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Why Dragon Age Inquisition stumbles...its all about direction and focus.


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#151
Meredydd

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I agree with you OP. The Dragon Age franchise has been very inconsistent. Origins was a much-loved classic. DA2 was a cheap low-budget money grab. DA:I was a generic blockbuster.

 

Instead of taking what they did right in the previous two games and integrating it into Inquisition, Bioware throws everything out of the window and starts over from scratch. As a result, the game suffers from an identity crisis. It doesn't have the in depth RPG elements (such as tactics and a wide range of dialogue options and decisions) of previous Bioware games and the story also suffers from the open-world, just like Skyrim did. Bigger does not always mean better.

 

Instead of sticking to what they are specialized in, Bioware attempts to cater to every human being on Earth with DA:I. And the game suffers because of it. Combat is looks flashy but is average. Story-telling is good but main quest line is too short and the side-quests and open-world detract from it. Tactics are bad. Very bad. World looks pretty, but much of the areas are pointless and empty. Choices are extremely limited (pick option A or B kids). Some of the characters are stereotypes or are defined by their sexual orientation. For example, I really like Dorian as a character (seriously he's my best friend in every play-through), but his personal quest was basically "my family hates me because I'm homosexual". Thanks Bioware, I know that already. Couldn't you come up with something less stereotypical or blunt?

 

In short, it feels like Dragon Age has been dumbed down, re-booted and stuffed with filler just to more accessible to wider range of gamers. Thus resulting in it not really excelling in any area of expertise. A classic case of quantity over quality.


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#152
txgoldrush

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Don't want this thread to derail too much farther, but I figure why the frak not I'll just address this right quick:

 

 

1) But the Citadel is important. It's the key to essentially everything as far as their long-term harvesting plans are concerned. At some point, they're going to have to reacquire it if they intend to go forward. They're not about to just abandon the giant relay that links directly into dark space that they've been using for thousands upon thousands of years forever. And a more immediate concern, the Citadel's continued function as a hub allows their targets to mobilize and slow them down, costing them some of their own ships in the process. If the Reapers bumrushed the Citadel, they could have finished what Sovereign started and held the line long enough to shut down the entire mass relay network and cripple the entire galaxy at once. Wherever the Crucible was being built, that's exactly where it would have stayed. The reapers were clearly not looking to be efficient.

 

 

2) That quote's a bit out of context. The Catalyst is speaking strictly of its inability to totally wipe out the Crucible plans over the millennia, because organics found numerous ways to keep beacons or other storage devices hidden as they were passed down to subsequent cycles. It has nothing to do with why the reapers simply avoided the Citadel until the last minute.

 

 

3) The only side stories in ME2 that really tie into the greater narrative are Mordin's, Tali's and Legion's. Outside of that, a lot of ME2 was comprised of killing mercenaries.

 

I guess there's that husk-filled mine, but I was too annoyed at crowd controlling those damn things to care.

1) However, its not important in the initial invasion. Why? Because simply put, once again, its not the galactic power. Thats why they attack Earth and destroy Arcturus Station, there goes the human government, they attack Palaven, kill most of its government and Thessia falls in weeks. There goes the three main military powers. And they attempt to take out the Krogan and the Quarians and Geth without a massive force at all. Once again, the invasion is tailored to the galaxy they are attacking. Its not a Prothean Empire that spans the galaxy, its a loose confederation. Its a different startegy and really, they only needed the Citadel in ME1 to really enter the galaxy. They do not need to divide and conquer like facing a huge Empire. They only need the Citadel when the Reapers discover its key to the organics plan. There is no plot hole here, the invasions are simply different and the narrative notes the difference, for instance, a chat with Liara.

 

2) The Leviathan DLC also suggests that the Reapers are not infallable, they failed to destroy their creators. Its just more than that catalyst comment.

 

3) However, the main theme in the entire Mass Effect series is how destinies are controlled by others to achieve one's goals and how one should be mindful of the conflicts and consquences this has. The ME2 character quests and the DLC carry this theme as does the main plot, so thematically its focused, far more than what DAI attempts. And the ending to ME3 also carries this theme, but the fanbase is not bright enough to see that.



#153
txgoldrush

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I agree with you OP. The Dragon Age franchise has been very inconsistent. Origins was a much-loved classic. DA2 was a cheap low-budget money grab. DA:I was a generic blockbuster.

 

Instead of taking what they did right in the previous two games and integrating it into Inquisition, Bioware throws everything out of the window and starts over from scratch. As a result, the game suffers from an identity crisis. It doesn't have the in depth RPG elements (such as tactics and a wide range of dialogue options and decisions) of previous Bioware games and the story also suffers from the open-world, just like Skyrim did. Bigger does not always mean better.

 

Instead of sticking to what they are specialized in, Bioware attempts to cater to every human being on Earth with DA:I. And the game suffers because of it. Combat is looks flashy but is average. Story-telling is good but main quest line is too short and the side-quests and open-world detract from it. Tactics are bad. Very bad. World looks pretty, but much of the areas are pointless and empty. Choices are extremely limited (pick option A or B kids). Some of the characters are stereotypes or are defined by their sexual orientation. For example, I really like Dorian as a character (seriously he's my best friend in every play-through), but his personal quest was basically "my family hates me because I'm homosexual". Thanks Bioware, I know that already. Couldn't you come up with something less stereotypical or blunt?

