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Any tips for dealing with a Demon Commander?


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#1
LightningPoodle

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That f*cking Envy Demon is the bane of my multiplayer life. I can't beat it! Any tips would be helpful.



#2
Catastrophy

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Solo? I used a Hunter. Stay clear of it - kite the map. Kill it last from far away. It'll never know what hit it.



#3
LightningPoodle

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Well I didn't mean solo. That would be... a very long time time before I attempt that.

 

It's just, when it jumps out of the ground and catches you, that's it, you are dead. You aren't getting away from it. It's really annoying me. It takes everything in my power to not leave the game when I see demons.



#4
SicMirx

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Evade ability or sprinting and jumping when he targets you. He has a pretty basic attack pattern for the most part. Long range shot, dive, targeted emerge, pursue, pulse, dive, repeat.

Just watch for the blackish smoke that emits when you're the one that he targets as the sign to move now. Or block. Or go invincible, etc.

#5
Catastrophy

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Legionnaire can block the attack with shield wall. You can try placing yourself against the wall to go sure he doesn't hit you from behind when you know you got his aggro.

You can also cheese it on the long stairs on the Orlesian map. He topples you but does no damage when you block.

If you're on the move you need to sprint when the tell is on you (that black smoke), but lag can screw you up still. Not sure about the block, it might need you to turn around. I've got mixed results timing the block right when in the open. I think it should work when you simply stand still and do the block.

All other characters need to sprint or try a dodge ability.



#6
Storm_Changer

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Disclaimer: I've probably missed some things. But this is quite alot of info to work from. Hope it helps! Where I can I've crossed over skills, some classes have cross-over with only one or two skills, so in that instance I've put the skill in their specific section [like Alchemist - Stealth] even though it can also be used on other classes. 

 

Almost every class has a way to increase their movement or flat-out dodge attacks. Taking one of these skills as a utility skill is always going to be useful even when you don't get the Demon Commander, so I'd say always have one of those on your skill bar. 

 

TL;DR every single class in the game has at least one skill that will allow you to dodge. In every class almost every player will pick up at least one of these skills. The exception to this rule as the skills are not popular are: Combat Roll [Legionnaire / Reaver / Katari,] Fallback plan [Hunter / Archer / Assassin,] Evade [Hunter / Archer / Assassin] and Hunt and grapple / tackle [Assassin / Hunter.] 

 

The worst classes to face the DC in terms of surviving DC are Reaver, Archer and Katari. The best are any mage [especially one with barrier,] Legionnaire, Alchemists, Assassins and Hunters with Stealth. The most mediocre class for this in terms of survivability is templar, although she gains specific damage bonuses against demons that make her useful against the DC in other ways. 

 

Generally:

 

If on host one can run and time their jump, which will allow you to dodge the DC most of the time. 

 

If off host, you will almost certainly require a dodging ability. By class these are: 

 

With Keeper / Arcane Warrior / Necromancer / Elementalist

- Frost step [upgrade from fade step] does 300% weapon damage and moves you quite a distance, it also has no mana cost

- Fade Cloak [Upgraded] Makes you invulnerable for 2 seconds and invisible, if standing near an enemy after 2 seconds they will take 1000% weapon damage, small mana cost. This one is even better than Frost step against DC in particular, as it's easier to get the timing down.

 

With Keeper / Elementalist

- Barrier. Keepers is stronger, but an Elementalists barrier will also take the brunt of the attack, regardless of whether its on you or another person. 

 

With Keeper / Arcane Warrior 

Guardian spirit - can prevent death, provides you with a full barrier when your health falls below a threshold [This may be available on ele, I'm not 100%

 

With Arcane Warrior 

- Once you have the fade shield passive, the Arcane Warrior can build up barrier by dealing damage. This barrier functions just like a Keeper / Elementalists, and can block the DC 

 

With Necromancer / Elementalist 

- The ice armour passive will increase your armour by 50% whilst using an ice skill / frozen enemy in the vicinity, which can help you to survive the DC 

 

With Archer / Assassin / Hunter

- Evade [upgraded] functions as a leap, distracts enemies and does around 300% weapon damage.

- Fallback plan - can be used to retract any damage you took after you activated the ability [as long as you didn't get downed,] moves you back to the location you were at when you activated it. 

 

With Archers / Hunters 

- Leaping shot - Functions as a leap, does 50% weapon damage per shot [12 shots] and when upgraded provides 200% damage to your next shot

 

 

For Hunters / Assassins

- Hunt and Grapple/tackle can pull you away from your location to an enemy, allowing you to avoid the DC burrowing attack.

- Stealth - makes you invisible - you can still take damage but as far as I know the DC won't be able to target you. 

