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Intentionally Gimping Yourself To Preserve/Create DIfficulty...


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15 réponses à ce sujet

#1
DeLaatsteGeitenneuker

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Why do so many people believe this to be an adequate means of addressing the serious issue of Nightmare NOT being Nightmare?

 

Crafting and levelling up should be integral parts of a game just as increased challenge should be but the only thing we have is crafting and levelling up. 

 

In writing this I realise that the vast majority of DAI players do not care about the combat as something of importance but surely you can concede that intentionally gimping yourself to cover up a game design flaw is not the best way to address the issue?



#2
Gaz83

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Not ideal, but it's almost a given in open world, single player RPGs. 

 

Balancing multiple skills and classes over numerous difficulties - while accounting for individual player skill - is an almost impossible task. 

 

As such, it's up to the player to find their own middle ground. They just need to patch the clearly broken stuff. 



#3
DeLaatsteGeitenneuker

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Not ideal, but it's almost a given in open world, single player RPGs. 

 

Balancing multiple skills and classes over numerous difficulties - while accounting for individual player skill - is an almost impossible task. 

 

As such, it's up to the player to find their own middle ground. They just need to patch the clearly broken stuff.

Maker be with us...



#4
Machina Obscura

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I play on casual and its not easy enough, how do i gimp the mobs?


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#5
Pacman

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Can you give me an example of really difficult single player games that require a lot of skill to master and do not get ******-easy once you figure out the mechanics?



#6
CronoDragoon

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I'm taking Solas instead of Vivienne for my second playthrough. That counts, I suppose?

 

I care about the combat. I'm having a lot of fun. Is Nightmare as hard as they advertised? No. Do I still need to use the tac team for non-trash? Absolutely.

 

Can you give me an example of really difficult single player games that require a lot of skill to master and do not get ******-easy once you figure out the mechanics?

 

DMC3 in the hardest difficulty. Not the Souls series as that is simply tedious instead of challenging.



#7
DeLaatsteGeitenneuker

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Can you give me an example of really difficult single player games that require a lot of skill to master and do not get ******-easy once you figure out the mechanics?

Dark Souls? Skyrim (when using the right mods), same was true of DAO with mods...



#8
Giantdeathrobot

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Can you give me an example of really difficult single player games that require a lot of skill to master and do not get ******-easy once you figure out the mechanics?

 

Yeah, from what I hear even Dark Souls gets much easier once you know the mechanics, the monsters and where to find the good items.

 

And I can't recall any RPG that's designed to be really punishing even after you got a hang of the mechanics. It's not really a staple of the genre. Maybe Witcher 2's Insane difficulty, but that's more due to the articifial difficulty of permadeath than anything else.

 

If you use the clearly broken stuff, any RPG plunges into easymode.



#9
AlyssaFaden

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Can you give me an example of really difficult single player games that require a lot of skill to master and do not get ******-easy once you figure out the mechanics?

 

Dragons Dogma

 

Dark Souls / Demon Souls



#10
Machina Obscura

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Dark Souls? Skyrim (when using the right mods), same was true of DAO with mods...

The key for most of those was "with mods." Barring dark Souls, most games who have a difficult as hell mode, really just dont. Every developer has it drilled into their head that they must reward the player properly, and its hard for them to get out of that into a punishing mindset. I wonder how many players even play at the hardest difficulty? Might be a matter of work v payoff, like not having dwarf romance since small percentage play dwarves.



#11
Gaz83

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Can you give me an example of really difficult single player games that require a lot of skill to master and do not get ******-easy once you figure out the mechanics?

 

Auto erotic asphyxiation.


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#12
Pacman

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Dark Souls? Skyrim (when using the right mods), same was true of DAO with mods...

 

Unfortunately those games are not hard.

 

DMC3 in the hardest difficulty. Not the Souls series as that is simply tedious instead of challenging.

 

Most beat-them-up games are fairly easy to balance, I guess they are the perfect candidates for being called "difficult".



#13
Sriep

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Can you give me an example of really difficult single player games that require a lot of skill to master and do not get ******-easy once you figure out the mechanics?

 

Well maybe not what you are looking for, but  how about Civ IV BTS? Not perfect but one that impressed me.



#14
myztikrice

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Dark Souls? Skyrim (when using the right mods)

Ooh, and you were doing so well



#15
Bayonet Hipshot

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Why do so many people believe this to be an adequate means of addressing the serious issue of Nightmare NOT being Nightmare?

 

Crafting and levelling up should be integral parts of a game just as increased challenge should be but the only thing we have is crafting and levelling up. 

 

In writing this I realise that the vast majority of DAI players do not care about the combat as something of importance but surely you can concede that intentionally gimping yourself to cover up a game design flaw is not the best way to address the issue?

 

Because some things just break the combat in the game and renders it trivial. 

 

Fade Shield, Hail of Arrows, Thousand Cuts, Guard Generating Enchantment, etc...These make the toughest fights a cakewalk. 

 

If this was Skyrim, then I would go and download some combat mods or difficulty mods but this isn't.

 

So what else are you left with ? As you yourself once said in a video in your gaming channel, this is the only pizza around. You want to keep the pizza as fresh and as interesting as long as you can. 

 

Hence the unintentional gimping. 

 

I am curious to know what do you think is the best way to preserve difficulty in this game....


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#16
DarkAmaranth1966

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I agree with others, that's where mods come in - we do need a single mod toolbox. Some want it more difficult, some want god mode, some want something in between. Bioware tried as best they could to cover the middle ground with a good range, mods are for the few that want it extreme either way.