Seriously, DAI is a jack of all trades, master of nothing, this game has absolutely no focus, and therefore, no pace. It basically flops between two types of game, a lackluster Bioware style narrative but with great characters or an average exploration based RPG, neither top of the class with a combat system that wants to go two different directions as well.
This game has an indentiy crisis, simply put. Its just like the first Mass Effect, but far less forgivable. While ME1 had focus issues (its combat doesn't know if it wants to be a shooter or an RPG, pace killing planet exploration, weak stat system, etc.), at least it was the first game in the series. Dragon Age is on game number 3. It should have found its focus by now. Nope its still lost in the wilderness. And while DAO lacked focus in its narrative especially in the big middle of the game, game design wise, its more of what it wants to be than DAI.
The combat still isn't good, and this series, its never been good. DAI is a poor tactical RPG, unlike Divinity Original Sin (although that game is also very far from perfect, but its tactial combat is great) and its a poor hack and slash, definitely far below the combat seen in Dragons Dogma, which totally destroys Bioware when it comes to dragon and giant battles, much less normal mobs. Instead of choosing one style or the other, Bioware decides to keep the flaws of having both styles which clash with eachother. Combat i s a boring chore that drags the gameplay down. Nevermind the enemy variety is sorely lacking and the dragon battles after a few get redundant and less unique.
Then the actual RPG design, ugly mismash of two games. One game is a focused story with Mass Effect style missions, which other than two exclusive missions (the Hushed Whispers and Champions of the Just quests) lack the good direction of the Mass Effect games and relies far too much on Bioware cliches. Nevermind the main plot is also very short and very rushed, leaving the lore to try to tell the story much more than the actual plot, very bad. Why is this? Because of the second game, the average exploration and questing RPG. Here Bioware goes against what makes them good, its storytelling to deliver an average experience that is bested by others. Story takes a back seat here, there are very little cutscenes, just go do this for that quests. While there is a general direction on the maps, the characters are barely involved, there are no choices outside a few quests, and many of the quests tell simple weak stories that other average RPGs tell. I don;t even recall a story cutscene other than Harding in all zones but The Hinterlands, Crestwood, the Storm Coast, and the Western Approach. Basically, a bunch of secondary filler. The game that also makes half its cast talking codex entries with little relevance to the plot, with some also lacking in character development (ex. Sera and Dorian). Nevermind Skyhold itself is a let down, with weak customization and very little build up, unlike say Suikoden II with crazy things to do at home base.
So in the end, a jack of all trades, master of none, where there is always something another game does better, and where itrs sum is not greater than the parts because they simply do not add up. Easily the most overrated game of 2014 (along with Divinity but at least it got its combat right so I play for that). And at the end, this game missed the oppurtunity to have Dragon Age be somthing more than just Bioware's second franchise. Instead of evolving and learning from the first two games, and combining what they did right, they go to what DAO did wrong, add new things that are wrong, and while avoiding what DA2 did wrong, failed to even build upon what it did right, therefore we get the most unfocused game of the trilogy.





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