Aller au contenu

Photo

Dragon age series protagonists losing personality?


  • Veuillez vous connecter pour répondre
305 réponses à ce sujet

#76
Mr.House

Mr.House
  • Members
  • 23 338 messages

Maybe you can have Celene marry your orleasian Inquisitor!

Nah I let her die and became besties with Gaspard.



#77
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

In DA:I you start in prison always, your personality is insecure at best because you start stammering when Cassandra asks you a question. When you trip from the mark expanding you get some horrid facial expression that screams "whiney" to me (my character's personality would NEVER include an expression like that). And that's just the first 5 minutes in the game. That does not fit my character's personality at all. And I have no idea how to play a character like that. The rest of the game you spend looking like either someone drugged you with valium or gave you a triple dose of espresso. The valium option is reinforced by the robotic voice acting. Ugh, I don't know how to even explain it so I doubt you understand what I'm saying. 

 

So much this. Even when I tell Cory to suck it the second response is fear driven which is not who my characters have been. I want to play a bold and strong character not some mediocre wuss. So far, even the bold and strong choices for dialogue have been changed by horrible voice acting.

 

A great example of this is when I am with Dorian in the mage quest at the very end before you come back to the present. My Inquisitor knows she has to let Leliana die. She is not supposed to be doing some dumb ass back and forth idiot move, and after how Leliana was so horrible to Dorian and didn't let me try to get what she needed from Alexius who was very clearly ready to help me (yeah I get she's been through a lot but that only furthers my resolve knowing I have to let her die so we can get back and all live), she's not torn and acting anything like they created in that horrible cutscene. She just turns away and doesn't watch, not struggling with it but a mix of sad and certain about leliana having to die. It hardens her. She is hardened in that moment. That right there is a perfect example of how time and again in this game you are forced to be who you are not playing. I skip through the whole thing now because I cannot stand to watch my inquisitor look like an idiot.

 

Don't get me started on how my inquisitor behaves so out of character for who she is with Cullen. Don't get me started on how they couldn't even manage to get the models to walk with proper posture and instead they all slouch like a bunch of losers or low self esteem people. Or even stand like a monkey at times. It's all so bad that it's best to just skip it. But then you are skipping what is supposed to be immersive. I never had this problem with DAO. Never had this problem with ME series. Here, they have created their character and we play it. And I finally realized that. I am not roleplaying my character. I am playing theirs. There is nothing of my character in this. The dialogue is wrong. The actions are wrong. So much of it is so completely wrong that it is very clear that nobody bothered to think about how people want to play their own character. This started a bit in ME2 and you could see it more in ME3 but you still had paths you could take. Now? You are playing their character that they are so very proud of creating. And good for them. They are losing fans and customers though. They can have their mainstream that doesn't care or thinks this is well done RPG.


  • Moirnelithe, PrinceofTime, Hazegurl et 1 autre aiment ceci

#78
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

 

DAO: Random lost child: "Have you seen my mother?"

Warden: "Oh you poor child."  "you must get to the chantry"  "beat it, kid"  "Yeah, she's over there."

 

DAI: *Reads note about random lost child* *Finds random lost child* *escort mission to take lost child home*

 

Which one has more personality?

 

DAO Dalish: "I'll miss my clan"

DA:I Dalish: "I miss my clan" "I hated my clan" "I never cared much for the clan" "I want to go back to my clan" "I accept my fate"

DAO Mage: "I hated the circle" "I love the circle"

DAI Mage: "I hate the circle" "I love the circle" "I believe the circle should change" "I was never bothered by the circle" "I hate the rebel mages" "I hate the templars" "Some of the templars were my friends" "I never cared much for the circle or the rebels, I just studied alone" "I want to be a role model for mages" "I believe the mages should have a place in the chantry"

We can play this game all day and night.


  • Ieldra, LinksOcarina, Ryzaki et 5 autres aiment ceci

#79
Cmpunker13

Cmpunker13
  • Members
  • 189 messages

Nah I let her die and became besties with Gaspard.

 

Ah, so you can't become empress?



#80
myztikrice

myztikrice
  • Members
  • 73 messages

So much this. Even when I tell Cory to suck it the second response is fear driven which is not who my characters have been. I want to play a bold and strong character not some mediocre wuss. So far, even the bold and strong choices for dialogue have been changed by horrible voice acting.

