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Dragon age series protagonists losing personality?


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#126
Hazegurl

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Honestly it was hard not to keep hearing Isolde echoing in my head "Who ees thees womaaan Teeagan?!"

:lol:



#127
errantknight

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Personally, I prefer a more neutral character in terms of game input. The inquisitor never felt bland to me because his attitudes  and levels of honesty or sarcasm were open for me to supply. He felt more like my own character than to hawke for me. I liked my Hawke, but he was his own guy. I could only pick which of the predetermined personalities he had, not infer my own



#128
Mecha Elf

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eh i mean i loved the origin story because i could connect to the character better. In DAI were just thrown into the role of a superpower without any struggle. I think this hinders the development of the PC. If they brought origins back in the next game without trying to make Origins 2.0 then thatd be great. 



#129
KaiserShep

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eh i mean i loved the origin story because i could connect to the character better. In DAI were just thrown into the role of a superpower without any struggle. I think this hinders the development of the PC. If they brought origins back in the next game without trying to make Origins 2.0 then thatd be great. 

 

Thing is, the struggle or circumstances that led to the Inquisitor getting the super power is tied into the reveals that come later in the plot, as well as the lingering question of whether or not the Inquisitor was really chosen. One of the things I feel this game did well was that it didn't allow the player to divine events beyond the perspective of the protagonist, unlike DA:O, which often gave too much in cutscenes, showing things and conversations that the Warden is not privy to.


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#130
Lord of Mu

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Not really, each story thus far has been presented with a very strong underlying theme. Origins had far more avenues to explore but the human noble is a prime example of setting up the character with a very dark and tragic event right off the start. Hawke's story also has a tragic theme to it. The more power and wealth Hawke gains, the more he loses the things that are truely valuable, family.

 

Inquisition hasn't taken on a similar theme, yet. It's possible that the continuation of the story will contain some plot daggers for the Inquisitor. Solas certainly comes to mind.



#131
LinksOcarina

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Not really, each story thus far has been presented with a very strong underlying theme. Origins had far more avenues to explore but the human noble is a prime example of setting up the character with a very dark and tragic event right off the start. Hawke's story also has a tragic theme to it. The more power and wealth Hawke gains, the more he loses the things that are truely valuable, family.

 

Inquisition hasn't taken on a similar theme, yet. It's possible that the continuation of the story will contain some plot daggers for the Inquisitor. Solas certainly comes to mind.

 

It should also just be said the origin stories in origins are still setup bait in the end. They are designed to be tragic or jarring because they need to push you into a world bigger than what you know, and require the copious amounts of head cannoning to accept the responses throughout each questline.

 

And after. It seems like people forget about how restrictive the game is when it comes to scenes like Ostagar, or how there is really only a binary choice most of the time, such as the Urn of Sacred Ashes, 80% of Paragon of Her King, or  Broken Circle. You can shape the personality of the Warden pretty much on par with all other protagonists in a BioWare game only to a point, there will be moments where it breaks character.


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#132
KaiserShep

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I wonder what would happen if there was a fight Duncan to the death option on the way to Ostagar.

 

Duncan: Now that your family is dead, maybe we'll have enough Wardens to help king Cailan.

 

Warden recruit: Son of a b****! [dagger toss]



#133
Ieldra

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The problem is - in my views at least - that such a "personalities via dialog choices" system is almost meaningless if you don't actually know who you are beforehand (therefor, who you can be if you want to either stay the same or "change" throughout the events of the game). We could do that to much higher extents in Origins and even in DA2. Not really in Inquisition, it's that simple to me anyway.

Who you are - within the constraints of the information you're given about your background - is for you to determine, as it should be in an rpg. The difference is that neither constraints nor opportunities are brought home to you through a playable origin. That's regrettable, but it doesn't limit you in any way. Who you are at that point - as opposed to later when you've already made some decisions - is something that rests predominantly in your imagination.


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#134
Dova

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Agreed. Personally in these types of games a voiceless protag is the best in my opinion, however it is even more obvious in DAI.. The inquisitor is way too neutral. There is zero personality with him and because he or she is voiced, i am unable to create my like I could with the warden.  I think the problem lies in that there is too much  middle ground in trying to appease or at least not  offend anyone so we get neutral. If Bioware is set on voiced protagonist no matter what, then you need to make it as best as it can be. They need to have an identity that makes the audience care about being that protagonist, especially if they keep changing it from game to game. Its got to be a hit and not fall flat as the inquisitor, cause frankly he /she was just very boring no matter how hard I tried to like him

The funny thing is I felt Jennifer Hale (FemShep) did a spot on job with her voice acting and made me love my FemShep but none of these other actresses or actors can get into the role deep enough, for me.

