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This is easily one of the worst Bioware games ever.


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#301
elrofrost

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I still say Dragon Age was destined to be a MMO but EA pulled the plugged and turned into a single player game. Because that's how this games plays: it's a single player MMO. I mean, how is this game any different then ESO or Warcraft? 

 

Well there is one difference - romances and companions. But you wouldn't need those in a MMO since you have other players to fill those voids. So other than the companions, how is this game any different than any other fantasy based MMORPG?

 

The only difference I find, is that it ends.



#302
Maehnenwolf Ben

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I am sorry to tell you my feedback in broken English. Hope i can tell wahts bothering me. Would be annoying if deterioration would be hailed as a feature. Personal feedback, do not generalize.

 

Dislike:

- the fighting System; no optional original DA:O tactical combat, inaccurate jumping control (jumping 4 sharps)

- Quick-Travel ways better then travel without, healt potions; bag of trash.

- NPC-Smalltalk, not based on interaction and battlefields just Elfmage "Hey we are similar" Warden:"What?" Elfmage "We are both hurt from ware, so do I". Maybe I missed the joke or an detail? Not interesting at all sry.

- UI; Big Screen and Cant See an complete craft tree at once? And Why there is the Avatar in every Tab? Why not show other spec trees there? Only like that in the wardrobe Tab.

- why no double-click to modify armor/weapons? // Why separate ways/Tabs to equip armors and weapons?

- why single loot? Missing an option for an area-loot the bodies.

- So much Trash-Loot; so less interesting. 6te useful magestaff (+) after 6 territories an in chapter 2. Third Armor and no construction plan to get one to loose hands and foots from the first one...

- no waiting line / option for multiplayer to play only with player wich the same char-lvl.

?

+/- Humans have many armors and variation. Qunari Mages ...

+/- Mechanic is a little better then ME3; no tiny fighting areas.

+/- You clean the walls from the dark ones; the army placing a few long-range weapons! They are afraid and waiting for big income but didnt clean or repair the walls?

+/-Saclie/Dragon-Horses with long legs? Don’t see an similar animal/monster in the Dragon Age. Cant like it atm.

+/- Nice to have mounts; Wild animals without rabies (only a few types) and Crows. No Animal Companions/Pets?

+/- Epic Tactical Ingame Missions, 24h Real-Time... and don’t get anything useful? Maybe later.

Like

+ it looks amazing in high settings and i like to see that there are so many interesting Memos in Game.

+ Really like the customize options for Haven. (Atm mostly locked in my game); So big.

+ Nice to meet old companions again.

 

Its an nice game; I dont expected an epic one like Baldurs Gate or Dragon Age: Origins. Just an calm and more silent, bigger one. So i am not angry. Got my license in the 20% Sale after I had known that there was gross changes. Atm its not handy enough to invest more in futur for story dlcs and more. Personal feedback, do not generalize. If you own it you are supposed to have fun with this game ;)



#303
Maehnenwolf Ben

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Personal Ranking:

Story: Baldurs Gate (2) -- DA:O / DA:2 / ME1 -- SW:ToR / Jade Empire / DA:I / ME2/3

Combat: DA:O -- SW-ToR-- Baldurs Gate 2 / DA:2 / Jade Empire -- ME 2/3 (--) DA:I

Compenions: Baldurs Gate 2 / DA:2 / DA:O -- SW-Tor / Jade Empire / ME:1 -- DA:I

Story Variations: Baldurs Gate 2 -- DA:O -- SW-Tor / DA:2 / Jade Empire -- Mass Effect1-3 / DA:I

Item/Skill Variations: Baldurs Gate 2 / DA:O -- ...

My Ranking Feedback is not accurate atm, just emotional. Liked all the games, but they are no/less reasons to play again a few ones if you finished them.



