This is a post of a response to a thread's questions regarding the use of Varric. I've answered this
question a few times for friends; often enough that I've decided it deserves a posted clarifications.
This is not a full list of how Archery works, but it clarifies many of - what seems to be - commonly
miss understood mechanics. It will also explain where to find your tier 3 archery weapons.
Misconceptions:
1. "The Archery Rogue does terrible damage."
This is the most commonly voiced issue people have with the Archer type Rogue. I understand
completely as I suffered this same belief myself. Starting as an archer is very deceiving. All the
more so if you are someone who does Archery as a sport (as I do). Shooting a target seems to
do little to no damage. This is an immediate experience upon first picking up the bow. I mean
this literally.
You are confronted with a demon at the start of the game just after the bridge explodes. Upon
shooting it you are startled to realize, "I didn't hurt it!" This is followed by a mixed reaction of
appall at this apparent lack of connection to reality in any way and "What the **** is this good
for then?" (the question being directed at your bow). After a few more shots with the same
results your expectations that this was some how a fluke of game mechanics is over. No, you
really do terrible damage with a bow.
This is the point at which most of my friends deleted their Archer and 'confirmed' that indeed
the Archer is simply worthless. I sympathize completely and empathize as this was my response
as well.
2. "Bianca makes Varric unusable."
This is a much more problematic issue than the Archer Rogue type (as a whole) being
(apparently) incapable of damage at the outset.
Varric is built to use Bianca. This is somewhat awesome from the perspective of a 'lore' and
'roleplay' perspective. In the modality of 'story' and 'immersion' it completely makes sense.
Mechanically, this isn't all that sensible. But here's the facts: that's how what we've got. So,
what to do?
~ Explanations of Tier 3 Archery: Bows and Bianca ~
The Situation:
Depending on whether you are playing an Archer Rogue or having issues with Varric primarily
the order to follow may or may not be the most immediately relevant.
Varrica is usually everyone's primary issue, since they've already decided that Archery Rogues
have positively awful damage. Varrica further seems to validate the idea that archery is
simply broken and that the game is positively fixed to make matters worse.
As a long-time gamer I can appreciate both perspectives of 'how' this situation came about.
On one hand, it really appears as though Bioware lost sight of 'introductions' to the game's
classes with the way rogue damage operates. Press R results in practically no damage to the
first enemy we ever encounter in the game. Continue to shoot results in no change, so
proving it wasn't a fluke of game mechanics and dps-RNG.
On the other end of the spectrum I see that many players complaining have not had access
to any sort of game which forces them into an 'experience' of 'challenge' designed to produce
a 'texture' or 'mood' to the game after some time. That is, most games for the last decade or
so, have basically said, "Don't worry. Just press a button. It's all fixed in your favor." Even
'hardmode' in games shows only an increased health and dps from enemies: no increase in
the difficult of the AI is provided. While DA:I does not provide a difficult AI nor any degrees
of change in AI at any point, there is an apparent attempt to make the player feel
'dependent' on a group - rather than a solo experience.
Personal Conclusion:
The paragraph above alludes to why most players struggle the Archery situation at the
outset. The Archer appears broke because the dps from the bow given is extremely low and
damage from a single character is itself set low to create the illusion of 'needing' those other
party members.
As for the 'oversight' on Biowares part in 'introducing' our characters and their functionality
at the start of the game, I would have to agree with the (apparent) general opinion that
Archers feel terrible. The only caveat I have with this is that it is a misconception which
becomes reinforced because of how the game starts.
"How do weapons function to create this sense that the archers do terrible damage?"
There are several factors.
- Bows and Bianca upgrades are sparse and appear in fixed locations.
-- This means if you are not exploring the world in its entirety there is every likelihood you
will miss a vital schematic or upgrade leading to the sense that the game is 'incomplete'
or designed to limit the optimal potential of Archer Rogues.
- All of the Tier 3 Bow and Bianca schematics are found in the the Hissing Wastes.
-- If you have encountered the earlier version of the "Spiked" bow you may be inclined to
entirely disregard the schematic (should you find it) as the earlier tier bow looks as
ridiculous as many of the others in the game.
-- If you have no explored the tombs throughout the Hissing Wastes (including the one
beyond the dragon you will not find your final tier 3 Archery Upgrades
- Purchase, Complete and find everything in the Hissing Wastes minus the dragon.
I believe, having read quite a bit on the forums, some things are seriously misunderstood about
the archer class and its mechanics. It's extremely powerful, even with tier 2 weapons. Short of
Pride demons an arch can solo most anything in fairly short order.
-- In general, it is best to remain at maximum range while playing an archer, both to receive
the benefits from your skills damage and to have time to react.
-- Your skills give you benefits to damage from taking the high ground wherever possible.
-- Archers require that you use Long Shot for fast immediate (high) damage.
-- Draw Shot will give maximum damage (at ranged) for most targets. It will also, usually,
eliminate most targets in the same shot.
---- Pressing R or Long Shot will inform those who haven't died from Draw Shot to commit.
-- Leaping Shot may do superior damage to all three of these, but this requires all arrows hit the
target and the target has already suffered sundering.
