She obviously needs something. More archers? Some mages? (Don't think there are any in door 5.)
Perhaps something to keep arcane warriors from spamming Spirit Blade in her face?
She obviously needs something. More archers? Some mages? (Don't think there are any in door 5.)
Perhaps something to keep arcane warriors from spamming Spirit Blade in her face?
She needs Firestorm.
She is a mage, I would personally maker her more 'DPSy'.
A normal fight with her has her dead as soon as a Reaver or Arcane Warrior spots her.
Perhaps to change that dynamic, she should receive damage reduction (special barrier) based on a formula from how many of her adds are alive. Then she might stand a chance of surviving long enough for her adds to kill us.
Static Cage?
She needs to do more avoiding damage.
The Templar Commander straight up halts damage for several seconds at each phase transition, and the Demon Commander is constantly teleporting in and out of range. This allows the enemies to pack in so that the Commander can return to the fight with better numbers.
The Venatori Commander uses Fade Step only sometimes, and she often does so into danger. Her barrier is also hilariously weak and doesn't help at all. She'll use ranged attacks up close despite being a mage as well, which is just silly.
She needs to specialise into Knight Enchanter ![]()
Cast Pull of the Abyss on the party -> Stone Fist -> Frost Walk -> Fade Cloak+ Drop a Firestorm, and then start using Teh Lightsabre on whoever is still standing. I can hear the "OP plz nerf" cries already!
But seriously, yes, i vote for giving her more DPS+CC, and Ai changes to maintain her range, and dodge damage more. The other two bosses are already close combat sorts, so make her a proper ranged fight, and throw her minions in as buffers. Possibly add more melee units concurrently, so it's harder to get to her; and/or add bodyguards, who stick close to her and don't charge after the party.
Bugstorm
Active Ability
You summon buggy meteors, raining displacement bugs on allies all over the area for the next several seconds. Displaced allies will prevent the enemy from completing the game.
Number of hits: 1-1200
Bug Damage: -100% of weapon damage
Cooldown Time: Yes
Cost: 5 lazy programming minutes and 0 seconds of playtesting
First balance changes:
- Venatori commander now casts slow, which increases the latency of all targets within the area by 500%
Wouldnt mind seeing her actively buffing and enhancing enemy units more. Give more barriers, give damage enhancements, etc. Would be nice to have a boss thats not just damage output.
Yes, more buffs that Templars can combo on with Spell Purge.
Lets do that, plx.
She needs a teleport where she'll randomly teleport onto a random player, and if the player gets hit by it they instantly die
She needs a microphone and some material so she can tell jokes rather than being one. Though to be fair, the Venatori themselves are a joke and she's just the punchline.
1) energy barrage now stagger locks on each hit
2) she can now detect all invisible players
3) she can now summon a stationary spirit that attacks you from the flank

/jk
Guest_Mortiel_*
Yes, more buffs that Templars can combo on with Spell Purge.
Lets do that, plx.
Well, Templar's are mage hunters, after all. Spell Purge is kinda their shtick.
I find the game tends to be rewarding to ranged players and detrimental to melee. Perhaps being an anti-ranged character, she can really fill a niche.
Maybe teleport to ranged allies and cast a MASSIVE AoE disruption field.
OH MY GOD GUYS. I KNOW THE ANSWER!
Make her an Arcane Warrior.
You forgot assassin, ele, hunter , archerA normal fight with her has her dead as soon as a Reaver or Arcane Warrior spots her.
Perhaps to change that dynamic, she should receive damage reduction (special barrier) based on a formula from how many of her adds are alive. Then she might stand a chance of surviving long enough for her adds to kill us.