 

In short, it feels like Dragon Age has been dumbed down, re-booted and stuffed with filler just to more accessible to wider range of gamers. Thus resulting in it not really excelling in any area of expertise. A classic case of quantity over quality.

The Dragon Age team needs to look long and hard at The Legend of Korra to see how to pull off homosexual character and themes. The LOK people did it so brilliantly.



#154
9TailsFox

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I laugh. Because Skyhold wasn't attacked and no one died in the end your choices all of a sudden don't matter?

You realize that:

1- Your choices influence the Divine you have:

1.1- Your views on the circle and chantry that you pick throughout the game influences who'll be divine.

1.2- If you've shown tendencies towards freeing all mages and wanting the chantry to change, then Leliana will most probably become divine.

1.2.1- Leliana will either become a more ruthless divine, or diplomatic, depending on whether you hardened or softened her via the second dialouge you have with her, in addition to her side quest.

1.3- If you've shown a desire to return things to status quo, desiring more power for mages, supporting Vivienne in general, Vivienne will more likely become divine.

1.4- If you've shown desire that things should change, but in a more balanced fashion, then Cassandra is more likely to become divine.
1.5- Whether you choose to support Cassandra or Vivienne also has a support wartable mission which heavily affects it.

That's just one of the major endings you get. I'd expand on the rest but I really don't have the time or patience to do so now.

2- Your choices influence the fate of the grey wardens.

3- Your choice decide whether you work with templars or mages, then decide the fate of either.

4- Your choices decide the fate of Orlais, granted it is ultimately one choice, but still a pretty major one.

5- Your choices influence the kind of Inquisition you'll be. Whether you rely on military force, spying or diplomacy.

 

And these are major decisions, each being non-binary; meaning your choices can lead to one of up to 5-8 outcomes. 2 of them are fully based on choices you make throughout the game, instead of at one point. And yes, they do matter because your world state changes.

 

I repeat again. How should I know? go to 0:45 when 0:58 I expect attack because of trailer and Awakening and duh.. it makes sense to upgrade your base because first one was destroyed. And all you write is main story,I don't have problem with main story well of course I have, nothing is perfect but main story is fine, rushed but fine. My problem is with open world, filer quest and no affect on main story.



#155
AresKeith

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The Dragon Age team needs to look long and hard at The Legend of Korra to see how to pull off homosexual character and themes. The LOK people did it so brilliantly.


Bahahahaha
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#156
KaiserShep

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The Dragon Age team needs to look long and hard at The Legend of Korra to see how to pull off homosexual character and themes. The LOK people did it so brilliantly.

Overall, I loved the dynamic in the show once the love triangle nonsense was long abandoned and I feel the ending is brilliant, but I feel like the writers had to hold back considerably, and for obvious reasons.

 

Anyway, I don't think this is fair though. DA:I does approach this quite directly with Dorian, even venturing into a subject strikingly similar to reparative therapy in the form of blood magic.



#157
OHB MajorV

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When American anime on Nickelodeon gets brought into the conversation is about the time I can't take it seriously anymore.

Man if they wanted to make Sera funny they should've looked at Jake the dog, that guys funny.
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#158
txgoldrush

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When American anime on Nickelodeon gets brought into the conversation is about the time I can't take it seriously anymore.

Man if they wanted to make Sera funny they should've looked at Jake the dog, that guys funny.

Yet its a highly regarded American (and Korean) anime, stop being ignorant.

 

Hell, it handles things much more mature than Dragon Age, so there you go and funny how it satifies my "Jade Empire sequel" fix than Bioware never has.



#159
9TailsFox

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Overall, I loved the dynamic in the show once the love triangle nonsense was long abandoned and I feel the ending is brilliant, but I feel like the writers had to hold back considerably, and for obvious reasons.

 

Anyway, I don't think this is fair though. DA:I does approach this quite directly with Dorian, even venturing into a subject strikingly similar to reparative therapy in the form of blood magic.

It looks like I only one who saw Korra and Asami end up to together since season 1 it so predictable. :lol:

Asami-avatar-the-legend-of-korra-3089120

4138946-1794571822-7im7..jpg



#160
KaiserShep

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When American anime on Nickelodeon gets brought into the conversation is about the time I can't take it seriously anymore.

 

Why? What's so wrong with the show that it can't be used for discussion?



#161
KaiserShep

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It looks like I only one who saw Korra and Asami end up to together since season 1 it so predictable. :lol:

 

 

The ship is moving so fast, it's traveling through time.



#162
AresKeith

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Yet its a highly regarded American (and Korean) anime, stop being ignorant.

Hell, it handles things much more mature than Dragon Age, so there you go and funny how it satifies my "Jade Empire sequel" fix than Bioware never has.


