That's in act 2, way after she has done all the damage, I'm talking about act 1, where you know, it makes no sense why you let her walk away.
You have no authority Hawke is not city guard. Oh hi Aveline. Ok never mind.
That's in act 2, way after she has done all the damage, I'm talking about act 1, where you know, it makes no sense why you let her walk away.
You have no authority Hawke is not city guard. Oh hi Aveline. Ok never mind.
That's in act 2, way after she has done all the damage, I'm talking about act 1, where you know, it makes no sense why you let her walk away.
Because I'm pretty sure no *sane* person is going to kill someone because they got screwed over lmao and if you want that option well *cough cough* >.>
She was also a sister in the Chantry, and Hawke killing a Chantry sister a year that they're there with no money or a title, would of caused much more problems when you're just some Ferelden off the boat whose working as a smuggler or mercenary.
As Spock would say "It's only logical."
You have no authority Hawke is not city guard. Oh hi Aveline. Ok never mind.
Hawke killed people for far less in Act 1, so why can't I kill someone who outright tried to have me killed? It's illogical, a choice being taken away for the sake of drama so act 2 could happen. Without Petrice inciting war, act 2 would have went ALOT different.
Because I'm pretty sure no *sane* person is going to kill someone because they got screwed over lmao and if you want that option well *cough cough* >.>
She was also a sister in the Chantry, and Hawke killing a Chantry sister a year that they're there with no money or a title, would of caused much more problems when you're just some Ferelden off the boat whose working as a smuggler or mercenary.
As Spock would say "It's only logical."
Um you already DID get screwed over. She set you up to die, there is NO reason why you can't kill her when you get back and know the truth. It's complete and utter nonsense. Also please, the city guard could not even find Quintin, you expect me to believe they would know who killed Petrice. We can't kill Petrice because that would royalty change act 2 and Bioware can't have that, so make a choice that does not fit your character. Same with Grace, same with Quintin and how no matter what you do, she always dies(the choice to save her was outright removed from the game) The list goes on of such nonsense that littered DA2.
Main story is not as long as any other Bioware game. It is short and especially ending rushed. They need add one year and game still rushed keep mechanic removed(you can't customise liberated keeps), Defend crestwood or keep quest removed, Final battle is not what suppose to be, it's rushed. Instead bioware wasted time on Open world filed with filer quests. Personally I never wanted open world. We ask don't reuse levels some hove Bioware come to conclusion we want open world wut? wu..?
Defend Crestwood was in an ALPHA version of the game. Not everything you see in in Alpha versions becomes part of the game. Do you remember some of the early trailers for DA2?
Um you already DID get screwed over. She set you up to die, there is NO reason why you can't kill her when you get back and know the truth. It's complete and utter nonsense. Also please, the city guard could not even find Quintin, you expect me to believe they would know who killed Petrice. We can't kill Petrice because that would royalty change act 2 and Bioware can't have that, so make a choice that does not fit your character. Same with Grace, same with Quintin and how no matter what you do, she always dies(the choice to save her was outright removed from the game) The list goes on of such nonsense that littered DA2.
Sadly there are a great many people who are so lazy...they would rather play a rushed game where enemies materialize out of the ceiling than something better.
No, but you can choose to play the game or not, support one of three choices, blackmail them all so you can be the power behind the throne, reconcile two former lovers, allow for the execution of the defeated parties or not, stop an assassination attempt or let it happen (which you can easily headcanon as the inquisitor being a dick and not caring for someone's life), spare or execute Florian in front of everyone if you have gained enough approval (a consequence of choosing to play the game). You can even leave a poor naked dude to just contemplate the consequences of being such a horndog for the lulz.
Complain all you want about not being able to stupidly assault the palace, but don't make it seem as if that quest doesn't give you plenty of choice, all of it tailored to customize your personality.
As I said multiple times, the Winter Palace's main quest is the only one with the DAO complexity.
Main story is not as long as any other Bioware game. It is short and especially ending rushed. They need add one year and game still rushed keep mechanic removed(you can't customise liberated keeps), Defend crestwood or keep quest removed, Final battle is not what suppose to be, it's rushed. Instead bioware wasted time on Open world filed with filer quests. Personally I never wanted open world. We ask don't reuse levels some hove Bioware come to conclusion we want open world wut? wu..?
Yeah I have to call bs on this too.
All told you have what,twelve story missions at least in Inquisition, where you would access 11 of them in a given playthrough.
Original Mass Effect had eight major story missions/planet sequences, Baldurs Gate had Seven Chapters, all of them fairly short with the exception of the Nashkel Mines, Cloakwood, and Baldur's Gate itself (that damn maze, man.) Origins had your Origin Story, Ostagar, Four major story missions and the Landsmeet, and a final battle clocking in at eight missions.
