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#51
Guest_Mortiel_*

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...having that much crit chance is silly.

 

I think you would rage-quit from laughter if you played my Assassin build, then. I realistically have a base ~80% critical chance, not counting the auto-crits from Stealth+Knife in the Shadows. That's with three (3) rogue promotions. The Sneak Attack passive increases your critical chance by an increasing value based upon your Cunning, which is essentially double-dipping on critical chance.



#52
BigEvil

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Unlocked the Hunter and got a better dagger for my alchemist. Thanks Bioware!



#53
Yuanrang

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I'd argue 63-100 promotions already breaks it as is, the raw power from dumping having that much % attack or crit chance is silly. (And, realistically, the rate at which people gain XP will accelerate as people improve and acquire items.) Though if we assume that Bioware leaves the multiplayer to rot, I guess you are correct that most people will not stick around long enough to reach that many promotions.

 

Personally, though, I would find it even sillier if players quit due to getting screwed by RNG before they got their fill of the game itself.

Crit is always relevant for what it do. It starts becoming less relevant once you hit certain soft caps. If you have a 50% chance to Crit, but one of your abilities have an additional 50% chance due to talents, then you hit a 100% soft cap on that skill. Any more crit past that point becomes less valuable, and raw damage and other statistics would thus be far more valuable.

The more crit you have, the more valuable other stats become for effective damage output, but I imagine the numbers have not been calculated yet. I would, however, imagine that crit stays relevant until certain soft caps or until diminishing returns kick in.



#54
Guest_Mortiel_*

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Crit is always relevant for what it do. It starts becoming less relevant once you hit certain soft caps. If you have a 50% chance to Crit, but one of your abilities have an additional 50% chance due to talents, then you hit a 100% soft cap on that skill. Any more crit past that point becomes less valuable, and raw damage and other statistics would thus be far more valuable.

The more crit you have, the more valuable other stats become for effective damage output, but I imagine the numbers have not been calculated yet. I would, however, imagine that crit stays relevant until certain soft caps or until diminishing returns kick in.

 

 

Also, critical hits in this game start at a 40% damage bonus, where other games they go from 100% and up. With the  soft cap you mention, and the diminishing returns on the damage bonus It becomes less about the hit chance, but the bonus damage, I think, which is why I am sure mages will be the most promoted class looking back a year from now.

 

Fortunately, dexterity controls the critical hit damage, which is not infinitely scalable with promotions. Imagine having +500 dexterity from promotions, granting +500% critical damage bonus, then land a critical hit with your Long Shot or Full Draw. Now that would make the game completely unbalanced.



#55
Sephlezar

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I wasn't very cheerfull when i opened mine, best think I got was a 200+ dps axe. :(

#56
SpaceV3gan

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I think you would rage-quit from laughter if you played my Assassin build, then. I realistically have a base ~80% critical chance, not counting the auto-crits from Stealth+Knife in the Shadows. That's with three (3) rogue promotions. The Sneak Attack passive increases your critical chance by an increasing value based upon your Cunning, which is essentially double-dipping on critical chance.

The Assassin benefits very little (or arguably nothing) from having high Critical Chance, thanks to her Passives. Rogues in general will get decent Critical with just gear and Passives.
But a heavy AOE mage, an Arcane Warrior or a Reaver with 100% Critical Chance + Critical Damage increasing gear could be overpowered.
On top of that, there is the benefit of promoting mages to get infinite Attack, since Attack can be increased beyond 100%.



#57
TeamLexana

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I guess Santa heard I wanted Axes cuz I got three of them, lol. All. Common. And too late for the challenge. Bah humbug. :(



#58
Guest_Mortiel_*

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The Assassin benefits very little (or arguably nothing) from having high Critical Chance, thanks to her Passives. Rogues in general will get decent Critical with just gear and Passives.
But a heavy AOE mage, an Arcane Warrior or a Reaver with 100% Critical Chance + Critical Damage increasing gear could be overpowered.
On top of that, there is the benefit of promoting mages to get infinite Attack, since Attack can be increased beyond 100%.

 

Strangely, I kind of already responded to this...

 

Also, critical hits in this game start at a 40% damage bonus, where other games they go from 100% and up. With the soft cap you mention, and the diminishing returns on the damage bonus It becomes less about the hit chance, but the bonus damage, I think, which is why I am sure mages will be the most promoted class looking back a year from now.

 

Fortunately, dexterity controls the critical hit damage, which is not infinitely scalable with promotions. Imagine having +500 dexterity from promotions, granting +500% critical damage bonus, then land a critical hit with your Long Shot or Full Draw. Now that would make the game completely unbalanced.



