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Something wrong with the necromancer?


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23 réponses à ce sujet

#1
Saro

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I don't know if there's a topic somewhere else but I've had issues trying to play as a necromancer.  I'm getting kicked from every single routine game I try to join as a necromancer and the only times I can actually play as it is if I join an already started game, then I get kicked as soon as it ends.  Is there some bug with the class that breaks the game or something?  I haven't noticed anything that the necromancer does that's any worse than any other class.



#2
konfeta

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Maybe they are tired of Necromancers who forget to turn off the ghost after the fight?



#3
J. Peterman

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This is ridiculous. Why did I agree to come here?


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#4
thepalehunter

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Try jumping more - people will come to know you as that jumping guy.



#5
tbxvividos

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This is ridiculous. Why did I agree to come here?



#6
BoogieManFL

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Maybe the fact the minions spend more time standing there and doing absoutely nothing rather than fighting stuff right next to them. Otherwise, good class.



#7
Storm_Changer

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Most people don't like mages who don't use barrier, period. Necro is a good class - but don't expect everyone playing Routine to understand that. When I was new I'd vote to kick Necromancers myself out of ignorance of what they can do, so I speak from experience. :P 



#8
Anzer

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Once Necromancers get Walking Bomb and stay away from Spirit Mark, they're phenomenal. The PUGs kicking you must have played with Necros who loved Spirit Mark.



#9
XswXkrayzie

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You must be on PC .

#10
Chi_Mangetsu

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I repeat:

 

Observation: wood planks make solid, reliable cover. Suggestion: fire behind Sidony. #DragonAge #DAMP#ThorntonsWordsofWisdom



#11
gay_wardens

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the hate on spirit mark is so dumb, it's ridiculous. it's effectively a form of crowd control. it takes some of the aggro off the party, and if you possess an archer it gives you a constant 150% DPS extra without having to do anything until the spirit bleeds out. 

 

You watch. They'll patch up spirit mark and pretty soon EVERYONE will have Necro in the party with an Arcane Horror or Revenant that followed you to the final boss.

 

nobody hates on fade step or winters grasp which are hardly different than spirit mark in terms of sheer DPS 



#12
Chi_Mangetsu

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Too bad Spirit Mark leaves the enemy staring off into space doing nothing more than half the time before expiring. And there's a reason why people don't hate on Frost Step: utility. Even WG has saved my mage butt more times than I can remember. SM has more cons than pros right now.

#13
Shadohz

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nobody hates on fade step or winters grasp which are hardly different than spirit mark in terms of sheer DPS 

Because unlike Spirit Mark, they aren't gimmick spells, aren't a waste of skill points, don't annoy everyone in the game, don't slow down the game, and doesn't require you to hop on a mic or use text to get some idiot to stop using it.

 

The Necro is awesome without Spirit Mark. Raising the dead however is her signature move... and broken. I look forward to them patching it because it's one of my favorite roles to play.



#14
gay_wardens

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Too bad Spirit Mark leaves the enemy staring off into space doing nothing more than half the time before expiring. And there's a reason why people don't hate on Frost Step: utility. Even WG has saved my mage butt more times than I can remember. SM has more cons than pros right now.

 

It doesn't do that on the boss door. It doesn't do that as long as you keep using it when a new mob comes. 

 

Archers or ranged attackers will actually engage the next mob or the stragglers of the next mob for you, allowing you to backtrack to get chests.

 

It's not more than half the time. You're just one of the many impatient, mindless players who will join a Perilous run with no mic and an arcane warrior, engage mobs solo leaving us to deal with chests, and actually wind up dying because you're so OP that you literally don't have the brains to use your OP class right.



#15
gay_wardens

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Because unlike Spirit Mark, they aren't gimmick spells, aren't a waste of skill points, don't annoy everyone in the game, don't slow down the game, and doesn't require you to hop on a mic or use text to get some idiot to stop using it.

 

The Necro is awesome without Spirit Mark. Raising the dead however is her signature move... and broken. I look forward to them patching it because it's one of my favorite roles to play.

 

I've got the AoE that puts everything into Fear. I've got Walking Bomb. I've got every single point on the Gravelord tree. What more do you want from me?

 

Oh wait, people who want unrealistic things from teammates on multiplayer are called blueberries, and should be ignored. Sorry I bothered you, go about your business.



#16
Shadohz

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Oh wait, people who want unrealistic things from teammates on multiplayer are called blueberries, and should be ignored. Sorry I bothered you, go about your business.

Makes a statement. Gets a counter-argument (with answer). Can't successfully debate response or defend position, so resorts to deflection and name-calling.
Pyramid-of-Debate.jpg

 

It just kills people to say "I hear what you saying, but I disagree".



