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Dragon age series protagonists losing personality?


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#201
Cmpunker13

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AH ok yeah I get you now. But DO all quest need to be as complex as the Landsmeet and Wicked Heart and wicked eyes? I think that would annoy alot of people, what makes say In your heart shall burn fantastic is the emotions and atmosphere the quest gives, the fantastic music the feeling that everything we have done is going to hell(least for me, those where the emotions I was getting during that quest) Of course that fantastic track Trevor created might be the true source of all that as it's just fricken epic.

 

To tell you the truth I can even be ok with the DAI main storyline (except for the rushed final battle) if the rest of the game could make it up for it. More judgments, more side quests with choices, that would have been awesome and would justify a "simpler" main quest.



#202
Shandyr

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When I started DAI I had the same problem. I just jumped into the game with no idea whatsoever who this Inquisitor is.

And later in the game I didn't get a lot of opportunities for any explanation for that either. So at first I did feel disconnected.

 

I clearly noted what the lack of a proper origin introduction does. However I just began to imagine everything in my mind that was not shown

ingame (like what a roleplayer may be supposed to do :P )

 

And in the end I ended up with the Inquisitor being the main char that:

1.) I'm most attached to from all the main chars

2.) feels like he is my actual creation, not with someone else's predefined personality

 

Especially Hawke and Shepard (no matter if you choose diplomatic, sarcastic, aggressive, paragon or renegade)

feel like having predefined personalities. I cannot make them up completely.

 

But for the Inquisitor I have this freedom and I used it.

 

I do not prefer one way over the other. I can enjoy both ways, but for once it's refreshing for me that in Inquisition

I feel like I can almost completely make up my character myself.

 

In the end it may be a matter of taste, if you like an almost completely empty character and making them up yourself.

Or if you prefer a character that is predefined to a more extend like Hawke or Shepard.

 

As I said I can enjoy both ways.


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#203
Dova

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Um you already DID get screwed over. She set you up to die, there is NO reason why you can't kill her when you get back and know the truth. It's complete and utter nonsense. Also please, the city guard could not even find Quintin, you expect me to believe they would know who killed Petrice. We can't kill Petrice because that would royalty change act 2 and Bioware can't have that, so make a choice that does not fit your character. Same with Grace, same with Quintin and how no matter what you do, she always dies(the choice to save her was outright removed from the game) The list goes on of such nonsense that littered DA2.

Bolded the first part because I face-palmed so hard. You clearly didn't read what I said because you have a severe case of butt-hurt about a game that they no longer update or a give a shit about anymore sense it was deemed a failure. Bring it to the DA2 forum if you're that butt-hurt.

Hawke OBVIOUSLY. OBVIOUSLY DOES NOT know they are getting screwed over until the aftermath of it when she says she led you too them. Up until that part Hawke doesn't get screwed over until they start racking up the companions that screw you over more than Petrice does. 

 

You are failing the point; let me put it this way.

1. Petrice is a Chantry sister. The Chantry wouldn't be to pleased that a Ferelden commoner killed one of their sisters,

2. Aveline, who works in the city-guard is you're companion. She would know sense no matter what you do in the game if you don't bring someone along they are gonna know what you've done anyway.

 

So she tried to have you killed. Many people have tried to have the Warden, Hawke & Inquisitor killed. Whoop de dooo it's something that happens in the game. Doesn't mean you need to go on a murderous rampage. 


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#204
Mr.House

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Bolded the first part because I face-palmed so hard. You clearly didn't read what I said because you have a severe case of butt-hurt about a game that they no longer update or a give a shit about anymore sense it was deemed a failure. Bring it to the DA2 forum if you're that butt-hurt.

Hawke OBVIOUSLY. OBVIOUSLY DOES NOT know they are getting screwed over until the aftermath of it when she says she led you too them. Up until that part Hawke doesn't get screwed over until they start racking up the companions that screw you over more than Petrice does. 

 

You are failing the point; let me put it this way.

1. Petrice is a Chantry sister. The Chantry wouldn't be to pleased that a Ferelden commoner killed one of their sisters,

2. Aveline, who works in the city-guard is you're companion. She would know sense no matter what you do in the game if you don't bring someone along they are gonna know what you've done anyway.