The bold choice is the third one not the second.



#81
Moirnelithe

Moirnelithe
  • Members
  • 395 messages

Then pull up some proof? Show me some cutscenes where we can't find 10 people on BSN that think the personality is something other than what you claim it to be. I Murder Knifed Genitivi three different times, each time with a different motivation. If I linked a cutscene, could you tell me why I chose to do it? Could you tell me why I chose to not do it the rest of the time? That's the problem with a silent protagonist. Anything you do is open to interpretation, and if you tried to tell the story of your Warden with the cutscenes, everyone that watched it could come up with a different one. For example, you say you killed the prisoner because you hate deserters, but based on the cutscene, I could say, just as easily, that you killed him because you failed your persuasion check on the guard, and were too cheap to pay for the food, and really wanted his key. The personality? It's all in your head.

Errr...how is that a bad thing? You can fit all those personalities in there. DA:I closes down a lot of personalities instead, the game won't allow you certain personalities.



#82
Cmpunker13

Cmpunker13
  • Members
  • 189 messages

DAO Dalish: "I'll miss my clan"

DA:I Dalish: "I miss my clan" "I hated my clan" "I never cared much for the clan" "I want to go back to my clan" "I accept my fate"

DAO Mage: "I hated the circle" "I love the circle"

DAI Mage: "I hate the circle" "I love the circle" "I believe the circle should change" "I was never bothered by the circle" "I hate the rebel mages" "I hate the templars" "Some of the templars were my friends" "I never cared much for the circle or the rebels, I just studied alone" "I want to be a role model for mages" "I believe the mages should have a place in the chantry"

We can play this game all day and night.

 

No we can't. I explained why in a post that you and your mates (conveniently) ignored.



#83
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

So much this. Even when I tell Cory to suck it the second response is fear driven which is not who my characters have been. I want to play a bold and strong character not some mediocre wuss. So far, even the bold and strong choices for dialogue have been changed by horrible voice acting.

 

Um you chose the wrong option. 



#84
Mr.House

Mr.House
  • Members
  • 23 338 messages

Ah, so you can't become empress?

How the hell could a Marcher become Empress? That would make no sense at all.



#85
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

What we need is a goddamn actual Prologue...


  • Cheech 2.0 aime ceci

#86
Endee

Endee
  • Members
  • 198 messages

I disagree. I don't have any attachments to my Warden at all. I did in the beginning, but that was mostly because I was (and still am) so fond of Alistair and I was portraying that through her. But she had little to no personality of her own. She was a puppet, nothing more.

 

Hawke did have a clear personality, and so does my Inquisitior, and I'm super attached to them both. In terms of personality I think Hawke was actually the best because you could choose from three different personalities for him, which I find I somewhat miss with the Inquisitor (would have loved clear snarky or aggressive of diplomatic options for the Quizzy) but I still think he has plenty of charm, and he's definitely not a blank slate.



#87
Cmpunker13

Cmpunker13
  • Members
  • 189 messages

How the hell could a Marcher become Empress? That would make no sense at all.

 

Ah sorry, so no orleasian inquisitor after all.

Well, she can become divine at least, right?



#88
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

No we can't. I explained why in a post that you and your mates (conveniently) ignored.

 

We can. While you can't be 'evil' because it would completely break the plot, you have so many shades of other personalities you can choose from.

Want to be an introvert who doesn't want the role of the inquisitor but is forced to it anyway? check

Want to be a religious zealot who firmly believes in the chantry? check
 

Want to be an atheist who doesn't give a crap about the chantry and just wants to set things right? check

Want to be a carta thug who's proud of his work and can continue to follow a more murderous path? check

 

Want to be a talvashoth who never knew the Qun but is interested in it? check

Want to be a templar? check

Want your mage to utilize the mark and learn magics through it? check

Want to practice necromancy, and not give a crap what people think? check

Oh God I could go on forever. 


  • Ryzaki, Zjarcal, Mr.House et 1 autre aiment ceci

#89
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

The bold choice is the third one not the second.

 

I'm telling him I'm not afraid and I get a half hearted stutter out of my character. That is what I am talking about. It's the second dialogue after you tell him you are not afraid. The next choice is you are fearful in response. Or I think you try to reason with him or ask him questions but he's clearly not something I want to ask questions or reason with. He just sent an army of red lyrium addicted templars who aren't even human anymore to destroy haven to get to my mark. He looks like a red lyrium addled junkie and darkspawn mixed together. Nothing about any of that makes me want to ask him anything because I'm fairly certain he won't answer which he didn't when I tested it.