#304
C0uncil0rTev0s

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Personal Ranking:

Story: Baldurs Gate (2) -- DA:O / DA:2 / ME1 -- SW:ToR / Jade Empire / DA:I / ME2/3

Combat: DA:O -- SW-ToR-- Baldurs Gate 2 / DA:2 / Jade Empire -- ME 2/3 (--) DA:I

Compenions: Baldurs Gate 2 / DA:2 / DA:O -- SW-Tor / Jade Empire / ME:1 -- DA:I

Story Variations: Baldurs Gate 2 -- DA:O -- SW-Tor / DA:2 / Jade Empire -- Mass Effect1-3 / DA:I

Item/Skill Variations: Baldurs Gate 2 / DA:O -- ...

My Ranking Feedback is not accurate atm, just emotional. Liked all the games, but they are no reasons to play again a few ones if you finished them. Maybe DA:I will chance at late-game; or after patches :/

In late game DA: I changes, yes. It becomes even more boring and pointless than it was @ the start.


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#305
Jaron Oberyn

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In late game DA: I changes, yes. It becomes even more boring and pointless than it was @ the start.

I must say you do a very excellent job of channeling Councilor Tevos' positive outlook on life.


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#306
KaiserShep

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I must say you do a very excellent job of channeling Councilor Tevos' positive outlook on life.

 

And look where it got her, dying in a battle against geth.


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#307
Hanako Ikezawa

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And look where it got her, dying in a battle against geth.

In your playthrough, maybe. In mine she is representing the Asari while the galaxy rebuilds from the Reaper War. 


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#308
KaiserShep

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In your playthrough, maybe. In mine she is representing the Asari while the galaxy rebuilds from the Reaper War. 

 

What's that? I can't hear you over the screaming people on the Destiny Ascension!

 

Actually, I saved the council for my main Shep too, but I always like to throw that out there.



#309
scrutinizer

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While others are busy defining 'a true RPG', let's continue our little exchange.

 

A number of these quests are 'acquired automatically as part of the main storyline' according to the other page (and as such I don't consider them side quests) follow-ups from the prologue, or both. This affects the math you post later on.

Hm, I would say that just because they are acquired automatically as the main story progresses, doesn't mean they are not side quests anymore. It's up to you to finish them or not - they are optional (while the acquisition is mandatory, the completion is up to the players; you can skip them entirely). 

In my opinion that's the beauty of them - the majority of them is tightly connected to the main story, giviing you precious insight into characters, a given town and a current situation. They offer (apart from a little distraction from the main storyline and possibility to earn orens/items) valueable information. And the more information you have, the better choices you can make. 

A quick example from chapter 1 is the Malena quest. You find a bunch of militiamen harassing an elf woman, wanting to hang her. Given the tensions between humans and non-humans, they probably caught her near the forest line, suspecting her of killing two humans in the cave. The militiamen are afraid to go and check, as nekkers run aplenty there. Initially, you think those degenerated men just want to hang her for no good reason at all. You enter the cave, fight nekkers and indeed find two human corpses, pierced by elven arrows. You go back and can tell the truth (Malena will still insist she has nothing to do with it and has a proof of that in the forest - you can follow her or cut it right there and let them hang her; if you follow to the forest you are ambushed by elves.) or lie, which grants the woman freedom - she's thankful and says the reward awaits you in the forest. You go there and get ambushed by elves. Malena escapes. If you manage to find her later (she's in hiding), she will beg you for mercy, being sorry and all. You can kill her on the spot or let her go. 

It's just a side quest, yet you gain so much insight about the two parties (humans and elves), and you are drawn into a small scale confrontation between the two - the choices you made and the outcomes of them (+ the knowledge) may very well influence which side you are going to choose in the main quest. 

 

Your long description of the content in question doesn't really challenge what I said -- you're making an argument that some of these basic quests are more memorable/involved because they're "a little spiced up". But you know, these details didn't make these quests any more memorable or interesting for me, as evidenced by the fact I didn't remember any of these details until you brought them up now. So I stand by what I said -- based on personal experience I don't believe this kind of extra work put into DAI quest would make them that much more memorable for me. Just like it didn't help these Witcher 2 quests.