 

So she tried to have you killed. Many people have tried to have the Warden, Hawke & Inquisitor killed. Whoop de dooo it's something that happens in the game. Doesn't mean you need to go on a murderous rampage. 

I can leave a child to starve, blackmail a templar, butcher a bunch of qunari but I can't kill someone who set me up to die.

 

Logic!

 

Also the Warden and the Inquisitor kill the people who tried to have them killed. Hawke for some reason despite doing far worse in act 1 lets several important people like Petrice, Grace ect live. It's stupid and forced.



#205
Cmpunker13

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So she tried to have you killed. Many people have tried to have the Warden, Hawke & Inquisitor killed. Whoop de dooo it's something that happens in the game. Doesn't mean you need to go on a murderous rampage. 

 

That's because some characters have to exist and you can do nothing about it. Eamon and Teagan in DAO are an example.

 

However, I can't understand why in a rpg you can't go on a murderous rampage if you like that. In DAO, you can kill a lot of innocent people. One of the few critics to Baldur's Gate was that you can't truly be evil. DAO fixed that to a point. DA2 and DAI made two steps backwards.

 

Ah, the Mass Effect trilogy is my favorite game ever, and there Shepard is pre-build and can be personalized only to a point. So I'm not criticizing the choice of good characters per se. I'm criticizing the bottleneck that, since DA2, is maiming DA roleplay. At this point, however, it's clear that DAO hard rpg is being abandoned in favor of a soft ME-esque one. However that DA logo there seems out of place now, that's all.



#206
Mr.House

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That's because some characters have to exist and you can't do nothing about it. Eamon and Teagan in DAO are an example.

 

However, I can't understand why in a rpg you can't go on a murderous rampage if you like that. In DAO, you can kill a lot of innocent people. One of the few critics to Baldur's Gate was that you can't truly be evil. DAO fixed that to a point. DA2 and DAI made two steps backwards.

 

Ah, the Mass Effect trilogy is my favorite game ever, and there Shepard is pre-build and can be personalized only to a point. So I'm not criticizing the choice of good characters per se. I'm criticizing the bottleneck that, since DA2, is maiming DA roleplay. At this point, however, it's clear that DAO hard rpg is being abandoned in favor of a soft ME-esque one. It's just that DA logo that seems unfair, that's all.

I would say DAI at least tried to go back to DAO, no enemy of the Inquisition is allowed any such mercy that was shown so much in DA2 once you got your hands on them. Kill them, make them an example, make them a slave, make them tranquil ect. The list goes on.



#207
KaiserShep

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You can even punish them posthumously!


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#208
Cmpunker13

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I would say DAI at least tried to go back to DAO, no enemy of the Inquisition is allowed any such mercy that was shown so much in DA2 once you got your hands on them. Kill them, make them an example, make them a slave, make them tranquil ect. The list goes on.

 

I agree on the first part; DAI is looking back to DAO, but it was not able to take DAO better things and add to them. Bioware just needed to learn from their The Old Republic (the mmorpg) experience and create a more interesting open world with map-related quests. Just like Crestwood, but with more choices and narrative. 

 

 

You can even punish them posthumously!

 

Community service!


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#209
Cmpunker13

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Also, the great flaw in this game is that you can't turn the inquisition in a dictatorial organization. The seed were all there: some dialogues with Cassandra and mother Gisele, the templar/mage quest. Just create an inquisition as bloody as the first one.



#210
KaiserShep

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You are failing the point; let me put it this way.

1. Petrice is a Chantry sister. The Chantry wouldn't be to pleased that a Ferelden commoner killed one of their sisters,

2. Aveline, who works in the city-guard is you're companion. She would know sense no matter what you do in the game if you don't bring someone along they are gonna know what you've done anyway.

 

So she tried to have you killed. Many people have tried to have the Warden, Hawke & Inquisitor killed. Whoop de dooo it's something that happens in the game. Doesn't mean you need to go on a murderous rampage. 

 

I love Hawke and defend the living heck out of this character any chance I get, but if the Warden or even the Inquisitor was stuck in a room with Petrice and Varnell, I have no doubt in my mind that I could snuff her out and take her lackey down alongside her. After all, Petrice came to Lowtown because it was discrete, and hoped that whoever she did get to do her dirty work for her would be someone no one really knows or cares about. I know for certain that my Hawke would have no guilt over the matter, and could just as easily take it to her grave and have it be that one thing that she and Anders can laugh about before she kills him too.

