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The one fight/mission you disliked the most. From all three.


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#51
tracesaint

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In ME1 it is Pinnacle Station. Maybe the Benezia fight on Noveria as number two. So wonky. The Geth missions in the Armstrong nebula take place on pretty planets, but it can be a pain and quite tedious.

 

In ME2 I would say it is perhaps some of the side missions. Land on a planet and reroute the power to restore a shield? Save a Quarian from some varren? The mech escort mission...yikes. Main missions I would say would be...Legions loyalty mission and Tali's loyalty mission. I don't hate them, they just don't gel with me like the others. Thane and Samara's loyalty missions are iffy, but can be done quickly.

 

In ME3 I dislike Sanctum. Parts of Omega like the disarming of the bombs. Citadel coup has always felt off to me. Geth consensus. Cerberus bomb never clicked with me. Sur'Kesh has gone way down on my list. Funnily enough, I like Priority: Earth. I liked fighting through the war torn streets of London and pushing closer to the beam. I enjoy the Hades Cannon despite the shaking, and the missile battery despite the reaper not just blasting the missiles from where it was at...



#52
MegaIllusiveMan

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Mass Effect:  Mission: Feros. No comment. That mission is the worst in my book. I admit I never tried Pinnacle Station :lol:

 

 Battle: Save-Wise: Thresher Maws, because of their ability to appear under you... And it's always in the last Place I scan, and since I don't save often, I need to restart the Whole Planet. 

 Oh, there is also the ME1 Luna Base that has many rocket Drones... They Kicked my arse prety good.

 

Mass Effect 2: Mission: Firewalker Pack. No sense in Doing those stuff, but since I'm completionist... And there is this planet that you visit that is full of Acid and if you die in the last confrontation, you need to restart it aaaall Again.

 

Battle: Legion's Loyalty Mission. I gotta say, after hacking maaany times through turrets and Legion "Assuming Control" of them, It stays kinda Boring.

 

Mass Effect 3: Mission: Thessia. For Kai Leng's Confrontation/Geth Consensus... The Story itself is pretty Great, but shooting those Reaper infested Nodes...

 

Battle: Kai Leng fight in Cronos Station... It should've been executed even more harder, like a Real Boss Battle. Instead, we fight KL Minions and Kai Leng only wears a Shield... Pathetic. Really, IMO, Kai Leng's fight should've been a battle that was harder, that represented the enemy we fought on Thessia(If That whole scene with the gunship didn't happen) and we lost. Lost because he was tougher, faster and smarter than Shepard, like Kai Leng we see in the Novels(except Deception, of course)



#53
Mister J

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1: All those repetitive and numerous side missions where we have to drive along in the Mako for far too long and after that we gun down some guys in the exact same building over and over again. Luckily they can be skipped.

 

2: Firewalker, I also consider Overlord somewhat of a chore, but most of the time I still wanna safe Dave.

 

3: Shut down the Geth server: while it is a very, very good mission to play the first time, getting to know the history between the Quarians and the Geth from a Geth perspective, it gets dull the second and all next times. I'm also not so fond of the first part of the Citadel DLC: the restaurant, hallways and car showroom shootouts...



#54
Lee T

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Battle: Save-Wise: Thresher Maws, because of their ability to appear under you... And it's always in the last Place I scan, and since I don't save often, I need to restart the Whole Planet. 


They all dwell in flat depressions, most often circular crater ones, realtively easy to spot on the map screen. Save before entering one, when they appear circle around the depression, only going in to make it appear then quickly veer to safety. Shoot them from the boarder while moving. This is probably the safest way to fight them off. If you like to gamble try exiting the Mako for the final shot with your sniper rifle for max XP.

#55
SilJeff

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ME1- all the repetitive UNC quests.

 

ME2- Freedom's Progress. That mission seems to drag.

