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Dissappointing length


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#1
shinrahunter

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I've been playing and trying to finish everything in each area before moving onto another which has lead to a huge gap between story missions, however I didn't think I was this far into actual story.
Now I find myself going into the final mission with 13 tokens on the map still to be dealt with. I'm at level 20 with everyone (which sounds very low considering previous DA games) and I don't even have a specialization.

I've done my best not to look things up but the game has given me no indication of how to get the items to become a Champion/Reaver/Templar....

Both Blackwall and Cole are inextricably missing right now and I really don't see a tactical side to killing dragons, you just wail on them and keep barriers casted constantly.
All in all, this game's a huge let down and th eworst in the series because it's lost almost everything the series was built upon.

I was planning on concentrating on story in my 2nd playthrough but I think that will be done in 1 day given the complete lack of story content in this game.
Also,following the end of DA2 and the marketing for DA:I I was expecting th emMage rebellion and war with the Templars to be a big part of this game. It's pretty much addressed and put to bed right at the start of the game.

 

 

I hope they keep this as a 'gaiden' sort of game and deliver us fans a proper DA3 soon.


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#2
shinrahunter

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haha, I knew that was on the way.

Anybody else think Corypheus was way too easy?
I remember him being much tougher of a boss in DA2


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#3
Sylvius the Mad

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Might I remind you that this is the NO Spoilers forum?
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#4
DEUGH Man

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Might I remind you that this is the NO Spoilers forum?


I'm only five hours into the game, and nothing was spoiled for me.

#5
shinrahunter

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I was gonna say, that comes about right at the start.
 



#6
Sylvius the Mad

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I was gonna say, that comes about right at the start.

I was 20 hours in before I heard about that.

But even 5 still makes it a spoiler.
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#7
ElofValant

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The biggest issue with this whole situation is - the length of the game really depends on how you play the game. If you focus mainly on the main story then the game will seem/be short, whereas if you just go an do area's, side-quest's, etc it can be a long, long game.

 

I can understand the frustration of the OP regarding what they felt of the length of the game, and how issue's & such panned out. If you pushed through then the mage/templar conflict can be declared 'over' quite quickly. I also agree about the issue with the items for specializations - I had to look them up out-of-the-game on what was required. These should be explained better in-game on how to get them... but they are not.

 

Regarding game time - as I said, it depends on how you play it. Take me for instance - I'm doing all area's, side-quest's, etc. So I'm doing what people would call a 'completionist' run... but it's the way I play. I'm up to ~70 hours in-game and prolly halfway through the main story I think Not saying my way is right for everyone... it is right for me.

 

However I can see how if you focused mainly on main missions (and maybe main companion side-quest's) that the game would be over fairly soon - there needs to be more balance done to the way main/side quest's are done. IMO DAI is weighted more on side than main, they need some more weight in main quest's imo... and less on side-quest's (which many ppl consider to be just 'filler' stuff). Just my opinion.


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#8
AlanC9

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Well, that's the thing -- if you get an open-world game, you get a shorter main quest since more time has to go into making the open world. I don't have a problem in theory with cutting stuff in order to put more time into the main quest path. The question is, what would you want to cut?

#9
yeldarbnotned

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Umm, I have noticed while playing some npc's characters/companions will be missing at there suppose to be location.  What I did, was go to the location they were supposed to be, save the game, then reload.  Bingo, they they were.  This happened on Cole, Blackwell, Briala, Leliana, and others.  But, Blackwell may be missing for a reason.



#10
Aaleel

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Well for those of us who have yet to get the game and are just reading up on things, we would not know that Corypheus is in the game :(


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#11
Captmorgan72

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I've been playing and trying to finish everything in each area before moving onto another which has lead to a huge gap between story missions, however I didn't think I was this far into actual story.
Now I find myself going into the final mission with 13 tokens on the map still to be dealt with. I'm at level 20 with everyone (which sounds very low considering previous DA games) and I don't even have a specialization.

I've done my best not to look things up but the game has given me no indication of how to get the items to become a Champion/Reaver/Templar....

Both Blackwall and Cole are inextricably missing right now and I really don't see a tactical side to killing dragons, you just wail on them and keep barriers casted constantly.
All in all, this game's a huge let down and th eworst in the series because it's lost almost everything the series was built upon.

I was planning on concentrating on story in my 2nd playthrough but I think that will be done in 1 day given the complete lack of story content in this game.
Also,following the end of DA2 and the marketing for DA:I I was expecting th emMage rebellion and war with the Templars to be a big part of this game. It's pretty much addressed and put to bed right at the start of the game.

