Aller au contenu

Photo

Venatori Commander needs DPS buff? Health? What?


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
gay_wardens

gay_wardens
  • Banned
  • 666 messages

She obviously needs something. More archers? Some mages? (Don't think there are any in door 5.) 

 

Perhaps something to keep arcane warriors from spamming Spirit Blade in her face?



#2
Cirvante

Cirvante
  • Members
  • 4 067 messages

She needs Firestorm.


  • gay_wardens et VilhoDog13 aiment ceci

#3
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages
After doing the faction review, i think some of the mage and spellbinder mechanics, especially the enchantments are really interesting. Buffing enchanted weapons and resistances would really bring the faction up to the same level as the other two factions if it just happened more often and it was stronger.
  • knownastherat aime ceci

#4
Angel86

Angel86
  • Members
  • 44 messages

She is a mage, I would personally maker her more 'DPSy'.



#5
Chi_Mangetsu

Chi_Mangetsu
  • Members
  • 1 828 messages
She's also by definition a leader class and probably should buff allies. That would be a better, more interesting route than just more DPSes.

#6
Beerfish

Beerfish
  • Members
  • 23 870 messages

She needs a whirlwind sword and an instant kill leap out of the ground move.


  • gay_wardens, ChaosBlades, themageguy et 2 autres aiment ceci

#7
skivviss

skivviss
  • Members
  • 37 messages

A normal fight with her has her dead as soon as a Reaver or Arcane Warrior spots her.

 

Perhaps to change that dynamic, she should receive damage reduction (special barrier) based on a formula from how many of her adds are alive.  Then she might stand a chance of surviving long enough for her adds to kill us.



#8
Catastrophy

Catastrophy
  • Members
  • 8 510 messages

Static Cage?



#9
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages

She needs to do more avoiding damage.

 

The Templar Commander straight up halts damage for several seconds at each phase transition, and the Demon Commander is constantly teleporting in and out of range. This allows the enemies to pack in so that the Commander can return to the fight with better numbers.

 

The Venatori Commander uses Fade Step only sometimes, and she often does so into danger. Her barrier is also hilariously weak and doesn't help at all. She'll use ranged attacks up close despite being a mage as well, which is just silly.



#10
Sicklecyde

Sicklecyde
  • Members
  • 83 messages
How about a dragon swoops down and eats her and that'll be the boss.

Joking aside I feel that she needs a niche, atm there is nothing that she has in her arsenal that qualifys her as a boss. Perhaps an aoe similar to dc?
  • ThaWitchKing aime ceci

#11
Stinja

Stinja
  • Members
  • 1 943 messages

She needs to specialise into Knight Enchanter  :ph34r:

 

Cast Pull of the Abyss on the party -> Stone Fist -> Frost Walk -> Fade Cloak+  Drop a Firestorm, and then start using Teh Lightsabre on whoever is still standing.  I can hear the "OP plz nerf" cries already!

 

But seriously, yes, i vote for giving her more DPS+CC, and Ai changes to maintain her range, and dodge damage more.  The other two bosses are already close combat sorts, so make her a proper ranged fight, and throw her minions in as buffers.  Possibly add more melee units concurrently,  so it's harder to get to her;  and/or add bodyguards, who stick close to her and don't charge after the party.



#12
veramis

veramis
  • Members
  • 1 956 messages

Bugstorm

 

Active Ability

 

You summon buggy meteors, raining displacement bugs on allies all over the area for the next several seconds. Displaced allies will prevent the enemy from completing the game.

 

Number of hits: 1-1200

Bug Damage: -100% of weapon damage

Cooldown Time: Yes

Cost: 5 lazy programming minutes and 0 seconds of playtesting


  • coldflame, gay_wardens, wertysy et 1 autre aiment ceci

#13
Trickshaw

Trickshaw
  • Members
  • 494 messages
Give her Deadpool's ultimate from Marvel Heroes.

Done.

#14
Cyonan

Cyonan
  • Members
  • 19 374 messages

First balance changes:

 

- Venatori commander now casts slow, which increases the latency of all targets within the area by 500%


  • veramis aime ceci

#15
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

Wouldnt mind seeing her actively buffing and enhancing enemy units more.  Give more barriers, give damage enhancements, etc.  Would be nice to have a boss thats not just damage output.  



#16
TormDK

TormDK
  • Members
  • 1 152 messages

Yes, more buffs that Templars can combo on with Spell Purge.

 

Lets do that, plx.



#17
Pewps

Pewps
  • Members
  • 118 messages

She needs a teleport where she'll randomly teleport onto a random player, and if the player gets hit by it they instantly die



#18
Krogstad

Krogstad
  • Members
  • 26 messages

She needs a microphone and some material so she can tell jokes rather than being one. Though to be fair, the Venatori themselves are a joke and she's just the punchline.


  • wertysy aime ceci

#19
epsilon285

epsilon285
  • Members
  • 135 messages
She needs her animations fixed up. I've never seen somebody walk so... smoothly.

#20
Occurus

Occurus
  • Members
  • 169 messages

1) energy barrage now stagger locks on each hit

2) she can now detect all invisible players

3) she can now summon a stationary spirit that attacks you from the flank

Priority_rannoch_-_geth_primes.png

/jk



#21
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

Yes, more buffs that Templars can combo on with Spell Purge.

 

Lets do that, plx.

 

Well, Templar's are mage hunters, after all. Spell Purge is kinda their shtick.



#22
VilhoDog13

VilhoDog13
  • Members
  • 439 messages

I find the game tends to be rewarding to ranged players and detrimental to melee. Perhaps being an anti-ranged character, she can really fill a niche.

 

Maybe teleport to ranged allies and cast a MASSIVE AoE disruption field.



#23
gay_wardens

gay_wardens
  • Banned
  • 666 messages

OH MY GOD GUYS. I KNOW THE ANSWER!

 

Make her an Arcane Warrior.



#24
Mofojokers

Mofojokers
  • Members
  • 645 messages

A normal fight with her has her dead as soon as a Reaver or Arcane Warrior spots her.

Perhaps to change that dynamic, she should receive damage reduction (special barrier) based on a formula from how many of her adds are alive. Then she might stand a chance of surviving long enough for her adds to kill us.

You forgot assassin, ele, hunter , archer

Lol nothing like punched by the maker plus hunters one crit shot build for that k.o