Yup, but you weren't running combat roll [I actually use that same build] on Reaver, for good reason too. My point is that Reaver doesn't have a commonly taken - or particularly good - dodge. She also lacks armour generation. That means that at DC, its harder to not get hit than say a Keeper, who can fade cloak for invincibility and give herself and her team barrier. Obviously it's a subjective list, but I simply find both Archer and Reaver to be tougher match-ups against the DC, and on paper the skills they have to dodge with aren't as reliable off-host as the ones I've listed as top-tier that tend to give you more leniency.
I'm not saying a good Archer or Reaver will always do bad, simply that there's obviously easier classes to face the DC with, which is important because if the user is struggling, chances are they aren't fully experienced anyway and would need a slightly more accessible class.
You don't need an evade ability for the DC off host, I dodge him by running and jumping all the time. The Archer's Leaping Shot can not only dodge the DC, but also recover you from knockdown when you get juggled by terrors. I would never run my Archer/Hunter without it.
Sure, a Keeper could give herself barrier or dodge with Fade Cloak/Fade Step. But she will also do very little damage against the DC. A Reaver can just dodge his attack and turn around, activate rampage and go to town on him. An Archer can reliably speed tank the DC somewhere and even kill it by himself while the rest of the team kills the adds.





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