#90
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

I'm telling him I'm not afraid and I get a half hearted stutter out of my character. That is what I am talking about. It's the second dialogue after you tell him you are not afraid. The next choice is you are fearful in response. Or I think you try to reason with him or ask him questions but he's clearly not something I want to ask questions or reason with. He just sent an army of red lyrium addicted templars who aren't even human anymore to destroy haven to get to my mark. He looks like a red lyrium addled junkie and darkspawn mixed together. Nothing about any of that makes me want to ask him anything because I'm fairly certain he won't answer which he didn't when I tested it.

 

Because the reason you ask questions is to stall. At least that's what I (my inquisitor) thought was best at the time. 



#91
myztikrice

myztikrice
  • Members
  • 73 messages

I'm telling him I'm not afraid and I get a half hearted stutter out of my character. That is what I am talking about. It's the second dialogue after you tell him you are not afraid. The next choice is you are fearful in response. Or I think you try to reason with him or ask him questions but he's clearly not something I want to ask questions or reason with. He just sent an army of red lyrium addicted templars who aren't even human anymore to destroy haven to get to my mark. He looks like a red lyrium addled junkie and darkspawn mixed together. Nothing about any of that makes me want to ask him anything because I'm fairly certain he won't answer which he didn't when I tested it.

The actual quote is 'Your confidence makes you arrogant. Good to know.' Nothing about that is fearful



#92
Hazegurl

Hazegurl
  • Members
  • 4 927 messages

DAO Dalish: "I'll miss my clan"

DA:I Dalish: "I miss my clan" "I hated my clan" "I never cared much for the clan" "I want to go back to my clan" "I accept my fate"

DAO Mage: "I hated the circle" "I love the circle"

DAI Mage: "I hate the circle" "I love the circle" "I believe the circle should change" "I was never bothered by the circle" "I hate the rebel mages" "I hate the templars" "Some of the templars were my friends" "I never cared much for the circle or the rebels, I just studied alone" "I want to be a role model for mages" "I believe the mages should have a place in the chantry"

We can play this game all day and night.

Not really, you can list some dialogue with Joise which did add to the Quizzy's background. But in DAO we actually saw their background played out for us. so there was no need for exposition time like in DAI.

 

Human noble: Youngest son, GW visitor "I don't care about the GWs" "I want to be considered" "Glad he ain't after me." "I want to fight in the war with you" *flirts and sleeps with either and man or woman if you so choose* Watches family be betrayed. "I want revenge" "father get up" "Mother, I don't want either of you to die." "I don't want to be a GW." "I want to be a GW" "If it helps me get revenge then fine" "I will kill Howe" "I promise I will live."

 

Runs across prisoner "i'll help you." "hey where is the key?" "You got the key?" *Kills him and takes it* *convinces guard to give meal*

Runs across injured man: "Let's help him." "We don't have time for this."

 

"I'm sorry about Duncan"

"Oh are you crying again?"

"Being a GW means nothing to me."

"I found your mother's locket in the trash."

"it was in Arl Eamon's study"

"I want to rebuild the GWs"

"Let someone else do it."

 

Of course none of these are in much order, but you had a variety of ways to play the type of person you wanted your Warden to be. we're talking personality not background history. And even then DAO did it better by actually letting us experience it.  But whatever.


  • Maverick827, PrinceofTime et DameGrace aiment ceci

#93
Shahadem

Shahadem
  • Members
  • 1 389 messages

The lack of adversity in DAI is a known problem.

 

It has nothing to do with personality and it's not a trend. It's a problem in one game.

 

Mass Effect 3 had a lack of adversity as well. The Reapers were this amazing enemy beyond our understanding in 1 and 2, and then in 3 they were reduced to an internet meme.

 

But the Inquisitor had tons of personality during the ball at the Winter Palace. Except for the exploration and horrible combat, that was my favorite part of DA:I. Well maybe it wasn't as good unless you used the British female voice. But she really nailed it.



#94
robertthebard

robertthebard
  • Members
  • 6 108 messages

So much this. Even when I tell Cory to suck it the second response is fear driven which is not who my characters have been. I want to play a bold and strong character not some mediocre wuss. So far, even the bold and strong choices for dialogue have been changed by horrible voice acting.
 
