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Dragon age series protagonists losing personality?


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#51
Ieldra

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I connected to my Inquisitor way more than to Hawke, and the reason was exactly that her tone of expression was predominantly understated and often neutral. It means that my Inquistor's spoken lines almost never overrode what I imagined her to feel at the moment. As a result, my Inquisitors are unique, by who they are through their decisions and by their way of expression which I can infuse into the mostly neutral spoken lines. If a spoken line feels different depending on the mental context you're bringing with you, then the line works for roleplaying. And non-neutral lines can't work that way.

 

I've said it before: having a strong tone of expression in the spoken lines limits your character to those, and that's not good for roleplaying. The only time when it's acceptable is if there is (a) a tone indicator that clearly marks the option and ( B) a neutral alternative.


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#52
Mr.House

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Simple answer for OP, yes to me it is.

 

I think in part for me it was or is because this game gave me no real sense of immersion. I tried but could never really get there fully. Nothing about the dialogue or banter pulled me into it. Nothing about the story helped me care after adamant. I liked it until after adamant and the wardens. After that I just felt detached. I tried many times to immerse myself but not one thing helped me. I think the dialogue is usually key for me. Even the romance with Cullen, the way it all was done and I couldn't even respond how I would was bad. My character would never say 'what?' that way to Cullen saying it was a nice day. She wouldn't get all stupidly shy if someone came along and be so awkwardly stupid. That to me sort of sums up how much they forgot that people like to immerse themselves and make their own choices. That we like to have our character be somewhat like what we choose. Most of the dialogue didn't really allow for much leeway in personality.

To you maybe. I was immersed just fine and had no issues with choices, this was an issue however that was rampant in DA2. Do I really need to bring up Petrice and how you are forced to let her go even though it makes no goddam sense for some Hawkes? There are many other such things in DA2. I never had that issue in DAo or DAI.


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#53
Moirnelithe

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I don't get it. I'm really curious when in DA:O did your warden's 'personality' (meaning the personality you set for him/her, not a reaction to a choice you made because there are plenty of those in both games (DA:I being more <.<)) ever get referenced at 'certain points'.

One play through was solely about getting revenge on Arl Howe, I was -angry-, I didn't give a rat's backside about the archdemon. Another was being a city elf being dragged kicking and screaming towards the ending and sacrificing myself because that's better than going crazy slowly from the calling or having to deal with any more humans after all that happened in the origins. Yet another one had me pick Alistair because he was easily manipulated and I wanted the throne. That character was calm and composed. This was all possible within the framework given by DA:O and reinforced by dialogues and cinematics. The origins helped me slip into those personalities but I don't have anything like that in DA:I.

 

In DA:I you start in prison always, your personality is insecure at best because you start stammering when Cassandra asks you a question. When you trip from the mark expanding you get some horrid facial expression that screams "whiney" to me (my character's personality would NEVER include an expression like that). And that's just the first 5 minutes in the game. That does not fit my character's personality at all. And I have no idea how to play a character like that. The rest of the game you spend looking like either someone drugged you with valium or gave you a triple dose of espresso. The valium option is reinforced by the robotic voice acting. Ugh, I don't know how to even explain it so I doubt you understand what I'm saying. 


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#54
Mr.House

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You show physical reaction to pain, makes you whiny. BSN never change.


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#55
Guest_Caladin_*

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"what Have you to say?"

 

Choose Remain silent

 

2 secs later bursts into a whine

 

hated that tbh, an really dislike the facial expressions they put on my pc, they just look rubbish, prob more to do with how i made my char maybe, cause when they smile aswell they just look like sexual predators lol


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#56
robertthebard

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You show physical reaction to pain, makes you whiny. BSN never change.


Yep, this is indeed BSN, where some people, whilst lamenting on how over done Hawke was(allow that irony to sink in considering the topic here) claimed that they would show no emotion if their parents died right in front of them. Call back to my first post, no matter what BioWare does, they're hosed.

#57
Cmpunker13

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Actually, my wardens were many things. I had one that was pure sarcastic. I had one that was ruthless. I had a few that were concerned about everyone and wanted to help because that's how their family raised them. I had one that was outright mean. I had one that was pure hardcore warden with no time for pleasantries and if you needed something done you'd best do it yourself unless it was directly related to the blight. That's a lot of very different personality types. I can't even come close to this range with any character. They are all equally bland.

