My other issue is that Guard abilities and shields feel more gimmicky than old combat system. It's based on pressing buttons in the right combination: you see that enemy is taking a swing - press stonewall and after you receive blow hold auto-attack button, until you see that enemy is taking another swing. Keep repeating until enemy is dead. This gimmickness is causing another problem - AI can't handle it very well, so during harder fights, I'm forced to control tank all the time, unless I want all my potion to be consumed in matter of seconds.
If there's one thing that this game does well, it's tank. You just have to have the right loadout.
Instead of removing healing spells, they just could balance them. There are plenty of ways to balance them: mana cost, cooldown, casting time, their power, but instead they choose to call them potions and limit how many times you can use them.
The solution to your problem is not to rely on potions.





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