A great example of this is when I am with Dorian in the mage quest at the very end before you come back to the present. My Inquisitor knows she has to let Leliana die. She is not supposed to be doing some dumb ass back and forth idiot move, and after how Leliana was so horrible to Dorian and didn't let me try to get what she needed from Alexius who was very clearly ready to help me (yeah I get she's been through a lot but that only furthers my resolve knowing I have to let her die so we can get back and all live), she's not torn and acting anything like they created in that horrible cutscene. She just turns away and doesn't watch, not struggling with it but a mix of sad and certain about leliana having to die. It hardens her. She is hardened in that moment. That right there is a perfect example of how time and again in this game you are forced to be who you are not playing. I skip through the whole thing now because I cannot stand to watch my inquisitor look like an idiot.


So, what would your facial expression have been in Origins, when you run into the tower where the beacon is only to be confronted by your first Ogre? I'll note, there's no more VAing in either scene, only the acting assigned by the game, in both cases, it's exactly the same.
 

Don't get me started on how my inquisitor behaves so out of character for who she is with Cullen. Don't get me started on how they couldn't even manage to get the models to walk with proper posture and instead they all slouch like a bunch of losers or low self esteem people. Or even stand like a monkey at times. It's all so bad that it's best to just skip it. But then you are skipping what is supposed to be immersive. I never had this problem with DAO. Never had this problem with ME series. Here, they have created their character and we play it. And I finally realized that. I am not roleplaying my character. I am playing theirs. There is nothing of my character in this. The dialogue is wrong. The actions are wrong. So much of it is so completely wrong that it is very clear that nobody bothered to think about how people want to play their own character. This started a bit in ME2 and you could see it more in ME3 but you still had paths you could take. Now? You are playing their character that they are so very proud of creating. And good for them. They are losing fans and customers though. They can have their mainstream that doesn't care or thinks this is well done RPG.


I was almost sold, until you said you never had the problem in Origins or ME. Considering all the posts to the contrary, especially concerning ME. So your Shepard never just stood there watching Thane fight Kai, or is it more "rose colored glasses"? I've seen complaints about how Shepard walked in all three games, how they stood, how they sat in chairs, but you never encountered any of it? You had no problems with the dream sequences in ME 3?

#95
Cmpunker13

Cmpunker13
  • Members
  • 189 messages

We can. While you can't be 'evil' because it would completely break the plot, you have so many shades of other personalities you can choose from.

Want to be an introvert who doesn't want the role of the inquisitor but is forced to it anyway? check

Want to be a religious zealot who firmly believes in the chantry? check
 

Want to be an atheist who doesn't give a crap about the chantry and just wants to set things right? check

Want to be a carta thug who's proud of his work and can continue to follow a more murderous path? check

 

Want to be a talvashoth who never knew the Qun but is interested in it? check

Want to be a templar? check

Want your mage to utilize the mark and learn magics through it? check

Want to practice necromancy, and not give a crap what people think? check

Oh God I could go on forever. 

 

How can being evil ruin the plot? That's the problem. The plot is made for you to be good, that's exactly the problem. ME3 had the same problem, but still save imports could change a lot of things. DA2 had a similar problem, but you could still be a major douche (and give Isabela to the Arishok)

 

Now, regarding your list, that's headcanon.

Bacause I had a qunari, I was interested in the qun, but I had no quests that allows me to express it; just a couple of conversations with Iron Bull. Yes, I had the qunari throne too!

Tell me how I can roleplay for the whole game, a necromancer who doesn't give a crap about what people think. What, it all comes down to three dialogue post-specialization? That's justify a whole roleplaying playthrough for you?

In DAO, things happened. ALL quests with choices allowed you to create your personality through actions for the whole game, not just by dialogues. In Inquisition, if you're lucky, you can have some choices with judgments (and still you CAN'T kill a major villain), the rest is just a few dialogues here and there.


  • Maverick827 et Hazegurl aiment ceci

#96
Eledran

Eledran
  • Members
  • 296 messages

It's not him / her being voiced that's the problem. There's just no feeling of where you came from, of what situation spawned the protagonist.

 

Something which both previous games did have.

 

Oh sure you do get told that you're a noble, or a Dalish, or this or that. But the principle of storytelling is show don't tell. That's why those things have very little impact.