 

 

I hope they keep this as a 'gaiden' sort of game and deliver us fans a proper DA3 soon.

I am 105 hours in and have Here Lies the Abyss,Wicked Eyes and Wicked Hearts,What Pride Had Wrought,The Final Piece and Doom Upon All the World to finish. Its not that hard to figure out where you are at story wise, just use wiki. My character is level 24 and I am just exploring everything, doing all the side quests, hunting giants for gold, and just having fun. Too many people just power through the main quests and wonder why they finished it so fast. 


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#12
finc.loki

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The biggest issue with this whole situation is - the length of the game really depends on how you play the game. If you focus mainly on the main story then the game will seem/be short, whereas if you just go an do area's, side-quest's, etc it can be a long, long game.

 

I can understand the frustration of the OP regarding what they felt of the length of the game, and how issue's & such panned out. If you pushed through then the mage/templar conflict can be declared 'over' quite quickly. I also agree about the issue with the items for specializations - I had to look them up out-of-the-game on what was required. These should be explained better in-game on how to get them... but they are not.

 

Regarding game time - as I said, it depends on how you play it. Take me for instance - I'm doing all area's, side-quest's, etc. So I'm doing what people would call a 'completionist' run... but it's the way I play. I'm up to ~70 hours in-game and prolly halfway through the main story I think Not saying my way is right for everyone... it is right for me.

 

However I can see how if you focused mainly on main missions (and maybe main companion side-quest's) that the game would be over fairly soon - there needs to be more balance done to the way main/side quest's are done. IMO DAI is weighted more on side than main, they need some more weight in main quest's imo... and less on side-quest's (which many ppl consider to be just 'filler' stuff). Just my opinion.

Only the sidequests are SUPER BORING. They are beyond retarded. MMO's are not even that bad.  "hang on can you put some flowers on my wife's grave for me inquisitor', "sure I can I have NOTHING better to do  as the leader trying to save the world". Don't forget to collect some Ram meat and blankets while you're at it. To make it extra interesting (not) we have you run around and explore pretty but DEAD maps with nothing fun in them. Few caves that are about an inch deep and pitch black and with sucky rewards. It makes the whole game a TEDIUM and so far in between the main story quests that it just feels like trudgery and boredom.

So then you want more of the fun main story to keep you engrossed, yeah, game over.

 

DA 2 was far more engrossing that this game. If it didn't have reused environments it would be superior. I am not fooled by pretty effects and pretty maps with nothing in them. 

 

It would be OK if the world was actually WORTH exploring. Only a fan would say that running in storm coast has any point at all as an example. I uncovered the whole map until "Varrics" personal locked area of the far side of the map. There was NOTHING of interest there. All the caves are boring, and as per usual pitch black so you can't even enjoy the looks of the interiors. Running around in the world it all just feels like picking flowers and rocks for crafting. Seeing some enemy groups spaced in perfect MMO intervals and then of course the menial side quests. 

 

DA has taken a turn for the worse IMO, the combat is so formulaic as well and attrition based. There is no sense of "damn that was fun". Just plucking away at health bars.

Dragon Age : the attrition.


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#13
Sylvius the Mad

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Well for those of us who have yet to get the game and are just reading up on things, we would not know that Corypheus is in the game :(

Exactly.  That's a big spoiler.

 

Also, for those of us who really didn't like DA2, and particularly didn't like Legacy (I thought it made most of DA2's problems worse), knowing that there's a connection there makes DAI look a lot less appealing.

 

I happened to be spoiled on this point before I played the game, as well, and it significantly lowered my expectations for the game overall.  Because Legacy was terrible.



#14
Sylvius the Mad

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Only the sidequests are SUPER BORING. They are beyond retarded. MMO's are not even that bad.  "hang on can you put some flowers on my wife's grave for me inquisitor', "sure I can I have NOTHING better to do  as the leader trying to save the world". Don't forget to collect some Ram meat and blankets while you're at it. To make it extra interesting (not) we have you run around and explore pretty but DEAD maps with nothing fun in them. Few caves that are about an inch deep and pitch black and with sucky rewards. It makes the whole game a TEDIUM and so far in between the main story quests that it just feels like trudgery and boredom.

This is the sort of comment I would expect from someone who hasn't left the Hinterlands.  Because what you're describing is true... of the Hinterlands.


