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Tips for a newbie?


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#26
evgenija28

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ohhh, so it is slower. I will return to two daggers then, thanks  :D



#27
ent1

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It's also simpler to build around daggers because dagger damage depends on dexterity, the equip requirement is dexterity, and the dual weapon talent requirements are dexterity. Lethality allows cunning to substitute for strength, but you still need to put the points in strength to equip the higher level swords/axes. I find the simplest way to build a rogue is to get enough strength to equip the armor, enough cunning to get the talents, and then just put all the points in dexterity.


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#28
evgenija28

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Hmm, you may be right. I've started investing in dexterity, but strength - I've completely forgotten about that  :o



#29
luna1124

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Yes, even if you have the strength or magic (Arcane warrior) to use certain weapons, dexterity is high on all the good daggers AND archer-bows.



#30
Vazgen

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At one point in the game you can get free permanent boosts to your stats. Consider them when building your character. Here are the numbers:
Strength: 4
Dexterity: 4
Willpower: 4
Magic: 2
Cunning: 5
Constitution: 2
So if you just need enough Dexterity or Strength to equip certain weapons or armor or unlock certain skills you can save 4 points and spend them elsewhere. Quite useful for cunning archer builds. 

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#31
evgenija28

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As far as the strength goes, what is the best armor for a rogue in this game including the content from the DLC, so I can keep that number in my head while building my character?  :D


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#32
Vazgen

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Battledress of the Provocateur - +4 dexterity, +5 armor, +15% chance to dodge attacks, +0.5/+1 stamina regeneration in combat, +50 stamina 

(if you have Leliana's Song)

 

Felon's Coat - +6 dexterity, +9 defense, +4 armor, +1/+2 stamina regeneration in combat, +15 physical resistance

 

Shadow of the Empire - +2 strength, +2 dexterity, +1/+2 stamina regeneration in combat

 

These are the three best light chestpieces in the game. All three require 20 strength to equip.

 

Edit: 

Also, Wade's Superior Drakeskin armor - +2 dexterity, +50% fire resistance

Seemingly inferior bonuses but it has matching gloves, boots and you'll end up with +4 dexterity, +70% fire resistance and -10% fatigue, +5 defense from set bonuses (also requires 20 strength)


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#33
ent1

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I think even with the DLC the best armor is still the Felon's Coat from Wade's Emporium in Denerim. The other option is the Battledress of the Provocateur, but you have to finish Leliana's Song DLC to get that (but then it's free and is in your inventory automatically.) Personally, I like to have a warrior wearing the Battledress.


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#34
evgenija28

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I have Leliana's Song, but I haven't played it  :( But the positive thing is only 20 strength required for the best armor out there, +4 I will get for free, rings and such will give me + something to it too, and I'm good  :D


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#35
mousestalker

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That's actually hard to say. The armour you get from the Leliana's song DLC (Provacateur) is pretty good. You can get Wade to make you a superior drakeskin armour as a set that is pretty good and the Felon's Coat armour can be used with Wade's and still get the set bonus. That's pretty good. Aesthetically, I like the Armour of the Phoenix that comes in a mod (Matriarch set). It is somewhat overpowered, however.

Another pretty set is the Ancient Elven Armour.
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#36
luna1124

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^^^^The Phoenix Armory is the BEST "armor" mod for females. I also love the ancient elven armor and the Ceremonial for females. There are a lot of clothing/armor mods on Nexus and some of them require no strength requirements. And they look awesome too.


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#37
evgenija28

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Ancient Elven Armor looks great, though there is a bug with the PC version - boots are missing.  <_< I won't use mods for this playthrough, maybe the next one  ^_^


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#38
Vazgen

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The next two recruitable characters are a rogue and a warrior.

There's also a mabari ;)

With all the companions recruited you'll have 2 rogues, 3 warriors (4 with Stone Prisoner DLC), 2 mages and one dog.


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#39
caradoc2000

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There's also a mabari ;)

Wasn't the OP playing as human noble, though?



#40
Vazgen

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Wasn't the OP playing as human noble, though?

Yes, but she wanted suggestions for fourth party member. Alistair, Wynne, Rogue Warden and Dog might be quite a good party :)


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#41
caradoc2000

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Dog is good when you are fighting enemies with Overwhelm, since he is immune to it.


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#42
Vazgen

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Dog is good when you are fighting enemies with Overwhelm, since he is immune to it.

Also Grab. Ogres come to mind ;)


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#43
capn233

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Hmm, you may be right. I've started investing in dexterity, but strength - I've completely forgotten about that  :o

 

You practically don't need strength on a rogue if you want to go dual daggers or archery.

