I must respectfully disagree, OP. I find the open areas and small requests, are exactly what's needed to build the influence of the Inquistion. I mean, that is a big part spreading your influence.
I like the game but there was absolutely no need for the open world...
#26
Posté 23 décembre 2014 - 11:47
- LaarDha, Shechinah et Olddog56 aiment ceci
#27
Posté 23 décembre 2014 - 11:49
Personally I love the open world style. It is awesome and beautifully done.
They just need to put in a few more interesting quests that tie into the main quest line into each zone to make them feel part of the main story. Then it would be perfect
That would be the one thing I didn't like about the semi-open world nature of Inquisition. There's a lot of filler content in all those beautiful areas. I get there will always be some filler content(even Origins had them), but a few more interesting side quests and it'd be amazing.
I don't see that in your previous post that I quoted.
It's in the first time you quoted me.
The very first thing I said.
You even bolded it yourself.
#28
Posté 23 décembre 2014 - 11:57
So the open world stuff is just silly. It is grunt work the LEADER of the Inquisition would not be doing. Also it takes all suspense or urgency out of the game. Oh no the bad guy is going to do something evil! We have to hurry and stop him! But first lets puts around this open world area for five hours before we have "power" to do it....
I'm glad it's not yours to decide how I play my game.
- VelvetStraitjacket et Olddog56 aiment ceci
#29
Posté 24 décembre 2014 - 12:02
disagree with OP, I really enjoyed the open world aspect of the game. It was a breath of fresh air for the series. That said, it became tedious when I realized most zones had little to do with the main quest and were just filler zones to pad the game. Not necessarily a problem, but they could have done it better. Fallout/TES do the same thing, but with those games I never feel like I'm chasing icons on a minimap looking for some piece of something for some unknown reason. I'm honestly just exploring in those games.
#30
Posté 24 décembre 2014 - 12:05
It's in the first time you quoted me.
The very first thing I said.
You even bolded it yourself.
![]()
I can't believe I missed that. My apologies then.
#31
Posté 24 décembre 2014 - 12:20
I love exploring.....which is what an RPG is all about. I also love doing the side quests...they are there for a reason and that is to help you build up your power, gather resources to make better potions, better armor etc.
Plus you get to see all the lovely scenery you would other wise miss out on. Explore your way through the game.
That's what some RPGs are all about.
I played BioWare games for the story. Specifically, for how they let me personalize my character in cinematic cutscenes.
Sadly, much of that style of gameplay was cut for the Open World™ that literally every other game is doing these days.
Shards = animus fragments = letters
Camps = sync points = outposts
Landmarks = lost message = memory cards
Animal hide = animal hide = animal hide
- Darkly Tranquil et Ryriena aiment ceci
#32
Posté 24 décembre 2014 - 12:44
If BioWare continue to do open world games, they need to tighten things up a bit. For a first go, I suppose this wasn't too bad, but so much wasted space. A lot of the areas seemed to be big for the sake of doing so, not because it served any purpose.
#33
Posté 24 décembre 2014 - 12:51
It's a lot to take in. I'm not sure whether the game wants me to explore all around the areas to see what's there, or if I'm supposed to be focusing on the plot. I am interested in the world, but it's pointless when most of the missions are collecting rocks or fighting a small trash mob. It's all right, though. This is the first time the Bioware staff have tried to design levels that big. Things won't be perfect from the get go. It's a definite improvement from the random worlds in Mass Effect, and I really enjoyed those. We're not quite at the point of injecting Bioware's style into Bethesda's style. This a positive first step towards that.
- finc.loki aime ceci
#34
Posté 24 décembre 2014 - 01:26
People trying to pass off their dislike of game aspects as concerns with realism. If we used that same logic to remove things that didn't make "sense" within the context of the story, half of the game wouldn't exist. It was clearly a design choice to appeal to the many gamers that enjoy exploration in RPGs beyond small, linear, pathed maps. And, personally, it was a success, so disagree on the suggestion.