Inquisition is on par with the other games. If you haven't noticed yet, BioWare makes short RPG's in terms of actual plot. Narrative...not so much.
People have reached the point they are looking for things to complain about
That explains why you're in a thread complaining about people complaining.
Agree on the Inquisitor being a snooze fest. Giddy about all the Hawke love, I thought I was the only one
Not surprised that that as the weeks roll by DAI is not the be all and end all ( IMO )that everyone was gushing about on release. If you managed to enjoy I'm glad, just didn't sit well with me.
Inquisition is on par with the other games. If you haven't noticed yet, BioWare makes short RPG's in terms of actual plot. Narrative...not so much.
Well, you can't compare missions just by their number, you have to consider the time you need to finish one mission: if two games have 5 mission each it does make a difference if one game's mission takes one hour or if it takes three hours.
Basically, you should play only the main story missions and see how much time they take away. Inquisition will surely lose when compared to DAO, but this comparison is irrelevant because Inquisition uses an open world structure that can't be ignored (as you need to level up outside the main quest areas), so the lack of main quests is balanced by the open world time.
Personally I played the game once, on nightmare, and I don't feel the need to play it again soon cause I don't like to grind. I prefer less open world and more story missions, but that's about tastes.
You want side quests with more depth along with the main story that is as long as any other Bioware game, and the amount of dialogue that is way more than any other bioware game. Yeah, sounds like they can't win unless they produce the best game in the history of the world with extremely in depth sidequests with choices as well as a main campaign that is longer than any of their previous installments.
How about they reduce their number of fetch quests and concentrate on side quests that actually tell a story. Let's not pretend they can't do this when they already did it in Origins. The only difference is that the Warden didn't have recorded audio, but the people he spoke to did. I never mentioned anything about the main quests. That's the only time you have choices as the Inquisitor and I don't mind the length of the main story. What I mind are the soulless side quests that offers nothing to rpg other than "a guy who just wants to help".
Also, you're the inquisitor. You make decisions all the time except they are based on bigger events than individual people. Which can be expected since....i don't know...you are the leader of one of the biggest armies in thedas and not some random Grey Warden or citizen hanging out with his buddies.
That is the problem, the story is more about the organization than the actual people living in this world. I don't mind the main quests choices. It's the lack of overall connection to the Inquisitor as a person which you can only really get through his interactions with others.
Lastly...Is it really so important to peoples RP experience that they have the option to do idiotically evil things? If a mom wants to be reunited with her son does there also need to be an option where you kill her son and show her his severed head to let her know the world sucks? The reason this doesn't happen is because it makes no sense and stalls any fluid story in it's place. It's also the reason why you can't get anywhere in life by killing people any time they ask you if you want coffee. There are plenty of options in DA:I where you can be sensibly ruthless/cruel/irrational. To give the player this option at every step wastes resources that could be used for the 95% of players who aren't going to pick the hilariously evil option.
Isn't the point of rpg is making choices? To perhaps not be pigeonholed as a white knight for the sake of being one? If that mom asks me to find her son, can't I just tell her not to waste my freaking time? And how would she react? Would she hate me? Not see as the Herald? Think I'm cold? Or will she understand? And what will she do? Go search for her son on her own? Will she be a random corpse I can stumble across in the world due to my choice not to help? It's not about being evol for the lulz.
Agree on the Inquisitor being a snooze fest. Giddy about all the Hawke love, I thought I was the only one
Not surprised that that as the weeks roll by DAI is not the be all and end all ( IMO )that everyone was gushing about on release. If you managed to enjoy I'm glad, just didn't sit well with me.
I still see alot of people enjoy DAI. The fact that the outcry of DAI is nowhere even near the level of DA2 or ME3 says alot. People either enjoyed it, loved it, where meh on it or didn't care for it. You dpn't really see people going around treating Bioware devs or acting like this is the doomsday of gaming that was rampant in DA2 and ME3.
Well, you can't compare missions just by their number, you have to consider the time you need to finish one mission: if two games have 5 mission each it does make a difference if one game's mission takes one hour or if it takes three hours.
Basically, you should play only the main story missions and see how much time they take away. Inquisition will surely lose when compared to DAO, but this comparison is irrelevant because Inquisition uses an open world structure that can't be ignored (as you need to level up outside the main quest areas), so the lack of main quests is balanced by the open world time.
Personally I played the game once, on nightmare, and I don't feel the need to play it again soon cause I don't like to grind. I prefer less open world and more story missions, but that's about tastes.
I have done that already for several games actually, my little speed run times.
Mass Effect, only story missions, no active side Missions, 15 hours to complete.
