You're really comparing the recruitment quests in Mass Effect to the fetch (go here, pick up five peanuts, bring them back!) quests that make up the bulk of the game in Inquisition?
It's the same concept IMO.
You're really comparing the recruitment quests in Mass Effect to the fetch (go here, pick up five peanuts, bring them back!) quests that make up the bulk of the game in Inquisition?
It's the same concept IMO.
Maybe he's played too many RPGs?
Maybe but I prefer RPG's to the mindless shooter games that are out there (with the possible exception of the latest Call of Duty game). I'll take a really good plot over running around killing baddies for no reason any day.
its funny that the open world part is called awful. you can influence the maps massively, enable enemy spawns, empty lakes, recapture enemy bullwarks and strongholds, a lot of unique places to discover, rebuilding buildings etc.
compared to skyrim you can influence the maps massively. and fetch quests were there too, just the presentation was better but basically it was 90% bring x to y, talk to z or collect variable numbers of y. so nothing new here.
doesnt mean there is no room for improvement. a better main story connection in the maps, better presentation of fetch quests (find a note and find a item to complete a quest is really minimalistic), more living npcs etc. and mainly a better combat system to fill the "not so important" content. but the open world thing is pretty good compared to other games with open world, not perfect but can compete with most games.
and yeah, if you dont like open world because it have no "reason" other than exploring and discover beautiful and unique things the game is not for you. for me its way better than da:o because the story is there (and in my opinion better than da:o) but you can additional just walk around and enjoy the beauty of the game.
Did you even play Skyrim? Have you completely forgotten how DEEP and multi level the dungeons and caves could be? Filled with traps and puzzles.
Who cares if you can 'flick a switch" to do a little thing in DAI. What changing world? Less Bears, o wow, so amazing and non impactful. All side quests are nothing but fetch ram Meat (basically). The lowest form of quests.
Skyrim had Guilds and a full 10 quest arc of each of these side quest guilds. To get certain special weapons you had to go through deeper quests and dungeons.
In DAI, it's (find warden artifacts), run to other side of map use search ping and then "examine" a bunch of paper followed by a comment "interesting". Yeah really interesting.
It is garbage. The maps are pretty but devoid of any fun at all. It tries to balance a game like Skyrim (failing utterly) and then it's own DA. Which becomes so spread out it feel like 80% picking flowers and metal uncovering 'fog of war' to explore a map with nothing interesting in it. Then 3 hours later do a main mission, rinse and repeat.
The removed all the fun out of the game.
Did you even play Skyrim? Have you completely forgotten how DEEP and multi level the dungeons and caves could be? Filled with traps and puzzles.
Who cares if you can 'flick a switch" to do a little thing in DAI. What changing world? Less Bears, o wow, so amazing and non impactful. All side quests are nothing but fetch ram Meat (basically). The lowest form of quests.
Skyrim had Guilds and a full 10 quest arc of each of these side quest guilds. To get certain special weapons you had to go through deeper quests and dungeons.
In DAI, it's (find warden artifacts), run to other side of map use search ping and then "examine" a bunch of paper followed by a comment "interesting". Yeah really interesting.
It is garbage. The maps are pretty but devoid of any fun at all. It tries to balance a game like Skyrim (failing utterly) and then it's own DA. Which becomes so spread out it feel like 80% picking flowers and metal uncovering 'fog of war' to explore a map with nothing interesting in it. Then 3 hours later do a main mission, rinse and repeat.
The removed all the fun out of the game.
oh you mean the traps that only made mods not ignorable and the puzzles of turning around three or four statues? in skyrim you could be the head of three guilds and absolutely nobody recognize it outside of these guilds. in da:i i heard way more conversations from npcs about what you and the inquisition did than in skyrim. every of the multiple important npcs grows the whole story with you, offers you deeper relationship or even quests after a while and always react whats going on, there was nothing like this in skyrim. the only thing i can remember that changed the world in skyrim was the attack on windhelm, and that one only changed the people that run the town.
and i'm pretty sure i collected a lot more plants and stupid stuff in skyrim as in da:i
but as i said, a few quests are really just too basic in da:i, but there is a lot more in it than these quests and this is completly ignored
this doesnt mean skyrim is a bad game (ok without mods its pretty mediocre), but to say skyrim made things so much better is nonsense. skyrim got his strengths and weaknesses (looks like many forget this), da:i its exact the same thing
Did you even play Skyrim? Have you completely forgotten how DEEP and multi level the dungeons and caves could be? Filled with traps and puzzles.
Who cares if you can 'flick a switch" to do a little thing in DAI. What changing world? Less Bears, o wow, so amazing and non impactful. All side quests are nothing but fetch ram Meat (basically). The lowest form of quests.
Skyrim had Guilds and a full 10 quest arc of each of these side quest guilds. To get certain special weapons you had to go through deeper quests and dungeons.