- TXAstarte et VelvetStraitjacket aiment ceci
#35
Posté 24 décembre 2014 - 01:35
Funny I was just going to log on the forum and write this exact topic ![]()
I agree, the game is good. The MAIN story so far has been very interesting(just got to Skyhold). I guess that is half way? Logged 70 hours so far. But that is allot of restarting and playing multiple characters.
Anyways ...open world.. God I fracking hate the open world part. It is SOOO boring and makes no sense. You run around doing a metric ton of boring, uninspired filler quests. Searching for minerals and "stuff", spamming F like a mofo! *sigh* Who likes this anyway?!
Worst is I have to do all this boring side quest/filler content thingy to get 'power', so that I can advance in the main story.
Stuff like this: 'Search for traces of the wardens.' 'Oh that sounds interesting' you think! Then you find out it's all about running to some point at the map, spam F, pick up loot, and get one comment from Blackwall 'Nice find' .. ![]()
Oh but Inquisition open world has such great exploration you say? Right.. "Exploring" is nothing but running around like an idiot in a miniature world filled with quests every 10 feet(that is not an overstatement
), staring at the quest gps..
Exploration is zero! And immersion is less than zero!
So yeah. The last couple of years I have found out one thing.. I ****** HATE OPEN WORLD GAMES!
The only game with open world that makes sense and that I really enjoy is DayZ mod. But story driven open world is utter bullocks.
Lol, not saying Inquisition is crap though, only the open world parts.
- finc.loki, Darkly Tranquil et shama aiment ceci
#36
Posté 24 décembre 2014 - 02:26
I think BioWare talked about trying to do story in an open world design, but what we have seems to be story AND open world—you can engage with either at your leisure, but they never quite come together to form a cohesive whole.
- RSX Titan, Darkly Tranquil et NedPepper aiment ceci
#37
Posté 24 décembre 2014 - 02:52
#38
Posté 24 décembre 2014 - 03:42
So the open world stuff is just silly. It is grunt work the LEADER of the Inquisition would not be doing. Also it takes all suspense or urgency out of the game. Oh no the bad guy is going to do something evil! We have to hurry and stop him! But first lets puts around this open world area for five hours before we have "power" to do it....
I have to agree, I went to storm coast and ran around exploring. There is NOTHING there, totally empty and boring as hell. Just makes the game extremely boring and feels disjointed and disconnected.
I think I am just going to basically be playing the main story and only do slight exploration when it fits in. I would have preferred all the same environments that exist in DAI but in a LINEAR narrative and path. The story weaving through each area in a linear fashion and each new area unlocked in succession. Not the ability to go anywhere at any time. It ruins the story. It might work for Skyrim games. But story heavy games like DA it don't feel it. Just becomes silly MMO quests. I mean COME ON "drop flowers on a grave for a random elf", sure I am the leader of the inquisition but I will do this for you. I will also do the menial task of collecting Ram meat and blankets.
WTF was Bioware thinking???
Bioware did an awful job in making these environments work, they are UTTERLY boring. Play Skyrim, if you find a cave it at least rewards you with a cool environment and new stuff of worth. This world looks beautiful but in essence plays like a vapid person.
Skyrim has TONS of caves and dungeons to make the exploration fun, I played 165 hours of that game and I barely even did the main story.
These DA games all depend on a good story, exploration is meaningless with MMO fetch quests they are so utterly uninspired. There just isn't any value in exploring either.
- shama aime ceci
#39
Posté 24 décembre 2014 - 03:57
This open world part is so poorly done.
It makes you feel like you SHOULD run around and explore the map but it is worthless, all you get are menial quests of TOTAL boredom. No good rewards. So in between the main story quests and all these "areas" to unlock on the war table, you feel you SHOULD do it and you go to an area. Once you've seen about a quarter to a third of the map you seen it all. There is no point in exploring because it has a distinct lack of ANYTHING interesting on it. Caves are just black pits of no light. No rewards in it except useless junk. Same enemies strewn around in spaced intervals. It feels dead.
The story is great, but the whole game design makes it feel like if you don't explore the USELESS but pretty world, that you are missing out on something and 90% of the time you're not. Just MMO quests all over the place.
