Yes please all I want is DA:O or DA2 only new story. DA:I having open world filed with filer quest is worst think ever happen to DA.
Worse than the DAI hairstyles? Or the beige pajamas??
Yes please all I want is DA:O or DA2 only new story. DA:I having open world filed with filer quest is worst think ever happen to DA.
Worse than the DAI hairstyles? Or the beige pajamas??
What generation are you, Stardusk? I'm in my 30s, played games since I was 5, as a teen went through a phase where I'd only play RPGs (Western and JRPGs though), and I don't want rehashes of BG or even DAO. I want the genre to continue to evolve. I think it's more a personality thing than a generational thing, personally.
Some of us don't agree that was the result. BioWare attempted to utilize the open world to make Dragon Age different but still retain its storytelling prowess. Personally, I feel they succeeded. You can disagree, of course, and we will see at the end of the day how it sold and was received en masse and not just on the BSN and that will shape further directions, I imagine. So far, outside of here, it's gotten a very warm reception (GOTY nods and everything, attracted new fans, made many of the old ones happy though not all, etc). Not sure on sales, but they say exceeded expectations - too early to really tell much, though, I imagine.
The bottom line does dictate everything at the end of the day but let us not pretend that the commercial success of McDonalds is testament to the quality and healthfulness of their food; the same could be applied to a gaming company and I am not claiming BW is McDonalds, merely making the point that popularity and profit are not always indications of high quality.
I doubt it as well, but personally I think the best DLC idea that would add the most to this game is a pack of vignettes (4-5 sidequests that are 30 mins to 1 hour in length packaged together for $9.99) peppered into the zones that need a bit more substance. Do this for two or even three packs and suddenly you have a game overflowing with quality sidequests.
Dorian and Sera are actually the most complex, but hey, whatever.
Dorian yes. Sera just little brat who wan't all candy and don't care candy factory will be destroyed as land as she have candy now. Sera has nothing complex. She protect poor and, don't care her protection make it so, poor will die next day. Vivienne know she is bi.. Sera don't. Sera only companion have "kick" button, I think it say a lot.
OP makes some good points. Even if I don't agree with all of it.
The bottom line does dictate everything at the end of the day but let us not pretend that the commercial success of McDonalds is testament to the quality and healthfulness of their food; the same could be applied to a gaming company and I am not claiming BW is McDonalds, merely making the point that popularity and profit are not always indications of high quality.
I doubt it as well, but personally I think the best DLC idea that would add the most to this game is a pack of vignettes (4-5 sidequests that are 30 mins to 1 hour in length packaged together for $9.99) peppered into the zones that need a bit more substance. Do this for two or even three packs and suddenly you have a game overflowing with quality sidequests.
I doubt it as well, but personally I think the best DLC idea that would add the most to this game is a pack of vignettes (4-5 sidequests that are 30 mins to 1 hour in length packaged together for $9.99) peppered into the zones that need a bit more substance. Do this for two or even three packs and suddenly you have a game overflowing with quality sidequests.
Don't get me wrong, I'd definitely buy it. (Then people will complain that they didn't get the "whole game" though, so it's not like anyone can win.) I'd be really into such packs, personally, and I wouldn't see them as cash-grabs as I find the game well worth $60 as is, and if those packs make it a $100 game, so be it. But they'd definitely get called out as cash-grabs and unfinished-game stuff, especially since EA owns BioWare and we all are supposed to hate EA (like the other big studios don't pull similar things, and EA hasn't improved or anything while others declined).
Right... but is there anything that actually is an indicator of high quality? If none of that other stuff counts, then all I see here is berrieh liking the game and you not liking it.
I don't dislike the game. It is the only pizza available though.
The bottom line does dictate everything at the end of the day but let us not pretend that the commercial success of McDonalds is testament to the quality and healthfulness of their food; the same could be applied to a gaming company and I am not claiming BW is McDonalds, merely making the point that popularity and profit are not always indications of high quality.
First of all, you can actually get quite a healthy meal at McDonalds these days, if you want one (they are serious about these healthy options - nothing like when I was a kid); this is even compared to most meals people eat at home which are usually at least semi-pre-prepared, not compared to say a meal made by health-conscious foodies. Second of all, choosing to focus on the healthfulness of food as its quality is kind of a logical fallacy (it is basing an assumption that the goal of eating out is to be healthful, which is not necessarily true). I'm not a McDonalds fan or their target audience, but they do provide something of value to their customers. They also provide reasonably high quality within their particular market (fast food). You can't compare fast food to fine dining, no; in that same way, DAI is certainly a pretty terrible RTS, if that's what you wanted. But let's snobbishly bash McDonalds because it's fashionable, I suppose.