Wait a minute. I've said that the mini-game quests are at least a little bit spiced up. They are hardly memorable, yes. However, the majority of side quests (as my math proved) have a clear story focus and offer proper content. I find them memorable and objectively at least ok. You don't. I understand that. I just cannot comprehend why and how can you dismiss TW2 side quests as inferior to DA:I side quests, which are utterly unmemorable (or maybe they are - being so bad, it's hard to forget about them... wink wink)?

 

My stance on this boils down to: yes, from the reasonable point of view the Inquisitor's actual tasks would be limited to travelling with large troop and doing nothing but closing the Fade breaches. Because that's one task where he/she is irreplaceable, and allowing the inquisitor to risk their life travelling the countryside with three other people and picking flowers instead, that's insane.

Thank you. My point is, if go to the cinema to watch a movie, naturally I expect it to be good. However, as I watch, I cannot help but notice how incoherent and forced the plot is. For me, that's a major issue which ruins the film. Same with video games - if I detect the lack of basic common sense and intelligence in the story oozing from the game, it's just bad in my book. If the quality storytelling (which includes pacing, the bulk of the story, the presentation of it, the background, coherency etc.) does not meet my standards, I'm dissatisfied with the product. Plain and simple.

 

Except if you actually did DAI the way it'd "make sense"... there would be very little of actual "game" left there, and what's left would be basic and extremely repetitive, far more so than what we currently get. 

Indeed, and that's a huge flaw of the game.

 

So as it is, the game offers you all these activities which the players who played other RPGs demonstrated to enjoy, and which are largely optional. And so for any of these tasks, you can do them either because it happens to be something that's fun to you, or because you believe the character you are role-playing would do it "for the little people" or whatever... or you can tell yourself "no, that's not the sort of work my inquisitor would be wasting time on".

And I find the offer unacceptable. It's sub-par, as compared to previous Bioware products.

There was a thread on this forum, not so long ago, where the OP argued that DA:I is a case of style over substance, and I fully agree. Bioware's priorities clearly shifted with DA:I into a direction I disapprove of. I'm not going to lament though, to be honest I didn't even buy the game (and do not intend to buy anything Bioware in the future); my friend did and we have spent a lot of time playing it together. Granted, we are both disappointed - he's more than me probably, since he paid for it.

 

That's all there's to it. And I think this sort of semi-sandbox allowing you to shape your own experience and spend anything between 20-100+ hours on it, that DAI currently is? It works out ok. At this point, while i can agree it'd be nice to see more fleshed out content, I'm not convinced it'd be a good tradeoff if it came at expense of removing a number of the zones from the game.

Maybe it works for some, just not for me. I think they did not tame the semi-open world + frostbite 3 engine experiment and the it slipped through their fingers, becoming something mediocre. 

And yes, the removal of zones does not equal instant quality in areas that would be present in the game, however, I'd rather they took this shot. But it's ~4 years to late for that.

 

I guess, that about concludes it. Thank you for the discussion. Unfortunately, it is rare to engage in such an exchange - especially on this forum.

If you want to add anything, by all means.

 

Peace.


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#310
Akka le Vil

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I'm not pretending. You can't pretend to have an opinion. Beyond that, you can keep dodging a discussion of the games' features if you like; you'll be just as wrong whether we talk about it or not.

 

Claiming loudly you're right doesn't make you any less ridiculous.



#311
robertthebard

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Claiming loudly you're right doesn't make you any less ridiculous.


Very true. Is this post an example we should learn from?

#312
Reymoose

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Maybe it works for some, just not for me. I think they did not tame the semi-open world + frostbite 3 engine experiment and the it slipped through their fingers, becoming something mediocre. 

And yes, the removal of zones does not equal instant quality in areas that would be present in the game, however, I'd rather they took this shot. But it's ~4 years to late for that.

 

To this point, I think it's important to say, from a development point of view (from experience, but you can ask any programmer/designer/artist in dev), cutting something early in development doe improve existing content, but that isn't intuitive to the general public because not many other industries work that way.

 

You generally have a timeline and a window to work on a zone or asset or what have you, then you move on. The more focused your design (i.e. less assets) the more time you generally have to polish specific things.

 

For example, and this was apparent to me from oh...about 2 hours into the game, an issue with Cassandra.