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#15
In Exile

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This is the sort of comment I would expect from someone who hasn't left the Hinterlands. Because what you're describing is true... of the Hinterlands.

I really liked the Hinterlands. :(

Sure the quests were simplistic but for the first time in forever Bioware used those quests to tell a story in an environmentally interactive way without pure dialogue.
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#16
Rahelron

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The problem is not game's length per-se. It's the fact that if you steer away from the main storyline you experience no story whatsoever.

 

I'm almost 50 hours into the game and besides the main quest I've seen no sidequest worth mentioning. All side-missions consist in finding objects or locations scattered throughout the various areas you can access and nothing more. There are no story driven sidequests with cutscenes and emotional stakes. Even companion related quests (that in DA 2 were extensive and gave characterization to every character) are just an excuse to send you look for hidden objects and places.

 

During development Bioware rapresentatives said that every area was going to have a self-contained story. Now that I'm playing I'm finding that it is true formally... but not in practice. Pretty much all area related stories boil down to some piece of dialogue with no cutscene and some codex entries you can find while exploring. It's not what I expected from a Bioware RPG.

 

The final result is that if you steer away from the main storyline you find yourself wandering in a world where you can do one of two things: look for collectibles to complete sidequests or look for crafting materials to forge your own weapons and upgrade your keep. Add to that one or two minigames (ocularums and astrariums) and that's it. You could argue that a formula like this is very similar to Skyrim, but skyrim is much more organic: all the systems interact with one another much better because the game is specifically designed to sacrifice story and combat on the altar of the sandbox experience. Dragon Age has been created to give its best during combat and story related moments, so passing most of your time going around and pretending to be playing Skyrim is not whas I was looking for when I bought it.


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#17
RustyW

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Only the sidequests are SUPER BORING. They are beyond retarded. MMO's are not even that bad. "hang on can you put some flowers on my wife's grave for me inquisitor', "sure I can I have NOTHING better to do as the leader trying to save the world". Don't forget to collect some Ram meat and blankets while you're at it. To make it extra interesting (not) we have you run around and explore pretty but DEAD maps with nothing fun in them. Few caves that are about an inch deep and pitch black and with sucky rewards. It makes the whole game a TEDIUM and so far in between the main story quests that it just feels like trudgery and boredom.
So then you want more of the fun main story to keep you engrossed, yeah, game over.
.


This, I have just finished clearing out Exalted Plains & Emerald Graves, level 20, did not complete all collectible quests unless they related to trophy achievements.

I was like ok what next? I could have gone on to complete, Hissing Wastes & Empries De Lion (I think this is how it is spelt) and I was like I just can't, I have just spent 15 hours doing the other areas, I need more story to keep me interested. I am on that now but I am aware that after this quest there is only one more main quest. I just feel a little like, all that effort, to prob get one or two lines of conversation or reference to in passing.

Maybe it is just me, next play through will not be as long I assure you, lol.
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#18
Sylvius the Mad

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I really liked the Hinterlands. :(

So did I. I cleared them out before moving on to my next exploration area, which turned out to be the Storm Coast.
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#19
DameMagpie

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I started a new character to focus on the main quest but only managed to craft a fashionable looking very OP team. Crafting took me way off the main quest path, riding desert sands and fighting great bears. Lost track to collect shards. Did 'Into the Abyss' at level 17.

 

I am making my own games of it, and have yet to find that level of Main Questing with pure story and free of entanglements. There is a game to figure right there. 

 

I played the first act of NWN SoZ like 8 times in a row just to try different teams. Though I edited the party to from 4 to 6, which made it more familial in a RP way

 

I do understand having it all mapped out, those games are fun and quite captivating. But they are just different and not particularly more enjoyable to me 



#20
Maconbar

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I kind of liked that I could abandon my tried and true approach to BW games from KOTOR through DA:2. In these games I would clear through all of the quests on a planet/region and then move on. Sometimes I would need to backtrack. Now I can better define my game. In my first completed game I concentrated in a few zones while ignoring others and did few companion quests. Now I am taking a different approach and have opened up many zones. This allows me to define how my inky goes about solving the problem of Cory.

Having said that I wish this game had a few more mainline quests. It also could have more Corys, maybe Haim or Feldman.

#21
tmp7704

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I'm at level 20 with everyone (which sounds very low considering previous DA games)

Huh? Played normally DAO could be finished with your character around level 18. (by 'normally' I mean without grinding through every of these silly chantry board quests so I guess completionists could squeeze out few more levels out of the game, but then the same can be said about DAI)

#22
finc.loki

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So did I. I cleared them out before moving on to my next exploration area, which turned out to be the Storm Coast.