 

ME3- Priority: Earth. I am not part of the ending hate bandwagon, but I still do not like the actual Priority: Earth mission. Like most people, I was spoiled by the Suicide Mission, and was expecting something like that but grander, especially with all the talk with fleets throughout the game. I never enjoy the mission itself because I find it boring.



#56
frontier204

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For some perspective, I played through each once:

Mass Effect (ME1) as the default soldier, no DLC.

Mass Effect (ME2) as infiltrator, no DLC.

Mass Effect (ME3) Wii U edition as Vanguard.

 

I did almost everything the Paragon way.

ME1: As this is about the "one" mission (and Mako exploration is not one mission), I'll pick Feros: The Thorian if you're a Paragon. It got annoying if you don't want to kill civilians because of how melee in that game didn't have a dedicated button, so if you weren't quite close enough, too bad - you just shot the civilian. Fighting the Thorian wasn't great either because of the mooks' barf attack that ignores shields.

ME2:  Await IFF Installation - I know video games like having cutscene incompetence moments, but seriously - ALL combat forces on the ship decide to have a party go on a mission in the shuttle? It just didn't make sense that the whole group goes away for the IFF installation. Surely Miranda and Mordin would stay to report progress / check on things. It could've been another point in the game where non-loyal character gets hauled off by the Collectors, and loyal characters stay in the fight long enough for the ship to escape.

ME3: Priority: Rannoch - The part where you're dodging the instant death ray holding the laser pointer that takes forever to charge (you could call artillery on the radio faster than that today) was just frustrating and there was no fun to be had there. Add to the annoyance factor when you get insta-killed after the 3rd attack, the slow console puts you in a loading screen for a minute, and then asked to play the "Press X to not die from the beginning. After checking how the DLC works, my next deciding factor for the next Mass Effect purchase will be whether they have more of this junk. (Yes I've played Resident Evil 5, and that's the last time I get from that sceries because of said "gameplay".)



#57
RedCaesar97

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They all dwell in flat depressions, most often circular crater ones, realtively easy to spot on the map screen. Save before entering one, when they appear circle around the depression, only going in to make it appear then quickly veer to safety. Shoot them from the boarder while moving. This is probably the safest way to fight them off. If you like to gamble try exiting the Mako for the final shot with your sniper rifle for max XP.

 

You can make the fight even easier by staying in one spot (that way the Thresher Maws stay in one spot as well), then jump the Mako straight up when it spits. Between jumping, just fire your main gun and shoot the cannon occasionally. Boring, but it works.

 

Or if you are leveled up enough, hit it with Warp and blast at it with Master Marksman. Fight will be over quickly.



#58
RedCaesar97

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I did almost everything the Paragon way.
ME1: As this is about the "one" mission (and Mako exploration is not one mission), I'll pick Feros: The Thorian if you're a Paragon. It got annoying if you don't want to kill civilians because of how melee in that game didn't have a dedicated button, so if you weren't quite close enough, too bad - you just shot the civilian. Fighting the Thorian wasn't great either because of the mooks' barf attack that ignores shields.


Why use melee though? Equip the Nerve gas mod on your grenades and just chuck it at the feet of the civilians. It has a pretty good radius and the civilians tend to bunch up. There is also a box that will replenish your grenades (or just give you 5 which is still enough) about partway through.


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#59
KrrKs

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Why use melee though? Equip the Nerve gas mod on your grenades and just chuck it at the feet of the civilians. It has a pretty good radius and the civilians tend to bunch up. There is also a box that will replenish your grenades (or just give you 5 which is still enough) about partway through.

To be honest, on my first 2 or 3 playthroughs I never bought the grenade upgrades* before Feros, and the box where Fai Dan used to stand is easily overlooked -so I ended up with exactly frontiers problems.
 (Mostly my fault, for wasting grenades on Creepers and walls :rolleyes: , but I guess many have that problem at least once)

Surprisingly, Feros is actually one of my trilogy most liked missions. Even though it has a boring colour palette and annoying Creepers, but the Thorian was one of the few things truly alien.