#17
Chi_Mangetsu

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You're just one of the many impatient, mindless players who will join a Perilous run with no mic and an arcane warrior, engage mobs solo leaving us to deal with chests, and actually wind up dying because you're so OP that you literally don't have the brains to use your OP class right.


Hey. Chappie. I haven't even used my AW because he looks like a pointy-eared Goldfinger and I don't feel like playing a KE obsessed with ham. I have my Inquisitor with her waifu Sera for that. And I play Threatening almost exclusively because PUGing on Perilous with so many bugs is a bleeding nightmare. You really ought not make so many assumptions about people you've never played with lest you make yourself look like the rear end of a Tiddles Majoris.

#18
Nitestick7

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I had two teammates killed by the ghost of a mage that a necro had spirit-marked. Not sure if that's the only ghost that can friendly fire your team or not.

#19
Guest_Mortiel_*

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the hate on spirit mark is so dumb, it's ridiculous. it's effectively a form of crowd control. it takes some of the aggro off the party.

 

Aggro control is the job of a tank. By changing aggro, Spirit Mark acts as more of a taunt than crowd-control.

 

I think you misunderstand the basis on a Control Class. In classic D&D definitions, a Control class was simple a character that has some form of AoE. Now, that's taken a new meaning in gaming circles. The Necromancer is one of the most ideal for crowd-control, why?

 

  1. Inhibit: In some way prevent the enemy from taking action. Also called a "stun". Example: Winter's Grasp, Blizzard, Ice Mine.
  2. Debilitate: Hinder or alter normal enemy movement. Example: Blizzard, Horror, Ice Mine, Fade Step.
  3. Debuff: Reduce an enemy's offensive or defensive capabilities. Example: Horror (synergizing with Reaver and Assassin passive Mercy Killing).

 

But you notice what is not there? Spirit Mark. As previously stated, it's largely a gimmick because necromancers raise the dead. It's their shtick. There is a bit of utility for it as a taunt to take heat off your tank if necessary, but with only four skills to bring such a situational ability would seem ill-advised at best.


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#20
Novasurge

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Spirit Mark can have uses. If you're aware of what causes it to bug out, it can be really good in certain situations. It probably shines the most if you can snag a stalker or terror on the last wave. Stalkers (red templar ones in particular) are able to do quite a bit of damage over the course of their duration. While less useful on the waves before 5, an archer or rage demon turned at the start of an encounter can get some decent damage done. The 2h'er brutes are also nice to turn cause that rampage they do when they gain guard tends to knock down everyone around them. It's also a decent dot, which in addition to walking bomb can be useful for these pesky teleporter enemies like the demon commander or arcane horror.

 

However, you almost never want to turn pride demons, fear demons, red templar horrors, or mages; as I find them to be the ones that often times do nothing. I feel as though this ability could be made 100x more useful if Bioware just added a simple follower ai to it for when there are no enemies around, but I'm not holding my breath for them to do that.


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#21
gay_wardens

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Look.

 

You're not just making the point, you're being a dick about it, and people like you ruin the fun of the game. In online gaming, when someone acts like a bossy ****** telling you what to do past the point of obviously being rude and KNOWING you're doing it; that's when people delete you from friends lists, kick you from parties or leave your party, and let you go find some other dick heads to be a dick head with. 

 

I'm not about that **** with online co-op. If everyone can't have a positive attitude, you either need to take a break and cool off, or GTFO my internets.

 

If you feel like trolling me about spirit mark some more I'll be writing a thread about it in a couple minutes.



#22
Torkelight

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I'm getting kicked from every single routine game

Weird. Are there people playing routine who can actually cooperate enough to kick someone? Impressive. 

 



#23
Shadohz

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Spirit Mark can have uses. If you're aware of what causes it to bug out, it can be really good in certain situations. 

That's pretty much the outlaying issue with the OP. The ability is bugged and situational. I outlined out that in a previous post. It's sometimes hard to land a mark on your intended target because they bunch up together. Players new to Necros aren't cognizant of their issue and how it affects other players (and not eveyone speaks the same language). The familiar is there to be a team assistant, not stand around or get in the way of other melee players. Simply scrapping the 'reanimate corpse' and replacing it with a stock familiar (ranged preferably, that sticks by the Necro) would make the skill more appealing.



#24
Chi_Mangetsu

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That's pretty much the outlaying issue with the OP. The ability is bugged and situational. I outlined out that in a previous post. It's sometimes hard to land a mark on your intended target because they bunch up together. Players new to Necros aren't cognizant of their issue and how it affects other players (and not eveyone speaks the same language). The familiar is there to be a team assistant, not stand around or get in the way of other melee players. Simply scrapping the 'reanimate corpse' and replacing it with a stock familiar (ranged preferably, that sticks by the Necro) would make the skill more appealing.


Maybe it could take on the visage of a targeted enemy, as long as it didn't stand there with its thumb up its ass.