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About treasure rooms and vases


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52 réponses à ce sujet

#26
Shadohz

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Surely that will just validate the way they play?  Now they can get gold from killing stuff, and can completely ignore anything else...

 

I'd say better would be to remove all pots, and distribute them into the treasure rooms.  You want gold?  Open them up.

eg:  say there's 20 pots per zone, and 2-3 treasure rooms per zone.  Now when you open the treasure room there's the chest, whatever pots are normally there, and 7-10 more pots.

Make it a total loot-fest.  *kssh* Lets get paid!

 

An entirely different question is what should be in the chests, item level and rarity.  But encouraging/making people want to go in the treasure rooms is the first thing.

Noooot really. Corpse looting is a pretty traditional method in RPGs. If the MP game were say story-driven and took 45-1hr to complete per game then I could understand emphasizing the exploration and looting aspect. You have to understand that I'm speaking from the perspective of a SR about how the current game state is broken and geared toward my playstyle already. 

 

Looting isn't necessary to get the best possible gears. Playing on Perilous isn't necessary to get the best possible gears either. I've played one game of Perilous... that's it. Why would I want to play a higher difficulty when I can play Routine/Threatening and blow thru games without focusing on looting and still be ahead of the curve? [rhetorical question] So what I'm suggesting is to discourage SRs/XPs from playing lower difficulties and participate more in treasure raids. One other reason I avoid Perilous for now is because I know there are alot of noobies there trying to get gold. I'd rather get the mission complete or at least make it far into the game than die out early because everyone is under-equipped.  Forcing players to kill for their gold would also help to curb noobies from trying to leech Perilous runs. In the words of the Necromonger Empire... you keep what you kill. I'm trying to take into account the longevity and progression of the MP game.

 

To paraphrase Kasumi, you wouldn't believe the amount of credits people just leave lying around.



#27
Yumi

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You say it's a waste of time to not pick up gold,

I say you're wasting my time by picking up gold on lower difficulties.

My level 6 toon wants experience,
I'll worry about gold when I'm 20 and running perilous.

Feel free to go pick it up yourself, but don't expect me to stop clearing

Until you have the equips, skills, and friends to speed run perilous as if it were threatening, threatening is way better gold per hour grind.
95% of the player base cannot run perilous as fast as threatening.

Even if you can speed run perilous in not sure if it's worth it.

Speed running threatening earns me ~3500 gold an hour

#28
tbxvividos

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Nice made up statistics.

Me and my entire friends list can all run perilous just as fast and make more gold/hour than threatening.

But hey cool story @ the 95%.

#29
Mofojokers

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Nice made up statistics.

Me and my entire friends list can all run perilous just as fast and make more gold/hour than threatening.

But hey cool story @ the 95%.


Bud you tend to enjoy posting mean posts all over the forums. Not sure if your having problems in life at this time. But relax bud life is short and it takes less energy to smile than frown. :)
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#30
tbxvividos

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Bud you tend to enjoy posting mean posts all over the forums. Not sure if your having problems in life at this time. But relax bud life is short and it takes less energy to smile than frown. :)


Yeah, being right = being mean.

You tend to enjoy posting misinformation.

I'd rather be right.

#31
gay_wardens

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You say it's a waste of time to not pick up gold,

I say you're wasting my time by picking up gold on lower difficulties.

My level 6 toon wants experience,
I'll worry about gold when I'm 20 and running perilous.

Feel free to go pick it up yourself, but don't expect me to stop clearing

 

if it's your ****** door that no one else but you can open your god damn right i'll either get you kicked from the party or spam the **** out of "COME HERE"

 

by all means go clear mobs, i dont give a ****. what bothers me is when people die trying, or waste their health potions trying, then wind up dying on door 5 because they wasted that health potion.



#32
Yumi

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Yeah, being right = being mean.

You tend to enjoy posting misinformation.

I'd rather be right.


You and your friends list really proves the point? All the forumers get how awesome you and all your high level gear, OP builds, no-life grinding skills, and OP friends are.

The point is moot because I am correct regarding everyone that isn't your skill/investment level. You are correct from your skill level upwards.

You don't have to be such a condescending dick either, "misinformation" or no.

#33
-PenguinFetish-

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Merry Christmas everyone!
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#34
Miclotov

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Merry Christmas everyone!

 

 

Same to you, person with the french style geth avatar.

 

With this nice season greeting can we try to return to the topic at hand? I think it would be better than throwing fits like a little kid.

Is there a polite and reasonable way to let the devs know that vases/gold distribution has a lot of room for improvement, or in other words doesn't seem to work out as originially planned by them?


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#35
Saboteur-6

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I actually have an unfettered hatred for all things both made of porcelain and that can be used as a container sooooo....

 

 



#36
Miclotov

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I actually have an unfettered hatred for all things both made of porcelain and that can be used as a container sooooo....

 

So you applied as a bull in a china shop in your area but so far no china shop hired you?



#37
Miclotov

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Instead of just writing bump, anybody else notice how people more and more trend to ignore vases and sometimes even treasure rooms?

 

Maybe its time for me to stop bugging.



#38
Jeremiah12LGeek

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But for every 23 vases I break, I get a little chest!