 

Honestly, what really should have happened was that Petrice disappeared before Hawke returned to the safe house, and the only time you see her again is in the Chantry surrounded by witnesses. It would easily create convincing plot armor and a reasonable excuse for not having the option to kill her where she stood.


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#211
Mr.House

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Community service!

DragonAgeInquisition2014-12-2120-19-14-7


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#212
KaiserShep

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I dig the modded pajamas.



#213
Hiemoth

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I love Hawke and defend the living heck out of this character any chance I get, but if the Warden or even the Inquisitor was stuck in a room with Petrice and Varnell, I have no doubt in my mind that I could snuff her out and take her lackey down alongside her. After all, Petrice came to Lowtown because it was discrete, and hoped that whoever she did get to do her dirty work for her would be someone no one really knows or cares about. I know for certain that my Hawke would have no guilt over the matter, and could just as easily take it to her grave and have it be that one thing that she and Anders can laugh about before she kills him too.

 

Honestly, what really should have happened was that Petrice disappeared before Hawke returned to the safe house, and the only time you see her again is in the Chantry surrounded by witnesses. It would easily create convincing plot armor and a reasonable excuse for not having the option to kill her where she stood.

 

I agree with this completely. That quest has some really clumsy parts in it, for example for some reason within game it presented as an optional quest which you however need to do to progress even though it has absolutely nothing to do with the Deep Roads expedition. And then the confrontation with Petrice, where you cannot attack her despite having such an option in similar conditions and there literally no circumstances preventing it.

 

What frustrates me even more in that quest is that it also contains parts of truly sublime writing, for example the discussions with the Saarebas and the Arishok, which both not only deeply touching, but also with those brief interactions add such insane amount of depth to the Qunari. However, those moments in the quest are usually overshadowed by the implementation problems in discussion, which I can completely understand. In a way, that mission to encapsulates the DA2 experience for me: Deeply flawed in execution, but the moments it gets right are just so unbelievably beautiful.


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#214
LinksOcarina

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I won't stop you if you want to try :P.

I was trying to say that it's unfair to judge an open world as you jusdge a normal rpg. You can do Skyrim main quest in 15 hours (maybe, I'm not sure), but it would be unfair to use this fact alone to criticize the game. While I'm not a fan of open worlds (I hate them, tbh), I perfectly understand why DAI main questline is not so huge. I don't like the devs choices in this matter, but I perfectly understand them.

 

Oh i'm not really criticizing anything, just pointing out a fact of the matter in the end. The open worldness of the game honestly has no bearing in terms of the plot of the game. It does, however, have some weight when it comes to the post-game play and the overall narrative. 



#215
AWTEW

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Personality wise:

Hawke> Warden> Box> Rock> Grass> Inquisitor
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#216
Mr.House

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Personality wise:

Hawke> Warden> Box> Rock> Grass>my  Inquisitor

There ya go.


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#217
Angloassassin

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There ya go.

 

7377.gif



#218
Rawgrim

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You're absolutely right. Ironically, the voiceless Warden with the thousand-yard stare had more personality and depth than either Hawke or the Inquisitor.

 

This.



#219
AWTEW

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There ya go.

Headcanon does not count.

Seperate the headcanon from the Inquisitor. Everyone has that inquisitor, regardless.
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#220
Zjarcal

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Headcannon does not count.


Then warden should be dead last.

Side note, I find it somewhat amusing the amount of people who say they don't care for the inquisitor, yet use pictures of their inquisitors for avatars.
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#221
AWTEW

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Then warden should be dead last.Side note, I find it somewhat amusing the amount of people who say they don't care for the inquisitor, yet use pictures of their inquisitors for avatars.


The warden has a personality base right in the begining of each origin, and from that the player can work from there.

#222
Mr.House

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Headcanon does not count.

Seperate the headcanon from the Inquisitor. Everyone has that inquisitor, regardless.

No, your Inquisitor IS different from mine, just like your warden is, just like your Hawke is. You're just salty because you can't play Hawke anymore.



