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I feel sorry for whoever plays melee characters.


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#1
Frenrihr

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I tried to play with cole a bit just to see how the rogue plays and WOW the AI is complete STUPID as *****, both solas and my main characters (both mages) ended my potion suply (12) in like 3 ***** battles, there were no potions left, WHAT THE HELL???.

 

I dont know who programmed the AI but he/she should be fired ASAP, how is possible this happens i mean when i play my mage everything is fine no one does anything stupid BUT as soon as i swich to play any melee character the AI goes complet mental and i dont even know what the hell it does but they just suck.

 

 


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#2
Kentaris

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you can change follower potion use... i play sword and shield warrior on nightmare and have no problems



#3
Farangbaa

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How about you go to the tactics menu and set your companions to reserving all potions? Problem solved.
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#4
Dova

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Someone hasn't seen the tactics menu yet..

But yes fire that person! Fire them for having your team-mates use healing potions so they don't die so it'll take time to go revive them!

Because alll healing potions are for main character! MUAHAH. GREED. GREED. GREED. Obviously dumb on BioWares part. They foolishly thought we'd want our companions to live in battles and for everyone to use healing potions when on the brink of death.



#5
Farangbaa

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Yes, it's your fault that you can't read the messages the game gives you that redirects you to the behaviour of your companions. (this happens within the first hour of the game)

And ranged characters moving into melee range is 95% of the time because they didn't have a clear line of sight. Reposition them.
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#6
tmp7704

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I think the OPs point is, the AI of "ranged" companions shouldn't be so dumb they wind up taking huge amounts of damage in basic fights, if left to their own devices.
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#7
Frenrihr

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Yes, it's your fault that you can't read the messages the game gives you that redirects you to the behaviour of your companions. (this happens within the first hour of the game)

And ranged characters moving into melee range is 95% of the time because they didn't have a clear line of sight. Reposition them.

 

Im truly sorry for you.



#8
tmp7704

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And ranged characters moving into melee range is 95% of the time because they didn't have a clear line of sight. Reposition them.

And why can't the ranged characters move to a spot that gives them line of sight while maintaining the range, instead?

#9
Farangbaa

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Im truly sorry for you.


Yes, it's a daily struggle, dealing with this skill called reading.

And why can't the ranged characters move to a spot that gives them line of sight while maintaining the range, instead?


I have no idea, and I agree that that is pretty bad. But you only have to give them one command to get them in the right position.

Maybe I don't care so much because in DA:O I turned of all tactics, of everyone, and micromanaged every single move, so I'm used to keeping tabs on my companions and what they are doing and where they are doing it.
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#10
mrjack

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Give them bows and staves with +2/3/5 guard on hit. It builds really quickly when they are mostly out of the fray. Also make sure your tank is keeping aggro. People don't spend enough points in the vanguard tree for their tanks imo. Yes you want them to be doing damage but their main job is stop everyone going after the squishy mages. For me, Cass is invincible and all I ever hear is Kill the Warrior which means she's keeping aggro off me (DW rogue) and my DPS mage (Dorian) and my support mage (Solas or Viv).

 

ETA: I play on hard with a controller and rarely use Tac cam or issue orders except in battles where I'm clearly underlevelled or underequipped.



#11
errantknight

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I play melee and I almost never die. But I lost all desire to help when you started ripping into the people who were.
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#12
Frenrihr

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I play melee and I almost never die. But I lost all desire to help when you started ripping into the people who were.

 

Do you even read?



#13
errantknight

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I stopped reading pretty quickly because you were being obnoxious. Perhaps I missed something important but...I don't actually care.
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#14
elrofrost

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And ranged characters moving into melee range is 95% of the time because they didn't have a clear line of sight. Reposition them.

Now that is utter crap. I've been in clear fields and watched Varric or Sera run up into melee range only to use their leep ability. I've seen Dorian stand in the middle of warriors duking it out, casting fire spells. Does he bother to move? Anywhere? No. Odd that I managed to keep a safe distance but none of the ranged companions can.

 

Dragons; plenty of room to move around. You'd think Viv, Doran, Varric, Sera, or Solas would you know go, "Big dragon - maybe I should move out of range of it's claws"? Nope And the worse things is, if I take control and move them, they move back!

 

I've played a mage, archer and two-handed warrior on a PC. There are two major flaws in this game; the PC controls, and the companion AI. And there are hundred's of posts claiming this with videos to support. 