 

This is a *very* minor issue, but from my pov, indicative of a larger problem. 

 

If you notice, Cassandra has a set of 3 moles on the right side of her chin (or left if you're looking at her). Problem is, so does Scout Harding, so do a...LOT of other women. It honestly doesn't matter, until you realize that all of those textures started off as a base texture with the...same..three moles. So, during development there was not enough quality control or time to polish to make sure a primary character with a completely unique base texture, which other companions don't suffer from I should mention.

 

This is beside mentioning the myriad poor animation quality in an era of games like 'The Last of Us' and even 'Far Cry 4' utilizing world class mo-cap to give that extra edge to character expression.


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#313
Rekkampum

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To this point, I think it's important to say, from a development point of view (from experience, but you can ask any programmer/designer/artist in dev), cutting something early in development doe improve existing content, but that isn't intuitive to the general public because not many other industries work that way.

 

You generally have a timeline and a window to work on a zone or asset or what have you, then you move on. The more focused your design (i.e. less assets) the more time you generally have to polish specific things.

 

For example, and this was apparent to me from oh...about 2 hours into the game, an issue with Cassandra.

 

This is a *very* minor issue, but from my pov, indicative of a larger problem. 

 

If you notice, Cassandra has a set of 3 moles on the right side of her chin (or left if you're looking at her). Problem is, so does Scout Harding, so do a...LOT of other women. It honestly doesn't matter, until you realize that all of those textures started off as a base texture with the...same..three moles. So, during development there was not enough quality control or time to polish to make sure a primary character with a completely unique base texture, which other companions don't suffer from I should mention.

 

This is beside mentioning the myriad poor animation quality in an era of games like 'The Last of Us' and even 'Far Cry 4' utilizing world class mo-cap to give that extra edge to character expression.

Re: your last point, I think perhaps given that this is a cross-platform title, there are probably a lot of things they'd have liked to do that they couldn't and in some cases - like this one- things were overlooked. I tend to chuckle more at the plastic hair everyone has. I'm glad I wasn't the only one who noticed that though.



#314
Stahl33

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To some points I agree:

 

1) Combat is clunky - manageable, but clunky - should be better for state of the art game.

2) It is one straight story, with poor replayability.  Choices you make matter only very very superficially.  There needs more of the Templar / mage degree of choices that affect the whole game!

3)  There is not enough ways to vary or distinguish your character.  Give us more classes, more ability trees.  Maybe even some non-combat abilities like climbing, or jumping height, or conversation skills maybe.

4) For some reason, I am just not interested in replaying it that much.  Not half as much as DAO, and maybe a little less than DA2.


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#315
Auztin

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I don't know if its the worst Bioware game ever, but it is much worse than DAO.


DAO offered:

- true RPG
- attributes, crafting, materials, make your own items or buy, sell and trade them
- no swearing
- romance and intamcy but done properly and not like DA:I
- interact with NPC's
- proper skill trees
- many armor sets
- not linear
- your choices did matter
- huge game
- excellent DLC's and expansion
- even longer with the DLC's and expansion
- very well thought out and written
- excellent storyline, plots and sub quests
- tactical view among other options
- worked fine with PC, keyboard and mouse


DA2 and DA:I are not these things and not what a true RPG is all about. DA2 and DA:I are linear, action games, simplified, and dumbed down but with excellent graphic to cover this all up and they both had a short main story with almost useless sub quests to help fill in time. Endings in both weren't that great either like DAO.

I had to laugh at this.
That doesn't exist since it is subjective.
You did not make or craft armor or weapons in that game.
There was profanity,******.
Censorship at it's best.
You couldn't interact with that many npcs.
Another subjective criticism.
Reskins of 7 different armory or clothing.
It was linear but varied 1 time in circle & redcliffe.
Hahaha!When did that happen.
Smallest Dragon Age game to date.
Which DLC have you played that has came out for DA:I?There isn't any yet.
All DLC make games longer,******.
Subjective.Again.
Don't rightly care for it.
Only plus out of the list.
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#316
Muerte

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Totally agree. I will never pre-order again
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#317
Stahl33

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I must admit that I did like the crafting system and the system for finding crafting materials... very well done.