#39
stysiaq

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1) Eliminate urns

2) Put chests in the corridors with the same amount of gold, but you no longer need to smash them

3) remove level cap from chest items, because they suck. The best thing you can get is a rune, so there's little to no excitement when you get a purple item from a chest.



#40
stysiaq

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Instead of just writing bump, anybody else notice how people more and more trend to ignore vases and sometimes even treasure rooms?

 

Maybe its time for me to stop bugging.

 

Never experienced it in my games. Everyone is very careful to pick up every last bit of gold, and if there's a treasure room that is getting passed by I F4 the team to death.



#41
Miclotov

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I experience it in roughly 1/4 of the pug games I play.

 

Still I wonder how to rech the developers in a reasonable way about it. I highly doubt that spamming, petitions or threats will yield any positive result. The easiest and cost effective method would be to remove the vases and move the additional gold to treasure rooms.



#42
Kaitus

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Some good ideas here, hope the devs take a look and don't just think it's more whining. I like that treasure room doors are class specific (nothing irritates me more than seeing 3 rogues in a lobby, and no one switching). It encourages some better team compositions. Treasure chest loot on the other hand, is shite. Taking down a revenant or arcane horror is satisfying... getting a level 6 common dagger is such a letdown for the challenge provided.

 

Vases are a waste of time. Not only is the mechanic a bad idea, it's bugged. So we sit there and destroy them 3, 4 or even more times because they keep reforming. Can one-shot a brute... takes 6 hits to defeat a vase.



#43
gay_wardens

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let me put it this way. sometimes people like us who break pots on Threatening just don't want to have our microphones on, so we don't have to hear people like you guys saying "err merr gerrd, its so pointless to do anything that's not Perilous speedruns to get as many promotions as possible until your character is invincible and the game becomes boring and meaningless"



#44
Miclotov

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Some good ideas here, hope the devs take a look and don't just think it's more whining. I like that treasure room doors are class specific (nothing irritates me more than seeing 3 rogues in a lobby, and no one switching). It encourages some better team compositions. Treasure chest loot on the other hand, is shite. Taking down a revenant or arcane horror is satisfying... getting a level 6 common dagger is such a letdown for the challenge provided.

 

Vases are a waste of time. Not only is the mechanic a bad idea, it's bugged. So we sit there and destroy them 3, 4 or even more times because they keep reforming. Can one-shot a brute... takes 6 hits to defeat a vase.

 

That's why I try to communicate my concernin a calm fashion rather than making a topic about "fix this, do what I want, pamper me!!!!!!".



#45
Nirual86

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It definitely gets old fast, especially in treasure rooms where you know where to look for them, so they are hard to miss. Not that the other vases are hard to find (especially since they all look the same), but it can happen. It sort of rewards exploration, what little there is in MP.

 

Loot is pretty boring in general, even most items you find or purchase might as well be just the resources you salvage from them. Would save you some time at least.



#46
mikey_flies

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Item drops from mobs would be fantastic!



#47
Wraggly

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1) Loot can be collected by running over it

2) Remove Urns from the main areas

3) Enemies drop small amounts of cash 1-5, bigger enemies could maybe drop larger amounts (pending balance)

4) In Treasure rooms add LOTS of urns, make it a smash fest, this is where all the gold is.

5) Make the chest ONLY give items, 1-3 of them.

6) Give large amounts XP to the team for opening the chest in the treasure room, make it worth a speedrunners time.

7) For variety in treasure rooms, why not have more interactive activities.

  7.a) Have more urns spawn as players smash urns, 30 second timer, urns spawn faster the more are smashed

  7.B) Spawn several loot nugs that run away with the dosh

  7.c) Have a giant tough loot nug run away with the cash

8) When a Revenant/Arcane Horror is spawned in a chest room, seal the door and port the party outside the room into the room

9) Up the strength of enemies spawned from treasure rooms, most of my changes would increase the rewards from them, so it would be a bit of fun if they were more risky.



#48
Miclotov

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So we have a new year, yet we have a old problem. I would like to see more opinions about this matter. Different ideas to solve it are welcome too.

 

As it is today collecting gold from vases is the most annoying and unsatisfying part of the mp.



#49
Mofojokers

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Hey again mico but yeah i agree it needs to be fixed but im sure there on it. I have listed this problem on my thread its the best chance we have for them to see the bugs and changes and ideas. Lol not trying to self promote but alot of us are working hard to help give bioware all the info we can get. :)
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#50
veramis

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Long ago, when dinosaurs roamed the earth, there was an arcade game where you could break vases with vase-breaking animations specific to your weapon type and you would pick up the gold just by being near it. If I recall correctly, the game was gauntlet legends. It's sad because that ancient game had an infinitely superior vase looting system.

 

 

There's already been a lot of good suggestions on how to improve the vases in this thread. Some of which I personally like most are: put an occasional golden nug or other incentive in vases, remove vases and put the gold into chests in chest rooms or at the end of each of the first four zones, automatically pick up gold by walking over it or near it without doing the loot pick-up animation, and significantly boost the gold amount in vases and chests in perilous because too many people are skipping the chest rooms in perilous since there is so little difference from threatening gold.


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