Your calling someone ignorant when your actively trying to bash a series by making unfair and inaccurate comparisons

#163
txgoldrush

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Your calling someone ignorant when your actively trying to bash a series by making unfair and inaccurate comparisons

How is it inaccurate comparisons? Once again, I compare the two because they both handle homosexual relationships, but simply put, Dragon Age simply does not handle it well.

 

Get over it. So unfair that I bash a series for not living up to the hype....lol



#164
OHB MajorV

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Yet its a highly regarded American (and Korean) anime, stop being ignorant.

Hell, it handles things much more mature than Dragon Age, so there you go and funny how it satifies my "Jade Empire sequel" fix than Bioware never has.


I'm ignorant because I prefer my M rated games love plots not be borrowed from a show directed at children, seems legit TX.

If you need a fix that Bioware isn't providing there are plenty of options for you to explore that doesn't corrupt or soften a game clearly intended for adults.
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#165
txgoldrush

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Why? What's so wrong with the show that it can't be used for discussion?

Here is another show the Dragon Age team can learn from, not about homosexual relationships, but about choices and the emotional weight they carry.

 

 

Legend of Prince Valiant  "The Tree".

 

Excellent series if you get past the early 90's animation.



#166
txgoldrush

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I'm ignorant because I prefer my M rated games love plots not be borrowed from a show directed at children, seems legit TX.

If you need a fix that Bioware isn't providing there are plenty of options for you to explore that doesn't corrupt or soften a game clearly intended for adults.

How funny is it that the children show's love plot is handled much more in a mature fashion than an M rated game.......



#167
KaiserShep

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Once again, I compare the two because they both handle homosexual relationships, but simply put, Dragon Age simply does not handle it well.

 

I'm not really sure how else the writers should really handle this subject in a more interactive setup, since it's kind of a play-at-your-own-pace affair. I guess if the writers wanted to weave a more elaborate setup of dialogue so the PC can be more subtle and approach the subject with more concerns/hesitation, but I'm not sure how well it would work.

 

I'm ignorant because I prefer my M rated games love plots not be borrowed from a show directed at children, seems legit TX.

If you need a fix that Bioware isn't providing there are plenty of options for you to explore that doesn't corrupt or soften a game clearly intended for adults.

 

As one who pretty much lives and breathes cartoons, it always makes me a little sad to see this kind of attitude toward the medium. Directed at kids or no, sometimes these sorts of shows can offer some surprises, despite their trappings.



#168
OHB MajorV

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It's well documented that the writers were inspired by the world of George RR Martin, a much more realistic look at the relationships and dangers of a fantasy set in midevil times. What you suggest is laughable. Go play some JRPG's

#169
dsl08002

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Companions shallow? The Companions are probably the most complex to date. They aren't one-note one dimensional characters. They have different views to varying degrees about different issues. You're assessment is just plain wrong.


Companions is good and great

But what DAI is loosing ground is story,presentation, complexity and depth

#170
OHB MajorV

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I'm not really sure how else the writers should really handle this subject in a more interactive setup, since it's kind of a play-at-your-own-pace affair.



As one who pretty much lives and breathes cartoons, it always makes me a little sad to see this kind of attitude toward the medium. Directed at kids or no, sometimes these sorts of shows can offer some surprises, despite their trappings.


I'm 31 and a father of 3, I watch and enjoy a multitude of cartoons including some anime but to think that Bioware needs to handle their same-sex relationships the same way a show geared towards children does is a discredit to the adult nature of sexual relationships and love and the consequences they can hold.

#171
txgoldrush

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It's well documented that the writers were inspired by the world of George RR Martin, a much more realistic look at the relationships and dangers of a fantasy set in midevil times. What you suggest is laughable. Go play some JRPG's

Many JRPGs pull of mature themes much better than Dragon Age, Suikoden II for example.

 

Don't get me started on Lost Odyssey's memory sequences.



#172
OHB MajorV

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Many JRPGs pull of mature themes much better than Dragon Age, Suikoden II for example.

Don't get me started on Lost Odyssey's memory sequences.


Lost Odyssey was actual really good, but that's not the point. Dragon Age does plenty of things well. It's all subjective.

#173
txgoldrush

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Lost Odyssey was actual really good, but that's not the point. Dragon Age does plenty of things well. It's all subjective.

But it does too many things wrong as well.



#174
OHB MajorV

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But it does too many things wrong as well.


Opinion.

#175
txgoldrush

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I'm not really sure how else the writers should really handle this subject in a more interactive setup, since it's kind of a play-at-your-own-pace affair. I guess if the writers wanted to weave a more elaborate setup of dialogue so the PC can be more subtle and approach the subject with more concerns/hesitation, but I'm not sure how well it would work.

 

 

As one who pretty much lives and breathes cartoons, it always makes me a little sad to see this kind of attitude toward the medium. Directed at kids or no, sometimes these sorts of shows can offer some surprises, despite their trappings.

There are several cartoons for kids known to have mature themes and hailed for its mature themes. I have already mentioned two, Legend of Korra and the 90's Family Channel show The Legend of Prince Valiant. But DCAU was known for its mature themes such as Batman's Mr. Freeze episodes. Many Nicktoons are social satires or commentaries and Captain Planet had some very ballsy episodes that explored very mature themes and situations (they did not always work however).