Which turns out to be as boring as Hinterlands or rather, completely devoid of anything interesting barring a fight between a dragon and a Giant. The whole map is empty. A few caves that are skin deep. Basically just nature with some enemies. That is my point and although I have only done these two areas (I waited in vain for a patch to fix banter, but cannot wait more because of GTA5 coming up), I suspect all the other areas to be the same. Pretty and all but boring menial side quests of no value. All about collecting metal and flowers to craft better weapons to slay attrition based MMO enemies.

 

In some ways DAI is a bigger failure than the rushed DA2. Had DA2 had varied environments like DAO, it would have been superior. The combat was way more fun, the story although more personal and not bigger in scope was still pretty decent.

The removed the fun of combat in DAI, they took out healing and made a super annoying system of going to a "camp" all the time. Really took a wrong turn there.

They made really pretty environments but they lack any interest IN them. Story (haven't played much) seems like if you focus on only the main story that you could complete it in 10 hours.

 

I think too much effort went into being "skyrim" and failing at it. Bioware should treat DA as their OWN game and direction, not trying to emulate Skyrim. DA's strength lies in the story.

 

Time will tell if Witcher 3 also falls prey to the "wannabe Skyrim" game of big open world. Somehow I don't think that will be the case, they know how to make more interesting side quests.

 

In the next DA (if there is one) if they use the big open worlds, do ONE open world and use the STORY to weave through the map and let you progress along it and have some good DEEP side quests along the way, even if only some 20 of them. That would make the game feel fun at a constant level and not a grind and exploration that is pointless. Make better caves and dungeons that are actually meaningful with a great reward in it. Sort of like the DA2  Deep roads expedition.

 

They tried something new and that is admirable, they went too far with combat and made it less fun. The environments are really nice, but empty.

Next game will probably be better at that. But man the combat, it's so BORING. I never feel WOW and that was awesome.

 

All they really needed to do was to take the tac cam and story from DAO (obviously new story but how it worked in DAO) and then take the voice and combat of DA2 and merge that into a new game and they would have had a perfect DA game. Not a skyrim wannabe.

 

I can only sum this game up like this.

 

I feel no urge to play it. It has been two days since I played, because all I can feel when I am about to play is several hours of TRUDGERY, running around on a map with nothing in it.

I love it when I play an awesome game and I cannot barely sleep because I just want to play more. I think about the game and wonder what is next.

This game I just don't have that. I find it more fun to theorycraft builds than even PLAYING the builds, how messed up is that?


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#23
tmp7704

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During development Bioware rapresentatives said that every area was going to have a self-contained story. Now that I'm playing I'm finding that it is true formally... but not in practice. Pretty much all area related stories boil down to some piece of dialogue with no cutscene and some codex entries you can find while exploring. It's not what I expected from a Bioware RPG.
 
The final result is that if you steer away from the main storyline you find yourself wandering in a world where you can do one of two things: look for collectibles to complete sidequests or look for crafting materials to forge your own weapons and upgrade your keep. Add to that one or two minigames (ocularums and astrariums) and that's it.

You can also involve yourself in the zone-specific storylines which are true also in practice not just formally. If you can get over the fact you won't get any flashy cutscenes for your trouble but only dialogue and codex entries.
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#24
Sanunes

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I really liked the Hinterlands. :(

Sure the quests were simplistic but for the first time in forever Bioware used those quests to tell a story in an environmentally interactive way without pure dialogue.

 

I didn't mind the Hinterlands, but to me the other zones had a better flow to them.  Many times I felt like I was back tracking in The Hinterlands and I only felt like that in the Western Approach when dealing with the scholar.
 

To a lot of what I am seeing from the OP a lot of those are the inherit issues with an open world game, which people around here were demanding BioWare do with the franchise.  The one complaint I don't fully understand is the comment about being level 20 comparing it to other Dragon Age games and calling it low.  In Origins the level cap was 25 and raised to 35 with Awakenings and I was level 28 in Dragon Age 2 at the end of the game and DLC.  When I finished Inquisition I was level 24 which seems to be on par with Origins for I had to turn in a lot of Elfroot to achieve level 25.



#25
In Exile

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So did I. I cleared them out before moving on to my next exploration area, which turned out to be the Storm Coast.


That's also what I did. I found it more atmospheric but emptier from an RP POV than the Hinterlands. But that makes sense, I think, since it's just wilderness.