post your constructive things here
The Constructive Thread
#1
Posté 23 décembre 2014 - 01:53
#2
Posté 23 décembre 2014 - 01:58
Uh... Bob the Builder, can he fix it? Bob the builder yes he can!
- Cette aime ceci
#3
Posté 23 décembre 2014 - 02:17
Beyond obvious bug fixes, there's definitely things that could be improved. All credit goes to the forum thread owners I've drawn from.
- The Loot system could be improved by reducing the RNG. Examplary suggestion: http://forum.bioware...-chest-options/ or providing a stable progression system as an option, like what was supposedly in ME3MP. This is a point alot of users have made, as they want either an option to circumvent the RNG by paying more, OR to make all weapons have some fundamental use beyond salvaging.
- More maps need to be added, rather than just cool variants of the same map. There's ALOT of Single player locations that inspiration could be taken from. Also, the maps could provide more variance than basically just being flat land - adding ways for players to interact with the map in some way beyond opening doors would be nice and add some complexity to it.
- More enemies need to be added, rather than carbon-copies spread across factions. There's been alot of suggestions made on this topic, I personally think the coolest would be to add dragons from the SP campaign,
- There's a vast plethora of minor improvements, from changing movement so we don't clash with other users quite so often / rubber band, http://forum.bioware...about-movement/ to a whole host of minor issues that can add up, such as Agro and pc controls - http://forum.bioware.com/topic/535759-bioware-suggestions-to-improve-mp/
- Some quality of life / content updates http://forum.bioware.com/topic/531988-what-are-some-things-that-could-realistically-be-done-that-would-improve-mp/
- The prestige system could be made to have real meaning, through adding in-game cosmetics or rewards [such as chests, gold or weapons.] http://forum.bioware...ige-worthwhile/ This isn't suggested in the thread as far as I know... but changing the interface for prestige to make it easier to find your unlocked banners, portraits and titles would be appreciated too.
- The salvage system could do with some improvements. Numerous users: http://forum.bioware...crafting-cloth/ and http://forum.bioware...do-i-get-cloth/
have noticed that they always lack Cloth materials, as there is significantly less staves in the game, and runes don't quite account for it.
- Adding an end-game to DAI:MP would infinitely increase the replay-ability of the MP and help with customer retention - as they'd have something to aim for. I personally quite like the suggestion of adding raids http://forum.bioware...-promote-raids/ as it would synergize well with the team-oriented play within DAI:MP already.
- Armour needs to feel more progressively powerful, whether it be aesthetically or in its stats. The minor jumps cost an awful lot of materials, and that cost isn't really justified. There also aren't any particularly potent armours - see http://forum.bioware...-really-better/ this has a knock on effect to the entire warrior-class, that was clearly balanced around the potency of armour. It could help to make them more viable.
- Character models could definitely be made more visually appealing http://forum.bioware...er-models-ugly/ Also, I've seen it suggested that we could create our own avatar and customize it like in the SP, which I think would be a popular update.
- Some want the skill pool to be widened from 4 to 8, with the option to replace potions with skills. Linked to this, some users have suggested making potions more potent, by allowing buffs to last an entire floor, and adding new potions [such as one that would increase your health pool for a floor.]
- There's numerous balance changes that could be made. Overall I think most agree that AW needs looking at for a potential nerf [though there's disagreement] and Warriors need looking at for a potential buff [again, there's disagreement.]
- Providing text chat for users who can't or don't want to use the voice chat system but still want to work as a team. http://forum.bioware...l-no-text-chat/
As for the forums:
- Providing more sub-categories
- Dev's providing more input on the forums, specifically with regards to progress on bug-patches and/or the latest DLC
- Providing more moderation
That's all I can think of for now, but there's definitely stuff and threads I've missed.
- PurpGuy1, teltow et Ryumanjisen aiment ceci
#4
Posté 23 décembre 2014 - 02:50
- CottonKhandi aime ceci
#5
Guest_Mortiel_*
Posté 23 décembre 2014 - 03:09
Guest_Mortiel_*
<snip>
Very objectively and concisely written. +1
- Storm_Changer aime ceci
#6
Posté 23 décembre 2014 - 09:48
- CottonKhandi aime ceci
#7
Posté 23 décembre 2014 - 10:07
I will like the day when we get the "door fix".
#8
Posté 23 décembre 2014 - 11:02
Lol....
#9
Guest_Mortiel_*
Posté 23 décembre 2014 - 01:25
Guest_Mortiel_*
The ham at camp needs improving
Wait, that was ham? I thought it was nugroast...
#10
Posté 23 décembre 2014 - 04:55
Wait, that was ham? I thought it was nugroast...
The ham at camp needs improving
Never eat the ham. It isn't ham.
__________________________________
Zane Storm summed things up nicely.
Couple more to add:
- I'd like to be able to see armors we can craft, shown on a rotatable player model, so we know what the armor looks like before crafting. Who goes into a store and buys clothing they cannot see beforehand? Okay, some might but not likely if they had precious resources to spend. Take the guess factor out of this piece.