I'm not suggesting we rank games purely by sales - in fact, I specifically said a combination of sales and reception. I don't think the reception on the BSN (which has many positive spots anyway) is going to be representative of the reception as a whole because people who post on the BSN message board were far more likely to have a preconception about the game, very strong opinion of what they wanted in the game, and thus more likelihood to be disappointed even if small things are different than they wanted. I do know many people who haven't been interested in DA games before who downloaded Origins when it was free and pre-ordered this one. Some of them are going to go back and play the older games. That's part of what being successful means - getting new customers. Will they lose their old customers? Maybe some, but I don't think it's a large segment, personally.
I, personally, find DAI to be a quality game that gives me more of what I want in an RPG - freedom and ability to roleplay, plus a strong story to hold it together, and a great world and cast of characters - than most do. I think, because of the freedom and replayability, this is a better game than DAO. It's not without flaws, but no big game is.
As I think dreamgazer ... remarks?..... that seems fairly hard to market. What's the tagline for the pack?
As I think dreamgazer ... remarks?..... that seems fairly hard to market. What's the tagline for the pack?
Well it's definitely tougher, I'll give you that. Presumably they would use the characters introduced in each vignette as visual marketing (one with Qunari seems a given, plus points for marketing a female Qunari as Nyreen was marketed for Omega). As for a tagline, I guess something like: "Experience the secret history of the Inquisition's rise to power!" or "the untold stories!". I'm awful at this type of thing but given how many people liked ME2's loyalty missions perhaps they could tie the origin of each quest with a companion. This would also give the companions themselves some more cutscene time, which is always good. Do this with each Inner Circle member and you have 2 packs with 6 quests each (about an hour for each quest).
Example quest: Iron Bull informs you that an old friend from the Ben-Hasserath has been outed as a traitor to the Qun. The first leg involves finding her hideout in the Hissing Wastes. Second is finding the means to her safety (alternate identity, finding out where the assassins are following her) through one of Leliana or Josephine's contacts in Val Royeaux. If you kept Bull with the Qun then it's the same idea, except you're laying a trap for her through Leliana's agents. Finally you resolve the crisis at the Storm Coast.
Anyway, the idea is to fill the zones that already exist instead of creating new zones.
Right... but is there anything that actually is an indicator of high quality? If none of that other stuff counts, then all I see here is berrieh liking the game and you not liking it.
The problem of DA is Bioware wants make everyone happy, It's main reason why DA failing. If you make game for everyone you make game for no one. I don't buy DA for chasing golden Halas in the field for hours. I buy it to talk whit Leliana about boots. I play DAO ~60h and DA2 ~40h. and enjoyed all off it. I play DA:I ~100h. and enjoyed 50h. half game is running simulator, loading screens, and filers quest with no illusion of choice.
The problem of DA is Bioware wants make everyone happy, It's main reason why DA failing. If you make game for everyone you make game for no one. I don't buy DA for chasing golden Halas in the field for hours. I buy it to talk whit Leliana about boots. I play DAO ~60h and DA2 ~40h. and enjoyed all off it. I play DA:I ~100h. and enjoyed 50h. half game is running simulator, loading screens, and filers quest with no illusion of choice.
But Dragon Age isn't failing.
Anyway why don't you just skip the majority of the 50 hours you didn't like?
But Dragon Age isn't failing.
Anyway why don't you just skip the majority of the 50 hours you didn't like?
That is what I have done; I used to play on Nightmare, grinding but Nightmare is a joke and you do not need influence or power to play the game, not much anyway. I just play it as a story game, in which case you can finish the game in under 20 hours without missing that much.
The problem of DA is Bioware wants make everyone happy, It's main reason why DA failing. If you make game for everyone you make game for no one. I don't buy DA for chasing golden Halas in the field for hours. I buy it to talk whit Leliana about boots. I play DAO ~60h and DA2 ~40h. and enjoyed all off it. I play DA:I ~100h. and enjoyed 50h. half game is running simulator, loading screens, and filers quest with no illusion of choice.
Before Winter Break, I was teaching logical fallacies to my students as part of our curriculum. They were surprised to see how many conversations, articles, even common "truths" are actual logical fallacies.