#223
Zjarcal

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The warden has a personality base right in the begining of each origin, and from that the player can work from there.


More like you are shown a specific background and then you can work from there, but the personality itself remains at zero, it's still all headcanon. The backgrounds for the inquisitor (which in my experience, at least comparing the human noble in DAO to a noble in DAI, was probably referenced more times in DAI) serve just as much as a base for character personality.

I get that the origin stories helped a lot of people connect more with their characters and flesh out their own stories in their minds more easily, but that doesn't give the warden personality by itself, nor does the lack of them prevent proper personality development within the game in DAI if you actually make the effort.

#224
Dova

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I can leave a child to starve, blackmail a templar, butcher a bunch of qunari but I can't kill someone who set me up to die.
 
Logic!
 
Also the Warden and the Inquisitor kill the people who tried to have them killed. Hawke for some reason despite doing far worse in act 1 lets several important people like Petrice, Grace ect live. It's stupid and forced.

Because they aren't a Chantry sister or apart of the plot-line. Obvious logic is obvious.
 
And lol guess we played different games because that doesn't happen all the time.
Probably because a video game character can grasp this concept while you can't that if they kill a Chantry SISTER they would be screwed.
 

I love Hawke and defend the living heck out of this character any chance I get, but if the Warden or even the Inquisitor was stuck in a room with Petrice and Varnell, I have no doubt in my mind that I could snuff her out and take her lackey down alongside her. After all, Petrice came to Lowtown because it was discrete, and hoped that whoever she did get to do her dirty work for her would be someone no one really knows or cares about. I know for certain that my Hawke would have no guilt over the matter, and could just as easily take it to her grave and have it be that one thing that she and Anders can laugh about before she kills him too.
 
Honestly, what really should have happened was that Petrice disappeared before Hawke returned to the safe house, and the only time you see her again is in the Chantry surrounded by witnesses. It would easily create convincing plot armor and a reasonable excuse for not having the option to kill her where she stood.

I have no doubt. If the circumstances were different all my main characters would gang up on her and Varnell in Act 1. But House here isn't grasping the concept that in-game, you cannot as she is a Chantry sister and it'd leave a whole bunch of trouble for Hawke and more-so if you have Bethany if were removing that she is apart of the quest-line to get more Qunari lore.

 

I do agree about the last part that's what should of happened. They barely had anything in that hovel they could of up and left. That's why I give her the warning she's made an enemy while my Hawke secretly mutters she'll kick both of their asses. 



#225
Angloassassin

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Because they aren't a Chantry sister or apart of the plot-line. Obvious logic is obvious.
 
And lol guess we played different games because that doesn't happen all the time.
Probably because a video game character can grasp this concept while you can't that if they kill a Chantry SISTER they would be screwed.
 

I have no doubt. If the circumstances were different all my main characters would gang up on her and Varnell in Act 1. But House here isn't grasping the concept that in-game, you cannot as she is a Chantry sister and it'd leave a whole bunch of trouble for Hawke and more-so if you have Bethany if were removing that she is apart of the quest-line to get more Qunari lore.

 

I do agree about the last part that's what should of happened. They barely had anything in that hovel they could of up and left. That's why I give her the warning she's made an enemy while my Hawke secretly mutters she'll kick both of their asses. 

 

 

Well, she was in Lowtown for a reason, mainly the secrecy of it all - and randomly trying to pay for/Recruit lowlifes who would die when they got Ketojan where they were going. She wouldn't have let anyone know where she was, mainly because - I dunno, She had a Qunari Saarebas with her?

 

So, Her and Varnell would be subject to "Lowtown at Night Syndrome", which has a better Synonym. "Dead, dead, dead, deaaaaaaaad".

 

No such thing as Forensic evidence - if you'd have left behind something of yours as a calling card, Yeah, I could see why that'd be bad. But other than all the dead men you kill, no one else saw you with Petrice before she tried to dupe you.

 

She does *A Lot* Of things without the Chantry's knowledge, this would have been one that got her killed prematurely. Without her idiotic actions during Act 2, you might not have had a Qunari uprising.

 

She could have totally died in Act 1, and it would have made 100% logical sense if Hawke&Co. had done the murder Knifing.


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