But then like I always raise a opinionated point; It's because it's a new character every-game. So you're always jumping into a new character that you have no relation with but with FemShep it's her start too finish, or BroShep start too finish to where they get into their role because they have a relationship with that character. So I seem to be the only person on this forum who disagrees with having a new character every game  :lol:



#135
Mr.House

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@Mr. House. You play Persona series, right? How do you feel about mute protagonists?

What does this have to do with the topic on hand?



#136
Taura-Tierno

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All characters feel lacking compared to DA2, imo. DA2, despite all other flaws concerning game design, combat and exploration, had some of the best characterisations Bioware has pulled off, ever. Not that DA:I had bad characters - I like them a lot - the characters in DA2 just felt much deeper and more well-written, probably because of the 10-year-story and how they started getting relationships with each other, etc. All those cutscenes when they were just chilling in each others houses, fighting, playing games ... It did a lot for immersion. 

Hawke was a good character as far as protagonists go, as well. Better than the Inquisitor, I agree.


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#137
Darkly Tranquil

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I wonder what would happen if there was a fight Duncan to the death option on the way to Ostagar.
 
Duncan: Now that your family is dead, maybe we'll have enough Wardens to help king Cailan.
 
Warden recruit: Son of a b****! [dagger toss]


You'd get to be on the receiving end of the murder-knife for a change.
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#138
SixWingedAngel18

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I couldnt connect with my nicey nice mage, felt like she was just mary-sueish. Im playing a dalish elf now that just wants to go home to her clan. She doesnt trust anyone, doesnt get along with anyone, stand-offish, etc, then she starts to change, slowly. She fits the whole "i never wanted this" schtick and my headcanon backstory for her makes her far less cliche than I would have expected.

But I struggle with this new dialogue wheel. Im constantly picking options that are way OOC that she would never say. I remember one choice I made was me trying to be remorseful, then she mentions the bloody maker! I was like no, reload, you dont believe in the maker, second option was sarcastic and insensitive, third option was to be a ******. So i wen with the third because it was more in character for her, but still not the response I wanted her to give.

I tell you what, you need an impressive imagination to give your character an significant personality. Otherwise theyre just a mindless drone.
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#139
Seraphim24

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Heh, BioWare can't win for losing. They give 'em too much personality, and people complain, they try to leave it open to the player's interpretation, and people complain, they're screwed, no matter what they do.

 

There's such a thing as being criticized irrationally, you can't always rely on people's personal opinions and desires to guide your decision-making. See GRRM Red Wedding etc.

 

It's up to them to figure out which complaints you are supposed to ignore.


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#140
XxPrincess(x)ThreatxX

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I think my favourite aspect is the fact u kept hawkes dipo/aggressive/joking personality through the entire game. I didn't get that with my inquisitor

Best was in legacy dlc where my wisecracking Hawke was like "corpheyus with a name like that I expect him go be like 'muhahahahaha'"


I liked the personality choice in DA2, is a shame so many people were outraged about Hawke daring to have a personality that BW removed it in Inquisition, only for its fans to change their mind & start complaining the Inquisitor is too neutral :rolleyes:


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#141
Moirnelithe

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I liked the personality choice in DA2, is a shame so many people were outraged about Hawke daring to have a personality that BW removed it in Inquisition, only for its fans to change their mind & start complaining the Inquisitor is too neutral :rolleyes:

The problem for me was that neither of the 3 'personalities' offered were any I could live with. Agressive was the stupid option, sarcastic was way over the top and made me go "wtf reload" all the time and diplomatic Hawke was a pushover. I was grinding my teeth all the way through the game.


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#142
Mistic

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I liked the personality choice in DA2, is a shame so many people were outraged about Hawke daring to have a personality that BW removed it in Inquisition, only for its fans to change their mind & start complaining the Inquisitor is too neutral :rolleyes:

 

It seems that way. Some people felt that Hawke's three basic personalities were too dominant, so maybe Bioware thought that making them more neutral would please the fans. Now they are too neutral.

 

But it's nothing new. Some people loathed the Warden's muteness, while others (as seen in this thread) welcomed it since it allowed for more character input and interpretation (and less dialogue wheel paraphrasing).

 

In other words, no matter what Bioware does, they can't win. Not with everyone, at least (by the way, I'm in the "Inquisitor is too neutral" camp, but the game is still awesome). All in all, at least the Inquisitor had many options to express their religious beliefs and their thoughts on the whole "Herald of Andraste" thing in different ways. That's something worth noting.