 

 
For Alchemists specifically 
- Stealth - makes you invisible - you can still take damage but as far as I know the DC won't be able to target you. 
- Flask of Frost provides you with 85% damage resistance, which can help you survive the DC 
 
For Legionnaire / Reaver / Katari
- Combat roll - allows you to dodge the DC

 

For Templar / Legionnaire / Reaver / 

- The Bear Mauls the Wolves passive prevents the DC from being able to flank you, reducing his damage 

- Various passive traits provide increased armour and increased guard capacity, both can be useful for surviving the DC burrow attack 

 

 

For Templar / Legionnaire

- Armour can make his hit non-deadly 
- Not 100%, but shield wall whilst facing DC works somewhat I think. Be wary as DC does his leap at your back, so you have to turn quickly. 
- The Unyielding Passive trait will guarantee your survival against one burrow attack

 

For Legionnaire

- Walking Fortress makes you immune to damage - including the DC's burrow attack

 

For Katari 

- Charging bull can be used to dodge the DC


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#7
LightningPoodle

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Thanks guys. Some nice tips here. What is that black smoke though? I don't think I've ever noticed it.



#8
knownastherat

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I will just add that Elementalist with Barrier and Fire Mine can tank and kill DC. Do not run, take DC away from team, Barrier - Fire Mine - Boom! - Barrier - Fire Mine - Boom! - etc



#9
Guest_Mortiel_*

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The worst classes to face the DC in terms of surviving DC are Reaver, Archer and Katari.

 

I completely agree with everything, except this.

 

The Archer, having Leaping Shot, has a nice easy way to evade the Demon Commander, as does the Hunter (you said all of this). The DC's pattern is long enough for Leaping Shot to cool down in between the DC's burrow attack, and the timing is easy: Once you see the black smoke, trigger Leaping Shot. Even if you were a bit early, he still seems to miss every time I've tested it.



#10
knownastherat

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Thanks guys. Some nice tips here. What is that black smoke though? I don't think I've ever noticed it.

 

Check some youtube like here:

 


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#11
Cirvante

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The worst classes to face the DC in terms of surviving DC are Reaver, Archer

 

arishok1.jpg

 

Both the Archer and the Reaver are really good classes against the DC.

 

Archer

 

Reaver



#12
Chi_Mangetsu

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The most important thing to do when battling the jerkass Demon Commander Envy Demon, as others have suggested is to stay mobile. Also try not to stay too close to allies. Dispel and Spell Purge are also invaluable tools in taking this nasty beastie apart when he isn't playing murder hopscotch.

#13
Guest_Mortiel_*

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The most important thing to do when battling the jerkass Demon Commander Envy Demon, as others have suggested is to stay mobile. Also try not to stay too close to allies. Dispel and Spell Purge are also invaluable tools in taking this nasty beastie apart when he isn't playing murder hopscotch.

 

Payback Strike. It makes his AoE terror spell useless lol. 



#14
-PenguinFetish-

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Payback Strike. It makes his AoE terror spell useless lol.


Seconded. Its on both my templar and lego for perilous runs. I find its almost mandatory for wave 5 demons on that difficulty.

#15
Boatzu

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spirit resistance potion for the terror and his ranged little shots.

I pick up fade cloak on most characters that have it and then take aggro, viola just use it every time he jumps you and you will be fine.

For stealth classes look for where he jumps back up to shoot his ranged attack, its often the same spot more than once if you aren't moving around a lot. If you attack him while he is shooting his ranged attack you can get a lot of free damage off without worry of getting hit with terror.



#16
Catastrophy

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Thanks guys. Some nice tips here. What is that black smoke though? I don't think I've ever noticed it.

It's easy to miss in the heat of battle. I guess you might have checked the vids? The Templar boss has the same tell when he does his jump attack (only it's coloured red, then).



#17
Apl_Juice

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On host, all you have to do is sprint in a straight line. Offhost, do the same, but jump once the green signal aura is under you. Doing this, you should Dodge it every time. Just make sure you have plenty of room beforehand.

#18
Storm_Changer

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arishok1.jpg

 

Both the Archer and the Reaver are really good classes against the DC.

 

Archer

 

Reaver

 

Your reaver clip is literally someone [probably on host] dodging the standard way. I meant in terms of the likelihood of the class to have a useful dodge skill on their action bar, and the usefulness therein of the skill. That Reaver - as with most Reavers - Doesn't have a dodge skill at all, which is why I've ranked it as worst for DC. Because any class can run, jump and pray the DC doesn't hit them. It just isn't reliable off-host. 

 

I don't personally value leaping shot highly as a dodge skill comparative to barrier, immortality, invisibility, immortality AND invisibility, or massive armour boosts. So that's why Archer is there, although arguably he could be put in the mediocre section for dodging the DC, assuming he picked up leaping shot [which not all archers do.] This same reply is also directed @Mortiel, purely because in my experience most Archers aren't running leaping shot, nor do the ones that do usually use it successfully against DC. It's just not that great compared to the guaranteed survivability of invisibility, immortality, invincibility, barriers adding thousands more health or massive armour generation. I put it in the same category as combat roll / evade - which can be used successfully, but are more difficult overall to time, and more risky off-host especially to pull off. 

