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Dragon age series protagonists losing personality?


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#1
Mesecina

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Let me start with: I do like Inquisition, well I actually thought I loved it until it made me want to play Origins again (probably for 10th round).

And seriously just the Origin part (for me the best still being human noble, followed by dwarven noble) makes one connect with the protagonist more than the whole of Inquisition.
The character then proceeds to becoming a warden, losing everything once again at Ostagar, being hunted by authority and helped by allies who all have very valid reasons and motivations for being there. Nevermind the party banters which put DAI to shame any day and twice on Sunday.

So despite my character being mute, despite there being so many more polished cutscenes in DAI, despite all the costumization, polished scenery... I still connect with her far more in the first few hours than in 125 spent in my first Inquisitor playthrough.
She allows me to be who I want to be: evil, sarcastic, spoiled, resentful, altruistic... While all the answers my Inquisitor has to offer in different situations are mostly just minor variations of the same theme.

I do consider DAI better than DA2 but still I believe Hawke had much more personality, far superior background story and far more variation to his/her character than Inquisitor.

For the next installment I really do hope Bioware rediscovers how to make those amazing protagonist characters one can really connect with (for me the best is still Shepard -probably also result of presence in 3 games, followed by Warden, Bhaalspawn, Revan and Hawke long after), as this should be the basis of any good RPG at least for me and used to be what Bioware did best.

Also I really need to write this: please don't let our Warden go and die somewhere of screen if having her/him as protagonist once more is really too much to ask for and damnit at least give us straight girls or gay guys some closure with King Alistair (especially involving everything our Warden had to go through to achieve that ending)/ poor Zevran (not even getting a cameo) like Morrigan fans got.
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#2
Taleroth

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The lack of adversity in DAI is a known problem.

 

It has nothing to do with personality and it's not a trend. It's a problem in one game.



#3
Chenoah

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I do agree that origins set you up to have a lot more feels for your character in the beginning. Noble losing your entire family minus your brother and the city elf scene gets you fired up. All of them began really well actually. I still enjoy Inquisition more than DA2. You at least get to work with Zevran on the war table but I understand, not the same as an appearance. 


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#4
sch1986

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I do wish they would bring back personality options.

I do not want them to bring back the warden. Her story is done. Honestly if they aren't going to leave her and Alistair alone as King and Queen of Fereldan, I wish they would just kill them already and be done with it.

I would rather have had no cameo at all from Alistair and Warden queen and thought in my head: "they're happy and together and that's fine," then a 5 second Alistair cameo to tell me that after all that the warden queen ran off to find a cure for the calling. Sheesh. She's a queen. She has minions to do that for her.

Just give them a goddamn happy ending and call it a day or kill them both and be done with it.
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#5
Draining Dragon

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You're absolutely right. Ironically, the voiceless Warden with the thousand-yard stare had more personality and depth than either Hawke or the Inquisitor.
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#6
seraphymon

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Agreed. Personally in these types of games a voiceless protag is the best in my opinion, however it is even more obvious in DAI.. The inquisitor is way too neutral. There is zero personality with him and because he or she is voiced, i am unable to create my like I could with the warden.  I think the problem lies in that there is too much  middle ground in trying to appease or at least not  offend anyone so we get neutral. If Bioware is set on voiced protagonist no matter what, then you need to make it as best as it can be. They need to have an identity that makes the audience care about being that protagonist, especially if they keep changing it from game to game. Its got to be a hit and not fall flat as the inquisitor, cause frankly he /she was just very boring no matter how hard I tried to like him


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#7
robertthebard

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Heh, BioWare can't win for losing. They give 'em too much personality, and people complain, they try to leave it open to the player's interpretation, and people complain, they're screwed, no matter what they do.
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#8
uncledolan

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For all its faults da:2 def was on the right track with Hawke. The sarcastic Hawke was just an fantastically voiced character.

The inquisitor basically is either very diplomatic or very angry. Half the time I don't know which option I'm choosing
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#9
Cylan Cooper

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Heh, BioWare can't win for losing. They give 'em too much personality, and people complain, they try to leave it open to the player's interpretation, and people complain, they're screwed, no matter what they do.

