So did I. I cleared them out before moving on to my next exploration area, which turned out to be the Storm Coast.
Which turns out to be as boring as Hinterlands or rather, completely devoid of anything interesting barring a fight between a dragon and a Giant. The whole map is empty. A few caves that are skin deep. Basically just nature with some enemies. That is my point and although I have only done these two areas (I waited in vain for a patch to fix banter, but cannot wait more because of GTA5 coming up), I suspect all the other areas to be the same. Pretty and all but boring menial side quests of no value. All about collecting metal and flowers to craft better weapons to slay attrition based MMO enemies.
In some ways DAI is a bigger failure than the rushed DA2. Had DA2 had varied environments like DAO, it would have been superior. The combat was way more fun, the story although more personal and not bigger in scope was still pretty decent.
The removed the fun of combat in DAI, they took out healing and made a super annoying system of going to a "camp" all the time. Really took a wrong turn there.
They made really pretty environments but they lack any interest IN them. Story (haven't played much) seems like if you focus on only the main story that you could complete it in 10 hours.
I think too much effort went into being "skyrim" and failing at it. Bioware should treat DA as their OWN game and direction, not trying to emulate Skyrim. DA's strength lies in the story.
Time will tell if Witcher 3 also falls prey to the "wannabe Skyrim" game of big open world. Somehow I don't think that will be the case, they know how to make more interesting side quests.
In the next DA (if there is one) if they use the big open worlds, do ONE open world and use the STORY to weave through the map and let you progress along it and have some good DEEP side quests along the way, even if only some 20 of them. That would make the game feel fun at a constant level and not a grind and exploration that is pointless. Make better caves and dungeons that are actually meaningful with a great reward in it. Sort of like the DA2 Deep roads expedition.
They tried something new and that is admirable, they went too far with combat and made it less fun. The environments are really nice, but empty.
Next game will probably be better at that. But man the combat, it's so BORING. I never feel WOW and that was awesome.
All they really needed to do was to take the tac cam and story from DAO (obviously new story but how it worked in DAO) and then take the voice and combat of DA2 and merge that into a new game and they would have had a perfect DA game. Not a skyrim wannabe.
I can only sum this game up like this.
I feel no urge to play it. It has been two days since I played, because all I can feel when I am about to play is several hours of TRUDGERY, running around on a map with nothing in it.
I love it when I play an awesome game and I cannot barely sleep because I just want to play more. I think about the game and wonder what is next.
This game I just don't have that. I find it more fun to theorycraft builds than even PLAYING the builds, how messed up is that?