 

You can do a lot more on DAO.

A xenophobic city elf, who despises humans and, if possibile, try to damage them (and only them) the most he can? You can do it. A traditionalist noble dwarf who talks to noble or vips and ignores little people? Here it is. A golden-heart mage who uses blood magic cause he can't stand the pressure, deal with demons when possibile but feels guilty for it? Sure (my canon). All personalities can be build thru quests, so that's not "headcanon".



#58
Moirnelithe

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You show physical reaction to pain, makes you whiny. BSN never change.

My physical reaction to pain is pressing my lips together, not whatever the hell that was.



#59
Mr.House

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You can do a lot more on DAO.

A xenophobic city elf, who despises humans and, if possibile, try to damage them (and only them) the most he can? You can do it. A traditionalist noble dwarf who talks to noble or vips and ignores little people? Here it is. A golden-heart mage who uses blood magic cause he can't stand the pressure, deal with demons when possibile but feels guilty for it? Sure (my canon). All personalities can be build thru quests, so that's not "headcanon".

And I was able to build the basis of my Inquisitors personality just fine in-game without even heading into headcanon territory yet.


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#60
robertthebard

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You can do a lot more on DAO.
A xenophobic city elf, who despises humans and, if possibile, try to damage them (and only them) the most he can? You can do it. A traditionalist noble dwarf who talks to noble or vips and ignores little people? Here it is. A golden-heart mage who uses blood magic cause he can't stand the pressure, deal with demons when possibile but feels guilty for it? Sure (my canon). All personalities can be build thru quests, so that's not "headcanon".


You really can't, I tried my ass off to wait until everything in Denerim but the Alienage was ash before killing the Archdemon, the game wouldn't allow it. I tried to let Arl Eamon die, so that I could deal with his brother instead, the game wouldn't allow it. There were a ton of things that I couldn't do, that I wanted to do, and couldn't, because the game wouldn't allow it. Where, for example, was my option to tell all the factions with treaties to work out their bs and get with the program of ending the Blight?
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#61
Mr.House

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My physical reaction to pain is pressing my lips together, not whatever the hell that was.

So you have had a piece of powerful magic ingrained into your body that is slowly killing you as the breach grows bigger?



#62
Moirnelithe

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So you have had a piece of powerful magic ingrained into your body that is slowly killing you as the breach grows bigger?

Have you?



#63
BloodyTalon

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Wrll at-least if they go north fully next game we won't have to worry about some people showing up has much, or past pcs. Save maybe hawke. if they are alive. and a few other chars.

So will be a full fresh start hopefully just with more background and personility improvements for the pc.


Modifié par BloodyTalon, 23 décembre 2014 - 11:10 .


#64
Gaz83

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So you have had a piece of powerful magic ingrained into your body that is slowly killing you as the breach grows bigger?

 

I believe the medical term is a suppository. 


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#65
Cmpunker13

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And I was able to build the basis of my Inquisitors personality just fine in-game without even heading into headcanon territory yet.

 

There's a misunderstaning here.

Nobody is saying that the Inquisitor has NO personality at all. You can build one, but you are limited. As you are limited with Hawke in DA2 and Shepard in ME. DAO, in the "personality department" is better bacause you simply have more choices while doing sidequests.



#66
robertthebard

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There's a misunderstaning here.
Nobody is saying that the Inquisitor has NO personality at all. You can build one, but you are limited. As you are limited with Hawke in DA2 and Shepard in ME. DAO, in the "personality department" is better bacause you simply have more choices while doing sidequests.


You simply had no personality. If you linked up videos of cutscenes, they would all look something like this:

NPC: So, how's the weather?

Warden: *Blank stare*

NPC: Hello, is anyone home?

Warden: *Blank Stare*

That's a blank slate, but it's not a personality.
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#67
Cmpunker13

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You really can't, I tried my ass off to wait until everything in Denerim but the Alienage was ash before killing the Archdemon, the game wouldn't allow it. I tried to let Arl Eamon die, so that I could deal with his brother instead, the game wouldn't allow it. There were a ton of things that I couldn't do, that I wanted to do, and couldn't, because the game wouldn't allow it. Where, for example, was my option to tell all the factions with treaties to work out their bs and get with the program of ending the Blight?

 

I can't understand what you are trying to say. While obviously some things are static, Inquisition is still far more static that DAO.