 

Because realistically if you have to use an evade skill at DC it's because you're off host - otherwise just running and jumping is sufficient. Therefore lag needs to be accounted for to craft and assess which skills are best - overall - to dodge the DC. 



#19
-PenguinFetish-

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Your reaver clip is literally someone [probably on host] dodging the standard way. I meant in terms of the likelihood of the class to have a useful dodge skill on their action bar, and the usefulness therein of the skill. That Reaver - as with most Reavers - Doesn't have a dodge skill at all, which is why I've ranked it as worst for DC. Because any class can run, jump and pray the DC doesn't hit them. It just isn't reliable off-host.

I don't personally value leaping shot highly as a dodge skill comparative to barrier, immortality, invisibility, immortality AND invisibility, or massive armour boosts. So that's why Archer is there, although arguably he could be put in the mediocre section for dodging the DC, assuming he picked up leaping shot [which not all archers do.] This same reply is also directed @Mortiel, purely because in my experience most Archers aren't running leaping shot, nor do the ones that do usually use it successfully against DC. It's just not that great compared to the guaranteed survivability of invisibility, immortality, invincibility, barriers adding thousands more health or massive armour generation. I put it in the same category as combat role / evade - which can be used successfully, but are more difficult overall to time, and more risky off-host especially to pull off.

Because realistically if you have to use an evade skill at DC it's because you're off host - otherwise just running and jumping is sufficient. Therefore lag needs to be accounted for to craft and assess which skills are best - overall - to dodge the DC.

I was off host for both of these clips. Reaver also has combat roll.

#20
Storm_Changer

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I was off host for both of these clips. Reaver also has combat roll.

 

Yup, but you weren't running combat roll [I actually use that same build] on Reaver, for good reason too. My point is that Reaver doesn't have a commonly taken - or particularly good - dodge. She also lacks armour generation. That means that at DC, its harder to not get hit than say a Keeper, who can fade cloak for invincibility and give herself and her team barrier. Obviously it's a subjective list, but I simply find both Archer and Reaver to be tougher match-ups against the DC, and on paper the skills they have to dodge with aren't as reliable off-host as the ones I've listed as top-tier that tend to give you more leniency.

 

I'm not saying a good Archer or Reaver will always do bad, simply that there's obviously easier classes to face the DC with, which is important because if the user is struggling, chances are they aren't fully experienced anyway and would need a slightly more accessible class. 



#21
LightningPoodle

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What is this host/off host thing? Hosting the game? Or is it some fancy way of saying "taking aggro"



#22
Storm_Changer

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What is this host/off host thing? Hosting the game? Or is it some fancy way of saying "taking aggro"

 

When you host you're less laggy, making dodging the DC by running and jumping pretty easy. When you're off host, you can rubber-band back into the DC, or it can connect with you even if on your screen you dodged it. Generally on host you don't need an evade skill, off-host you need the most lenient [as in easiest / most consistent / safest] evade skills or damage mitigation skills to account for the lag. This means either accepting you'll get hit and mitigate the damage, or using dodge skills that either remove yourself from being targeted, make you invulnerable, or travel long-distances so you can start the skill earlier [which decreases the chance you'll get hit when lagging] 



#23
LightningPoodle

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When you host you're less laggy, making dodging the DC by running and jumping pretty easy. When you're off host, you can rubber-band back into the DC, or it can connect with you even if on your screen you dodged it. Generally on host you don't need an evade skill, off-host you need the most lenient [as in easiest / most consistent / safest] evade skills or damage mitigation skills to account for the lag. This means either accepting you'll get hit and mitigate the damage, or using dodge skills that either remove yourself from being targeted, make you invulnerable, or travel long-distances so you can start the skill earlier [which decreases the chance you'll get hit when lagging] 

 

Is lagging a big deal with this game then? I lag a bit but I figure that's just my shite connection and also, around the release date of this game, I could not get into a single game because it kept saying I lost connection before getting into a lobby.



#24
stiff_muffins

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my arcane warrior uses both fade step and cloak…12 second cooldowns at the longest, shorter if you hit enemies with the passive cooldown reduction.

 

use step when he focuses you to avoid damage. Then wail on him until he starts to use his stun circle, at this point pop cloak, you're immune to everything and you'll hit for a dick ton of damage.

By the time he attacks again you'll have fade step ready again, get enough hits and both steps will be ready.

Haven't lost to DC sense I made this AW build.



#25
Storm_Changer

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Is lagging a big deal with this game then? I lag a bit but I figure that's just my shite connection and also, around the release date of this game, I could not get into a single game because it kept saying I lost connection before getting into a lobby.

 

It's a big deal when facing off against DC in particular, because he often one-hits you if you fail to dodge [which is much harder off-host running.] That's why I rate the classes - in terms of survivability at DC - the way I do, because lag really is consistently enough of a deal [I have a decent connection in the UK, but it's still an issue for me] to work around.