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I hate the lack of Respec capability


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#1
ManRightChea

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I don't know who the **** thought this would be a good idea. Why is it developers are so damn obsessed with controlling how people play? I mean damn you only put 3 damn maps in the multiplayer, now they make it a goddamn grind fest as you can't even customize your builds without slogging away for 10 goddamn hours.



#2
Markk0082

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Easy enuff to hit 20 nopoint

#3
Wavebend

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The store should sell amulets of respec for 500 gold. thatd be great


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#4
knownastherat

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To be honest I do not get it either. Its not like if respec option would be present it would destroy anything. It bothered me when I started playing but since there is nothing else to do but promote now its non-issue.



#5
Guest_Mortiel_*

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Easy enuff to hit 20 nopoint

 

Yeah, but I burnt myself out on my Assassin having to promote 3x in a row to get the build right. Respec amulets would be a welcome addition.



#6
knownastherat

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Amulet .. why not to have a button? Why make it complicated? What does adding amulet add to the game and enjoyment from game? Why I need to pay for amulet? Just let the points to be freely re-distributed. 



#7
ROTTWEILER CHEW

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If you're here on the forums whining about it surely you can look up a build and skill info. Re- spec is the ability to promote.

#8
Storm_Changer

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I think being able to pay around 500 gold to directly buy a respec point [ or say, 5 for 2k gold as a package] would be good. I don't like the idea of adding it as an actual item to the chests, purely because not everyone [especially those that have played longer] need or want to respec, so it'd be a junk item to them. 



#9
knownastherat

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The point being ... what purpose does it serve? These things are not should not be in game just  because someone said so. There better be good reason to why its possible to respec only through promotion. I think there is no good reason and if there is I would like to hear it. While I do not doubt there are geniuses working for Bioware stuff like this is mind boggling. In DA:O I have to get mod to be able to respec. Two games later there is amulet! Well, maybe another two games and there will be button because if someone wants to respec there is no reason not to let her/him. Its small things, but cmon game designers.



#10
knownastherat

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I think being able to pay around 500 gold to directly buy a respec point [ or say, 5 for 2k gold as a package] would be good. I don't like the idea of adding it as an actual item to the chests, purely because not everyone [especially those that have played longer] need or want to respec, so it'd be a junk item to them. 

 

Tell me why should you pay 500 gold. What is the advantage of paying 500g instead of being free doable at will? You need to have answers to such questions.



#11
Storm_Changer

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Tell me why should you pay 500 gold. What is the advantage of paying 500g instead of being free doable at will? You need to have answers to such questions.

 

Because it is a convenience. You can already respec in a less convenient way via promotion - which you actually get a benefit from. But you have to re-level your character, which adds to the replayability. 

 

As respec would directly deduct some users replay value, there needs to be a different way to trade that off so users are still paying a price for a greater convenience that requires some time investment. 500 gold isn't much, it's what, half a game on threatening, around 10-15 minutes max? Yet it would save you many hours - and many more if you can't level due to bugs. 

 

Realistically the respec could cost significantly more since it cuts so much time out of the replay value per character, but I think it has to be cheap enough that some users would actually use it, to warrant the update. 



#12
veramis

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knownastherat, just about any RPG game that has respecialization will make players pay for it somehow so that people don't just respec respec respec. I'm for respec, whether it is a standalone purchase (like respec necklace in SP), dumped into chests, or free, but I would prefer respec to cost something becuase making it free and unlimited would take away the importance of thinking carefully about what abilities you want to have and reduce replayability by allowing people to keep on changing up abilities until they figure out exactly what is best.

 

If someone had every single item in a game, he could much more easily figure out the best build. Without the time and effort required to get all the items, he can quickly achieve one of the most important goals of RPG games of trying to build the character very well and thereby reduce the game's replayability.

 

There are some games that allow people to beta test things that will be coming in future patches, where they can pretty much have unlimited items and respec, and naturally, no one plays on these servers permanently because all of the challenge has been trivialized and has no replayability. They prefer servers with items and respecs they must work for and their efforts aren't trivialized.



#13
knownastherat

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As respec would directly deduct some users replay value ..