 

For my most disliked missions, hmm lets see (This are actually mostly side missions):

 ME1: For a long time this spot was taken by the Luna mission. (Base 3 rocked drone rush, ugh -Also Earth is mapped the wrong way around! :pinched: )

          Now its probably the freighter full of husks. That or Nassana Dantius sister -something about that mission is just wrong, I don't know what.

 

ME2: The damaged YMIR Mech. I even like fighting Geth -without seeing them- better than following that leaking Mech for 5 minutes.

         Close follower is the Mission where Shepard has to reactivate a Colony's radiation shields, by tapping 9 times (or so) on 4 different buttons.

 

ME3: This!

ME3: Priority: Earth. The color pallet is drab and not conducive for shooting. The pacing is awful with a giant bulk of awkward exposition in the middle, which doesn't necessarily end any character arcs, and then a tedious slog of combat sections. There's a high concentration of plot holes stemming from the obvious rushed development which also includes uninspired level design and many glitches. It's tedious and anti-climatic. By the end I wanted the Reapers to win, just to put an end to it.

Also, that the biggest expectations lied on this mission, after the awesome ME1 and 2 endings did not help.

Close followers are every single Kai Leng fights -his 'recharging!' whilst standing in the open is just so anticlimactic.

 

If I were to limit myself to main story missions, the list would go as Therum (just shooting, nothing else), Derelict Reaper, Priority Earth.

 

*Edit: I meant the capacity upgrades, from Morlan's shop and the like.


Modifié par KrrKs, 30 décembre 2014 - 02:14 .

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#60
von uber

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Priority Earth is by far the worst mission in the trilogy, both in execution and squandered opportunity.

I don't like Overlord in ME2, or most of the side quests in ME1 (mainly due to the lack of variety of locations).



#61
dreamgazer

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Yeah, I still don't dislike Priority: Earth. I'll take its cagey bleakness over many of the dubious ME1 and ME2 layouts any day of the week.

#62
B.Shep

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Nothing is worse than that mission to use a YMIR mech to find some mineral resource on ME2. It's really nonsense with the scanner system ingame.



#63
dreamgazer

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Nothing is worse than that mission to use a YMIR mech to find some mineral resource on ME2. It's really nonsense with the scanner system ingame.


People have been complaining about this animal escort mission in DAI recently, and all I can think is that it ain't as bad as babysitting that broken-down mech.

#64
CptFalconPunch

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ME2 as a vanguard class fighting in the collector ship.

 

Have fun glitching out everywhere and not locking on to anything.


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#65
Element Zero

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To be honest, on my first 2 or 3 playthroughs I never bought the grenade upgrades before Feros, and the box where Fai Dan used to stand is easily overlooked -so I ended up with exactly frontiers problems.
(Mostly my fault, for wasting grenades on Creepers and walls :rolleyes: , but I guess many have that problem at least once)
Surprisingly, Feros is actually one of my trilogy most liked missions. Even though it has a boring colour palette and annoying Creepers, but the Thorian was one of the few things truly alien.


You don't have to buy the neurotoxin grenade. Ms. Baynham gives it to you at the outpost where she, Jeong and company are bunkered. I couldn't quite tell from your post if you were aware of this. I'm guessing frontier204 dosed off during the neurotoxin conversation with the Baynham's, or just forgot he had the grenades.

I have to agree that the damaged YMIR sucks. It's probably the most pointless mission of the whole trilogy, though still a million times better than planet-scanning.

#66
Linkenski

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ME1: Feros. I hate the hot-labs on Noveria as well, but Feros just screams "DULL" to me.

 

ME2: Jacob's Loyalty mission. So bland, so... taken out of some TV show or something. It doesn't fit with Mass Effect IMO.