 

The simple way is just invest dexterity until you get respectable attack, and can equip up through Rose's Thorn (dagger) or something like Mage's Eye or Far Song if you are going bow.  After that start increasing cunning.  But even then some people will go all dex until the 30s, then go all cunning, some people might go 2 dex 1 cunning early, then flip flop, then go all cunning.  There is a bit of personal preference involved.

 

Really the main thing you need to consider about when to switch are what specialization you take and if you want to unlock crates yourself or have Leliana do it.  For the former, you might want some more cunning earlier or blow points in the deft hands line.  Or say you went Bard at 7 and want to make your songs more effective (although you won't get Song Of Courage for a few levels).

 

Also where you pick up Lethality is going to determine how much of a difference it makes.  Rushing to Lethality probably isn't necessary since your cunning won't be much higher than your strength early game, and the dex investment helps the daggers and short or long bows.  But after you start pumping cunning, it should start moving up on your priority list.  That is to say early game stuff like Dual Weapon Sweep, Combat Movement or just the dual weapon passives are more important than rushing to Lethality.

 

I must admit I haven't played a strength based rogue because I figure for strength based builds I can use a warrior.  As others said earlier you can probably make it to 20 strength with bonuses from one of the plot missions and items (especially if you have DLC items... two from Shale's recruitment, for example).

 

For a solo game a dex build probably makes more sense, and some build paths will be punished more than others, but in a standard game you have some leeway.


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#44
evgenija28

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I would prefer to unlock everything myself, so I've already invested into Deft Hands rank 1 - but you said put points into cunning OR invest into this talent? Does it mean it is useless when your cunning is high enough?

Other than that, I invested in Dual Weapon Training and Finesse, Dirty Fighting, Combat Movement, Stealth. Nothing more. I'm at the Korcari Wilds, didn't have time yesterday to play much  -_-

 

I must admit I haven't played a strength based rogue because I figure for strength based builds I can use a warrior.  As others said earlier you can probably make it to 20 strength with bonuses from one of the plot missions and items (especially if you have DLC items... two from Shale's recruitment, for example).

 

I have the Ultimate Edition, on Origin, all of the DLC is there  :) I won't invest into strength  ^_^

And yes, I play a human noble, so he started with the mabari  :D



#45
caradoc2000

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I would prefer to unlock everything myself, so I've already invested into Deft Hands rank 1 - but you said put points into cunning OR invest into this talent? Does it mean it is useless when your cunning is high enough?

Every rank in Deft Hands counts as +10 points of cunning for trap disarming/lockpicking purposes so in theory you could skip Deft Hands entirely. However, some locks have very high cunning requirements to open. So if you invest in a dexterity build, you'll need DH.


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#46
evgenija28

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Hmm, so better safe (invest in deft hands) then sorry (don't invest)  :D



#47
caradoc2000

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Rogues with four points in Stealth are very useful in trap-heavy areas. Put your party on hold, turn on stealth and you can scout ahead and disarm traps even in areas with enemies present. Then you can go back, pick up your party and deal with the enemies without having to worry about them triggering traps.



#48
Vazgen

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There is a very helpful thread on Rogue mechanics. Here: http://forum.bioware...nics-explained/
IIRC, you can open every lock in the game with 70+ cunning. Each rank in Deft Hands is worth 10 cunning. So you can open everything with Deft Hands 4/4 and 30 cunning or Deft Hands 3/4 and 40 cunning etc.
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#49
capn233

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There is a very helpful thread on Rogue mechanics. Here: http://forum.bioware...nics-explained/
IIRC, you can open every lock in the game with 70+ cunning. Each rank in Deft Hands is worth 10 cunning. So you can open everything with Deft Hands 4/4 and 30 cunning or Deft Hands 3/4 and 40 cunning etc.

 

Yeah.  Basically locks are scored up to 60 (actually technically 10000) and the formula is 10*[DeftHandsRank]+[Cunning-10] which is compared to the lock.  If it is equal or greater than the lock value, you can pick it.  The XP you get from picking a lock is the same as the lock's score.

 

The problem is that for most of the game you won't have enough cunning to unlock all the crates on a mission.  For example, people like to go to the Circle Tower as their first plot mission, but IIRC there are a couple high level crates towards the top (I think the one with Beastman's Dagger is 50 and there is maybe one that is 60).  Usually you won't get there without investment in the deft hands line.  Of course you can use Leliana instead of the hero at this stage, but she is going to have to invest in that line.


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#50
evgenija28

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Yeah, I've gotten the impression that by the time you have enough cunning to unlock everything without the aid of the Deft Hands talent you'll be far in the game and by that time you missed half the crates, locked chambers, etc.