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Question About Mage or Rogue, gameplay and avoid "Easy mode"


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#1
Helmino

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Heya all, as the topic title says i have some questions about mage and rogue on nightmare mode to avoid easy to go run, and to have some tips from who played this class:

1) KE is always easy mode? if you skip the active barrier and pick only the barrier on damage passive is easy?

2) KE can be played both ranged and melee? or is forced to melee?

3) Rift Mage can do some decent DPS? Is less easy mode than KE?

4) Same go for Rogue archer, all specialization become easy mode?

5) The DPS of rogue is superior single target and mage is superior AOE right?

6) Mage built as dps without barrier can do some nice single target and AOE damage?

7) Only one mage with barrier in group can keep the game difficult?

 

Thank you all in advance and sorry for my bad english :)

 



#2
konfeta

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You avoid easy mode by avoiding crafting. Every class is overpowered if you craft good gear.

 

2) No, KE works just fine as a vanilla mage, it even has decent synergy there because it auto-generates barriers for Fire spell buffing.

3) Rift Mage is easy mode against all non-disable effect immune enemies. You get unlimited mana as well.



#3
RavenousIron

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I think people should stop worrying about making this game "Easy Mode" and just play the game how it's meant to be played. No matter what you do this game just isn't very challenging. All the classes can become overpowered, I don't understand all of this crying going around the forums about this class or that class. Just enjoy the game for what it is. Don't avoid this or that, just play. That's it. People are taking things way out hand. At the end of the day this is a videogame where the main goal is to have fun. It seems like the more time goes by the more people tend to lose sight of that simple fact.



#4
luism

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For many of us fun comes from the challenge. Meta gaming doesn't interest us just as spoilers don't interest people who really love the story.

#5
RavenousIron

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If you want a challenge you're playing the wrong game.



#6
Eledran

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Well, seeing as how DA2's nightmare and DAO's nightmare was a lot tougher than it is in this game, it wasn't exactly known or expected that DAI would be so easy.

 

The game is still fun, but complaints about how the difficulty scales with specializations and gear are valid. 

 

As for the OP, I'd recommend not taking any assassins or tempest rogues with you. Everything becomes exponentially easier then, unless you avoid certain abilities (mark of death & thousand cuts). But it's true that you can be overpowered with any class.



#7
Slapstick83

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Heya all, as the topic title says i have some questions about mage and rogue on nightmare mode to avoid easy to go run, and to have some tips from who played this class:

1) KE is always easy mode? if you skip the active barrier and pick only the barrier on damage passive is easy?

2) KE can be played both ranged and melee? or is forced to melee?

3) Rift Mage can do some decent DPS? Is less easy mode than KE?

4) Same go for Rogue archer, all specialization become easy mode?

5) The DPS of rogue is superior single target and mage is superior AOE right?

6) Mage built as dps without barrier can do some nice single target and AOE damage?

7) Only one mage with barrier in group can keep the game difficult?

 

Thank you all in advance and sorry for my bad english :)

 

1 & 2 - No idea, haven't played it. From what I've gathered is that if you just stay out of the spectral blade it's not that OP. You just get a bit more defensive survivability

3 - Playing a Rift Mage now, 2nd playthrough @ lvl 13 and Nightmare. I'm having a lot of fun with Rift Mage. Mage does indeed pack a punch but not quite like a rogue. Pretty sure my rogue had slightly higher on DPS - but a rogue has limited utility and mostly single dps. As a mage you will want to shut down enemies with status effects as much as possible, which is also a lot of fun

4 - Yeah, Rogue Archer is pretty easy in terms of game mechanics. Still enjoyable though. One-shotting enemies is always fun.

5 - Pretty much.

6 - I've built my mage without barrier. I do keep Solas on my team though - it's nice to have at least one. DPS-wise I feel pretty solid

7 - Well... depends. I killed the Hinterlands dragon at lvl 13 on nightmare in not exactly epic gear. The game is not hard. Having more barrier doesn't make it easier though - it makes it slower. Wanna spend mana not dying? Or killing stuff? I prefer killing stuff

 

I played once as a archer rogue, turned to daggers late game. It was a lot of fun, but from a combat mechanics standpoint not that engaging in the long run. Got bored, switched to daggers, and just enemies just went *splat* when I touched them :) However I hated the melee mechanics of the game. On my second playthrough I'm a purely offensive (rift) mage and I'm having even more fun! :) But that's also because I play on Nightmare and the game is finally pushing back a little so I have to actually make an effort. Fear, Static Cage, Firewall etc. are great for controling the battlefield (to the degree that we're able to in this game), while laying down the hurt. 



#8
Helmino

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Thank you all for your answer, Slapstick do you think that a rift mage with storm or fire spell do solid damage? rogue seem to be superior in damage terms, the damage difference fron staff and dagger seems big and i see that my mages do low dps compared to my rogue (level 6) it improve a lot mid game?

#9
Slapstick83

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Don't look at the dps estimates on the weapons, those are worthless. The dmg will come from abilities more than attacks - and when the mage had an ability that does 1600x weapon dmg you can't really compare the weapons that way. Mid-game mages are great IMO. I'm almost considering doing an all mage run just to see if I can pull it off without a tank :-D

Yeah rogues are superior if you want to kill one guy. Fun if you want to pick off archers. Mages are superior for AoE and Combat Control. Gathering 4 warriors in the static cage and blowing them to smithereens and setting everyone on fire so they run around screaming while you stand behind a wall of fire is also fun - albeit in a different way in terms of dps.

My suggestion if you go mage is to respec immediately when you get to haven and get fire mine at once. Then go deep in fire before storm. Ice is mostly only CC and Spirit is defense. I haven't felt the need with a 2nd mage on the team.

Dps wise both are very good, but different. :-) Why have classes if they weren't, eh?

Oh... and don't forget to craft.
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