This is again a logical fallacy because it relies on the false premise that DA is failing. If we are to start with that basis, we will just be saying logical fallacies. We have no evidence it is failing. Your enjoyment, my enjoyment, etc, has no real indication on the overall success. The BSN population in general is such a small % of players I imagine. And even reading here, it seems clear that it was very successful with many, and that many people will buy DLCs and the next game.
I have liked failed games, so my liking it doesn't make it a success. What does? I don't know, really. I'm guessing - GOTY awards and good sales generally mean a game is a success, whether individuals like it or not. From what we have seen, DAI seems to be on a trail to "success" - not Skyrim level success, but success nonetheless. I could be wrong though. Too early to tell. Definitely too early to say "DA is failing."
After DA2, DAI failing would equal no more DA games. I feel confident, based on DAI's initial reception, we'll see DLC for this game and a DA4. So I wouldn't say it's failing. (Failing to please a small % of DAO hardcore fans, sure.)
I had never really watched this lol. I'd see it sometimes when I'd leave the menu open for too long. Omg that warden was so nasty and sten was a straight beast! I wanna play origins right now and run that same group set up.This is the masterpiece so far.
Even the trailer is more epic.
But Dragon Age isn't failing.
Anyway why don't you just skip the majority of the 50 hours you didn't like?
Power points and levelling up to advance plot, and collecting herbs to upgrade skyhold because I feared it will affect ending(it didn't
)
And this is my point why make filer open world. When you can spend time making no rushed, not anticlimactic main story.
That is what I have done; I used to play on Nightmare, grinding but Nightmare is a joke and you do not need influence or power to play the game, not much anyway. I just play it as a story game, in which case you can finish the game in under 20 hours without missing that much.
I actually like a lot of the side content, but it's pretty great not bothering to collect any shards in my second Nightmare playthrough. It helps streamline the experience and minimize the "grinding" feeling.
Seriously though, **** shards.
Power points and levelling up to advance plot, and collecting herbs to upgrade skyhold because I feared it will affect ending(it didn't
)
And this is my point why make filer open world. When you can spend time making no rushed, not anticlimactic main story.
Power is so easy to come by, though. Hell you can buy Power.
The same reason songwriters can't write the same thing over and over again, actors the same role, or directors make the same movie. It eventually wears thin. Do you want to play re-hashes of baldur's gate or kotor forever? Always have to try to adapt / improve / try new things.
They can't? hmm I didn't notice... I think they do... most of the time I see a film/series or read a book or play a game I know what will happen cuz they are all the same...
Before Winter Break, I was teaching logical fallacies to my students.
This is again a logical fallacy because it relies on the false premise that DA is failing. If we are to start with that basis, we will just be saying logical fallacies. We have no evidence it is failing. Your enjoyment, my enjoyment, etc, has no real indication on the overall success. The BSN population in general is such a small % of players I imagine. And even reading here, it seems clear that it was very successful with many, and that many people will buy DLCs and the next game.
I have liked failed games, so my liking it doesn't make it a success. What does? GOTY awards and good sales generally mean a game is a success, whether individuals like it or not. From what we have seen, DAI seems to be on a trail to "success" - not Skyrim level success, but success nonetheless. I could be wrong though. Too early to tell. Definitely too early to say "DA is failing."
Are you a logician? I agree that that is a false premise. DAI is not a failure but even people who enjoyed it acknowledge that it tried to do too many things at once and failed at THAT task, which still does not make the game a failure but it takes a lot away from it. Most people play games for specific reasons not to get a taste of everything; they play Bethesda games for sandbox, Ubisoft for action and BW (in theory) for character driven story. They tried to do too much, almost as a hypercorrection of what had occurred with DA2 but they overshot in this correction, however it is still not too late for a flawless DLC. We shall have to wait.
collecting herbs to upgrade skyhold because I feared it will affect ending(it didn't
)
Why the hell would collecting herbs impact the ending?
You need to collect herbs to upgrade the garden, I believe, so I think the concern was about Skyhold upgrades and not herbs themselves. Still, since elfroot is what you need, and you can buy elfroot super cheap, this isn't really a big deal one way or another.
You need to collect herbs to upgrade the garden, I believe, so I think the concern was about Skyhold upgrades and not herbs themselves. Still, since elfroot is what you need, and you can buy elfroot super cheap, this isn't really a big deal one way or another.