Otherwise see my above post.



#318
Xralius

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Since someone thought my comment about Bioware falling to dust was heartless- that's the way it goes.
I hope a lot of bad companies go out of business. It doesn't mean I wish ill on every employee. I hope they all find jobs, but hopefully not with any video game franchises I love. They lost all of my respect in that regard.

#319
Nightdragon8

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I want a game that allows for tactical combat or fast paced real time combat. I never said I was dead set on one or the other and even said I enjoy both. Oh and it doesn't matter if you control them all the time, you obviously haven't tried to actually do that if you think that will solve the combat problems in this game.

no its more like BW needs to make up there minds, Tactical RPG, or Action RPG. I'm fine with either, but don't mix Tactical RPG, with Action RPG, with shitty AI. Because we get what we got in DA:I. Timed blocks and the need to evade. Doesn't work when we aren't given enough options to program the AI to act the way it should.

 

So yea, either Action RPG or Tactical RPG, please pick one. Because the fusion that was created... didn't work.


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#320
DaySeeker

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I'm really tired of these hyperbolic posts.  The gist seems to be if it is not the exact game you wanted or it is not the perfect game it is the absolute worst.  I loved Inquisition.  Like ME3 it built the world.  The environments told a story, NPC's added to it, and then there was the main quest, which in many ways is secondary to looking at what Thedas is and who its people are.  Is this different than RPG in days of yore?  Yes, they did not have the ability or the history to let much beyond text tell a story.  RPG's are evolving with the technology and the games that came before.  I feel like a number of the whingers are just missing the point.  


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#321
Xhaiden

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This is beside mentioning the myriad poor animation quality in an era of games like 'The Last of Us' and even 'Far Cry 4' utilizing world class mo-cap to give that extra edge to character expression.

 

That...really only works when you have a handful of preset characters and actors that you can straight up capture acting out the scene together in real time in a setting that does not involve 9 foot horned giant people, Dwarves and 4 armed demons that can walk with their ass above their head.

 

Given the sheer size and range of DA:I's cast and PC you would have to basically re-film The Lord of The Rings in green bodysuits. 



#322
Razir-Samus

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I'm really tired of these hyperbolic posts.  The gist seems to be if it is not the exact game you wanted or it is not the perfect game it is the absolute worst.  I loved Inquisition.  Like ME3 it built the world.  The environments told a story, NPC's added to it, and then there was the main quest, which in many ways is secondary to looking at what Thedas is and who its people are.  Is this different than RPG in days of yore?  Yes, they did not have the ability or the history to let much beyond text tell a story.  RPG's are evolving with the technology and the games that came before.  I feel like a number of the whingers are just missing the point.  

well, evidently some of us can't appreciate the story with such glaring flaws in the underlying systems of movement, attacking, and controlling your team via the use of tactics (extremely dumbed down) and behaviors (nonexistent)... all of these systems changed considerably with the move to the severely restrictive frostbite engine, a move that may very well end the franchise

 

all your post does is big up the story, the plot, and the characters involved... which is great, the story was a random machination similar to how the hawkes in DA2 came about, both stories of which i can appreciate... but the game simply isn't fun for me to slog through because of the issues briefly mentioned above, and so the story itself remains largely irrelevant and small in scope in comparison

 

lifetip: we all play games to experience different things, some the story, some the gameplay



#323
Xhaiden

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well, evidently some of us can't appreciate the story with such glaring flaws in the underlying systems of movement, attacking, and controlling your team via the use of tactics (extremely dumbed down) and behaviors (nonexistent)... all of these systems changed considerably with the move to the severely restrictive frostbite engine, a move that may very well end the franchise

 

Way to perfectly illustrate his/her point. >.>



#324
Razir-Samus

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Way to perfectly illustrate his/her point. >.>

to what are you referring to? please elaborate



#325
DarkKnightHolmes

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Nah, DA2 and ME3 still exist for that title.

 

I'd say DAI is the middle of every Bioware game I've played. It's alright.