I am in the last part of the game, only 2 main missions to end it and i just cant finish it, i lost interest, yes the main story is too short and the side content is overwhelming and at the same time its boring non interesting to do, i have 4 full areas yet to explore and it feels like a chore, there is litteraly no incentive to clear them because all you get is useless power or influence which is pointless, not even a decen argument in those side content to make it worth at least for some cutscenes or something. Most pointless side content i have ever seen in a game, but yeah the main story is too short and with all this fetch quest you disconnect too quickly from the main story and you loose interest FAST.
Dissappointing length
#76
Posté 31 décembre 2014 - 09:43
#77
Posté 31 décembre 2014 - 02:39
Well, that's the thing -- if you get an open-world game, you get a shorter main quest since more time has to go into making the open world. I don't have a problem in theory with cutting stuff in order to put more time into the main quest path. The question is, what would you want to cut?
No, although that could possibly be true for this game, that is a false dichotomy to say that will always be true.
If adequate resources are put into making a great main quest line, and there are ample resources for the rest of the game, then why the hell not? This is most likely a bell-curve situation, not a "with us, or against us" situation. Of course if bioware's resources were not up to the task, then both parts of the game suffer.
#78
Posté 31 décembre 2014 - 06:40
That's the story with most games these days... it's curious that they take so long to make with often not a great deal in them...
I think there's just a dearth of creativity right now in gaming... so much recycling, Tolkien, dark Tolkien, happy Tolkien, a number of characters (Leliana, Cassandra, Cullen, Varric) were just recycled from within the franchise itself.
#79
Posté 31 décembre 2014 - 07:15
The biggest issue with this whole situation is - the length of the game really depends on how you play the game. If you focus mainly on the main story then the game will seem/be short, whereas if you just go an do area's, side-quest's, etc it can be a long, long game.
I can understand the frustration of the OP regarding what they felt of the length of the game, and how issue's & such panned out. If you pushed through then the mage/templar conflict can be declared 'over' quite quickly. I also agree about the issue with the items for specializations - I had to look them up out-of-the-game on what was required. These should be explained better in-game on how to get them... but they are not.
Regarding game time - as I said, it depends on how you play it. Take me for instance - I'm doing all area's, side-quest's, etc. So I'm doing what people would call a 'completionist' run... but it's the way I play. I'm up to ~70 hours in-game and prolly halfway through the main story I think Not saying my way is right for everyone... it is right for me.
However I can see how if you focused mainly on main missions (and maybe main companion side-quest's) that the game would be over fairly soon - there needs to be more balance done to the way main/side quest's are done. IMO DAI is weighted more on side than main, they need some more weight in main quest's imo... and less on side-quest's (which many ppl consider to be just 'filler' stuff). Just my opinion.
but isnt this a good thing?
for your first playthrough when you want to go completionist, it can take you a looooooooooong time (i just hit 50 hours and just got to skyhold) but for subsequent playhtroughts you can shorten the experiece -if you like- to experience the stuff you have missed the first time... i think the way this is designed very good and makes absolute sense...
#80
Posté 31 décembre 2014 - 07:20
That's the story with most games these days... it's curious that they take so long to make with often not a great deal in them...
I think there's just a dearth of creativity right now in gaming... so much recycling, Tolkien, dark Tolkien, happy Tolkien, a number of characters (Leliana, Cassandra, Cullen, Varric) were just recycled from within the franchise itself.
Short main quest or not, we're still talking about many hours of story, with vocals and cut scenes that exceed the length of entire trilogies. This game is still immensely longer than most modern games.
#81
Posté 31 décembre 2014 - 07:26
Playthrough 2 is about to end at about 30 hours. If Ican get it to stop freezing up :/
I'd say a good 4 hours or so are menu time because, well, I'm an inventory addict and am always switching things over.
But th emain bulk of time, probably a very strong 10 or more hours has been pointless grind on side missions that I didn't want to do in order to obtain th e20, 30 and 40 (OMG, WHY???) power that was needed to open up the story areas.
My inquisitor is Lv15 and my party are Lv14.
Corypheus and Mythal's guardian are Lv18...... So saddened by how this was set up.
Once I'm done I'm restarting a whole new world by playing through Origins, then 2 and then inquisition again though.
#82
Posté 31 décembre 2014 - 07:37
#83
Posté 01 janvier 2015 - 04:27
I am 105 hours in and have Here Lies the Abyss,Wicked Eyes and Wicked Hearts,What Pride Had Wrought,The Final Piece and Doom Upon All the World to finish. Its not that hard to figure out where you are at story wise, just use wiki. My character is level 24 and I am just exploring everything, doing all the side quests, hunting giants for gold, and just having fun. Too many people just power through the main quests and wonder why they finished it so fast.
It's because inquisition is a mix up between Saints Row and KOTOR, I still find that the side quest are kinda intriguing, plus the cheap 64 era collectibles sum up a lot of gameplay time. Sadly many people find out this as a cheap method to extend the game and i have to agree with that.