Dragon Age: Origins, completing the game with most of the side missions at the same time, 20 hours.
Mass Effect 2: Doing every loyalty mission, 22 hours.
KOTOR: Main storyline, no side missions, 21 hours.
I haven't done Inquisition like this yet, I should try it out, and maybe try out Jade Empire and Baldurs Gate at the same time just to see. I think though, it kind of speaks for itself, the lengths are comparable for the most part. I also noticed in Dragon Age II they kind of need you to do a ton of side missions , the best time I ever got was 27 hours to completion. It's the major outlier but still pretty close.
Sadly there are a great many people who are so lazy...they would rather play a rushed game where enemies materialize out of the ceiling than something better.
I like DA2 (cause I'm a bioware fanboy mostly, that game is not so good after all) and I like DAI, but I can't blame people who prefers to enter a warehouse (always the same warehouse!) and kill 70 thugs who materialize out of the celeing instead of walking for ten minutes to reach three guys that get killed in 10 seconds.
As I said multiple times, the Winter Palace's main quest is the only one with the DAO complexity.
Personally the only main quest in DAO that even comes close to my enjoyment of the main quest in DAI is The Battle of Denerim. In your heart shall burn, Champions of the just, wicked eyes and wicked hearts and Lies in the Abyss beat any quest in DAO for me personally.
Also enjoyed the companion quest alot more(mostly because I vastly prefer DAi companions)
I haven't done Inquisition like this yet, I should try it out, and maybe try out Jade Empire and Baldurs Gate at the same time just to see. I think though, it kind of speaks for itself, the lengths are comparable for the most part.
I'm not so sure. To try that out you have to avoid the open world content; but you can't since you need exp (and power, but that's easy to get). You need to grind to level up. Using the cheat engine to keep you at level will fix it, but it will invalidate the experiment.
I'm not so sure. To try that out you have to avoid the open world content; but you can't since you need exp (and power, but that's easy to get). You need to grind to level up. Using the cheat engine to keep you at level will fix it, but it will invalidate the experiment.
I recall someone doing a map out of how to speedrun it, saying the most optimized build of a character and a party can beat the main storyline in around 15 hours. I think it is possible, only way to find out is to see what happens. I have a feeling it will be like Dragon Age II, where the need to do side missions to get you going is paramount to the progress. Levelling up is fairly easy, the rift gates give fixed amounts of XP, so you close them all in a map you can level up easily, and gain extra power. You do a few missions to gain extra power and just go through the main missions bit by bit.
I think it would be comparable, or at least over 24 hours to get through. Maybe 30 tops. One way to find out.
I still see alot of people enjoy DAI. The fact that the outcry of DAI is nowhere even near the level of DA2 or ME3 says alot. People either enjoyed it, loved it, where meh on it or didn't care for it. You dpn't really see people going around treating Bioware devs or acting like this is the doomsday of gaming that was rampant in DA2 and ME3.
Agreed. It was so much worse for DA2. The fact is a great many people enjoy Inquisition and that angers a great many people.
I enjoyed DA2's approach but some of the lines in sarcastic Hawke should have been aggressive and some of the aggressive Hawke lines should have been sarcastic. IT WAS NOT PERFECT like some people claim it is.
I am currently playing a ruthless Inquisitor where everyone HATES me. You are obviously not choosing the right dialogue choices.
My goal is to get everyone leave my inquisitor by the end of the game since it can be done, according to the developers.
As for not having enough personality or a backstory....LOOK to the people who whined constantly how they hated playing humans. If you want somebody to blame for the lack of personality........look to them.
As for personality...there are ways to give your character more personality. Look at the choices you make.
I think you are responding to someone else 's post, unless I am mistaking, unless I am mistaken, as your response actually has nothing to do with what I wrote in either of my responses.
As for the personality thing, I personally don't feel that is a valid response. What people experience as sufficient personality for their characters is a very subjective thing, and one thing I will freely and utterly admit is that there is no way a game can provide that experience to everyone. However, to somehow imply that if someone didn't feel connected to their character or felt that they lacked personality was because they just didn't pay attention to their decisions is, at least to me, somewhat demeaning towards those players and really does nothing to foster discussion. It is how they experienced the game.
Besides, I haven't seen anyone present DA2 as a perfect system, just that they preferred the dialogue presentation there to how it is done in DAI. How is that different from those who preferred DAI to DA2?
I like DA2 (cause I'm a bioware fanboy mostly, that game is not so good after all) and I like DAI, but I can't blame people who prefers to enter a warehouse (always the same warehouse!) and kill 70 thugs who materialize out of the celeing instead of walking for ten minutes to reach three guys that get killed in 10 seconds.