 

Unsupported claim. I say exactly the opposite. It would add to replay value. What you are trying to do here is to force users to play - to earn 500g - and call it "replay value". Its called "grind" in other parts of the world and nobody I know likes "grind". Now does grind add to replay value? Well, maybe for some users it indeed does. 



#14
gay_wardens

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It shouldn't take more than an hour for you to get a level 1 ready for Perilous.



#15
knownastherat

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knownastherat, just about any RPG game that has respecialization will make players pay for it somehow so that people don't just respec respec respec. I'm for respec, whether it is a standalone purchase (like respec necklace in SP), dumped into chests, or free, but I would prefer respec to cost something becuase making it free and unlimited would take away the importance of thinking carefully about what abilities you want to have and reduce replayability by allowing people to keep on changing up abilities until they figure out exactly what is best.

 

If someone had every single item in a game, he could much more easily figure out the best build. Without the time and effort required to get all the items, he can quickly achieve one of the most important goals of RPG games of trying to build the character very well and thereby reduce the game's replayability.

 

There are some games that allow people to beta test things that will be coming in future patches, where they can pretty much have unlimited items and respec, and naturally, no one plays on these servers permanently because all of the challenge has been trivialized and has no replayability. They prefer servers with items and respecs they must work for and their efforts aren't trivialized.

 

Frankly, I do not care about other RPGs. If other RPGs dunno burned Jews I would not. 

 

 

What is the reason for paid respec in DAMP? 



#16
ManRightChea

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It shouldn't take more than an hour for you to get a level 1 ready for Perilous.

What planet are you from?



#17
knownastherat

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It shouldn't take more than an hour for you to get a level 1 ready for Perilous.

 

Well, with one character. With 5 its 5 hours. And for what? Replay value. This game is for everyone, not for hard core people who spend 10 hours per day on it and 1 hour leveling up is the usual grind to them.

 

I have some characters parked at 20 because I am not going to level them up again. There is no replay at all. If I could respec maybe I would try something else.

 

This together with RNG  are ideas which are so entrenched into minds around here that it seems to be impossible for some to imagine it could be different.



#18
veramis

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Frankly, I do not care about other RPGs. If other RPGs dunno burned Jews I would not. 

 

 

What is the reason for paid respec in DAMP? 

 

Go back and read my post for the answer.



#19
Angel86

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I rather keep the respec via promotion.

 

It's hard to **** up a build so bad that leveling it to 20 becomes hassle. And the extra stat is always welcome.



#20
Storm_Changer

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Unsupported claim. I say exactly the opposite. It would add to replay value. What you are trying to do here is to force users to play - to earn 500g - and call it "replay value". Its called "grind" in other parts of the world and nobody I know likes "grind". Now does grind add to replay value? Well, maybe for some users it indeed does. 

 

By your logic - what Bioware is trying to do is force players to play - to earn gold - to get weapons and call it "replay value." why should we have to buy weapons? It's called a "grind" in other parts of the world and nobody I know [such evidence] likes "grind." Now does grind add to replay value? Well, maybe for some users it indeed does. 

 

Or - By your logic - what Bioware is trying to do is force players to play - to earn experience - to unlock skills and traits and call it "replay value." why should we have to unlock skills? It's called a "grind" in other parts of the world and nobody I know [such evidence] likes "grind." Now does grind add to replay value? Well, maybe for some users it indeed does. 

 

It's called progression - earning and achieving. Some players don't like grinds, they probably aren't suited to RPGs as a genre. How would adding respec - that directly removes peoples motivation to promote - increase replayability? Because once a user respecs, chances are they have a very specific idea of the build. Once they have that build, and it's good, they probably won't be adjusting it further as they'd have no reason to. At least with promotions you're forced to not only play - but play across difficulties - which helps to keep each difficulty populated. 



#21
gay_wardens

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What planet are you from?

 

The planet where a level 16 can ACTUALLY win perlious. It's called having friends with invincible arcane warriors and ****.

 

Oh and the planet where Threatening is so boring I just throw my level 1s in it now.



#22
knownastherat

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I made no claims regarding Bioware design intents. I comment on what I can see - product. 