----- You do not actually need to have a max damage bow to do this. Any ranged weapon 136
damage or above is entirely capable of this.
----- Tier 2 bows do damage between 130 to 146 dps.
----- Tier 3 bows with dragon materials will do around 172 dps.
--------- Varric's damage is on the same count as Bows with the exception of a 62% crit chance at
maximum tier.
Varric with Biance:
- Varric is a bit counter-intuitive.
I have played through the game twice now and only last week realized his weapon can reach
maximum damage. For the longest time I was stuck at 70 DPS for Bianca.
- His first few upgrades can be found fairly easily while exploring.
- I believe one of the upgrades can be found right inside Sky Haven.
So, there's very little struggle at the start to have him be effective.
- Around level 15 or so you'll begin to think "I am really beginning to dislike you, Varric." His
dps should be 'stuck' at around 106 dps by this level.
--- In order to reach his damage maximum you will need to explore the Hissing Wastes tombs.
------ One of the tombs possess his maximum damage upgrade: 172 dps when combined with
his other tier 3 upgrades.
------ Hissing Wastes also possesses a Tier 3 bow of the same dps. It's a 'spiked bow'. It is of
a better model quality than the tier 2/1 Spiked Bow (I forget which the earlier model is)
Varric as Daggers Rogue:
Varric is entirely capable of being a Dagger's Rogue. I personally found this to be more functional
than using Bianca in early to mid-game.
- His usefulness in the role of a Dagger's Rogue seems to decline considerably post-level 15 or if
you have gone to difficulties above Casual, though all that I've said throughout this remains true.
Varric's Versatility:
- This I now largely attribute to my having not understood how archery mechanics work.
- However, because of the way characters operate in close quarters.
-- because of this I feel it is possible Varric's usefulness is somewhat dependent on the class you
are playing and what manner of Tier weapons your party has.
----- if you have attained full tier 3 weapons for your party and Bianca's tier 3 upgrades Varric is
entirely functional though I personally find no use for claptraps (or whatever they are called)
in any respect.
- Varric seems to function best as a static character whom you do not interact with through the
Tactical View or controls. He's a dps drone with minimal tactical advantages (as I've constructed
him). If you have super-Korean multitasking god-powers this story may be different, but these are
facts I've found work best for me.
Evasion, Knockdown, Sleep, and Throwing Knives:
If you are soloing frequently I strongly advice getting a few abilities:
-- One of the Archery skills provides a knockdown effect for enemies that get to close.
Get it. It is one of the most useful means of trolling and crowd control available. Especially if you
like to get in close to your targets.
-- Sleep. One of your stealthy abilities causes sleep. Get it. It is not always useful, but in many
situations it will allow you to crowd control targets combined with the above skill.
-- Throwing Knives. This is really helpful. I really can't say enough about it. It lets you pick away at
barriers or guard without having to give up one of your high damage shots. It also has a short
cool down. Its situational use is only surpassed by Evasion.
-- Evasion is another one of your really amazing abilities. Do NOT get the upgrade, however.
Evasion will let you dodge out of most problem-situations. It also allows you to leap distances
jumping normally would not allow, but you could in real life. The more you use it the more
you discover how much better it makes everything about the game. Best of all, it comes with a
low cooldown.
The only problem with Evasion is the upgrade. Besides pooping copies of yourself as you evade
around the battlefield they don't do anything, completely destroying immersion, the clones do
absolutely nothing. I have never once seen an enemy disregard me for those and they cause lag
in some situations; as if the game is trying to decide if you are you or the clone. Avoid getting
the second skill and you will not be disappointed.
You're a sniper. Remember that:
Games have disregarded the reality of archery for as long as any of us have been alive. In one way
or another no game gets Archery realistic. Having a giant shaft of wood impaled into you is not
pleasant. It's debilitating. I once had a wooden arrow shatter as I was firing it in an archery class.
The splinters that went into my arm firmly convinced me in no way do people making movies or
games understand the reality of what an arrow in you actually feels like or does to you.
However, making Archery be like real life would require an upgrade in the awareness of practically
everyone. It is like fighting for civil liberties or having an avatar that moves like a woman as a
woman. You can ask for it, but you won't get it until more women are making games. Same sort
of issue.
That said, a few basic realities of Archery do apply. Keep at Ranged. The developers seemed to
really want that to be part of the 'feel' of their game. All of your benefits flag on when you stay at
a good distance from your target. In many cases lesser enemies will die instantly from one of your
archer abilities using this. This is vastly true of Long Shot, which really does live to its name. You
can shoot triple the range of AI engagement with this for nearly the entirety of a clothy-enemy's
health. The shot also pierces and if it kills an enemy will go on to kill strike others, if you've
specialized for that.
Draw Shot is your, "I want to feel awesome," god-powers ability. It won't kill everything, but if it
doesn't take out 1/3s of the enemy's health bar you need to upgrade your weapon.
Enemies which will consistently give you trouble:
Despair Demons
Pride Demons
Red Templar (with shields) - occasionally
Spiders
Final Thoughts:
Archery works just fine, but finding the things to make it work require knowing where they are
in the game ahead of time.





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