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Dragon age series protagonists losing personality?


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#26
9TailsFox

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Wow, they listened to their fans.

 

Maybe they should stop listening?

Of course they should stop.

dewey_should_be_president_04.jpg


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#27
LinksOcarina

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That the inquisitor is a blank slate at the start of the game I can understand, even though that could have been solved with origins. Still, there should be options to define that personality during the game and I feel that was lacking. There is no player agency whatsoever. I can make up a personality myself but it needs to be referenced at certain points during the game or what's the point?

 

There was barely any player agency in Origins either, you had plot convenience pushing things along to a point of no return. 

 

The difference is the tone players put into text, which is pretty much the same as headcannon-ing what is said. Valid as a choice of gameplay mechanics, but also archaic at the same time because of its style. 


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#28
Moirnelithe

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There was barely any player agency in Origins either, you had plot convenience pushing things along to a point of no return. 

 

The difference is the tone players put into text, which is pretty much the same as headcannon-ing what is said. Valid as a choice of gameplay mechanics, but also archaic at the same time because of its style. 

And yet my warden had a detailed personality at the end of DA:O but I still don't know who she is after 250 hours of DA:I....well aside from a boring news anchor if I go by the voice over.


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#29
Vox Draco

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Wow, they listened to their fans.

 

Maybe they should stop listening?

 

No, that's the wrong approach alltogether ...

 

They should SIMPLY LISTEN TO ME!  ME ALONE! ONLY MY OPINONS MATTER, AND I HAVE THE ULTIMATE TRUTH ABOUT GOOD GAMING!

 

Yeah, that's true, ITS FACT! I am never wrong, and I post this all the time on the internet, and if only the world would listen to me, everything would be fine ... your loss, world, your loss, bioware ...



#30
LinksOcarina

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And yet my warden had a detailed personality at the end of DA:O but I still don't know who she is after 250 hours of DA:I....well aside from a boring news anchor if I go by the voice over.

 

I think the problem here is going to boil down to personal mileage regarding characterization, and how its used. Truthfully, BioWare is great at making characters, just not protagonists, because everyone has that blandness to them.

I know who the Inquisitor is well enough to control major elements of the story. I know who the Warden is to create a personality that can evolve or stay the same since the beginning, based on the six options given. I can do the same with Revan and the Bhaalspawn as well, but it's still, in the end, a blank slate regardless of how much persona we inject into the system. 

 

 I think Shepard is their only exception to the rule, because of the hybrid status as both a customizable character, and pre-existing one. Not to mention how Shepard evolves throughout Mass Effect leads to growth in their character as well, in ways both subtle and directly controlled by the player. Hawke is similar to that, but also less malleable because it goes down three paths, whereas Shepard is a character in their own right that we shape through narrative choices.  



#31
LinksOcarina

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No, that's the wrong approach alltogether ...

 

They should SIMPLY LISTEN TO ME!  ME ALONE! ONLY MY OPINONS MATTER, AND I HAVE THE ULTIMATE TRUTH ABOUT GOOD GAMING!

 

Yeah, that's true, ITS FACT! I am never wrong, and I post this all the time on the internet, and if only the world would listen to me, everything would be fine ... your loss, world, your loss, bioware ...

 

So if you are never wrong, why are you wrong right now?  :whistle:



#32
dreamgazer

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I have a pretty darn clear picture of who my Inquisitors are, and they're clearly defined personalities.

Shame others don't feel the same. I think BioWare provided an ample number of opportunities and options to do so.
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#33
Vox Draco

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So if you are never wrong, why are you wrong right now?  :whistle:

 

FINALLY I can use this as well at least once...

 

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#34
LinksOcarina

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FINALLY I can use this as well at least once...

 

tumblr_inline_nehf54mgBH1qb4j8p.png

 

Should I post a meme in response? 

 

In all seriousness though...back to the thread. 



#35
Chaos17

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I also miss that we don't have a back story like in DAO.

I don't ask to have an enclypodia, no. No just an intro story like it was before.



#36
Shechinah

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Just like my Warden and just like my Hawke, I had no trouble establishing the personalities of my Inquisitors nor the development they underwent from beginning to end.

 

My first Inquisitor was a dalish who went from being unsure on how to do things that could so easily go wrong but were willing to try because things might go far worst if she didn't. After Redcliffe, she started becoming more at ease with the Inquisition, being able to joke with its members and by the end, she developed into a true leader willing to listen but also able to stand strong on and behind her decisions.

 

Hell, I didn't need my headcanon to make this development work.  I just used the dialogue options, which felt like they were a far different variety than before.


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#37
BigEvil

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Before one can truly know one's PC, one must first truly know themselves. Not in a dirty way though. :whistle:

 

I know who my Inquisitors are, just as much as I know who my Hawkes and Wardens are. (and any other PC you care to mention, Revans, Bhaalspawn, PCs from other IPs) But I also recognise and accept the limitations of the blankslateness which PCs invariably have to have to please players who don't want a fixed protagonist. Pretty much the only way you'll get a PC who is a fully fleshed out character and everything the player wants them to be in terms of personality, traits, etc, without being a fixed protag is to go play a tabletop RPG and do the work yourself. All video game RPGs have to compromise compared to the tabletop.


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#38
Gaz83

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In Skyhold, walk really close to Leliana's table and you'll notice that you put one foot up on it.