In DAI, it's (find warden artifacts), run to other side of map use search ping and then "examine" a bunch of paper followed by a comment "interesting". Yeah really interesting.
It is garbage. The maps are pretty but devoid of any fun at all. It tries to balance a game like Skyrim (failing utterly) and then it's own DA. Which becomes so spread out it feel like 80% picking flowers and metal uncovering 'fog of war' to explore a map with nothing interesting in it. Then 3 hours later do a main mission, rinse and repeat.
The removed all the fun out of the game.
IMHO, Mods are what made Skyrim a great game and I put more than 650 hours into the game alone, nevermind the crazy amount of time I put into building my Skyrim just the way I want with over 150 mods. I think both games are great and I like certain aspects of each game for what they do well. Yes both games could improve on things. For instance, if you took the best things about Skyrim and put it in the DA universe It would probably end up being my favorite RPG of all time. But we can't wish for such things because such things don't exist. Let Skyrim be Skyrim and let DA be DA:I [sic].
I thought the balance between main quests and side quests was almost perfect and actually one of the most innovative parts of the game. The "filler' is a big part of the game, I think they make sure you don't entirely rush through the main quest. But, you never have to do all that much side questing before you get back to the main bits, unless you want to.
And I like the feeling of building up the inquisition, doing the side quests makes more sense in that way.
I guess that's where we differ ... I want the whole game to be the main quest. I want to be playing a story with a beginning, middle and end. I want to be epic and be working towards something massive. 'Filler' doesn't do it for me.
Sure, things like DA:O had side-quests, that weren't directly related to the main quest, but because of the nature of the game they naturally fell along the path of the main quest. Don't want to return that thing you've found (on route to the main area for the story arc you're on) to the person it belongs to (who you'll see again anyway when you head back to civilisation)? Then don't. No worries. That is very different to filler, because filler is just there to fill space (well duh). With the boasts of how DA:I Hinterlands is bigger than all areas in DA:O combined I can't help be reminded that size isn't important: it is what you do with it that matters.
I guess that's where we differ ... I want the whole game to be the main quest. I want to be playing a story with a beginning, middle and end. I want to be epic and be working towards something massive. 'Filler' doesn't do it for me.
Sure, things like DA:O had side-quests, that weren't directly related to the main quest, but because of the nature of the game they naturally fell along the path of the main quest. Don't want to return that thing you've found (on route to the main area for the story arc you're on) to the person it belongs to (who you'll see again anyway when you head back to civilisation)? Then don't. No worries. That is very different to filler, because filler is just there to fill space (well duh). With the boasts of how DA:I Hinterlands is bigger than all areas in DA:O combined I can't help be reminded that size isn't important: it is what you do with it that matters.
The question is, could the devs have made as big and grand of a game without any filler content at all? For the very few people that completed everything in DA:I that is possible given the limitations because of choices, I think it is safe to say those people got their moneys worth. Yes, I suppose it would have been nice if the Devs focused a little bit more on tying everything to a cause for the main story, but you have to admit some of those side quests were fun as hell (no, I'm not done with the game yet and have not finished the main story line).
Actually when I think about it. It started a bit in Origins.. the filler content I mean. There was the chanters board, mage collective liaisons, and those mercenary dudes. Those were the only bad things in Origins. Other than that it was perfect. But god was those quests boring and uninspiring.. "If you're interested there's a chanters board outside full of QUESTS that need doing" "zzzZZzz no thanks dude, do your menial tasks yourself". Thankfully you could ignore those completely, which I did in every one of my numerous playthroughs.
Then came DA2.. Oh my god the drudgery.. I never managed to get to the deep roads expedition even, before getting so totally unmotivated that I quit. There was tons of soulless mmo "quests that needed to be done" to get there. I just couldn't do it. I got more interesting things to waste time on.
Thankfully Inquisition is a bit better and less grindy. But they really could have ditched the open world and filler content, and focused more on a very detailed main story. Like Origins, or the older Bioware games.
I'd rather have the open world setup than staring at a red line moving from Point A to Point B and waiting for a random-encounter dice roll.
I'd rather have the open world setup than staring at a red line moving from Point A to Point B and waiting for a random-encounter dice roll.
I think you're confusing moving around in an area and moving between areas. If you want to move from Skyhold to Hinterlands, for example, rather than that red line you instead see a loading screen - you think that is better?
And most of those dice-roll random encounters, from what I remember, were generally choreographed to be relevant to your story - whether it be encountering Dog, Zevran, Crows or something else pertinent to what had been going on in your story. It was rarely just a 'defeat these enemies for no good reason' kind of random encounter.
My biggest issue with open world is the lack of scaling. Don't give me a million things to do, in any order, so that I can easily out level the content and then it's nolonger a challenge and thus less enjoyable. The other thing though is don't just leave them empty like storm cost. It almost seems like a waste of a zone because there's so little going on there.