 

I disagree with the OP's feelings on playing melee. But this bs about companion AI is flat wrong. It sucks. Badly.



#15
Asakti

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The pathing is also a bit of an annoyance on melee characters.  My rogue standing right behind the enemy on the second floor, felt that it was absolutely necessary - when ordered to use Twin Fangs...to go downstairs first.  What???



#16
In Exile

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And why can't the ranged characters move to a spot that gives them line of sight while maintaining the range, instead?


I think there's something crazy going on with the pathing and the games detection of obstacles. If you try to tell someone to move to elevation in tactics mode you'll sometimes get insane walks instead of avoiding like a pebble or twig.

#17
tmp7704

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I think there's something crazy going on with the pathing and the games detection of obstacles. If you try to tell someone to move to elevation in tactics mode you'll sometimes get insane walks instead of avoiding like a pebble or twig.

Yeah, I get a feeling the game has lot of problems with situations where characters have to walk over a 3d object placed in world instead of the 'ground'. To the point where they won't even try to move along the top of one of these large boulders and such.

Not that moving along the ground is without issues, too. It's not uncommon for NPCs to just walk on air and then drop 1-2 feet out of a blue. Which by itself wouldn't be a problem, but then coupled with hilarious decision to give things 'fall damage' it means you'll regularly get agro from friendly critters suddenly put in combat state from getting some tiny fall damage... who will then follow you for miles keeping you stuck in 'combat' until you finally give up and just shoot them.

#18
Kentaris

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doesn't matter how you try and help some people with there problems in a game they will still get angry if they just can't put there head down and face roll there keyboard to victory.


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#19
Bliss

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While I agree the AI is a bit retarded at times, there are solutions to it. And no need to rip into people who don't agree. You had to know not everyone was going to agree with your stance. No need to take your issues out on them.

 

Personally, I've had no problems with my thief running around in melee. But I also micromanage and my assassin is so OP it's not even funny.



#20
LaughingBanana

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The OP is rather obnoxious but it doesn't take a genius to see that AIs and DA:I's "tactics" are lacking in many aspects.



#21
Dova

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The OP is rather obnoxious but it doesn't take a genius to see that AIs and DA:I's "tactics" are lacking in many aspects.

They do lack they could of been like Origins. 
But they also did a bit better they, for the most part, can handle themselves. Least for me they can. On a rare chance I'll have to back up my rangers because they get too close using their abilities.
But the OP could be smart and use the tactics and fix the amount of potion use they use and switch every so often and back them up if it's really that bad instead of being a little shit and being obnoxious and tearing into everyone who is trying to help.



#22
laudable11

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The A.I. is dumb. I'm fighting a Dragon and my teammates don't have the common sense to AVOID RUNNING STRAIGHT INTO THE FIRE ON THE GROUND.

If you see fire burning on the ground: Run. Around. It. Jeez..

#23
Dova

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The A.I. is dumb. I'm fighting a Dragon and my teammates don't have the common sense to AVOID RUNNING STRAIGHT INTO THE FIRE ON THE GROUND.

If you see fire burning on the ground: Run. Around. It. Jeez..

Considering they aren't actual people and don't have that type of common sense...



#24
sandalisthemaker

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Why? Melee rogues are awesome and fun to play.



#25
AlexMBrennan

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Someone hasn't seen the tactics menu yet..
But yes fire that person! Fire them for having your team-mates use healing potions so they don't die so it'll take time to go revive them!
Because alll healing potions are for main character! MUAHAH. GREED. GREED. GREED. Obviously dumb on BioWares part. They foolishly thought we'd want our companions to live in battles and for everyone to use healing potions when on the brink of death.

If you are saying that smart AI behaviour is to stand in a fire chugging a dozen potions in less than 30s, then I think you should maybe get a dictionary and look up "smart".

And pointing out that you can customise tactics does not in fact make the suicidally stupid default behaviour any less dumb - "let's see, I have a crossbow... I know what I should do - run right up to that hurlock alpha and shoot him at point blank range! I am soooooo smart!"

 

Finally, if the choice is between 1) having Varric use up 10 potions in 30s without making a scratch in the enemy's armour, or Varric dying in 5s without making a scratch in the enemy's armour, I'll take the first option - that way, I'll at at least have health potions for the actually useful party members.