from the opinions on the forums it appears that the one thing people point out as source of their dissatisfaction with current quests is lack of cinematics when talking with the quest givers at the start and end of the quest.
I see. From the opinions on the forums, I gathered that the lack of cinematic feel is just one (and rather minor) complaint, incidentally voiced by the people who do not mind the grindy, inapt, unconnected side quests. There is a lot (more) of dissatisfaction regarding the substance (or lack thereof) of side quest, and I thought you were referring to this issue. I did.
No, I don't believe it is so. Again, I direct you to the listing of all Witcher 2 quests: http://witcher.wikia...itcher_2_quests
Ignore the ones which are acquired as part of the main plot. You're now left with the side-quests (and not that many of them total but that's another story) Now see how many of them are "challenge X to arm wrestling/dice poker/fist fight" or the contracts taken from notice board? Answer: at least 16 out of 40 total. That's 40% or more, which I think is fair to call "a lot".
Also yes, I realize "kill that monster over there" happens to fit Geralt's profession. That really doesn't change the basic nature of these quests, though.
I'll bite again, just to make you admit you are wrong.
Here is a better site for TW2 side quests - http://uk.ign.com/wi..._1_-_Sidequests(that's chapter 1 only)
17 side quests in chapter 1.
The Nekker Contract and The Endrega Contract - eradicate (kill) a certain type of monsters. First, you need to gather knowledge to unlock the possibility to eradicate them. You do that by obtaining a book, or talking to the locals. To exterminate nekkers, you need to make three bombs (which means you need to know the recipe) to destroy three nests. To exterminate endregas, you have to draw their queen (a mini boss) by destroying their reproduction pods. Sure, the premise is kill X monster, but they spiced it up a little, won't you agree?
Troll Trouble is not really a monster hunter quest. Sure, you can kill the miserable troll, but you can also investigate his case, which results in him going back to his bridge-keeping duties.
Poker Face, Bring It On, One on One are your standard mini-games - play poker, arm wrestle or box activities present in every chapter. Good, quick way to earn money (which is damn scarce).
The Fight Club is a more story-oriented fighting side quest. You get to fight in an underground arena. The event is organized by Loredo, the village overseer, with whom you talk. You can intentionally lose in the last fight, so Loredo nets some money, or spite him and win the fight. In any event, you learn a thing or two about him, which may help you decide whether or not to pick his side (or Iorweth's) when push comes to shove at the end of the chapter.
The rest are more content oriented. Some can be completed right away, some carry over to the next chapter. Each quest has a backstory, feels in place and coherent (in my opinion), and usually lets you choose the way you act along the way, which alter the outcome.
Chapter 2 is more complicated, as you either playing the Roche's path or Iorweth's path (needless to say, both are entirely different episodes) - either way, there's 18 quests total (not counting the two returning ones, which actually should count). We have 2 returning quests on both sides +1 acquired in Ch 2, 3 mini-game quests as always, either 1 or 2 contracts, and a handful of other quests (5 on Roche's [one is fist-fighting with content and backstory, similarly to The Fight Club; one is a fetch quest - harpy feathers, which again enables you to earn some much-needed orens] side and 3 on the Iorweth' side - all proper sidequesting with story).
Chapter 3 was underserved after the launch, but CD Projekt RED released a free patch which added a lot of content, including more Ch 3 quests.
Vanilla game featured 9 side quests: 3 returning quests, 1 contract, 3 mini-game quests (armwrestling has a little spin - you can cheat) and 2 content quests.
Enhanced Edition introduces 1 quest for Iorweth's path and 3 quests for Roche's path (Crown Witness is a part of Lillies and Vipers). All content.
If you think about it, mini-game quests are a type of a progressive quests, but ok, I'll treat them as seperate.
17+(9+9)+6+(1+3)=45
45 quests, not counting the one that are progressive (51 if you count them). 9 (or 3 if you treat them as progressive, which they are actually) of them are mini-game quests. 6 of them are contract quests, but you won't experience this amount in a one playthrough, as either 1 or 2 are choice specific. 1 is a fetch quest. That's a total o 16 quests (or 10, if you treat mini-game quest as progressive) out of 45.
16 quests out of 51 quests if we count all progressives. (~31%)
10 out of 45 if we do not count the progressives. (22%)
This is the percentage of the side quests you claim to be dominating in the game.
Also yes, I realize "kill that monster over there" happens to fit Geralt's profession. That really doesn't change the basic nature of these quests, though.
Do you also realize that most quests in cRPG history has a basic nature of 'kill X' or 'bring X to Y'. It's all about the presentation of them, how fleshed out and meaningful they are - then we can safely say they are universally good. If there is no or extremely meek backstory to them, and meaninglessness then we can safely say they are plain bad.
Moreover, I want to add that the bulk of the game in TW2 is the main story. The side quests revolve around the main ones.
The bulk of the game in DA:I is side content (which I argue is meaningless and largely irrelevant to the main story); if we cut side activities and artificial power gating (which forces you to do those hopeless sidequests), one can finish the game in 10-12 hours.
I insist you respond to this, since you conveniently skipped that part:
Whereas in DA:I, all those fetch quest, shards collecting and whatnot - look, you are the leader of the Inquisition. Can't you send your people to do that? It's a minor thing for your minions, right? Or is bringing 10 elfroots to a peasant so crucial to the cause of stopping the demons and protecting Thedas? Come on, mate, answer with honesty.
Peace.