 

The progression you talk about, gear progression, is surely mechanism which works. Does not work on me but that is irrelevant. Gear progression is given, done through the so-called "grind", as there is nothing else for people who do not play just for the sake of playing. I put achievements and challenges into the same category "artificial goals". Not saying fun because gearing up is apparently fun too.

 

I am not asking about gear progression. I am asking about option to re-distribute ability points and claim that if it was free and if it was available pre-match at will it would have no negative impact on almost anything. Or rather, I do not claim this because I do not have any evidence suggesting either way. I am disputing the claim that "free and at will" is "bad". Because if its, I want to see something else than the so-called "metaphysical evidence" (you seem to call it logic) to support such claim.

 

The way I see it. People, and maybe even designers, got used to "amulet" and "RNG" and that is all there is to it. They do not form foundation for anything essential  game mechanics wise as far as I am aware. They are just tools how to achieve something but the same can be achieved with different tools also.

 

IF amulet has cost there are only 2 options how to get it. Either pay for Platinum/gold with cash or play and earn such gold. That is fact. Interpretations of such fact - forces to play etc - may vary.



#23
ManRightChea

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By your logic - what Bioware is trying to do is force players to play - to earn gold - to get weapons and call it "replay value." why should we have to buy weapons? It's called a "grind" in other parts of the world and nobody I know [such evidence] likes "grind." Now does grind add to replay value? Well, maybe for some users it indeed does. 

 


By your logic - what Bioware is trying to do is force players to play - to earn gold - to get weapons and call it "replay value." why should we have to buy weapons? It's called a "grind" in other parts of the world and nobody I know [such evidence] likes "grind." Now does grind add to replay value? Well, maybe for some users it indeed does. 

 

Or - By your logic - what Bioware is trying to do is force players to play - to earn experience - to unlock skills and traits and call it "replay value." why should we have to unlock skills? It's called a "grind" in other parts of the world and nobody I know [such evidence] likes "grind." Now does grind add to replay value? Well, maybe for some users it indeed does. 

 

It's called progression - earning and achieving. Some players don't like grinds, they probably aren't suited to RPGs as a genre. How would adding respec - that directly removes peoples motivation to promote - increase replayability? Because once a user respecs, chances are they have a very specific idea of the build. Once they have that build, and it's good, they probably won't be adjusting it further as they'd have no reason to. At least with promotions you're forced to not only play - but play across difficulties - which helps to keep each difficulty populated. 

 

 

 

IMO the lack of respec hinders replayability. One thing I loved about ME was excelling with impractical builds, or using an unusual build and making it your own. There are so many cool powers and potential specs, in this game its much harder to experiment and much more punishing if your idea blows up in your face.



#24
Chi_Mangetsu

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They exist in SP; it's silly that they aren't in MP like it's silly that Focus gear exists in MP without a Focus bar. QED.

#25
knownastherat

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Go back and read my post for the answer.

 

 

knownastherat, just about any RPG game that has respecialization will make players pay for it somehow so that people don't just respec respec respec. I'm for respec, whether it is a standalone purchase (like respec necklace in SP), dumped into chests, or free, but I would prefer respec to cost something becuase making it free and unlimited would take away the importance of thinking carefully about what abilities you want to have and reduce replayability by allowing people to keep on changing up abilities until they figure out exactly what is best.

 

If someone had every single item in a game, he could much more easily figure out the best build. Without the time and effort required to get all the items, he can quickly achieve one of the most important goals of RPG games of trying to build the character very well and thereby reduce the game's replayability.

 

There are some games that allow people to beta test things that will be coming in future patches, where they can pretty much have unlimited items and respec, and naturally, no one plays on these servers permanently because all of the challenge has been trivialized and has no replayability. They prefer servers with items and respecs they must work for and their efforts aren't trivialized.

 

So if I understand it correctly, the reason is so people do not respec, respec and respec? Who exactly is bothered by this, assuming its even happening/would happen? That is no reason. I mean yes, it sounds like reason but let readers decide if its good reason or not.

 

To your second claim that there are some games ... care to elaborate more? I am really interested in these things. So people do not play on the servers with free respec because of free respec? But they do not have to respec if the do not want to. I do not play AW because I do not want to. Still, anything else but your word that "free respec" drives players away do you have?