What Bioware doesn't seem to get is that doing what Bethesda did = less of a good main story and the expense of just open world with lots of things to do.
DA is about good story, not about MMO fetch quests in a dead but beautiful world. You really need to focus on making your own game.
If this is the route you're heading, at least make it WORTH the while. These open areas and nothing but pretty pictures but devoid of any fun. It just drains the gaming lust out of me.
So I think I will just play main story, or else I will probably just die of boredom and lose out on an otherwise good game.
- shreddog et shama aiment ceci
#40
Posté 24 décembre 2014 - 04:11
Honestly I kinda agree with the op. I feel like the open world was this games weakest part. I actually had to force myself on my first run to just say screw it and finish the main plot because I was just finding it too much of a drag to complete all of it. Now I usually enjoy exploring, but to me it felt like they had way too much useless filler space in many of the zones just to give you the illusion of it being bigger. Not too mention that most of it just felt too detached from the overall story of the game for me and like was stated, takes away alot of the suspense or impending doom of the lead villain.
One of the biggest flaws i thought was the difference in the quality between how the zone quests and main/companion quests were presented. In the main/companion quests you get the full cinematic cut-scenes and dialogue that really help to draw you in. Out in the zones you get nothing...sure an intro cutscene with scout Harding, but then its the cheap camera and wheel on any dialogue and there wasn't really any cut-scenes or exciting moments to draw me in. Its all finding scraps of paper to go kill monster A, or loot item B. It takes a huge jump from really nice cinematic story telling to a generic mmo zone filler quests. Give me a main mission in the zone that gets that full treatment as well as some high profile side missions, then give us the other ones along the way. That way you pull me into the zone and I'm invested when those show up.
Also you have to bring back the fully cinematic dialogues for any quest giving npcs, when you just get that slightly zoomed in you dont get that emotion from the characters faces, all you get is generic hand sway number 7 and maybe head bob 2. Let them be more alive and focused on so that I care more about Frank Bob's missing cheese wheel or possessed demon pigeon.
Now did I hate the open zones? No, I liked getting to see more of thedas and I think its a good first step, they just need more focus.
- shama aime ceci
#41
Posté 24 décembre 2014 - 04:24
Speak for yourself, I love exploring the open areas.
They are, LOL.
#42
Posté 24 décembre 2014 - 06:30
Who asked for this level of filler/single player mmo content? I thought it was general knowledge that SWTOR was grindy except when doing story missions and this game is simply no different, except you are by yourself.
Open world should be used for immersion, not filler. Skyrim for all it's problems (most similar) is FAR more immersive then this.
Praying for Witcher 3.
- finc.loki aime ceci
#43
Posté 24 décembre 2014 - 06:36
So the open world stuff is just silly. It is grunt work the LEADER of the Inquisition would not be doing. Also it takes all suspense or urgency out of the game. Oh no the bad guy is going to do something evil! We have to hurry and stop him! But first lets puts around this open world area for five hours before we have "power" to do it....
SAINTS ROW ANYONE?
#44
Posté 24 décembre 2014 - 07:14
I agree... the open world aspect of the game is also heavily contributing to my extremely low desire to play through the game again. There just isn't really any story or anything alive in the world. The game pace has no real timing; I left Hinterlands around level 4 my first play through, and some of the companion back stories make completely no sense at that level. Another time I left around level 8 solely so the companion back stories would make more sense.
Once you explore the world once, that's it. Nothing else is different. The story is so disconnected from your powering up, it feels like SWTOR all over again. The story quests were awesome. However, all the side quests were a drain. I don't want to play those again.
- finc.loki et shama aiment ceci
#45
Posté 24 décembre 2014 - 07:47
its funny that the open world part is called awful. you can influence the maps massively, enable enemy spawns, empty lakes, recapture enemy bullwarks and strongholds, a lot of unique places to discover, rebuilding buildings etc.
compared to skyrim you can influence the maps massively. and fetch quests were there too, just the presentation was better but basically it was 90% bring x to y, talk to z or collect variable numbers of y. so nothing new here.
doesnt mean there is no room for improvement. a better main story connection in the maps, better presentation of fetch quests (find a note and find a item to complete a quest is really minimalistic), more living npcs etc. and mainly a better combat system to fill the "not so important" content. but the open world thing is pretty good compared to other games with open world, not perfect but can compete with most games.
and yeah, if you dont like open world because it have no "reason" other than exploring and discover beautiful and unique things the game is not for you. for me its way better than da:o because the story is there (and in my opinion better than da:o) but you can additional just walk around and enjoy the beauty of the game.
