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Why Dragon Age Inquisition stumbles...its all about direction and focus.


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#101
CronoDragoon

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Oh, I know, but I don't see how anyone would assume that the mild cosmetic change would do anything at all to the ending.

I was glad enough that it allowed me to speed up my tonic/grenade research.

 

While we're on the subject of game improvements, please let me collect multiples of an herb at a time like I can with ore, BioWare.

 

Biower pls.



#102
KaiserShep

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Why the hell would collecting herbs impact the ending?


Elfroot unlocks the secret ending where
Spoiler

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#103
berrieh

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Are you a logician? I agree that that is a false premise. DAI is not a failure but even people who enjoyed it acknowledge that it tried to do too many things at once and failed at THAT task, which still does not make the game a failure but it takes a lot away from it. Most people play games for specific reasons not to get a taste of everything; they play Bethesda games for sandbox, Ubisoft for action and BW (in theory) for character driven story. They tried to do too much, almost as a hypercorrection of what had occurred with DA2 but they overshot in this correction, however it is still not too late for a flawless DLC. We shall have to wait.

 

How could we objectively measure that it failed at THAT task (doing multiple things) because it tried too many things at once? 

 

As I said, the multiple things it does is something that I feel makes the game better (does it do them perfectly? No, but in trying, it has done better than the previous linear entries, in my opinion - and DAO and DA2 were both games I bought, enjoyed, and played on multiple platforms many, many times, and own all the DLC for on multiple platforms, etc). There is still room for improvement, but that's true of all games. I think DA is heading in the right direction; you disagree. Neither of us is wrong or illogical. 

 

Personally, I play RPGs for a combination of immersion, roleplaying/freedom and excellent story. Fun combat helps too. To me, this is the best game for that except Fallout: New Vegas. And it was really close to edging that one out too. I felt DAI gave me a character-driven story. In spades. So when you say it "failed" at that, I wonder what your basis of evidence is. You can make a case that it failed to deliver that to you, sure, but when people present the "doing too many things" as objectively bad or say DAI was hindered by the open world, I simply disagree. I think it was an excellent evolution that will attract more people than it will turn off.

 

Can they make improvements? Absolutely! But I wouldn't say it fails or stumbles, as is. 


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#104
berrieh

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While we're on the subject of game improvements, please let me collect multiples of an herb at a time like I can with ore, BioWare.

 

Biower pls.

 

You can. It's a perk though. 



#105
Ieldra

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I am surprised that one of fellow antiquity would feel this way. Why is using well functioning and effective story formulae merely "copying old stuff"? There are reasons why it has worked. 

IMO, unlike literature, video game storytelling has still to grow into its own. Storytelling in video games is different from both literature and TV/movie storytelling, and experimentation is needed to find its own style. Example: DAI in particular is more successful at using a voiced protagonist in an RPG than any game before. Should they have instead stayed with the silent protagonist and never tried to move beyond it?

 

Of course, it helps that I like the idea of a semi-open-world game with a story that holds it all together, and I think the main problem in making such games is resources and the need to be profitable. That can be overcome by making the production process more efficient, and that, in turn, can only be done if such games are actually made. I don't want DAO2. Instead, I want DAI as it might have been with more efficient production and a budget akin to the next TES game. There's only one aspect where I want the old: non-symmetric and complex decision patterns. I fear Bioware may have lost its innocence in that and we'll never see such complex decision patterns as around the end of DAO again.

 

Also, as a general comment: I may be old, but I'm an anti-traditionalist radical in many things, and I think if you stick to the "tried and proven" all you'll get is stagnation.


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#106
CronoDragoon

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You can. It's a perk though. 

 

Yeah, I know, but you don't need a perk to get 2-3 ores with every attempt. Clearly BioWare discriminates against harvesters.



#107
9TailsFox

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Before Winter Break, I was teaching logical fallacies to my students as part of our curriculum. They were surprised to see how many conversations, articles, even common "truths" are actual logical fallacies. 

 

This is again a logical fallacy because it relies on the false premise that DA is failing. If we are to start with that basis, we will just be saying logical fallacies. We have no evidence it is failing. Your enjoyment, my enjoyment, etc, has no real indication on the overall success. The BSN population in general is such a small % of players I imagine. And even reading here, it seems clear that it was very successful with many, and that many people will buy DLCs and the next game. 

 

I have liked failed games, so my liking it doesn't make it a success. What does? I don't know, really. I'm guessing - GOTY awards and good sales generally mean a game is a success, whether individuals like it or not. From what we have seen, DAI seems to be on a trail to "success" - not Skyrim level success, but success nonetheless. I could be wrong though. Too early to tell. Definitely too early to say "DA is failing." 

 

After DA2, DAI failing would equal no more DA games. I feel confident, based on DAI's initial reception, we'll see DLC for this game and a DA4. So I wouldn't say it's failing. (Failing to please a small % of DAO hardcore fans, sure.) 

Why Dragon Age Inquisition stumbles...its all about direction and focus.

DA2 wants to be mass effect. dialogue wheel. action orientated. voiced protagonist. removed race selection.

