I think they learned their lesson with the inevitable bad ending with DA2 and MO3
One would hope
Maybe. People also complained that ME3 didn't have a definitive boss fight. So they may have decided on the formula of complex antagonists and Big Bads that no one cares about killing for the sake of having a final boss fight.
But maybe they didn't. I know nothing, obviously, but we shouldn't say "it won't happen" because of what BioWare has done in the past. They might just do something new.
I don't think nearly as many people would be bothered by an inevitable death for Solas as we're assuming. It wouldn't be a bad end if the hero saved the world, even if someone they cared about/the player cared about died. ME3's ending was both tragic, on personal and setting wide levels, and poorly written (to be fair, they wrote themselves into that corner long before ME3 came out). It may have worked if ME3 was a standalone game but it was not well considered in the context of the trilogy. After three games with the crew and the galaxy, people didn't take well to seeing all of it wiped out. DA2 suffered from the combination of player choice, that makes players identify more strongly with their PC, and refusing to give Hawke/the player a single victory. It may be realistic but it doesn't feel good to lose everything or to lose all the time.
Losing Solas would only be a pyrrhic victory for people who really, really like Solas.





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