Since I first read A Game of Thrones, I got spoiled by "realistic" fantasy.
I think the term is much more fitting than "dark fantasy" or "gritty fantasy" or whatever.
It's basically "realisitc, ADULT fantasy".
Meaning political struggle, intrigue, no black and white, and most importantly, realistic consequences for your actions and circumstances surrounding you.
It continued with the wonderful writing of Joe Abercrombie, Scotty Lynch, Scott RR Bakker, etc.
The "realistic" writing in fantasy has really taken off and made it basically an "adult" genre.
...
Similarly, DA:O had a political story, with grey characters and the Archdemon was just a plot device to tie it all together - he never felt personal nor did I particularly care about him, nor did I need to care about him.
It felt like they came up with a deep story and convincing characters and then designed the quests around it.
That's why it was disappointing when DA:I went away from that, made everything black and white, brought in an uninspired story with a cartoon villain.
It felt like they made the world and the areas for you to quest in, and then later created a rather pedestrian story around it.