That's because AAA games attract a lot of different people from different walks of life. Most people stick to their guns about their opinions and Bioware can't please everyone. They make a character ripe for headcanons and ambiguous backstory, the people that like Hawke and characters like Hawke complain. You make someone like Hawke and some of the headcanon folks complain. So yeah, you're right. Damned if you do, damned if you don't. I'm a fan of the Hawke route myself.


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#10
Vox Draco

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Heh, BioWare can't win for losing. They give 'em too much personality, and people complain, they try to leave it open to the player's interpretation, and people complain, they're screwed, no matter what they do.

 

That sums it up for me.

 

PErsonally I would love a return of the "origin"-story, though more like some kind of prologue that could be even shared with all characters to some degree. A little story we get a glimpse into the past, but not too much.

 

And by all means, KEEP the voiced protagonists no matter what! I just replay DAO and it just feels wrong how my char just stands there like a zombie ...


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#11
Enrychan

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It really depends on personal preferences. The idea is that your protagonist is a blank slate that you "fill" with the personality you want to give him or her, so the more "neutral" the character is, the better.

It doesn't work for everyone though. It doesn't work for me, for example. I can't form any kind of attachment to a blank slate. That's why I don't care for my Warden, nor for my Inquisitor. I prefer protagonists like Hawke and Shepard which have peculiar characteristics and quirks that make me love them.

As I said, others prefer the blank slate so they can create their character exactly the way they want. There's no "right" answer, and I can't really condemn Bioware for trying to please their audience after so many complained about Hawke's "three personalities".


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#12
uncledolan

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That's because AAA games attract a lot of different people from different walks of like. Most people stick to their guns about their opinions and Bioware can't please everyone. They make a character ripe for headcanons and ambiguous backstory, the people that like Hawke and characters like Hawke complain. You make someone like Hawke and some of the headcanon folks complain. So yeah, you're right. Damned if you do, damned if you don't. I'm a fan of the Hawke route myself.


I think my favourite aspect is the fact u kept hawkes dipo/aggressive/joking personality through the entire game. I didn't get that with my inquisitor

Best was in legacy dlc where my wisecracking Hawke was like "corpheyus with a name like that I expect him go be like 'muhahahahaha'"
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#13
KaiserShep

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I think my favourite aspect is the fact u kept hawkes dipo/aggressive/joking personality through the entire game. I didn't get that with my inquisitor
Best was in legacy dlc where my wisecracking Hawke was like "corpheyus with a name like that I expect him go be like 'muhahahahaha'"


What's better is that Hawke was pretty much on the nose with that one.
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#14
Abyss108

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I found my DAI character to be a lot more interesting than DAO... Despite being one of the people that hates the idea of a voiced protagonist as I feel it destroys the "blank slate" aspect. For some reason I just never connected with my warden...

 

I like it a lot more than DA2. I think one of the main reasons is the emotional dialogue options (the icons representing anger/sadness/confusion etc). In DA2, it was pretty much just diplomatic/snarky/aggressive which doesn't really tell me anything about how my character feels, just how they want to express that feeling. Never felt like I had much control over what went on internally in Hawke.



#15
Shimmer_Gloom

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I liked Hawkes characterization.

But the Quizzy reminded me of Shepard in ME3 more than anything else. They had a consistent tone for the character but let the player form the motivations and make the big decisions. Everyone feels ownership for Shep but in the last game she definately always comes off as a big goof.

The experiment with Hawke about having multiple 'tones' or personalities was awesome! But I can see why they would go back to a more 'neutral' character. Though as I said I'd describe it as less 'neutral' but more a consistent tone.

The inquisitor comes off very thoughtful for the most part. Very even. You have some opportunities to lash out or fire people but that's more reactionary than anything.

Idk. I dig it. :D

#16
schall_und_rauch

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In addition to the lack of icons indicating tone, I also felt that the reactions in the conversation wheel neither covered a good range of reactions, nor did they indicate very well what emotion I wanted to express.

In Origins, I get what I choose. In DA:II, I can chose my tone and meaning by the icon. DA:I offers me neither, so I had a hard time building my character.

