I agree with you OP. The Dragon Age franchise has been very inconsistent. Origins was a much-loved classic. DA2 was a cheap low-budget money grab. DA:I was a generic blockbuster.
Instead of taking what they did right in the previous two games and integrating it into Inquisition, Bioware throws everything out of the window and starts over from scratch. As a result, the game suffers from an identity crisis. It doesn't have the in depth RPG elements (such as tactics and a wide range of dialogue options and decisions) of previous Bioware games and the story also suffers from the open-world, just like Skyrim did. Bigger does not always mean better.
Instead of sticking to what they are specialized in, Bioware attempts to cater to every human being on Earth with DA:I. And the game suffers because of it. Combat is looks flashy but is average. Story-telling is good but main quest line is too short and the side-quests and open-world detract from it. Tactics are bad. Very bad. World looks pretty, but much of the areas are pointless and empty. Choices are extremely limited (pick option A or B kids). Some of the characters are stereotypes or are defined by their sexual orientation. For example, I really like Dorian as a character (seriously he's my best friend in every play-through), but his personal quest was basically "my family hates me because I'm homosexual". Thanks Bioware, I know that already. Couldn't you come up with something less stereotypical or blunt?
In short, it feels like Dragon Age has been dumbed down, re-booted and stuffed with filler just to more accessible to wider range of gamers. Thus resulting in it not really excelling in any area of expertise. A classic case of quantity over quality.





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