 

Now talk to her.  And imagine you're wearing baggy shorts.

 

Instant personality. 


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#39
renfrees

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Wow, they listened to their fans.

 

Maybe they should stop listening?

Maybe they should stop listening too much. Throwing the baby out with the water is not a good solution.



#40
Lukas Trevelyan

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I connected to my DA:I character FAR more than I have my DA:O character. At some points I'd find my Lukas/Caius (Yes I have two, mostly the same, just different hair and eye colour :P ) Trevelyan saying exactly the same things I'd say with the same tone. I'll never forget during one of the first dialouges with Josephine where you get to talk about your family and Origins, Josephine would ask why she hasn't seen you in any parties (being nobles and all) and you can reply that you were too awkward. FINALLY, I can be admit to being socially awkward. OH or during her first romance scene, I can say "I've never met anyone who's presence affects me like you do, maybe it just means I'm a hopeless romantic, but there you have it", I've connected to this line so much I cannot seem to forget it at all. I can also have different shades, for example at first I was okay with Sera, I let the annoyances I found in her pass by me, then once she started getting really annoying I found out I can lecture her because I found her attitude to be excessively childish and annoying, and once she got on my last nerve I kicked her out; exactly how I'd behave and it felt so satisfying.


ANYWAY point being, as for as role-playing goes. The kind of personality I set for my Inquisitor is ultimately my choice, completely. It was the same case in DA:O, but more expanded and improved, and I have no idea why people seem to forget that o.O 



#41
Lukas Trevelyan

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That the inquisitor is a blank slate at the start of the game I can understand, even though that could have been solved with origins. Still, there should be options to define that personality during the game and I feel that was lacking. There is no player agency whatsoever. I can make up a personality myself but it needs to be referenced at certain points during the game or what's the point?

 

I don't get it. I'm really curious when in DA:O did your warden's 'personality' (meaning the personality you set for him/her, not a reaction to a choice you made because there are plenty of those in both games (DA:I being more <.<)) ever get referenced at 'certain points'.


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#42
robertthebard

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The problem is that BW just resorts to the opposite extreme of whatever complaint they are given.
 
Issue: People don't like every LI being bisexual
solution: gender AND race gate!
 
Issue: Too much personality is making it hard to rpg
solution: No personality at all!

 
Issue: Tactics needs a bit of work
Solution: No tactics!
 
They lack any sort of balance.


Isn't the bolded exactly what people were asking for? They want a return to Origins, and frankly, with a voiced protagonist, this is about as close as we're going to get. Since we've already been told that silent protags are off the table, what are they supposed to do with it? The real issue here, for some, is that any voice is the wrong voice, it wouldn't matter who it was. If they'd landed Jennifer Hale for FemQuis, people would still be mad, because voice.

#43
myahele

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Yeah, I agree that the inquisitor lacked much of a personality



#44
LordParbr

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yeah, the Warden was positively brimming with personality.../sarcasm


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#45
Mr.House

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Yet others including me where able to create unique Inquisitors with their own personalities with none of them feeling the same. I guess we are aliens or something.


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#46
Zjarcal

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And yet my warden had a detailed personality at the end of DA:O but I still don't know who she is after 250 hours of DA:I....well aside from a boring news anchor if I go by the voice over.


What "detailed personality" does the warden get in DA:O, other than the one you headcanon yourself?

Other than "You're a hero, we love you!", it's all up to you, no different than DA:I.
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#47
Guest_starlitegirl_*

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Simple answer for OP, yes to me it is.

 

I think in part for me it was or is because this game gave me no real sense of immersion. I tried but could never really get there fully. Nothing about the dialogue or banter pulled me into it. Nothing about the story helped me care after adamant. I liked it until after adamant and the wardens. After that I just felt detached. I tried many times to immerse myself but not one thing helped me. I think the dialogue is usually key for me. Even the romance with Cullen, the way it all was done and I couldn't even respond how I would was bad. My character would never say 'what?' that way to Cullen saying it was a nice day. She wouldn't get all stupidly shy if someone came along and be so awkwardly stupid. That to me sort of sums up how much they forgot that people like to immerse themselves and make their own choices. That we like to have our character be somewhat like what we choose. Most of the dialogue didn't really allow for much leeway in personality.


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#48
o Ventus

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I forgot how in-depth and fleshed out the Warden is.


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#49
Guest_starlitegirl_*

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What "detailed personality" does the warden get in DA:O, other than the one you headcanon yourself?

Other than "You're a hero, we love you!", it's all up to you, no different than DA:I.

 

Actually, my wardens were many things. I had one that was pure sarcastic. I had one that was ruthless. I had a few that were concerned about everyone and wanted to help because that's how their family raised them. I had one that was outright mean. I had one that was pure hardcore warden with no time for pleasantries and if you needed something done you'd best do it yourself unless it was directly related to the blight. That's a lot of very different personality types. I can't even come close to this range with any character. They are all equally bland.


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#50
Cmpunker13

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What "detailed personality" does the warden get in DA:O, other than the one you headcanon yourself?

Other than "You're a hero, we love you!", it's all up to you, no different than DA:I.

 

In DaO you had a lot of side quests (all - except the ones from the boards) that let you build your character's personality. Think of Dagna and the different things you can or can't) do for her. In DAI you can only do that with judgments, and only to a point (I remember a judgment when you couldn't even kill the guy).