Man, Captain Planet. The thing I remember most from that series is that Ma-Ti got the lamest power. C'mon. Heart? He was basically LoJack for the Planeteers. Gaia probably didn't like him much.
Why Dragon Age Inquisition stumbles...its all about direction and focus.
#176
Posté 24 décembre 2014 - 08:37
#177
Posté 24 décembre 2014 - 08:37
Lost Odyssey was actual really good, but that's not the point. Dragon Age does plenty of things well. It's all subjective.
well, you are bashing JRPGs
Whats not opinion is critical reaction or the fact that many reviewers have said that DAI lacks focus.
#178
Posté 24 décembre 2014 - 08:40
Man, Captain Planet. The thing I remember most from that series is that Ma-Ti got the lamest power. C'mon. Heart? He was basically LoJack for the Planeteers. Gaia probably didn't like him much.
Dude, Heart is overpowered. Ma Ti is really the most powerful Planeteer, empathy, limited mind control, danger and victim detection, resistance against evil...I see why Gaia gave that power to Ma Ti, anyone else could abuse it. Having a power that forces people to do good is pretty scary.
#179
Posté 24 décembre 2014 - 08:45
well, you are bashing JRPGs
Whats not opinion is critical reaction or the fact that many reviewers have said that DAI lacks focus.
Did you just state that the opinions of people who are paid to be critics are now solid facts? Reviewers said it so now it's fact. I can see this isn't going anywhere either, you are intent in bashing the game and I'm intent on not hearing anymore of this lunacy of opinions being facts because you want it to be so. Good day sir.
#180
Posté 24 décembre 2014 - 09:00
Did you just state that the opinions of people who are paid to be critics are now solid facts? Reviewers said it so now it's fact. I can see this isn't going anywhere either, you are intent in bashing the game and I'm intent on not hearing anymore of this lunacy of opinions being facts because you want it to be so. Good day sir.
Pot calling the kettle black....please
The fact is that the lack of focus is DAI's most common criticism, thats a fact, not an opinion. I just share the same opinion with those critics.
#181
Posté 24 décembre 2014 - 09:27
OP: Very well thought out post. It sums up my general feeling as well. I liked the game and played it a lot but after playing, felt like most of my time was spent doing mindless side quests that added nothing to the main plot.
DA:2 may have lacked in many areas but it told a story a lot better than DA:I did. I also like the rival/friendship system from DA:2 a hell of a lot better than the DA:I system which lacks depth. My relationship with Aveline and Fenris for example. Both rivals of mine but respected me and followed me in the end. You could disagree with people in DA2 and get rival status but they still respected you. In DA: I - there is no benefit for disagreements so you feel you have to play a goody goody character and be a yes-man to everyone to get the most out of the game.
I also agree that Skyhold was a major letdown and nowhere near as good as a game like Neverwinter nights 2 (and Suikoden like you mention) which had awesome base options.
#182
Posté 24 décembre 2014 - 12:42
In total agreement with OP.
The game pretty much has no identity of its own, it's like the people at Bioware sat down, picked out a bunch of other games that are popular, took aspects of each and then tried patching them together into a single game.
#183
Posté 24 décembre 2014 - 12:51
In total agreement with OP.
The game pretty much has no identity of its own, it's like the people at Bioware sat down, picked out a bunch of other games that are popular, took aspects of each and then tried patching them together into a single game.
This is blasphemy! Cullen is half-naked!
#184
Posté 24 décembre 2014 - 01:37
In total agreement with OP.
The game pretty much has no identity of its own, it's like the people at Bioware sat down, picked out a bunch of other games that are popular, took aspects of each and then tried patching them together into a single game.
Yep. Inquisition reeks of design by committee/focus-group.
#185
Posté 24 décembre 2014 - 01:47
This thread is a beacon of hope to all those who had erstwhile thought BSN had been completely lost to mindless praise and fandom. May the OP be praised despite his punctuation, for he has shown us there is another path, a greater path.
- 9TailsFox aime ceci
#186
Posté 24 décembre 2014 - 03:07
I really disliked the voiced protagonist idea, it kind makes dialogue with other characters less immersive, and feel excluded from the conversation like a bystander.
#187
Posté 24 décembre 2014 - 03:27
They somehow interpreted "stop reusing assets for multiple missions" to mean "go completely overboard on asset creation and then fill the world with crappy MMO-style padding content".
Instead of listening to the feedback from DA2 and refining what they had, they threw baby out with the bathwater and made something entirely different with an entirely new set of flaws.
#188
Posté 24 décembre 2014 - 03:50
They somehow interpreted "stop reusing assets for multiple missions" to mean "go completely overboard on asset creation and then fill the world with crappy MMO-style padding content".
Instead of listening to the feedback from DA2 and refining what they had, they threw baby out with the bathwater and made something entirely different with an entirely new set of flaws.
The BSN is not lost! Praise be to the gods!