I agree. The lack of clarity and focus from the move to open-world, combined with lack of scaling, has led to the un-Bioware situations of either (1) encountering enemies above your 'level' or (2) encountering enemies you can defeat in your sleep.
It is very unsatisfying, and personally I do prefer a strongly controlled game where every fight might be my last - but at the same time also isn't impossible for me to win.
People complained how Dragon Age 2 was too small. Now we got people complaining that Dragon Age Inquisition is too big. Should the negative comments surprise me.
I enjoy the open spaces that Dragon Age Inquisition has to offer. I felt the quests fitted the areas pretty well.
Guest_Lathrim_*
People complained how Dragon Age 2 was too small. Now we got people complaining that Dragon Age Inquisition is too big. Should the negative comments surprise me.
I enjoy the open spaces that Dragon Age Inquisition has to offer. I felt the quests fitted the areas pretty well.
I don't feel it needs to be said, but this forum is no unified entity. We all have our opinions, and they're all different.
Besides, a lot of people did feel DA2 wasn't big enough. So, BioWare made the next game bigger. Does that necessarily mean they got it right? No. It means they tried.
Trying =/= succeeding. It's really not that difficult a concept.
Maybe but I prefer RPG's to the mindless shooter games that are out there (with the possible exception of the latest Call of Duty game). I'll take a really good plot over running around killing baddies for no reason any day.
I don't feel it needs to be said, but this forum is no unified entity. We all have our opinions, and they're all different.
Besides, a lot of people did feel DA2 wasn't big enough. So, BioWare made the next game bigger. Does that necessarily mean they got it right? No. It means they tried.
Trying =/= succeeding. It's really not that difficult a concept.
Are you a game designer? Most likely not.
It amazing that people think that there is some perfect dimension or size in making a level. I am beginning to think that the 10 percent of fans who venture these forums are the complainers.
I believe that Bioware succeeded in the sizes are each of the spaces.
People will always find something to complain and moan about regardless of me saying how good I think it is. This idea of opinions. I mean didn't mother teach you this if you don't have anything nice to say than don't say it at all!
Guest_Lathrim_*
Are you a game designer? Most likely not.
It amazing that people think that there is some perfect dimension or size in making a level. I am beginning to think that the 10 percent of fans who venture these forums are the complainers.
I believe that Bioware succeeded in the sizes are each of the spaces.
People will always find something to complain and moan about regardless of me saying how good I think it is. This idea of opinions. I mean didn't mother teach you this if you don't have anything nice to say than don't say it at all!
Are you?
It's amazing that people think that fans are not allowed to voice criticism regarding any such aspect in the game, not to mention that entertainment products are ultimately subjective. You can be as happy as you like with it, so can BioWare, but that doesn't mean I have to agree with their decisions. And they have previously expressed that they welcome criticism-- it's why these forums exist.
Are you a game designer? Most likely not.
It amazing that people think that there is some perfect dimension or size in making a level. I am beginning to think that the 10 percent of fans who venture these forums are the complainers.
I believe that Bioware succeeded in the sizes are each of the spaces.
People will always find something to complain and moan about regardless of me saying how good I think it is. This idea of opinions. I mean didn't mother teach you this if you don't have anything nice to say than don't say it at all!
but sometimes opinions can be confounded through facts ![]()
and still the truth is, when you want to be taken serious, dont behave like a jerk. thats the difference between negative feedback and trolling
My biggest issue with open world is the lack of scaling. Don't give me a million things to do, in any order, so that I can easily out level the content and then it's nolonger a challenge and thus less enjoyable. The other thing though is don't just leave them empty like storm cost. It almost seems like a waste of a zone because there's so little going on there.
I think you're confusing moving around in an area and moving between areas. If you want to move from Skyhold to Hinterlands, for example, rather than that red line you instead see a loading screen - you think that is better?
And most of those dice-roll random encounters, from what I remember, were generally choreographed to be relevant to your story - whether it be encountering Dog, Zevran, Crows or something else pertinent to what had been going on in your story. It was rarely just a 'defeat these enemies for no good reason' kind of random encounter.
Personally, LOVE the open world. I think their idea about using power points to open up new areas and accomplish stuff on the war table was also I great idea in theory. However, they gimped it in practice. I mean I end the game with 200+ unspent power points and that's with out doing requisitions. They should have doubled the cost of everything and added a lot more power uses on the war table. Like spending a point to do each war table mission.
It would have added more meaning to actually going out there and expanding your Inquisition.
Emerald Graves, Exalted Plains, Hissing Wastes, Emprise de Lion. All have stories within the exploration. And they're large zones. Storm Coast and Crestwood are okay, but tiny in comparison.
It takes a bit of a shift in focus, as I've always been a "complete a zone then move on" kind of player. But i'm bopping back and forth as the mood takes me, and I think there is a lot there.
Now, the loot drops aren't that impressive. Too often even "special" pieces end up being NBV.* But that's kind of a separate issue for me.
*Nothing but vend