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Any tips for re-creating your Inquisitor for Round 2?


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#1
LanceSolous13

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Hello,

 

I made my Inquisitor Day 1 and just assumed that I'd learn from my mistakes from the CC after and see mistakes I made as I went through my first playthrough.

 

However, for seemingly the first time in a Bioware game, I seem to have made a character's face that I COMPLETELY adore on the first try. He looks perfect and I can't imagine him any other way.

 

I had intended to make a playthrough of the game and upload it to YouTube, but I decided to hold off until there was a way to get back to the CC (Black Emporium Mirror Style) and take screenies of all the sliders and recreate him that way.

 

However, with the news that there's no more patches for 2014 and really wanting to play the game again with my canon Inquisitor, I've been getting ever slightly impatient. I've tried to recreate him a thousand times but it never looks exactly right and I have very little to use for reference since you can't zoom in and out or turn your Inquisitor in the pause menu.

 

Any suggestions? Or, maybe there's a console command to bring up the CC again and I can grab screenies real quick?

 

Its unfortunate that there's no simple New Game + Button.

 

Thanks.



#2
Stinkface27

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I'm in exactly the same boat, and I assume many others are as well. :( Not sure what we can do aside from playing the same character again from the earliest save.



#3
VilniusNastavnik

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I just took screenshots of my inquisitor from all angles during various cutscenes for my male qunari, I took screenshots of all the sliders for my female elf.



#4
Underdog2204

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Purposly made my guy over and over until I got it memorized and used screenshots for reference. -

 

First Character -fv3SrZ4.png

 

Recreated -

 

laXsZeE.png

 

Think he looks the same (or very similar).

 

Screenshots seems to be the best way to go about it.


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#5
LanceSolous13

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Damn.

 

That is one hot Inquisitor.

 

Anyway, I sort of see an easy way this could have been fixed.

 

At the very beginning of the Character Creator, there are 3-4 Base options to start from. Why not just simply have previously made Inquisitors be thrown into a set of base options. Obviously, a Qunari Inquisitor wouldn't show up on a Human CC Option set, but you get the idea. It would help IMMENSELY with correcting coloring and other CC issues if you've just started the game and noticed some issues with their face, or just simply starting the game from scratch with the same Inquisitor.

 

Naturally, since this could get cluttered quickly, you could delete faces at your leisure. But, god knows this would be a god send for those of us who miss judge the In-Game Lighting or don't notice an issue until the character is properly animated.



#6
lapsi4ka

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I had the same issue as mention in the first post.

 

This helped me and now I have almost the same Inquisitor as in my first run.

 

 

This is the closest you will get (at this time), but you'll need to be on PC or have a way to get it as a .das save file on PC.

Go to DAI Tools's SVN: http://sourceforge.n...ools/bin/Debug/

Download it via download snapshot and unpack it. You'll want to navigate through to folders to DAI Tools Old to get the non database version of the exe. When you launch it, you'll have a basic grey window with just a pulldown tools menu.

Open DAS Reader and open your save file. It will dump the face setting in XML format that you can copy and paste.

It's a bit hard to read and some of it will still be trial and error since I was too lazy to go through it really thoroughly since I just wanted to go back to playing.

As far as I can tell the following sliders increment their values by 1:

    Face Shape
    Eye Shape
    Eyebrow Style
    Eyelash Style
    Nose Shape
    Mouth Shape

Some of them has the left most value as -1 (Face Shape, Eye Shape, Nose Shape). The others, save for Mouth Shape, have it at 0. Mouth Shape is at 133. But this doesn't mean it grows to 0 and 1 for those values.

For example, incrementing Face Shape by 1 starts it at 117 and then it will begin incrementing by 1 properly. So if you wanted the face shape slider by clicking the right arrow 3 times (119), DAS Reader's face shape line reads:

       usage="Face Shape"
        uniqueShapeId="119"

Eye Shape will start it's Left + 1 at 126.
Eyebrow Style at 0.
Eyelash Style at 1.
Nose Shape at 140.

Mouth Shape confused me since for some reason, the left most value is 133 but Left + 1 is also 133. But it properly increments as Left + 4 is 136.

For the rest of the "sliders" besides colors, you'll get an X and Y position. I hope you remember graphing.

The facial grid is a standard X,Y graph with the center being 0,0. The X axis goes from -1 to 1 as does the Y axis so a facial slider that is set at the bottom left corner will show in the XML as follows:

       usage="Jowls"
        x="-1.0"
        y="-1.0"

I don't see it dumping which head was picked so that one will probably be an issue.

I also don't know how to read the color sliders so maybe someone else will. Here is an example XML dump you'd see from DAS reader. This is from me making a throwaway female elf rogue archer, with Head 3, all default picks except for the sliders above set to Left incremented +1 and complexion incremented twice.

http://pastebin.com/vXv6q1Sh

 

 

 

original post: http://www.reddit.co...ulling_sliders/