#189
Posté 24 décembre 2014 - 05:12
I really disliked the voiced protagonist idea, it kind makes dialogue with other characters less immersive, and feel excluded from the conversation like a bystander.
You can use voices in your head to read lines. I can select from 28 instead of 4 Bioware give us.
- Meredydd aime ceci
#190
Posté 24 décembre 2014 - 05:15
You can use voices in your head to read lines. I can select from 28 instead of 4 Bioware give us.
Where are you from stranger?
#191
Posté 24 décembre 2014 - 05:46
I agree with the OP about the flaws in Inquisition.
I felt the main story was incredibly short, and the main antagonist not given enough build up or depth, while the sidequests (too many of the fetch quest variety) took up the large majority of the game.
BioWare's strength is story driven games, not open world games. But for some reason, they decided to go with a Bethesda-like open world game, but didn't put anywhere near the depth and richness into that open world that Bethesda does. At the same time, they didn't put much focus on the story and thus, we ended up with a really short main quest with a shallow villain.
I applaud their attempt at a more open world design, but I think it fell short because a]their open world was more about short fetch quests rather than stumbling upon a bunch of random quests that turned into something bigger (like you'd find in Skyrim when stumbling upon a random cave) and b]they ignored their biggest strength, which is story telling.
- Meredydd et 9TailsFox aiment ceci
#192
Posté 24 décembre 2014 - 05:52
This thread is a beacon of hope to all those who had erstwhile thought BSN had been completely lost to mindless praise and fandom. May the OP be praised despite his punctuation, for he has shown us there is another path, a greater path.
BSN is a strange beast. It's either rife with mindless praise or reeking of blind hatred. It's a never ending cycle.
#193
Posté 24 décembre 2014 - 06:53
You can use voices in your head to read lines. I can select from 28 instead of 4 Bioware give us.
Of course, the NPCs only hear one of the four lines Bio wrote, rather than one of the 28 performances you imagine delivering.
#194
Posté 24 décembre 2014 - 07:04
Of course, the NPCs only hear one of the four lines Bio wrote, rather than one of the 28 performances you imagine delivering.
I know how I told the line if NPC don't understand my sarcasm like Merrill it's NPC problem not my.
#195
Posté 24 décembre 2014 - 08:13
It's a sad day when an MMO like TOR has better side quests than a Dragon Age game.
- 9TailsFox aime ceci
#196
Posté 24 décembre 2014 - 09:01
I know how I told the line if NPC don't understand my sarcasm like Merrill it's NPC problem not my.
IF you can manage to keep believing that, good for you. But we both know what's actually happening.
#197
Posté 24 décembre 2014 - 09:54
So far for me my favorite game of the series is DA2 by a long shot. I couldn't even finish origins because the combat was so slow (I played DA2 first btw). Inquisition is just like origins with a TON of extra crap thrown in to distract the player from the truth... how shallow the game actually is. Oh and where the hell are my tactics slots I had in DA2? I spent lots of hours creating custom IF-THEN-ELSE statements in my followers routines so that my party worked like a well oiled machine without me having to control it constantly. Also, what's with this pinging crap? Loot should just sparkle like it always has. Then there's multiplayer, all I have to say to that is really? I don't know... I'm just very disappointed in Inquisition. There is no charm to it. No humor. No story whatsoever. It's EA trying to be Bethesda (and I love fallout and skyrim). I have no desire to play this game after about 10 hours of it. I'm just watching my girlfriend finish hers (she doesn't really like it either) and then trading it back in to Gamestop.
- 9TailsFox aime ceci
#198
Posté 24 décembre 2014 - 10:31
I found that while the world was massive and beautiful, I was tracking down random bits of crap just to gain some tidbit of information or power (of which I now have over 100) or an item that was 8 levels below my characters. It got to the point where I just wanted to finish the main story just to be done with it.
Honestly man, I did every mission I could plus all war table missions I could. Still had like 342 points of power left.
#199
Posté 25 décembre 2014 - 07:11
The thing that really annoys me is this recent issues of book characters in games, im sorry but i find that a terrible thing. The game should provide the context, and if you require that i read a crappy game based book to get that then that is bad design. This is one the MAIN reasons i hated wicked hearts and eyes missions as so much about the characters was in some novels and therefore as a game that mission was incredibly boring as a player has no context. Same with coles quest of finding rhys etc. Please provide proper context that does not require me to read your novels.
Weird thing is this has started happening more and more, happened in ME3, now DA:I and frankly i personally do not like it.
- dirk5027 aime ceci
#200
Posté 25 décembre 2014 - 07:39
Companions shallow? The Companions are probably the most complex to date. They aren't one-note one dimensional characters. They have different views to varying degrees about different issues. You're assessment is just plain wrong.
Or the assessment is just plain correct? I mean this can circle back and forth till the end of time....
I skipped out, this being one of the reasons.. most of the characters struck me as fairly dull and boring. I even suggested trying to spice them up before the game released but alas...





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