Arl Eamon can't die, true. However you can let Redcliffe fall, letting ALL its citizens (except Teagan) die, you can sacrifice Ysolde and sell Connor to the demon. You can do that in Inquisition? So far the only "complex" choice is the one inside the Winter Palace. The other main quest stories are a choice between A and B (sometimes well made, I'm thinking about the Fade).

 

In DAO I can kill people simply because I want to. I can kill the elf scout cause my warden is a racist. I can kill the prisoner at Ostagar cause my warden hate disertors. I can tell the girl in the Dust to left her baby to rot in the Deep Roads cause my warden is a traditionalist bigot. I can even kill my own companions (honestly I don't know if I can do that in Inquisition).

In Inquisition I can't even execute some major storyline villain because reasons.

 

Is Inquisition a bad game for this? No. Does it have allow lesser personality develpment choices that DAO? Yes, without a doubt.



#68
Mr.House

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There's a misunderstaning here.

Nobody is saying that the Inquisitor has NO personality at all. You can build one, but you are limited. As you are limited with Hawke in DA2 and Shepard in ME. DAO, in the "personality department" is better bacause you simply have more choices while doing sidequests.

I never felt limited.


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#69
Cmpunker13

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You simply had no personality. If you linked up videos of cutscenes, they would all look something like this:

NPC: So, how's the weather?

Warden: *Blank stare*

NPC: Hello, is anyone home?

Warden: *Blank Stare*

That's a blank slate, but it's not a personality.

 

Well, I must say that the strenght of your argumentation persuaded me.



#70
Lukas Trevelyan

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I never felt limited.

Neither have I. For every option I had there were at least two others. 


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#71
Hazegurl

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Isn't the bolded exactly what people were asking for? They want a return to Origins, and frankly, with a voiced protagonist, this is about as close as we're going to get. Since we've already been told that silent protags are off the table, what are they supposed to do with it? The real issue here, for some, is that any voice is the wrong voice, it wouldn't matter who it was. If they'd landed Jennifer Hale for FemQuis, people would still be mad, because voice.

Not really, many people loved sarcastic Hawke. But they just wanted more freedom to choose responses more appropriate to the situation or style they desired without losing control of their character.   The problem with DA2 is that you couldn't pick diplomatic or aggressive dialogue for too long or you're suddenly switched to a whole new personality. At least that was my biggest issue with it. I personally think that the voiceless Warden had more personality based on DAO giving us more quests that allowed us to make little decisions that fine tuned and tailored our Wardens. Such as, if I wanted to play a douchebag Warden, I had ample opportunities at my disposal to be a douchebag to random people. This kept up the douchebag Warden persona quite well even though those decisions weren't important. Whereas that chance is taken from the Inquisitor. The only time you make any choices is during the main story missions and judgements. I think they should have added side quests with dialogue and choices so that the player had a chance to work off the personality they already had in mind for their Inquisitor.

 

That's a blank slate, but it's not a personality.

 

 

DAO: Random lost child: "Have you seen my mother?"

Warden: "Oh you poor child."  "you must get to the chantry"  "beat it, kid"  "Yeah, she's over there."

 

DAI: *Reads note about random lost child* *Finds random lost child* *escort mission to take lost child home*

 

Which one has more personality?


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#72
Cmpunker13

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I never felt limited.

 

 

Cause you never banged Anora.



#73
robertthebard

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Well, I must say that the strenght of your argumentation persuaded me.


Then pull up some proof? Show me some cutscenes where we can't find 10 people on BSN that think the personality is something other than what you claim it to be. I Murder Knifed Genitivi three different times, each time with a different motivation. If I linked a cutscene, could you tell me why I chose to do it? Could you tell me why I chose to not do it the rest of the time? That's the problem with a silent protagonist. Anything you do is open to interpretation, and if you tried to tell the story of your Warden with the cutscenes, everyone that watched it could come up with a different one. For example, you say you killed the prisoner because you hate deserters, but based on the cutscene, I could say, just as easily, that you killed him because you failed your persuasion check on the guard, and were too cheap to pay for the food, and really wanted his key. The personality? It's all in your head.
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#74
Mr.House

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Cause you never banged Anora.

That's Alistairs job.



#75
Cmpunker13

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That's Alistairs job.

 

Maybe you can have Celene marry your orleasian Inquisitor!