The logic of this means you should slit the throat of any child who shows signs of magic the minute that they do. How else are you going to know if they can handle it? And as I said upthread, Connor is the premier example of what happens when you institute a policy based on paranoia such as the one we're discussing.
In order-
It doesn't, since cost-risk assessments don't require that conclusion.
By systemically training, assessing, and weeding out all magi according to the culturally accepted standards of the society.
Connor is a context that could occur regardless of any mage system, since the basis for Connor's possession and abilities are beyond the control of any mage-education system (good intentioned but inexperienced, love for family facing catastrophe, demonic offer).
He doesn't have his god mojo back yet. As of end game, he can't get it back, either, so he has to borrow Flemythal's. Pretty straightforward plot reasons. I'm not sure why this is relevant to the thread, anyway.
'God mojo' is a matter of power, not a substitute or requirement for proposing ideas and alternate systems. Solas doesn't need to be god-king to lay out ideas of what a 'better' system is... and if his idea of a 'better' system requires a god-king to enforce it, then there's a high chance it's not particularly 'better' by any standards the people of Southern Thedas (or anywhere else) are inclined to believe in.
Except you don't quarantine whole populations because they might get sick someday.
Sure you do- that's pandemic management 101, and a major step in the ongoing Ebola quarantines in West Africa right now. High-risk individuals are identified and isolated, even before symptoms are identified, until clarification can be obtained.
Indefinite quarantines are for people with active symptoms that can be identified, and whose consequences for outbreak are considered severe enough. Which mage have, and are considered to be. (The symptoms are magic, and the disease is abominations.)
Normally with quarantines most carrier groups either (A) burn themselves out, (
are left free to inflict the remaining population, or © are cordoned indefinitely (even for the rest of their lives) for as long as organization effort is expended or until A or B occur.
Well, it's true that Origins wasn't as bad as what we hear in Inquisition. In this game, templars attempted to rape a mage before killing her. Not like anyone is going to call them to account for either.
A crime of war committed by individuals rather than a matter of policy, with plenty of crimes on both sides, not being used to characterize the systems in place in peace?
Well, duh. Because that would be really stupid. Sort of like how claiming Templars just killing/raping/tranquilizing mages in the Circle on a whim is stupid. And how claiming all mages are power-mad mage supremacists would be stupid.
Strangely, things that are obviously stupid on the face of any objectivity are rarely brought up by serious people. They tend to be left to the sillier, and usually rarer, people who buy into such irrational sensationalism.
Okay. Then that just makes them fools and cowards. That's what I've concluded that most clans have become. Since we have other indications that they've degenerated into pathetic shadows of their own aspirations, I agree it's fitting in a way. It's just pretty sad. If you hate the Dalish, I guess it works for you.
You have a pretty sad definition for 'fools' and 'cowards' to condemn people for operating off of the realities they face, rather than the meta-knowledge of other people not available to them.