#97
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

Because the reason you ask questions is to stall. At least that's what I (my inquisitor) thought was best at the time. 

 

He is stalled anyway. My character's know they will likely die. They accept it. They've been pretty clear on that since they charged the mountain. They don't expect to survive this mark or whatever the hell happens next. They're just doing what they have to do until then. So why does my character studder in fear? or is that supposed to be my character stalling because it just doesn't sound right at all which brings me back to the issue. Nothing sounds right. Shepard was pretty good for most of it though I think by three there was too much anger IIRC. It's been years so I don't really recall. DAO I could hear the response in my head as I chose it. I knew if it was sarcastic, compassionate or serious or diplomatic. DA2 it was pretty good except as another poster said you became what was your most common choice only that didn't always fit the situation. You could be sarcastic but still have moments of no sarcasm.

 

I guess some of us just don't find this to work well for us. No problem. We just don't buy anymore BW. Everyone wins.



#98
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

The actual quote is 'Your confidence makes you arrogant. Good to know.' Nothing about that is fearful

 

Yes, but before that there are two dialogue choices. I know the arrogant one but before that there is one about not being afraid or something. Dialogue stutters. Sounds terrible.



#99
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

How can being evil ruin the plot? That's the problem. The plot is made for you to be good, that's exactly the problem. ME3 had the same problem, but still save imports could change a lot of things. DA2 had a similar problem, but you could still be a major douche (and give Isabela to the Arishok)

 

Now, regarding your list, that's headcanon.

Bacause I had a qunari, I was interested in the qun, but I had no quests that allows me to express it; just a couple of conversations with Iron Bull. Yes, I had the qunari throne too!

Tell me how I can roleplay for the whole game, a necromancer who doesn't give a crap about what people think. What, it all comes down to three dialogue post-specialization? That's justify a whole roleplaying playthrough for you?

In DAO, things happened. ALL quests with choices allowed you to create your personality through actions for the whole game, not just by dialogues. In Inquisition, if you're lucky, you can have some choices with judgments (and still you CAN'T kill a major villain), the rest is just a few dialogues here and there.

WAIT so DA:I depends on headcanon but DA:O doesn't????????????? 



#100
Tsunami Chef

Tsunami Chef
  • Members
  • 492 messages

Not really, you can list some dialogue with Joise which did add to the Quizzy's background. But in DAO we actually saw their background played out for us. so there was no need for exposition time like in DAI.

 

Human noble: Youngest son, GW visitor "I don't care about the GWs" "I want to be considered" "Glad he ain't after me." "I want to fight in the war with you" *flirts and sleeps with either and man or woman if you so choose* Watches family be betrayed. "I want revenge" "father get up" "Mother, I don't want either of you to die." "I don't want to be a GW." "I want to be a GW" "If it helps me get revenge then fine" "I will kill Howe" "I promise I will live."

 

Runs across prisoner "i'll help you." "hey where is the key?" "You got the key?" *Kills him and takes it* *convinces guard to give meal*

Runs across injured man: "Let's help him." "We don't have time for this."

 

"I'm sorry about Duncan"

"Oh are you crying again?"

"Being a GW means nothing to me."

"I found your mother's locket in the trash."

"it was in Arl Eamon's study"

"I want to rebuild the GWs"

"Let someone else do it."

 

Of course none of these are in much order, but you had a variety of ways to play the type of person you wanted your Warden to be. we're talking personality not background history. And even then DAO did it better by actually letting us experience it.  But whatever.

You seem to be missing the point entirely...the reason it wasn't shown to us was so they could have a blank slate character that you get to flesh out through dialogue. There are CONSTANT conversation options that let you showcase your personality and desires. I mean..literally almost every companion conversation has this to the same extent as DA:O. I honestly don't even understand your point.

 

It seems like with some of the people talking about DA:O haven't played it since they were 10 years old or something. There is in no way shape or form more character building dialogue in DA:O than DA:I. I wish we could attach a device to DA:O lovers brains so we could see how they envision DA:O...I imagine it would be something like heaven on earth with completely realistic graphics, no bugs, 300 hours of dialogue, no plot holes, no fetch quests, and the most interesting voiceless, emotionless, blank faced protagonist in history.


  • robertthebard, Ieldra, Ryzaki et 3 autres aiment ceci