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#26
Reginald Cousins

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Strangely enough I've also gotten decent bows and swords [griffon, Caliban] but no rare staff. I think staffs are rarer generally. 

Same.  For ilvl 20+ uniques, I can only get Thunderstrikes and Griffons.  One day my assassin will stop using common Carta Punishers.


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#27
Storm_Changer

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Same.  For ilvl 20+ uniques, I can only get Thunderstrikes and Griffons.  One day my assassin will stop using common Carta Punishers.

 

I also get a bunch of Carta Punishers! Maybe the RNG isn't as RNG as we all thought? XD 



#28
Chi_Mangetsu

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Sweet, I really wanted a sixth Longbow of the Griffon. Merry Christmas, everyone! :3

 

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How in the...?

 

Lucky b.


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#29
TeamLexana

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That's awesome. I will have to check this out later after visiting with my family, Thanks Bioware and thanks to OP for pointing it out! Happy Holidays everyone!


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#30
Knight-Enchanter Lavellan

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Luck was not on my side and part of me wishes I hadn't opened that chest. Happy Holidays regardless!



#31
PurpGuy1

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Best sword (one-hand) is the level 21 rare... Pirate Captain's Sword I think it's called... It's ok for damage, but I actually got decently luck with having a good mace (Soulkisser) and that one axe that regens 20 stamina on kill (amazing on a Templar, by the way).

 

I figured staves must be rarer, but greatswords too?

See, I remember reading something a long time ago on another game that used RNG, and players would noticed interesting trends with certain item drop rate. Player group A would see item type A drop frequently yet player group B would not; Player group B would see item type B drop frequently but player group A would not. Then someone posted about something called "pseudorandom number generator". I just wondered if that was going on here.

 

It wouldn't surprise me one bit.  I've talked to plenty of people who had similar experiences with ME3MP, myself included.  I never got the Hurricane SMG until every other Ultra Rare was maxed.  Other people have similar stories about the Lancer Assault Rifle, Collector SMG, etc.  Some people are swimming in Cyclonic Modulators and Assault Rifle Amplifiers, other people barely keep double digit stock.

 

Phantasy Star Online back in the day attempted to emulate this by taking the sum of the numeric values of the letters of your character's name, and assigning a "class" that was more or less likely to receive certain drop types.  So this certainly isn't anything new to online gaming, and in fact does make a good bit of sense, since it is a way of keeping diversity within the playerbase.  So the Longbow of the Griffon WOULD BE flavor of the month, if everyone could get it so easily.  The fact that not everyone can prevents it from becoming so.

 

Lightning Staff seems to be my bane in this particular game, and actually staves in general.  I've gotten level 20 purples of pretty much every other weapon class, yet I'm still using like a level 10 blue staff, and it's an ice staff at that.  The rare times I do get a staff it's usually a level 5 grey item, and usually fire.



#32
Cirvante

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And I don't even have one. Smh.

 

Why keep em though?

 

Why not?



#33
Catastrophy

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Sweet, I really wanted a sixth Longbow of the Griffon. Merry Christmas, everyone! :3

 

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Hoarding them for the dual wield class? I'm not sure if Hanar will make it in.



#34
Volcanthe

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Sweet, an unexpected present! Also, Merry Grinchmas guys.

 

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Apparently I was on the Demon Santa's nice list. This is my first Longbow of the Griffin, so I'm happy.  B)



#35
N7 Tigger

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I got a level 21 Punched by the Maker. How effective is the Walking Bomb perk? I got a level 21 Longbow of the Griffon in a Commendation Pack last weekend and haven't tried either yet.



#36
gay_wardens

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Enhanced Cloak of Shadows Ring......another SP focus ability ring from a DAMP chest. Solid!

 

i just lol'd

 

anyway I got Sundering, which is better than Slayer, but I still want that unique two-hander



#37
konfeta

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I got a normal Frost rune.

 

Yupieeeeee!



#38
Kinom001

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I gotta rock...no, I actually got a usable ring out of it, and it was free, so no complaints.



#39
gay_wardens

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I got a level 21 Punched by the Maker. How effective is the Walking Bomb perk? I got a level 21 Longbow of the Griffon in a Commendation Pack last weekend and haven't tried either yet.

 

griffon is more powerful i believe. could be wrong.

 

in either case, if you skill up evasion or stealth, griffon is the way to go. All three arrows at point blank range in the back HURTS.

 

and im just going to let you figure out the walking bomb thing yourself



#40
Reginald Cousins

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I got a level 21 Punched by the Maker. How effective is the Walking Bomb perk? I got a level 21 Longbow of the Griffon in a Commendation Pack last weekend and haven't tried either yet.

Griffon for your hunter.  Punched for your archer. 



#41
gay_wardens

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Griffon for your hunter.  Punched for your archer. 