#46
Posté 24 décembre 2014 - 08:11
At first I liked exploring the huge zones. I completed almost every sidequest and explored every map in my first playthrough, because I'm perfectionist like that (did the same with +20 playthroughs in DAO). But now I really struggle to complete even my second playthrough because I realized, that none of this sidequests or operations matters or mentioned anywhere (you could get epilogue slides or some dialogues choices in DAO at least).
I'm not even sure what's exactly DAI did wrong for me, because i'm in fact a huge fan of exploration games and Skyrim and Fallout /with mods specifically, played +1000 hours (though done main quest only twice).
I like the game overall. I hope Bioware will expand DAI with DLC and game packs to add more story and gameplay content.
#47
Posté 24 décembre 2014 - 08:17
At first I liked exploring the huge zones. I completed almost every sidequest and explored every map in my first playthrough, because I'm perfectionist like that (did the same with +20 playthroughs in DAO). But now I really struggle to complete even my second playthrough because I realized, that none of this sidequests or operations matters or mentioned anywhere (you could get epilogue slides or some dialogues choices in DAO at least).
I'm not even sure what's exactly DAI did wrong for me, because i'm in fact a huge fan of exploration games and Skyrim and Fallout /with mods specifically, played +1000 hours (though done main quest only twice).
I like the game overall. I hope Bioware will expand DAI with DLC and game packs to add more story and gameplay content.
Bethesda for all of their faults is vastly more experienced in that area than BioWare and it shows.
- shama aime ceci
#48
Posté 24 décembre 2014 - 09:08
Bethesda for all of their faults is vastly more experienced in that area than BioWare and it shows.
to be honest, the only thing that made tes games after morrowind great were the modders. its a big advantage to let modders make 50%+ of the content and polish and let the player choose what he likes. what bethesda is good at is creating a living enviroment (weather, day/night, flora, fauna) but has problems to fill their huge world with things to do too
#49
Posté 24 décembre 2014 - 09:25
Did no one ever talk to IB after Skyhold? IBs whole thing is that he wants to know his lackeys and tries to rub that off on the Inquisitor as well. I will admit that getting ram meat is a bit tedious and there should be an option to get someone under your leadership to do this. But at the same time I believe that it was quite dangerous with the mages and templars killing each other all over the place so I suppose it makes sense that someone with a small team who knows how to fight can do something to get their name out there be doing various tasks in a battle ridden landscape. Which leads me to my one big gripe about this game, I would have liked a better backstory that you could play out like in Origins. It does feel kind of weird just showing up and ending up being this person who is really good at combat without this being explained in the game at all. So yeah, the beginning was a bit lackluster, but other than that I do enjoy the game and I have had more fun playing it than anything else I have played in a really long time. I mean, I had more fun in that carta hideout with darkspawn in it than almost anything in recent history. Also I know that BW is new to doing open world, but they actually did a pretty good job. Yes, some places feel a bit barren -even hinterlands once you've taken care of all the mages and Templars bases. But on the other side the scenery looks gorgeous. I can totally see people just looking around at all the fine details and landscapes that make this game look really diverse. So yes, some of the landscapes feel a little barren, but the truth is you don't go far without running into at least something.
#50
Posté 24 décembre 2014 - 09:50
I thought the balance between main quests and side quests was almost perfect and actually one of the most innovative parts of the game. The "filler' is a big part of the game, I think they make sure you don't entirely rush through the main quest. But, you never have to do all that much side questing before you get back to the main bits, unless you want to.
And I like the feeling of building up the inquisition, doing the side quests makes more sense in that way.
- LaarDha aime ceci





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