- When going to inventory, the first tab should be a "player equipped items" list, and allow us to change things from there. As it is, we have to scroll through categories to see our equipped items; seems so very backwards as it is now. By using the equipped list or icons we can go directly to the specific category to change items, rather than scrolling through a full list, or having to tab over to the specific category. The way it is set up now is simply inefficient.
- Add ability to see other player's loadouts like in ME3 MP. I really don't mind having an experienced level 1 player in Threatening, if they do have the experience and gear to do so (and I have seen this of others and done this myself). As it is we cannot see player promotion level nor equipped armor/weapons-upgrades/accessories. I really would like to have this in DAMP. Promotion leve means squat really (ie ME3 MP, some players did not promote, but looking at their loadout they were obviously very experienced), but you can tell by equipped items if a player is likely to be successful, even as a level 1.
- Challenges: Banners/Titles/Portraits - Currently a painful process of scrolling, scrolling, scrolling. I have asked BW to create a separate tab where all of our unlocked B/T/P's are listed for easy view and equip/unequip.
- Maps: Naturally we want more maps, characters, and enemies. I would also like to be able to choose enemy faction as host also.
- Custom Loadouts: I have asked BW for this as well. On some characters certain builds work well accross the board, yet with other characters, say builds vs demons, could be configured differently in terms of abilities and accessories. I would like to see 2-3 custom loadout slots we can choose before or in session.
Make it so BW!
- Cirvante et Storm_Changer aiment ceci
#11
Posté 23 décembre 2014 - 05:30
Wait, that was ham? I thought it was nugroast...
Definitely ham. I understand it tastes of despair...
- Robbiesan et PurpGuy1 aiment ceci
#12
Posté 23 décembre 2014 - 06:40
The character models on the character select screen are too small. Pull the camera in so we can see the character models next to the cards.
#13
Posté 23 décembre 2014 - 10:08
I agree with Zane Storm's views entirely when it comes to long-term direction of the game. In the short term, however, I think the focus has to be entirely on the bugs and the official responses to said bugs. Especially the latter. The pretty absolute developer silence regarding some severe game issues is, at least among my friend list, creating a pretty active sense of hopelessness that they'll be addressed in a timely manner--or perhaps at all. If a later DLC creates comparable issues for many of us, it's pretty easy to imagine it not getting addressed for months and months...which is obviously not good.
On the subject of bugs, though, I feel it'd be nice to gather a list of the most prominent ones (I can think of) in one place just in case the higher ups have missed the news on a few. Hope you don't mind if that's this thread.
Gameplay Bugs:
-Keys not dropping because Red Templar Shadow doesn't know it's dead
-Keys not dropping because escort won't believe combat is over
-Keys not dropping because DLC beasts, possibly exacerbated by Elementalists
-Burn from Fire Wraiths/Fire Mines ticking 5-6x instantly at the end of its duration
Connection Bugs:
-Infinite black screen cycling that requires you to alt f4
-Loading in to find everyone skating around, then blackscreen
-Loading in unable to move but able to use abilities
-Opening the next room to find yourself in the arctic
Class/Ability Bugs:
-Gathering Storm?
-Barrier sometimes dudding and not giving barrier to anyone in the area
-Static Cage sometimes shocking allies?
-Disruption Field getting allies stuck in bubble
-Spirit Mark not acquiring new targets if it spawns out of LoS of anyone, even if new targets show up
-Reaver Rampage
-Armor not applying at all to front defense after Turn the Bolt changes, meaning you actually take less damage if you War Cry and spin in a circle
Misc Bugs:
-Rarity on cards not matching the rarity of the card you get
And as a QoL thing, improving tracking on Throwing Weapon skills would be amazing. Casting Mark of Death/Hidden Blades 5x because your target is sauntering somewhere is obnoxious and loses you a lot of damage. With ranged skill projectiles like this, you can at least increase projectile speed so it's not nearly as hard as fixing Twin Fangs tracking.
- Storm_Changer aime ceci
#14
Posté 23 décembre 2014 - 10:55
*Snip
I think it's definitely a good idea to compile bugs as well as suggestions.
On the Gameplay bugs front there's a few more I'm aware of to be added in:
- Random Crashes
- When joining a game in progress, sometimes your character cannot move, but can use abilities [would this be gameplay or connection?]
- When joining a game in progress, sometimes your character can move, but cannot see their abilities, use them or attack [would this be gameplay or connection?]
- In-game occasionally chests will not render in treasure rooms [this is pretty rare as far as I know]
- Enemies working with a hive mind, I.E Archers synchronizing their shots, bursting users down unfairly
- Attacking one group of enemies can pull agro from all enemies across the map
- Sometimes you cannot revive users at all, the revive bar just resets when its full
- Sometimes the game loads you outside of the map in a sandbox type area
On connection bugs:
- Being kicked out of a lobby via host migration before you've even managed to join the lobby
Misc Bugs:
- When selecting which type of game to join and the map is set to random, if you join a lobby and then leave, the search function is changed to whatever map the lobby was set to. Linked to this, occasionally when you select random the background is for a specific map, I'm unsure if it actually tries to connect you to the specific map or puts you in the random que.
There's almost certainly more - but they're the ones I've seen or experienced myself.
- Shinnyshin aime ceci





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