 

couldnt disagree more lmao



#42
Reginald Cousins

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couldnt disagree more lmao

I dont have a Punched yet, I do desire one to test out the proc.  As an archer, the stat you focus mostly on is crit.  Punched not only has the best raw dps, it has 16% crit.  Sure Griffon is nice for routine/threatening where you can simply walk up to every set of mobs and make use of the triple shot for every pull.  You can't in perilous UNLESS you're a nice group.  Even then, you'd want to be 15+ yards away for your long shot.  if a mob does come close, you're leapshotting instead of autoattacking for your triple shot.



#43
Markk0082

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Sweet, I really wanted a sixth Longbow of the Griffon. Merry Christmas, everyone! :3
 
LqO9QmY.jpg

holyshit

#44
SpaceV3gan

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Some of you guys got Unique Weapons out of Free/Commendation Packs. That almost sound like the way it should be, for everyone.


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#45
Saboteur-6

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Some of you guys got Unique Weapons out of Free/Commendation Packs. That almost sound like the way it should be, for everyone.


That sounds good in theory but since there's no weapon progression levels like in ME3MP, a guaranteed unique weapon would imbalance longevity. Not to mention weapons can be used cross character.

#46
SpaceV3gan

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That sounds good in theory but since there's no weapon progression levels like in ME3MP, a guaranteed unique weapon would imbalance longevity. Not to mention weapons can be used cross character.

I don't think it would ruin longevity. Among Weapons, Accessories and Superb Runes, there has to be quite a number of total Unique items, even though the game is at its vanilla stage.
Besides, we don't have Christmas every week, and if Bioware imagine this game will have the same playerbase by the next Christmas, they better work harder.
As for Weekend Challenges, the past one was the first and it only came a month after the game had been released - not to mention it asked for a Challenge which wasn't doable by part of the playerbase.
I would prefer DAMP developers to come up with some more down to Earth Weekend Challenges and award us New Banners or whatever cosmetic thing they can create. No Chests.
If they are for some extraordinary reason (Christmas) giving Chests, they must give something standardize to everyone (the ME3MP team has done that, giving a free Reckoning character to everyone when that DLC came out).
They can't simply award random junk which can benefit some players over others based on randomness. It sounds completely thoughtless to me.


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#47
konfeta

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That sounds good in theory but since there's no weapon progression levels like in ME3MP, a guaranteed unique weapon would imbalance longevity. Not to mention weapons can be used cross character.

Longevity is already in smoking ruins due to promotions. Eventually everyone who plays this game regularly will have absurd amount of crit %/hp/damage, resulting in machinegun archers and iddqd tanks.

 

Might as well reduce the frustration factor on the way there.

 

(and this is ignoring that there is a sizable number of purple items that are low level, i.e. worse than generic level 21-23 common items.)



#48
veramis

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Konfeta, it would take many hundreds of hours for people to get enough attributes that they become broken. There will be some people who can dedicate all their time to the game, but I think given how small the game is, and buggy, that most people would not put in enough hours into the game to break it.

 

Just to give an idea, I estimate it takes the vast majority of people about 5-8 hours to go from 1-20. For a person to get 100 promotions it would take 500-800 hours of gameplay.

 

A person playing da3mp as a full-time job, 40 hours a week, puts in 2000 hours in 50 weeks (a year with a few weeks' vacation), and would get 250-400 promotions.

 

20 hours a week for a year=125-200 promotions

 

10 hours a week for a year=63-100 promotions.


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#49
konfeta

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I'd argue 63-100 promotions already breaks it as is, the raw power from dumping having that much % attack or crit chance is silly. (And, realistically, the rate at which people gain XP will accelerate as people improve and acquire items.) Though if we assume that Bioware leaves the multiplayer to rot, I guess you are correct that most people will not stick around long enough to reach that many promotions.

 

Personally, though, I would find it even sillier if players quit due to getting screwed by RNG before they got their fill of the game itself.



#50
Yuanrang

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I got a level 21 Punched by the Maker. How effective is the Walking Bomb perk? I got a level 21 Longbow of the Griffon in a Commendation Pack last weekend and haven't tried either yet.

It depends on how you see it. It is bad since you can not control when the proc effect goes off and triggers Walking Bomb, or if it will be in a crowd to do damage, but it is extra damage and can be quite good.

 

What makes Punched by the Maker very good though is the other statistics. It is an incredible weapon on my Archer, and while the Walking Bomb proc probably is worse than the triple shot of Longbow of the Griffon, the other stats and general concept of distance for an Archer makes Punched by the Maker on par or better than Longbow of the Griffon. My Archer is never close enough to be able to take advantage of the triple shot feature to its full effect, thus that is a completely dead stat to me. A close quarters Hunter though would find it to be very good.

 

I really do not regret running with Punched by the Maker on my Archer, and it is probably best in slot for my build (Long Shot/Full Draw centric).