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How much trouble will I have ...?


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18 réponses à ce sujet

#1
DariusDrannen

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I don't like using a microphone, and I have no "real life" friends who own this game to play with.  So how difficult will it be for me to play MP taking into account those two things?

 

I've played the ME3 MP, and while having a mic helps, you can do your own thing as long as you kind of stick near your teammates and support them.  Can the same be done with this MP?



#2
Storm_Changer

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I don't use my mic / only play in PUGs and I very rarely have issues. As long as you work with the team and stick with them, you'll be fine. 


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#3
DariusDrannen

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Tried it tonight.  Not sure I like it.

 

Combat seems too fast paced for a game whose combat design is closer to that of a pause and strategize RPG design.  Especially when there were a lot of enemies on the screen at one time, scrolling through them to find the one I want to aim at, all while they're in real time mode and attacking my party, wasn't fun.

 

I liked ME3's MP because it was a more action-oriented combat.  After playing a few games tonight, I'm not sure DA's translates as well.



#4
CRCError1970

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Don't give up on it just yet. DAMP can get to be pretty action-oriented, too.

I used to not like using a mic in games as well... And I usually have my mic muted with an in-line switch, but if someone starts speaking in a team-oriented manner I'll usually un-mute myself and respond.

 

Sure, you get the occasional idiot that berates the team for no good reason, but being able to individually mute players makes that problem easy to deal with.



#5
tbxvividos

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Tried it tonight. Not sure I like it.

Combat seems too fast paced for a game whose combat design is closer to that of a pause and strategize RPG design. Especially when there were a lot of enemies on the screen at one time, scrolling through them to find the one I want to aim at, all while they're in real time mode and attacking my party, wasn't fun.

I liked ME3's MP because it was a more action-oriented combat. After playing a few games tonight, I'm not sure DA's translates as well.


-liked me3mp because it was action oriented
-don't like damp because it's action oriented

Wut?
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#6
Robbiesan

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Nah, you really don't need a mic.  Learn to play the different roles, synergizing with the team as much as you can.  You'll find that as you learn DAMP a solid team working together know their roles, so mic is really not needed.

 

As for action, the thing is DAMP is really like ME3 MP, simply in RPG clothing.  It is fast paced, like ME3 MP was.  They are similar in that fashion: ME3 SP allowed for pacing combat and issuing commands (micro-mgmt), yet ME3 MP had no pause function, just fast paced action.  It is no different in DAMP.  DAI SP allows for pausing and micro-mgmt, but MP is fast paced action.

 

If you could handle ME3 MP, there is no reason you cannot do so in DAMP as well.  It is simply a filter you've created in your mind producing imaginary and unacceptable differences.  Shift your perspective.  Look at the similarities between ME3 MP and DAMP.  At a foundational level they are quite similar.  Don't let the different "costumes" fool you into thinking otherwise.



#7
DariusDrannen

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-liked me3mp because it was action oriented
-don't like damp because it's action oriented

Wut?

 

Was I not more clear about it?

 

ME3, as a game, was more action-oriented.  So the transition to MP was smooth because you went from playing a 3rd person shooter combat in SP to 3rd person shooter combat in MP.

 

DA, in comparison, was more of a pause-and-play SP combat.  You paused the action, decided upon actions for your party, then played the game after taking as much time to pick your party's next attack.  However, in MP there is no pausing.  It's action oriented, which doesn't transition as well from how the combat is designed for the SP game.



#8
Pee Jae

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I don't have a mic and I've pugged since Day 1. No worries.


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#9
Rolenka

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Tried it tonight.  Not sure I like it.

 

Combat seems too fast paced for a game whose combat design is closer to that of a pause and strategize RPG design.  Especially when there were a lot of enemies on the screen at one time, scrolling through them to find the one I want to aim at, all while they're in real time mode and attacking my party, wasn't fun.

 

I liked ME3's MP because it was a more action-oriented combat.  After playing a few games tonight, I'm not sure DA's translates as well.

 

I understand what you mean. A lot of that unfocused feeling, though, is from of a lack of familiarity. It's true in any game, but I think it might be more true here because, as you point out, it's a pause-and-plan game that's had the pause removed.

 

It felt a little chaotic at the start of playiing ME3MP, too, but before long your brain learns what to expect and you can focus better on it.



#10
SofaJockey

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I was initially concerned that the higher need for teamwork (treasure rooms and roles) 

would necessitate a higher mic use.

 

That's turned out not to be the case, at least on Routine difficulty.

 

Players will use callouts (come here) to flag treasure rooms and on the whole randoms are playing together quite well.



#11
Saboteur-6

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Was I not more clear about it?

ME3, as a game, was more action-oriented. So the transition to MP was smooth because you went from playing a 3rd person shooter combat in SP to 3rd person shooter combat in MP.

DA, in comparison, was more of a pause-and-play SP combat. You paused the action, decided upon actions for your party, then played the game after taking as much time to pick your party's next attack. However, in MP there is no pausing. It's action oriented, which doesn't transition as well from how the combat is designed for the SP game.