 

Voiced protagonist is a must these days. Two voices for each gender is nice, but fixing the above problem would take priority for me.



#17
robertthebard

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In addition to the lack of icons indicating tone, I also felt that the reactions in the conversation wheel neither covered a good range of reactions, nor did they indicate very well what emotion I wanted to express.
In Origins, I get what I choose. In DA:II, I can chose my tone and meaning by the icon. DA:I offers me neither, so I had a hard time building my character.
 
Voiced protagonist is a must these days. Two voices for each gender is nice, but fixing the above problem would take priority for me.


Check your settings, because the tone options are there. It could be you turned them off, or that they were set to off by default, for some reason.

#18
schall_und_rauch

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Check your settings, because the tone options are there. It could be you turned them off, or that they were set to off by default, for some reason.

I checked my settings multiple times. They are set on.

I get tone options in about 5% of all conversation wheel reactions. Only for the "major" conversation focus points. For everything else, since it "doesn't matter anyways" (dialogue doesn't branch, usually no approval implications), there is no tone option.

But it matters to me!


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#19
myztikrice

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They have no icon, but the top right will always be the nice/slightly jokey response, middle will be the snarky response, and the bottom right will be the ain't got time for this response in those instances


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#20
Hazegurl

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Heh, BioWare can't win for losing. They give 'em too much personality, and people complain, they try to leave it open to the player's interpretation, and people complain, they're screwed, no matter what they do.

The problem is that BW just resorts to the opposite extreme of whatever complaint they are given.

 

Issue: People don't like every LI being bisexual

solution: gender AND race gate!

 

Issue: Too much personality is making it hard to rpg

solution: No personality at all!

 

Issue: Tactics needs a bit of work

Solution: No tactics!

 

They lack any sort of balance.


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#21
shinrahunter

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For all its faults da:2 def was on the right track with Hawke. The sarcastic Hawke was just an fantastically voiced character.

The inquisitor basically is either very diplomatic or very angry. Half the time I don't know which option I'm choosing

I'm looking forward to my 2nd playthrough of DA:I Just to see if my 2nd Hawke (sarcastic female rogue) will be more likeable than my first Hawke, haha.

I agree with OP too, the Inquisitor has no personality at all. We know nothing about him. I played human male (as I do for my first run of each DA) and so I was told he grew up around the chantry but was undecided on faith..... aaaand that's it, game starts and I'm a nameless, backgroundless dude until about 80 hours later in a game section that lansts 5 minutes in which I find out I'm a dude who walked into the room the divine was in and picked up an orb.
That's it. Like, everything..... >:(

Very lack-lustre imo.
Every player feels very close to their Warden because they saw what they went through to become a warden and then the blight etc, the relationships with the party...
Hawke the same, especially sarcastic Hawke. First Bioware game I played was KOTOR and so Revan was a very compelling.... umm... I'm gonna say anti-hero, haha
The Inquisitor is just bland and honestly I feel the party members in this game are just very uninteresting so building a relationship with them isn't very compelling.



#22
9TailsFox

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The problem is that BW just resorts to the opposite extreme of whatever complaint they are given.

 

Issue: People don't like every LI being bisexual

solution: gender AND race gate!

 

Issue: Too much personality is making it hard to rpg

solution: No personality at all!

 

Issue: Tactics needs a bit of work

Solution: No tactics!

 

They lack any sort of balance.

DA2 levels to small

open world.


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#23
Machina Obscura

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Bioware is damned either way, and i dont think there is an absolute right answer here. It will always be a balancing act between freedom and personality, particularly with voiced protags. That said, even though i find Inquisition the superior game in many respects, I identified with both extremes, warden and Hawke, more than i do with the inquisitor. This could be because my british male voice guy always sounded bored though.


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#24
LinksOcarina

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Wow, they listened to their fans.

 

Maybe they should stop listening?


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#25
Moirnelithe

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That the inquisitor is a blank slate at the start of the game I can understand, even though that could have been solved with origins. Still, there should be options to define that personality during the game and I feel that was lacking. There is no player agency whatsoever. I can make up a personality myself but it needs to be referenced at certain points during the game or what's the point?


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