Beat it around 6 times. Honestly, never bothered with guns before in V:tmB. Did nearly every class except Brujah/Gangrel. Magic + Melee seemed to work well enough for me.
Not sure if he'd like Arcanum as much. The game can be very difficult, depending on how you play it. I used Necromantic Black's Harm and spammed em' all to oblivion. That seemed to work well up to the very end of the game. Did more clicking than Diablo, and the game was very easy that way. But yeah, reactivity is a big deal in Arcanum.
Favourite moment, did brujah and went to China town. Faced the money golem with guns first but couldn't land anything. I had a 7 in unarmed and high potency and ended up obliterating it.
The dialogue skills work well too. It is not a matter of "if I have dominate I can dominate everyone" like the design bioware goes for, I will need certain points in that skill for it to be available. He'll sometimes I even fail.
They originally planned a unique playthrough for each clan but time was over.
Arcanum is what a semi open world design should do. The idea that I can interact with literally have the system go on but not by ignoring my decisions, by reacting to them.
I hate games where I can't interact with actors a certain way because they have a vital part in a plot. Arcanum does not care at all. I once was told to murder a whole city to join a cult, a slaughtered everyone, joined the guild and resurrected everyone after that. Glorious
God the stories.
>playing aristocrat with high charisma.
>debate god to his demise.
>decide my character will be living in the forest because of contempt for technology.
>invest in forest skills.
>charm wolf.
>let it loose in city.
The first time that they couldn't let me on the train cause my magic would **** up the system. I love that game