That's some pretty selective memory. ME 1 was certainly more traditional BioWare pause and play as was DA: Origins. After that though each game series grew significantly more action oriented (ME especially).

DA:I tries to strike a balance between pause and play and twitch based action by incorporating the select button and if you like that style of play then the multiplayer might not be for you. I personally can't stand turn based combat so I play the SP just like I do the MP.

#12
Rolenka

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I was initially concerned that the higher need for teamwork (treasure rooms and roles) 

would necessitate a higher mic use.

 

That's turned out not to be the case, at least on Routine difficulty.

 

Players will use callouts (come here) to flag treasure rooms and on the whole randoms are playing together quite well.

 

 

Yeah, just like ME3MP, voice chat is barely used. Then again, I mute anyone the moment I hear background noise from their mic.



#13
DariusDrannen

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That's some pretty selective memory. ME 1 was certainly more traditional BioWare pause and play as was DA: Origins. After that though each game series grew significantly more action oriented (ME especially).

DA:I tries to strike a balance between pause and play and twitch based action by incorporating the select button and if you like that style of play then the multiplayer might not be for you. I personally can't stand turn based combat so I play the SP just like I do the MP.

 

How is it selective memory?  I said ME3 MP.  ME1 didn't have MP, so its combat is irrelevant to the comparison I was making between ME's MP and DA's.



#14
Saboteur-6

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How is it selective memory? I said ME3 MP. ME1 didn't have MP, so its combat is irrelevant to the comparison I was making between ME's MP and DA's.


You're implying that DA didn't evolve to be substantially more action oriented enough to justify the co-op mode. DA 2 was very action oriented when compared to DA:O. You have the OPTION of playing DA:I as more deliberate pause and play but it plays very well without pausing too. I'm just shocked at how many people expect DAMP to be the spiritual successor of the ME3MP and then crucify the game when their own distorted expectation isn't met.



#15
Sephlezar

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Why wouldn't you use a mic? There are friendly players all over DAMP, I don't know anyone who plays but my friendslist is full of people I met on DAMP and we always have a good time.

#16
level4paperboy

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I rarely use my mic for DAMP, cause I'm normally on Skype with my RL friends. When I do use the mic, it's just to ask the others to Vote to help kick someone that didn't connect to the game session properly, so that we can replace it with another PuG. It's okay to carry a newbie/ someone who just recently promoted a toon, but it's another thing to have dead weight, that could potentially be another contributing player.



#17
DariusDrannen

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You're implying that DA didn't evolve to be substantially more action oriented enough to justify the co-op mode. DA 2 was very action oriented when compared to DA:O. You have the OPTION of playing DA:I as more deliberate pause and play but it plays very well without pausing too. I'm just shocked at how many people expect DAMP to be the spiritual successor of the ME3MP and then crucify the game when their own distorted expectation isn't met.

 

Your entire response is built on a strawman argument.

 

I didn't "imply" anything about DA's evolution.  I simply said that the combat in DA:I isn't as condusive to MP as the combat in ME3's is.  No more, no less.

 

As for "crucifying" DA's MP because of my expectations, again, what expectations?  I simply said, again, that to me the combat in DA isn't very condusive to the action-paced MP it tries to be, and I brought up ME3 as a comparison because its combat actually does translate well.  I had zero expectations going in for it, and the only reason I compared it to ME3 was because I was comparing how one franchise' combat works better as a MP than the other's.



#18
Saboteur-6

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Your entire response is built on a strawman argument.

 

I didn't "imply" anything about DA's evolution.  I simply said that the combat in DA:I isn't as condusive to MP as the combat in ME3's is.  No more, no less.

 

As for "crucifying" DA's MP because of my expectations, again, what expectations?  I simply said, again, that to me the combat in DA isn't very condusive to the action-paced MP it tries to be, and I brought up ME3 as a comparison because its combat actually does translate well.  I had zero expectations going in for it, and the only reason I compared it to ME3 was because I was comparing how one franchise' combat works better as a MP than the other's.

 

Just throwing out strawman doesnt make it strawman there guy. I'm not introducing an unrelated argument, I'm pointing out how you apparently don't see your OWN bias. Like it or not you DO have a very clear expectation in what constitutes "being conducive to action." Your subjective anecdotal personal opinion on what constitutes "being conducive to action" is JUST that....subjective anecdotal personal opinion.

 

I get it, DAMP isn't "actiony" enough for YOU. Doesn't mean that it's not for plenty of other people and that's fine. You're certainly entitled to your opinion. Its when you start asserting your OPINION as absolute infallible FACT that you open yourself up to criticism. I mean you don't see the bias in this statement, "combat in DA:I isn't as condusive to MP as the combat in ME3's is."



#19
SpaceV3gan

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I've been pugging Threatening for 4 days with zero microfone use. I would say that we (me + pugs) get to 4/5 at least 80% of the time, and maybe 5/5 40% of the time. Considering that I am a noob playing with randoms, it can't be too bad.
Even when I play with friends, I avoid using mic. I don't like using it much. Maybe because I've been playing video games for 19 years and only in the past 2 years I've started to play online, so I am still not comfortable with the idea of playing with real people, I guess.