^ I'm running a dual rogue and I don't even have the specializations yet - but I am lvl 10 and about to choose sides. I have been mostly side questing and free roaming admiring the graphics, lol. thanks for the replies.
For a dual dagger rogue inquisitor I suggest the following party:
It's designed for maximum damage output for your character, and requires minimum micromanagement.
- Cassandra as main tank.
If you prefer another personality; Blackwall is equally good. Cassandra however has partywide buffs with her Templar spec. Set the taunts as preferred and set follow on herself.
- Varric as support ranged DPS.
His Artificer specialization gives you (and your party) +5% crit and +10% damage, with each crit lowering his own ability cooldowns. Set him to follow Cassandra to burn away the target she's tanking so she can move on to the next. This also reduces the chance of him getting unwanted agro.
- Lastly you'll want a mage for Barrier. All are fine but I suggest Vivienne for 2 reasons:
1. Her barrier lasts longer with her Knight Enchanter spec. Combined with a barrier duration ring, you'll have a new barrier ready whenever the old one disappears.
2. She can shield herself by damaging enemies, so more chance she casts on others.
Set her to follow Cassandra as well. Disable the Spirit blade from her specialization. Barrier to preferred. Treat her as a normal ranged mage, without melee.
With this build your own character is the all-star: He will do most of the damage and is buffed & supported by the party.
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As for your own specialization: Anything goes, they all have their merits. So if you're not into min-maxing just pick whatever looks fun to you.
Having said that, I personally would pick Artificer for a couple reasons:
- Same as Varric you get the passive (Opportunity Knocks) which allows you to reduce your own cooldowns whenever your party crits. Which is alot. Also build Varric and his Bianca for max crit chance. Even if it costs him dps. You are the damage dealer, he's primarily a "buffer"
- The thieves lantern ability in the Artificer tree is basically a get out of jail card and heal combined. You place it during a fight before you get damaged, then have 15 seconds to do your thing and if you lost health during that time you recall back to your lantern, out of danger and automatically get back your health. This allows you to do some more dangerous plays and don't have to worry whenever you take a hit. Also with a high crit party (varric) and the cooldown reductions, it will be up a lot.
With this party and specialization, since you'll be doing most of the damage and thus kill shots, it synergizes well with the rogues ability to regain 50 stamina on each kill.