Its called being lazy. People want instant gratification. As fun as DA2 was...it was NOT worth the $60 price tag. I am getting my moneys worth with Inquisition
Agreed. It was so much worse for DA2. The fact is a great many people enjoy Inquisition and that angers a great many people.
Wait, in DA2 and ME3, you could not create a positive thread about either of those games without someone rushing in to tell everyone who they were wrong for enjoying the game and how they were utterly horrifying games. That however was not people being angered about someone else enjoying the games, it was a sign how bad the games were. However, some people being critical about some aspects of DAI in threads specifically created to be critical about those aspects is just people being angry about so many people enjoying DAI?
This logic makes no sense to me. You can enjoy a game while being critical about certain aspects of it, correct? And you can not enjoy a game even though other people do, correct? These are both acceptable things, correct?
Personally the only main quest in DAO that even comes close to my enjoyment of the main quest in DAI is The Battle of Denerim. In your heart shall burn, Champions of the just, wicked eyes and wicked hearts and Lies in the Abyss beat any quest in DAO for me personally.
Also enjoyed the companion quest alot more(mostly because I vastly prefer DAi companions)
You miss the point here: I'm not talking about enjoyment, that's subjective, I'm talking about quest complexity. Only Wicked Eyes can be compared to Redcliffe and the Landsmeet in DAO, all the other main quests in DAI are simpler (just like the Sacred Ashes or Mage tower sections in DAO are: choose between A or B ).
Also you say The Battle of Denerim. Yes, that's great (far better than the DAI ending, imo), but what complexity do you have there? The final sacrifice choice (without the dark ritual), again A or B, and then? With the dark ritual or the "wrong" party composition you don't even have a choice (ofc you made it earlier). It's a good quest? That's subjective; I love it. Is it complex in its structure? No, it isn't.
I prefer DAI companions too. Except for Cole. I'm trying to like him but I can't stand him... He's like the second worst Bioware companion evah for me (Carth Onasi is the worst
).
You miss the point here: I'm not talking about enjoyment, that's subjective, I'm talking about quest complexity. Only Wicked Eyes can be compared to Redcliffe and the Landsmeet in DAO, all the other main quests in DAI are simpler (just like the Sacred Ashes or Mage tower sections in DAO are: choose between A or
.
Also you say The Battle of Denerim. Yes, that's great (far better than the DAI ending, imo), but what complexity do you have there? The final sacrifice choice (without the dark ritual), again A or B, and then? With the dark ritual or the "wrong" party composition you don't even have a choice (ofc you made it earlier). It's a good quest? That's subjective; I love it. Is it complex in its structure? No, it isn't.
I prefer DAI companions too. Except for Cole. I'm trying to like him but I can't stand him... He's like the second worst Bioware companion evah for me (Carth Onasi is the worst
).
AH ok yeah I get you now. But DO all quest need to be as complex as the Landsmeet and Wicked Heart and wicked eyes? I think that would annoy alot of people, what makes say In your heart shall burn fantastic is the emotions and atmosphere the quest gives, the fantastic music the feeling that everything we have done is going to hell(least for me, those where the emotions I was getting during that quest) Of course that fantastic track Trevor created might be the true source of all that as it's just fricken epic.
I recall someone doing a map out of how to speedrun it, saying the most optimized build of a character and a party can beat the main storyline in around 15 hours. I think it is possible, only way to find out is to see what happens. I have a feeling it will be like Dragon Age II, where the need to do side missions to get you going is paramount to the progress. Levelling up is fairly easy, the rift gates give fixed amounts of XP, so you close them all in a map you can level up easily, and gain extra power. You do a few missions to gain extra power and just go through the main missions bit by bit.
I think it would be comparable, or at least over 24 hours to get through. Maybe 30 tops. One way to find out.
I won't stop you if you want to try
.
I was trying to say that it's unfair to judge an open world as you jusdge a normal rpg. You can do Skyrim main quest in 15 hours (maybe, I'm not sure), but it would be unfair to use this fact alone to criticize the game. While I'm not a fan of open worlds (I hate them, tbh), I perfectly understand why DAI main questline is not so huge. I don't like the devs choices in this matter, but I perfectly understand them.
Its called being lazy. People want instant gratification. As fun as DA2 was...it was NOT worth the $60 price tag. I am getting my moneys worth with Inquisition
Instant gratification? Have you ever tried to theorycraft DA2 tactics? That thing alone keeps you thinking more than all DAI fights combined. Have to walk to fight doesn't make the game more difficult than to immediately fight and using the right tactics while fighting. You like to walk, explore and fight a brainless fight? Fine. People who doesn't aren't lazy, however. And ME2 insanity is the perfect proof for that.
However I agree on DA2 not being worth its price, but for me, as a PC user, DAI isn't worth it either.