I agree about the combat in DA2 being better than DAO, never understood teh people who complained about it.
I've played through them both multiple times.
The way I see a game's length is more based on what the game is about, in DA's case the series has always been about character interaction and story.
That's what I'm complaining about, it's the length of the story. It's incredibly short.
Yes, I know that both the prequels had lots of filler sidequests but they felt natural. Every quest in this game is a simple fetch quest, there's very little branching of to get involved in.
And then there's the ridiculous 'collectibles' that are there simply because "OPEN WORLD!!!!! OMG".
Like collecting valuables in Farcry 3 or shooting pigeons in GTA4, it's a needless timewaster, and that's fine if that's your thing, it's not what the game should be about.
Not to mention that most of the shards you collect are in some odd location that you have to jump around like you're climbing a skyrim mountain (you know what I mean), it's like they want to show you how shoddy the game is by making you collecting those things.
I can see why DA has never had a jump button before.
As for Cole & Blackwell being missing, I found out it was mission related but all I had left to do was the final story mission (or wait for war table crap to be done)