So the open world stuff is just silly. It is grunt work the LEADER of the Inquisition would not be doing. Also it takes all suspense or urgency out of the game. Oh no the bad guy is going to do something evil! We have to hurry and stop him! But first lets puts around this open world area for five hours before we have "power" to do it....
I like the game but there was absolutely no need for the open world...
#2
Posté 23 décembre 2014 - 04:10
How else would you expect them to spread their influence in the beginning? It's also still a game. Some of the side stuff is to help iron out lore and to assist in teaching new people how things operate. You can muscle through the story with the urgency if you want, but like any battle you must prepare for it. You have to build up a force to take on the opposing army. The leader should be out and seen. It inspires people to follow. It gets word out that they are doing things and that the Inquisitor is different from every other pretty butt sitting in a fancy chair. They care about the world and the people and are doing everything in their power to save it.
The open world assists in giving you things to do to help make you care about the world. It immerses you in it. Would you rather the limited maps of DA2?
- SurelyForth, canarius, MissDragon et 4 autres aiment ceci
#3
Posté 23 décembre 2014 - 04:23
So the open world stuff is just silly. It is grunt work the LEADER of the Inquisition would not be doing. Also it takes all suspense or urgency out of the game. Oh no the bad guy is going to do something evil! We have to hurry and stop him! But first lets puts around this open world area for five hours before we have "power" to do it....
You must not of played many RPGs. That is how all of the games I've played are, even Mass Effect had a lot of fetch quests that were disguised as recruiting quests to build your team. I am really loving how in depth the different character stories are and there have been a lot of surprises I never expected for the different NPCs. This is by far the best RPG game that Bioware has made IMO and that includes the Mass Effect games.
- Big Metal Unit, canarius, UniformGreyColor et 1 autre aiment ceci
#4
Posté 23 décembre 2014 - 04:27
I actually like exploring the world. I found some neat lore and codex entries that way. And it's just pretty to look at.
- canarius aime ceci
#5
Posté 23 décembre 2014 - 04:36
In reality even within the main story there is stuff that you wouldn't be doing as the leader of the Inquisition. You're literally the only person who can close the rifts, they wouldn't be risking you in combat if they didn't have to. This is still a game however, so that gets excused.
A lot of RPG games that go for a big epic story have the same issue with urgency. The Warden in Origins runs around Fereldren while the blight just politely sits there and waits for them to progress to a certain point.
- ev76 aime ceci
#6
Posté 23 décembre 2014 - 04:38
You have to build up a force to take on the opposing army. The leader should be out and seen. It inspires people to follow. It gets word out that they are doing things and that the Inquisitor is different from every other pretty butt sitting in a fancy chair. They care about the world and the people and are doing everything in their power to save it.
The open world assists in giving you things to do to help make you care about the world. It immerses you in it. Would you rather the limited maps of DA2?
Personally I think the way DA:O tackled this exact scenario was better. I had to rally forces for the final battle by going to the Circle, the forest etc. Each of those was a story arc unto itself, with choice, purpose and led to me building up a force to take on the opposing army. Each of those would also expose you to the story of the world to help you immerse yourself in it, and give you things to care about.
So on that particular point, I don't believe an open world achieves those aims inherently better than a controlled world.
- yeldarbnotned, Maverick827, Cette et 1 autre aiment ceci
#7
Posté 23 décembre 2014 - 04:39
You must not of played many RPGs. That is how all of the games I've played are, even Mass Effect had a lot of fetch quests that were disguised as recruiting quests to build your team. I am really loving how in depth the different character stories are and there have been a lot of surprises I never expected for the different NPCs. This is by far the best RPG game that Bioware has made IMO and that includes the Mass Effect games.
You're really comparing the recruitment quests in Mass Effect to the fetch (go here, pick up five peanuts, bring them back!) quests that make up the bulk of the game in Inquisition?
- Maverick827, Swipe, Ryriena et 1 autre aiment ceci
#8
Posté 23 décembre 2014 - 04:46
You must not of played many RPGs. That is how all of the games I've played are, .
Maybe he's played too many RPGs?
#9
Posté 23 décembre 2014 - 04:48
I disagree 100%.
My heroes like getting their hands dirty and getting out to meet the people of Thedas. There's only so much Orlesian masked balls my dwarf can handle without using shield bash...
#10
Posté 23 décembre 2014 - 04:49
Maybe he's played too many RPGs?
I understand all those words.... but cannot make sense of this order...
#11
Posté 23 décembre 2014 - 04:56
You're really comparing the recruitment quests in Mass Effect to the fetch (go here, pick up five peanuts, bring them back!) quests that make up the bulk of the game in Inquisition?
