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New player - default world state?


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#1
Nine

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I have never played an Dragon Age games.  I read general lore of game etc.  I messed around with Dragon Age Keep, but I do not know enough to make informed decision, so basically I would just be picking answers without understanding the consequences.  I figured that might be like cooking something and just throwing ingredient randomly into the dish - probably not a desirable outcome.   But it seems almost all Dragon Age Inquisition reviews strongly suggest one change the world state, even players like me who know nothing.

 

So, is the default world state okay, or should one just guess at answers in the keep?

 

If I did do the keep to make world state, I would want to make a world state dreary and dark.  Anyone know of a site that would help me steer my answers to create a dark world state? 



#2
NoForgiveness

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I'd say just don't bother. It's really just returning characters it affects. And you'd have to actually play the old games to have any attachment to them anyway.

#3
Abyss108

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If you want dreary and dark, the default might be a good idea. It's designed for new players, so it minimizes characters that come back. I'm pretty sure it does this by making a lot of people die!

 

There's no point changing things if you haven't played the previous games, as nothing that changes will mean anything to you! You can always go back and change it for a second game later if you want to see the differences!


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#4
Adseri

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You can play and fully enjoy Inquisition without knowing anything about previous games. Whatever choices you'd pick in previous games - those won't have significant effect to your game. Bioware has a habit of making all choices seem to be significant, but in fact they matter very little and even if you find a choice that should be significant Bioware will turn things around to make you end up with outcome they planned, so you won't break your game no matter what you select.

 

Moreover if you do make a customized world it may seem boring, because you will know all outcomes, and bland, because all your choices may fit one, how should I put it, archetype? What I mean in previous games you played as two different people. If you make your decisions based on what you want to play now, then it will turn out that 3 heroes have a same personality, hence it may be bland and boring. :)

 

What I'd do in your position is to start a new world state in Keep, then tell it to randomize everything and play with it, preferably without checking what it picked. You will enjoy a world that will be very likely to be unique to you and you will learn all lore along with a character you will make.



#5
In Exile

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I would just randomly make everyone alive. Doesnt really matter for you. Invent relationships. This makes for a better experience because the default is no content and dark, depressing outcomes.

Since you don't care either way because you've never really played the gsme, random relationships are as good as anything.

#6
Arlee

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I played my first time through with the default state just to see what it was like and it was quite enjoyable. Like someone else mentioned if you haven't played the old games then you won't have the attachments to the old characters so putting in places where they would appear in game for you wouldn't do much. I'd say save setting up alternate world states for other character playthroughs :)



#7
nightscrawl

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But it seems almost all Dragon Age Inquisition reviews strongly suggest one change the world state, even players like me who know nothing.

 

This really makes no sense to me. How can a new player get any benefit from changing the world state if they don't understand the consequences of a given decision? It would have absolutely no meaning to them whatsoever. If this is accurate, it just seems like those reviewers want people to use a particular world state because they subjectively think it's better, and not for any other reason.

 

The imported decisions aren't hugely game changing as far as DAI is concerned. A new player can certainly get by with using the default world state and be none the wiser for how it affects their game. There are dozens of hours available in each play of DAI and only a handful are related to imported decisions.

 

 

That said... if you like the Dragon Age universe, I do recommend that you play the other games at some point.


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#8
Kantr

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The Interactive Story System does a good job of filling you in on the major points of the last two games.



#9
nightscrawl

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The Interactive Story System does a good job of filling you in on the major points of the last two games.

 

I disagree. The ISS is simply an audiovisual representation of the choices you've made in the Keep, or the choices that are loaded into the Keep if you're using a default or randomized world state. For a person new to the game the choices themselves have the same level of significance with the ISS as without.



#10
Kantr

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I disagree. The ISS is simply an audiovisual representation of the choices you've made in the Keep, or the choices that are loaded into the Keep if you're using a default or randomized world state. For a person new to the game the choices themselves have the same level of significance with the ISS as without.

Hmm. Good point.
 

 
and http://www.pcgamer.c...-age-keep-guide



#11
Lewie

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It does make an impact if you have played the games. I see people talking about characters that are not in my game at all at this point, it is a bit wierd.



#12
old_dawn

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Yeah I haven't played DAO or DA2 but when they introduced the Keep I had already read some of the wiki and watched a lot of videos. I can say that the story will feel really nice and personal if you customise the world state.

 

I suggest fluffyninjallama and danaduchy on youtube because they upload almost allllll of the cutscenes in the game. Even cut content too!



#13
In Exile

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This really makes no sense to me. How can a new player get any benefit from changing the world state if they don't understand the consequences of a given decision? It would have absolutely no meaning to them whatsoever. If this is accurate, it just seems like those reviewers want people to use a particular world state because they subjectively think it's better, and not for any other reason.

The imported decisions aren't hugely game changing as far as DAI is concerned. A new player can certainly get by with using the default world state and be none the wiser for how it affects their game. There are dozens of hours available in each play of DAI and only a handful are related to imported decisions.


That said... if you like the Dragon Age universe, I do recommend that you play the other games at some point.


At minimum because it creates replay potential to see what effect other choices have. Who cares why Radcliffe was saved? To a new player it doesn't matter. But after going through DAI you might wonder.

And you then have a greater connection to the plot. Like if this Varric character kept a peace of red lyrium in DA2.

#14
DarkAmaranth1966

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The world state really doesn't matter that much if you didn't play, or at least read the summaries of the other games. I mean to you Hawke means little, just another NPC. To me he was my character for over a year of playthroughs, he had a family, lovers, friends, may or may not have been a blood mage, was a part of the discovery of red lyrium, etc....

 

My hero of Ferelden had a similar life. Morrigan was a friend, Flemeth a helpmate, I know what dalish and werewolves have to do with each other, I remember Shale, Carradin, Branka. I know what Haven was like when my warden found the village and, what happened there because I made a lot of it happen in the old temple of sacred ashes.

 

To a newcomer, that personal and head cannon history isn't there so, for you it's a toy to see what happens and whom you might meet from previous games is all.



#15
Imryll

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I did play Origins (elven mage who died killing the Archdemon), but opted for the default anyway. I just didn't care enough about the world state to want to make the decisions. I care about the decisions my character makes in-game, but not so much about having them impact future characters. I'll play the hand I'm dealt.