DAI want to be skyrim. all we asked bigger levels. We get open world with filer quest with no player choices.

I still think DA failing at finding it's identity. Yes sales are good. Of course it is, it have no competitors, Witcher? and what's it. It's only characters driven RPG. I buy DA because it's DA and will buy DLC and DA4 because I don't have much to pick from.



#108
ruggly

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Power is so easy to come by, though. Hell you can buy Power.

 

And influence, get them inquisition perks.



#109
DeLaatsteGeitenneuker

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How could we objectively measure that it failed at THAT task (doing multiple things) because it tried too many things at once? 

 

As I said, the multiple things it does is something that I feel makes the game better (does it do them perfectly? No, but in trying, it has done better than the previous linear entries, in my opinion - and DAO and DA2 were both games I bought, enjoyed, and played on multiple platforms many, many times, and own all the DLC for on multiple platforms, etc). There is still room for improvement, but that's true of all games. I think DA is heading in the right direction; you disagree. Neither of us is wrong or illogical. 

 

Personally, I play RPGs for a combination of immersion, roleplaying/freedom and excellent story. Fun combat helps too. To me, this is the best game for that except Fallout: New Vegas. And it was really close to edging that one out too. I felt DAI gave me a character-driven story. In spades. So when you say it "failed" at that, I wonder what your basis of evidence is. You can make a case that it failed to deliver that to you, sure, but when people present the "doing too many things" as objectively bad or say DAI was hindered by the open world, I simply disagree. I think it was an excellent evolution that will attract more people than it will turn off.

 

Can they make improvements? Absolutely! But I wouldn't say it fails or stumbles, as is. 

My view will always be a minority one, rest assured. No doubt, partly due to age but those are the breaks.



#110
CronoDragoon

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DAI want to be skyrim. all we asked bigger levels. We get open world with filer quest with no player choices.

 

Why are DA: I's zones closer to Skyrim (a true open world) than Baldur's Gate (a regional open world)?


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#111
9TailsFox

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Oh, I know, but I don't see how anyone would assume that the mild cosmetic change would do anything at all to the ending.

I was glad enough that it allowed me to speed up my tonic/grenade research.

It's not just cosmetic. And why should I reaper my castle tower? Maybe because Cory have  dragon and sometime in game he will attack skyhold. Same reason why we need to upgrade Amaranthine. If you played Awakening you would know why we need upgrade our base.



#112
berrieh

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Why Dragon Age Inquisition stumbles...its all about direction and focus.

DA2 wants to be mass effect. dialogue wheel. action orientated. voiced protagonist. removed race selection.

DAI want to be skyrim. all we asked bigger levels. We get open world with filer quest with no player choices.

I still think DA failing at finding it's identity. Yes sales are good. Of course it is, it have no competitors, Witcher? and what's it. It's only characters driven RPG. I buy DA because it's DA and will buy DLC and DA4 because I don't have much to pick from.

 

Right, but the logical fallacy there is that you've yet to prove it stumbles. You assume it stumbles and then provide reasons why. 

 

Now, if your intent is to say that it didn't work for YOU - fair enough. I may be over-reading your statement. You have not convinced me. 

 

I'm sorry it took a direction you didn't like but not sorry because I like the direction. I don't think DA is failing at finding its identity because the identity is safely derived from the story, lore, world, companion-building story, and dialogue system. Maybe also the art direction (since DA2 when they established one). The mechanics they use to express this being innovative is a good thing, in my eyes. 

 

Is this a perfect semi-open world game with a linear story? No. But it's their first, and it's not like those are common and they have lots of modern examples to draw from. I think BioWare can do something great with this model though and don't think A) it stumbles or b] it trying to do a bunch of things at once is a bad thing. 

 

 

My view will always be a minority one, rest assured. No doubt, partly due to age but those are the breaks.

 

 

Fair enough. And I understand. There are times I have a minority opinion too, don't get me wrong. 


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#113
dreamgazer

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It's not just cosmetic.


Doesn't the game even say that it's a cosmetic change? Or is that only for the choice between a training ring and infirmary?

Either way, I still don't get why choosing between a Chantry space and a herb garden would affect the ending.

#114
OHB MajorV

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Right, but the logical fallacy there is that you've yet to prove it stumbles. You assume it stumbles and then provide reasons why.

Now, if your intent is to say that it didn't work for YOU - fair enough. I may be over-reading your statement. You have not convinced me.

I'm sorry it took a direction you didn't like but not sorry because I like the direction. I don't think DA is failing at finding its identity because the identity is safely derived from the story, lore, world, companion-building story, and dialogue system. Maybe also the art direction (since DA2 when they established one). The mechanics they use to express this being innovative is a good thing, in my eyes.

Is this a perfect semi-open world game with a linear story? No. But it's their first, and it's not like those are common and they have lots of modern examples to draw from. I think BioWare can do something great with this model though and don't think A) it stumbles or b] it trying to do a bunch of things at once is a bad thing.



Fair enough. And I understand. There are times I have a minority opinion too, don't get me wrong.


The logical fallacy in all of this is that enjoyment or success when pertaining to art can ever truly be measured.