I would had love that, for example, instead of one mission kills templar, one mission spoils orlais capture and so on it could had been many main story missions linked to finish them, but sadly stupid EA thinks that time is money and we ended with an unfinished game that maybe needed a few months more.
On the other hand I am thinking with artist shoes, and that's why artists trend to starve... if inquisition was not released in november sales would had drop considerably (X-mas season anyone?) so the final outcome is not a masterpiece but a good enjojable game that IF YOU DON'T RUSH TO THE FINISH you will surely enjoy.
#84
Posté 01 janvier 2015 - 08:48
If the sidequests are so boring and awful why the hell did you do them all?
And NO to more Mage Templar BS. I'm beyond sick of that plot line. 3 games is plenty to spend on that.
#85
Posté 01 janvier 2015 - 11:16
Only the sidequests are SUPER BORING. They are beyond retarded. MMO's are not even that bad. "hang on can you put some flowers on my wife's grave for me inquisitor', "sure I can I have NOTHING better to do as the leader trying to save the world". Don't forget to collect some Ram meat and blankets while you're at it. To make it extra interesting (not) we have you run around and explore pretty but DEAD maps with nothing fun in them. Few caves that are about an inch deep and pitch black and with sucky rewards. It makes the whole game a TEDIUM and so far in between the main story quests that it just feels like trudgery and boredom.
So then you want more of the fun main story to keep you engrossed, yeah, game over.
DA 2 was far more engrossing that this game. If it didn't have reused environments it would be superior. I am not fooled by pretty effects and pretty maps with nothing in them.
It would be OK if the world was actually WORTH exploring. Only a fan would say that running in storm coast has any point at all as an example. I uncovered the whole map until "Varrics" personal locked area of the far side of the map. There was NOTHING of interest there. All the caves are boring, and as per usual pitch black so you can't even enjoy the looks of the interiors. Running around in the world it all just feels like picking flowers and rocks for crafting. Seeing some enemy groups spaced in perfect MMO intervals and then of course the menial side quests.
DA has taken a turn for the worse IMO, the combat is so formulaic as well and attrition based. There is no sense of "damn that was fun". Just plucking away at health bars.
Dragon Age : the attrition.
So you rather have a game where enemies materialize from the ceiling and everything is linear. Sorry if you hate the game but you seem to be in the minority since DA2 got 3 times as many complaints when it came out. Some of us are having fun and getting our moneys worth.
#86
Posté 03 janvier 2015 - 11:22
I've still seen enemies spawning out of the air or running through walls/ground etc. That hasn't changed
Short main quest or not, we're still talking about many hours of story, with vocals and cut scenes that exceed the length of entire trilogies. This game is still immensely longer than most modern games.
You went to level 20 with out a specialization?!?
If the sidequests are so boring and awful why the hell did you do them all?
And NO to more Mage Templar BS. I'm beyond sick of that plot line. 3 games is plenty to spend on that.
There are not a lot of cutscenes in this game at all, I don't know what you're talking about. Unless you think th econversations are cutscenes....
Yup, level 20 (23 actually) no specialization.
I was doing all the sidequests etc because in my DA history that's where you get all the best gear. Apparently not in this game. Plus I'd already got some collectibles etc so was going for trophies and wasn't sure what would be accessible after completion.
#87
Posté 03 janvier 2015 - 11:29
I think it is a bit sad when Bioware, well known for its excellent story driven rpgs, tosses out a game that is 90 percent filler. Picking flowers and various rocks isn't story. I don't recognize Bioware anymore.
#88
Posté 03 janvier 2015 - 11:39
All Bioware games are 90% "filler". They tend to have a scenario created at the start, with an eventual end already implied, then you spend the bulk of the game collecting people to go and do that final thing. In BG you're just meant to track down Sarevok, yet you spend most of the time helping people find their pantaloons and killing random wildlife. Only a tiny amount of stuff in BG has anything to do with the actual plot. This is typical of RPGs in general, not just Bioware ones, although I feel Bioware ones stand out more since they tend to mark out what the finale will be early on. Another example, Mass Effect, you're given the eventual aim almost immediately - track down the bad guy (sound familiar?) - and all you really do in the middle is find people to take to the fight. This is also the case in ME2 and ME3. Really, look at any Bioware game and check all the quests on the respective wiki. See how much of the game is actually to do with the main scenario.
In DAO well over half the quests were things like "Bring me 10 Deep Mushrooms" or "15 Toxin Extracts" or "Go and click on that NPC, then come back and click on this NPC". And need I point out the recurrence of the "here's the final baddie, go and fight him - but first do unrelated things to collect allies" plotline. Though I suppose credit should be given that in some cases these side stories were tied into Loghain, like the poisoning of Arl Eamon. If you drop all the MMO-style quests in DAO, you're looking at the linear opening (origin, Ostagar, Lothering) then you do 4 dungeon crawls (Brecilian, Deep Roads, Mountain Temple for Redcliffe, Mages Tower) and the odd other set piece (defend Redcliffe, fight Zevran, etc) and you're at the finale. What did all your actions up to this point change? The shape of the little units you may choose to summon for a few minutes at the end.





Retour en haut