 

ME3: Vancouver Intro. **** me, I didn't ever suspect after ME1 or 2 that I would see such terrible angsty teenage michael-bay crap writing in a video-game series that prides itself on storytelling. Holy **** this was bad.

 

Protip: Mac, stop influencing yourself with horrible inspirations like Hunger Games and Transformers. Read a book instead. A good one, preferably.



#67
KrrKs

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You don't have to buy the neurotoxin grenade. Ms. Baynham gives it to you at the outpost where she, Jeong and company are bunkered.

I actually meant the grenade capacity upgrades, not the neurotoxin mod. (But I nearly overlooked that one too, on my first playthrough. :pinched: )

I edited the post in that regard.



#68
JeffZero

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[...] horrible inspirations like Hunger Games [...] Read a book instead.

 

This is mildly ironic.


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#69
JeffZero

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People have been complaining about this animal escort mission in DAI recently, and all I can think is that it ain't as bad as babysitting that broken-down mech.

 

The animal escort was far worse for me, because the damn thing got stuck near water for something like ten minutes.



#70
Majin Paul

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Priority earth, horde mode is awful as a multiplayer mode, as single player, however short, is just unbearable.

#71
XAN

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ME1 - The collection missions. Driving the Mako around an empty desert just so you can find a useless pile of Palladium, or a Salarian ID tag. In the end only the Asari writings mattered.

 

ME2 - Hahne-Kedar facility. This is the mission with the infinite respawning LOKI Mechs. It was a nighmare on Insanity and the dumbness of the squadmate AI didn't make things better either. ME2's mission were mostly okay, even the worst ones aren't that bad. The only annoying things are the respawning enemies.

 

ME3 - Priority: Earth. Overall the worst mission in the trilogy. No music, no atmosphere, horde mode. It is obvious that the developers ran out of time / were tired when making this mission. It felt empty and rushed. The pre-mission hub was also extremely boring, including the part where you talk with squadmates. The constant "This is it" was the only thing that reminded me that this was the last mission of the game. After ME2's Suicide Mission, this mission was extremely disappointing.


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#72
Jaron Oberyn

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Didn't really dislike any from ME1 or ME3. For ME2, anything on Tuchanka.



#73
TotalWurzel

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My tuppence worth...

 

Dislikes:

 

ME1 - Lunar it's just so tedious.

 

ME2 - Jacob's loyalty mission, thankfully you can do it in no time at all.

 

ME3 - Anything with Kai Lame - tedious, uninspired, preposterous, immature, one-dimensional, with laughably easy fights.

 

Likes:

 

ME1 - hard to pick one, if I had to it would be Peak 15 simply because the devs mixed up the game play so it never got boring or felt artificially long.

 

ME2 - LotSB, thoroughly enjoyable but I am biased

 

ME3 - Cure the Genophage (but it still wasn't as good as it could have been)



#74
LostInReverie19

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ME1 - The Luna mission. I hate all those damn drones. Also all the boring UNC missions.

 

ME2 - Firewalker missions. The Hammerhead parts of Overlord. I hate anything to do with that wet tissue paper of a vehicle. 

 

ME3 - Geth server. It's just tedious and boring after a while. 



#75
CroGamer002

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Priority Earth mission just makes me not care how other missions were bad in ME3 and previous two tiles.

 

What a massive disappointment and wasted opportunity. Instead of getting something like Suicide Mission but on steroids because you have multiple multispecies factions working with you to save Earth and defeat Reapers, you get a very dull, very boring, too long grind of mission where you have just two simple objectives that that you do on your own. Never do you get to see anyone you recruited into fight do actual fighting. You only see scripted death scenes of same unnamed NPC's you get no matter what you did or who you recruited.

 

What a goddamn waste.

 

This mission pisses me off as much as the endings.

 

 

In fact, I'd be able to tolerate the endings more if Priority:Earth was on part with ME2's Suicide Mission.

 

But no, it's just an epic disappointment.