It's all based on individual tastes making it completely subjective. While numbers and reception my shape future entries it doesn't tell the whole story.

I would bet money that the lead Devs are far from satisfied with DA:I, even though I think they should be, it's good if they're not. Most people always look back on their work and are often their own worst critic. That's a good thing because complacency is the enemy of progress. Just my 2 cents.

#115
jsachun

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Problem with today's games are they are too precious with visual aspects of the game, same can be said about the movies these days. There are more to the gaming experience than the scenery. I'm afraid devs are spending too much time in the environment and settings and not enough time in the plot and theme. 


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#116
DeLaatsteGeitenneuker

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Problem with today's games are they are too precious with visual aspects of the game, same can be said about the movies these days. There are more to the gaming experience than the scenery. I'm afraid devs are spending too much time in the environment and settings and not enough time in the plot and theme. 

Agreed but then again I am an old man.



#117
DeLaatsteGeitenneuker

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Why Dragon Age Inquisition stumbles...its all about direction and focus.

DA2 wants to be mass effect. dialogue wheel. action orientated. voiced protagonist. removed race selection.

DAI want to be skyrim. all we asked bigger levels. We get open world with filer quest with no player choices.

I still think DA failing at finding it's identity. Yes sales are good. Of course it is, it have no competitors, Witcher? and what's it. It's only characters driven RPG. I buy DA because it's DA and will buy DLC and DA4 because I don't have much to pick from.

I made the analogy to the only pizza around; you want pizza but it is not great but still better than no pizza, for me that describes DAI. As a former linguist, I am curious, where are you from if you don't mind me asking?


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#118
CronoDragoon

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Problem with today's games are they are too precious with visual aspects of the game, same can be said about the movies these days. There are more to the gaming experience than the scenery. I'm afraid devs are spending too much time in the environment and settings and not enough time in the plot and theme. 

 

The theme of Inquisition is far far stronger and better explored than the theme of Origins and DA2 (whatever the theme of Origins was). The plot is short, though I'm not sure length is really the issue so much as a disappointing final mission.



#119
Rawgrim

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It's not just cosmetic. And why should I reaper my castle tower? Maybe because Cory have  dragon and sometime in game he will attack skyhold. Same reason why we need to upgrade Amaranthine. If you played Awakening you would know why we need upgrade our base.

 

Cory does nothing. He trashes Haven during his introduction ,and then nothing. He sits by and lets the inquisition picks his plans apart one by one. Probably the most passive villain I have seen in an rpg. The story suffers from this, no doubt about it. And every upgrade to Skyhold ends up being a cosmetic one.

 

The open world didn't hurt the game at all. It brought back exploration in a big way.



#120
berrieh

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Personally, I prefer theme to pretty too (though I prefer pretty to not pretty and find it an arbitrary choice to choose between story or visuals, since there is no necessary trade-off in those areas). I was impressed with the themes in DAI and the depth of the lore. I even like the way Cory is defeated well enough (that it is all downhill for him from Haven, as you thwart him time after time - was a nice change from the "darkest before the Dawn" type feeling so many games have before the end-mission), though if Morrigan drinks from the Well, the end feels very rushed and disjointed (taming the dragon yourself helps) and either way, it does feel like stuff is "missing" between the Arbor Wilds main quest and the end. I don't blame that on the open world though. 

 

The logical fallacy in all of this is that enjoyment or success when pertaining to art can ever truly be measured.

It's all based on individual tastes making it completely subjective. While numbers and reception my shape future entries it doesn't tell the whole story.

I would bet money that the lead Devs are far from satisfied with DA:I, even though I think they should be, it's good if they're not. Most people always look back on their work and are often their own worst critic. That's a good thing because complacency is the enemy of progress. Just my 2 cents.

 

Artistic success cannot be truly measured, I agree wholeheartedly. Even what measures we have (critical acclaim, GOTY, Oscars for film, Tonys for plays, etc) are not objective, not truly. We attempt as human beings to measure this, but it will never truly happen. 

 

Business/commercial success can be measured and surely is by EA. That is what determines the fate of DLC and further entries. 

 

I also agree that I'm sure the devs want to do more and see areas where they want to improve (BioWare has been good about that, I feel) and I want them to feel that way though I think they did splendid work. 


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#121
Gaz83

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Quick question - it's mentioned on this thread and elsewhere that you can buy power and influence... where from?



#122
DeLaatsteGeitenneuker

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Quick question - it's mentioned on this thread and elsewhere that you can buy power and influence... where from?

There is a merchant across from the woman selling the dragon slaying axe at Skyhold. He sells documents which increase power and influence.



#123
OHB MajorV

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Quick question - it's mentioned on this thread and elsewhere that you can buy power and influence... where from?

Vendor in skyhold, the one on the right if you face the stables. Buying the most expensive book is +3000 influence and 3 power I believe.


Edit: stardusk has faster fingers, of this I'm not proud.

#124
berrieh

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Believe you have to complete a War Table quest to get the vendor. 



#125
Gaz83

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Thanks guys - that explains why I haven't seen the option. The vendor isn't in my game.

 

To the War Table...