#59
SpaceV3gan

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Yes, but you didn't mention that Attack can go further than 100%... I don't know if there is a cap, but it definitely goes further than 100%. The absence of Critical Damage increments via Promotion shouldn't make it any less broken.
Imagine some people in a few months time using a 162% Attack Level 1 Character. The way the Promotion system is now, it will eventually become a bizarre Developer oversight.



#60
Rolenka

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The best I got was a level 4 and a level 6 rare bow. Not as good as the level 14 common currently held by my archer. Also got a low-level common axe and staff, also salvaged.



#61
Rhaine

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Yes, but you didn't mention that Attack can go further than 100%... I don't know if there is a cap, but it definitely goes further than 100%. The absence of Critical Damage increments via Promotion shouldn't make it any less broken.
Imagine some people in a few months time using a 162% Attack Level 1 Character. The way the Promotion system is now, it will eventually become a bizarre Developer oversight.

In a few months from now only those people will still be playing.... :)



#62
-PenguinFetish-

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I dont have a Punched yet, I do desire one to test out the proc. As an archer, the stat you focus mostly on is crit. Punched not only has the best raw dps, it has 16% crit. Sure Griffon is nice for routine/threatening where you can simply walk up to every set of mobs and make use of the triple shot for every pull. You can't in perilous UNLESS you're a nice group. Even then, you'd want to be 15+ yards away for your long shot. if a mob does come close, you're leapshotting instead of autoattacking for your triple shot.

Dont bother using things like logic, actual game mechanics and numbers with gay wardens. You'll only make him throw a hissy fit and make a thread about how youre oppressing his freedom or something similar to when people told him spirit mark is garbage.

Punched is better on archer, griffon is better on hunter. Anyone who says differently either does not have both of them, does not understand core game mechanics or is intentionally putting themselves at a disadvantage.
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#63
tbxvividos

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All those people on page 1 talking about multiple griffons and no staff / greatsword....

I have sulivan blade and staff of the void but my best bow is blue.

Qq

#64
Kraun

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"this will containt improved loot" Yah, sure, everything i got was below ilvl 10 ... and longbow of the partisan was one of the 3 rares i got (have only gotten about 20+ of these by now) :D



#65
Robbiesan

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Level 21 common sword. That's ok, I needed one for up coming challenges.

#66
holdenagincourt

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I was grateful just to get a gift, and then my chest had a Superb Belt of Health in it! I almost felt bad telling my friends, who all have pretty mediocre to bad RNG karma, that I had gotten that.  ^_^



#67
III Poison III

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And I don't even have one. Smh.
 
Why keep em though?

Yeah this makes me sick lo!

#68
Cirvante

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All those people on page 1 talking about multiple griffons and no staff / greatsword....

I have sulivan blade and staff of the void but my best bow is blue.

Qq

 

I took a screenshot just for you, because I'm such a nice guy.

 

zlnoLmP.png



#69
DarthLinebacker

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I took a screenshot just for you, because I'm such a nice guy.

zlnoLmP.png


Hey


Fack you.
  • III Poison III aime ceci

#70
Silvershroud

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So that's where my Longbow of the Griffon is.  No wonder I couldn't find it...



#71
Cirvante

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So that's where my Longbow of the Griffon is.  No wonder I couldn't find it...

 

Yes, they keep sending them to me instead of the Blade of Red Birth, Punched by the Maker, Agony, Staff of the Void, the Superb Belt of Health and the two superb crit rings I ordered. I'll probably have ten Longbows of the Griffon before getting all the other stuff I want. <_<



#72
J. Peterman

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Yes, they keep sending them to me instead of the Blade of Red Birth, Punched by the Maker, Agony, Staff of the Void, the Superb Belt of Health and the two superb crit rings I ordered. I'll probably have ten Longbows of the Griffon before getting all the other stuff I want. <_<

 

I didn't get any of those either and they still won't send me the Griffon bow. :(



#73
Stinja

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I have sulivan blade 

 

Well i am jelly of you;  so i guess this is a "grass is greener..." type thing  ;)



#74
J. Peterman

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Finally got "Puched by the maker" in a regular chest. Whoooooooop!!!!



#75
-PenguinFetish-

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Yes, they keep sending them to me instead of the Blade of Red Birth, Punched by the Maker, Agony, Staff of the Void, the Superb Belt of Health and the two superb crit rings I ordered. I'll probably have ten Longbows of the Griffon before getting all the other stuff I want. <_<


I have 3 punched by the makers, ill trade you sulivans blade for one :P