Recruitment quests aside Mass Effect still had its share of fetching. Especially Mass Effect 1.
I'd also rather gather 5000 peanuts then have to look at another planet scanner.
- Bliss aime ceci
#12
Posté 23 décembre 2014 - 05:05
Recruitment quests aside Mass Effect still had its share of fetching. Especially Mass Effect 1.
I'd also rather gather 5000 peanuts then have to look at another planet scanner.
Such as?
#13
Posté 23 décembre 2014 - 05:09
Speak for yourself, I love exploring the open areas.
#14
Posté 23 décembre 2014 - 05:23
Such as?
In the first game they send you to gather "valuable minerals" which is the mother of all fetch quests.
In the second one, they have things like getting the locket for the girl on Ilium or the family data for that Salarian.
Third one turned planet scanning into full blown fetch quests.
- VelvetStraitjacket aime ceci
#16
Posté 23 décembre 2014 - 06:51
In the first game they send you to gather "valuable minerals" which is the mother of all fetch quests.
In the second one, they have things like getting the locket for the girl on Ilium or the family data for that Salarian.
Third one turned planet scanning into full blown fetch quests.
The valuable minerals have nothing to do with recruitment. The locket and the data are both acquired during recruitment missions and are in plain sight. Since the game is a hallway TPS, you can't miss them. I agree with you about the third one.
- ReiKokoFuuu aime ceci
#17
Posté 23 décembre 2014 - 07:04
The solution then would be to remove the necessity of doing those quests yourself, not to remive the open world.So the open world stuff is just silly. It is grunt work the LEADER of the Inquisition would not be doing. Also it takes all suspense or urgency out of the game. Oh no the bad guy is going to do something evil! We have to hurry and stop him! But first lets puts around this open world area for five hours before we have "power" to do it....
I'd like it if we could send (and play) teams into the world without the Inquisitor. Always having to take the Inquisitor is the problem. Those quests need to get done. That influence needs to be gained. But I agree that the Inquisitor shouldn't be the one doing all of it.
- Maconbar, yeldarbnotned et shinrahunter aiment ceci
#18
Posté 23 décembre 2014 - 09:21
The solution then would be to remove the necessity of doing those quests yourself, not to remive the open world.
I'd like it if we could send (and play) teams into the world without the Inquisitor. Always having to take the Inquisitor is the problem. Those quests need to get done. That influence needs to be gained. But I agree that the Inquisitor shouldn't be the one doing all of it.
The fact that you have the mark is a pretty solid justification. That and the fact that you're a borderline divine figure to a number of people.
No one can stop a fade rift but you. And there are lots of quests that happen without you: the war table. The quests we go on is just a small subset of all quests for the Inquisition writ large.
#19
Posté 23 décembre 2014 - 10:01
But we could send Sera and Varric and Dorian and Blackwall to hunt rams or deliver messages or collect herbs.The fact that you have the mark is a pretty solid justification. That and the fact that you're a borderline divine figure to a number of people.
No one can stop a fade rift but you. And there are lots of quests that happen without you: the war table. The quests we go on is just a small subset of all quests for the Inquisition writ large.
#20
Posté 23 décembre 2014 - 10:44
I love exploring.....which is what an RPG is all about. I also love doing the side quests...they are there for a reason and that is to help you build up your power, gather resources to make better potions, better armor etc.
Plus you get to see all the lovely scenery you would other wise miss out on. Explore your way through the game.
#21
Posté 23 décembre 2014 - 10:55
The valuable minerals have nothing to do with recruitment. The locket and the data are both acquired during recruitment missions and are in plain sight. Since the game is a hallway TPS, you can't miss them. I agree with you about the third one.
I wasn't talking about just recruitment quests.
My exact words were "Recruitment quests aside" which means I am specifically not talking about recruitment quests =P
#22
Posté 23 décembre 2014 - 10:56
yes it does
#23
Posté 23 décembre 2014 - 11:04
I wasn't talking about just recruitment quests.
My exact words were "Recruitment quests aside" which means I am specifically not talking about recruitment quests =P
I don't see that in your previous post that I quoted.
#24
Posté 23 décembre 2014 - 11:11
Personally I love the open world style. It is awesome and beautifully done.
They just need to put in a few more interesting quests that tie into the main quest line into each zone to make them feel part of the main story. Then it would be perfect ![]()
- JujuBindweed aime ceci
#25
Posté 23 décembre 2014 - 11:44
Open world is the future of role playing imho... People want to lose themselves in the game. Skyrim had a beautiful open world, but no characters and cutscenes.
A game with a massive open world, well written characters and cutscenes and a story ? Count me in.
- LaarDha, MissDragon et Olddog56 aiment ceci





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