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#143
Friera

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I absolutly adore Hawke. A lot of bad things can be said about DA2, but Hawke was indeed awesome. Partiulary the snarky one. I played DA2 four times coz I loved him so much.

 

I love my Warden, but the lack of voice stopped me from fully invest emotionally in him.

 

Inq was fine. But he just became awesme for being at the right place at the right time. I wish we had some kind of prequel from when he was leaving home and going to the Conclave. It felt...too easy his beginning. Still like him though. But when I met my Hawke, Inqs personality was bland compared.


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#144
LadyJaneGrey

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I actually think Hawke is the best protagonist so far. I really like the more personal story and the companions felt more like friends than coworkers.

 

I love my Hawkes' more personal stories but could never reconcile spending time with all the companions BECAUSE they were supposed to be friends rather than coworkers in the fight against a big bad.  Why would my anti-blood magic Hawke keep checking in with Merrill three years later?  Why is my militantly mage freedom Hawke still popping in at Fenris' corpse-strewn mansion six years later?  Sure, there's the rivalry system (which I really liked) but even that requires your Hawke cares about the person to show up and tell them exactly how wrong they are.



#145
Teddie Sage

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First people complained that the Grey Warden wasn't voiced and was boring for some of them. Then they complained that Hawke's paraphrasing ruined their immersion. Now they complain that the new voice acting direction is too bland. Seriously, BioWare will never please anyone with the BSN attitude going on.


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#146
LinksOcarina

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I love my Hawkes' more personal stories but could never reconcile spending time with all the companions BECAUSE they were supposed to be friends rather than coworkers in the fight against a big bad.  Why would my anti-blood magic Hawke keep checking in with Merrill three years later?  Why is my militantly mage freedom Hawke still popping in at Fenris' corpse-strewn mansion six years later?  Sure, there's the rivalry system (which I really liked) but even that requires your Hawke cares about the person to show up and tell them exactly how wrong they are.

 

Something that is lacking in a basic approval/disapproval bars in Origins and Inquisition for sure. That closeness was unique, regardless of any pitfalls of characterization people charge Dragon Age II from having.

 

Not to say that Inquisition doesn't have the same effect. There are flashes of great scenes with your companions. I like, for example, how social Dorian actually is, he kind of pops up in a few cut-scenes when you initiate conversation with Cassandra or Cullen. I like the fact that Sera tries to look on the lighter side when it comes to the pranks, and how Varric arranges card games for the party. I also like how the Bull introduces you to the Chargers. 

 

I think the problem is not that you aren't a friend, but that it feels out of place because of the organization around you. You have a character with immense power, and you can roleplay at any way you like in terms of how serious you take up the mantle of inquisitor, but the issue in the end, it seems to me, is that it keeps you distant from the rest of the party. The pecking order is established, basically. 


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#147
Gonzo

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I feel ya, OP.
I think the series protagonist i liked the most is Hawke. Its just because he's so down to earth and "normal people" that i find it easier to relate, also the party felt more like a family. Both the Warden and the Inquisitor are less human, the inquisitor being the worst IMO.
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#148
Lord_Caledore

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I feel ya, OP.
I think the series protagonist i liked the most is Hawke. Its just because he's so down to earth and "normal people" that i find it easier to relate, also the party felt more like a family. Both the Warden and the Inquisitor are less human, the inquisitor being the worst IMO.

 

I really agree on Hawke. I was not a big fan of DA2 and it was my least favorite of the series - but I related the most to Hawke and he felt the most 'real'. His motivations to protect his family resonate a lot more with me than save the world stories.



#149
Dabrikishaw

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I've never had any problems with the way any of the protagonists have been handled.



#150
BraveVesperia

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With the exception of the origin stories, the Warden and Inquisitor have a similar level of personality to me. I can get some personality through the dialogue options, but it's mostly headcanon. I like that, but it is what it is.

 

Hawke and Shepard had stronger personality on-screen, which some people find harder to role-play. For me, I'd just augment my 'headcanon' to suit what was happening on screen, and sometimes it would prompt new thoughts on their personality and development. I ended up with a really strong sense of where Hawke was emotionally by the end of DA2, and the dialogue often reflected that. I liked it.

 

Overall, I like all the protags in different ways, but my favourite in the DA series so far was probably Hawke. Their only drawback (individually) was that they had to be human. And possibly how much bullsh*t got poured on them over the course of the story.


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