Honestly, Bioware is so good (or use to be anyway) at putting out amazing RPG's that this game is still a 7 in my opinion, but they were constantly putting out 9's or higher in the past, so I guess I just expected more.
The combat in this game is horrible. There is really no other way to put it. You can't go in depth with the behaviors of your companions, auto pause accomplishes nothing, tactical camera accomplishes nothing, and yet, despite the butchery of tactical combat, you still can't go all in and expect an amazing real time combative experience. The camera and movement just aren't set up to accommodate fast paced real time combat. It was like the developers decided to take the absolute worst characteristics of two different styles of combat and mash it all into a single, terrible combat system.
I enjoy games with great real time combat or games with great turn based, tactical combat (BG, DAO, etc) but this game has the worst traits from both styles of combat and none of the enjoyable traits.
The role playing is pretty bad too honestly. It's not immersive other than a couple cut scenes, none of the choices you make have any bearing on the state of the game, and the dialogue is lack luster. Granted, the dialogue isn't terrible a lot of the time, but it's certainly nothing to praise.
The other terribly annoying thing is how you have to do side quests to gain power, you can't just follow the main story line if you want to. Side quests are no longer optional and you're forced to grind areas for power. If I wanted a grind I'd go play an MMO. Bioware RPG's are supposed to be about role playing.
It really sucks to think about how all of the best games came out in the 90's and early 2000's and we'll probably never see anything like them again. Blizzard and Bioware use to rule the world of rpg's -- Blizz had the arpg market on lock down with the Diablos, and Bioware had the rpg market on lock down with the Baldur's Gate franchise, NWN was pretty good too (better than DAI for sure). The first Dragon Age showed amazing potential, but a couple of areas where they could afford to make improvements. Now? Well the first Dragon Age was easily the best of the three, and Bioware hasn't had a game like Baldur's Gate 2 since Baldur's Gate 2. Blizzard completely ruined Diablo, so I guess I should be thankful Bioware hasn't gone that far down hill.
I honestly have to force myself to play this game. Back in the day I couldn't wait to play a Bioware game. Even the first Dragon Age had me completely fixated on the story, but this game is something I do every now and then when I'm bored.
GG EA, thanks for ruining one of the last great video game developers.
While I agree that it is not as good as DA:O or DA2, I don't think this is the worst game they've released. ME3 has that title in my book, likely for eternity, since I will never touch another ME game as long as I draw breath. That is not to say that this game doesn't have glaring problems, because it does.
I agree that they nerfed the combat in the game, so much so that your party is basically worthless in the lower levels. Iron Bull, who should be the ultimate badass, spends more time on the ground, unconscious, than he does fighting, even at level 17, which is pathetic and does not do the Qunari justice. The fact that you can't lock onto a specific target and use auto attack to end him/her is irritating beyond belief. The ridiculously dumbed down tactics is pretty useless as well, which is why your companions are worthless in battles.
As far as the story part, the biggest problem I see is the lack of progress with companions if you spend a lot of time doing sidequests and exploring. Personally, I think their quests should be triggered by level, rather than you progressing in the main quest, or by approval (which means we need to actually be able to see where we stand with them at any given time so we know we have to suck up to get them to stop pouting or being non-responsive). That way, even if you dick around in the Hinterlands for 10 hours, you can go back and progress in your relationships with them. The depth of conversation could be expanded, too, giving you more opportunities to "chat" with them and get to know them better, but, in general, it is the lack of triggers that irritate me.
I don't mind the incessant side quests, but there are certain elements that ****** me off. First, the inability to get to all of the mosaics is beyond irritating. I picked up all the mosaic pieces for one of the things and it still shows me missing a piece. The mosaic in the Hinterlands is impossible to complete since one piece is hidden inside a frame, and one of them was freaking ridiculous to get to, requiring using a mount to jump up a part of a rock that was not meant to climb. For the fetch quests, they need to put things where you can reasonably and easily find them.
They also need to add a way to "autocollect" everything in an area so we don't spend hours picking frigging flowers and chipping away rocks. If need be, they could add it as an Inquisitor perk, so we have to waste a point on it. Make a third tier to the "eagle eye" thing, that allows you to spam 'v' and automatically collect all the crap around you. Time and effort would be saved for those of us who want it and those who enjoy looking for needles in haystacks can keep doing it their way. While they're at it, they could add a perk that opens up more fast travel points, since there are some places where you have to hoof it for ten minutes to get to where you want to go, even after all fast travel points are opened.
The other thing that hacks me off is the "missing" people. Iron Bull is hardly ever in his chair, Cole is forever missing from his spot, and some quests can't be completed because the person you have to report to suddenly disappears or the "eyeball" is shown in the wrong area or completely off the accessible areas altogether (like some captain douchebag in the exalted plains, to whom I'm supposed to deliver letters). These things are not minor and need to be fixed yesterday.
Game crashes, lag, and impossible quests (thanks to the inability to get to what you need or to where you need) are unacceptable. While Skyrim, Fallout NV, and various other games I love had the same problems in the beginning, mods remedied the problems, made the games more enjoyable, and increased the replayability of them. Not releasing a toolkit with DA:I was a huge mistake on BioWare's part. If they had, then, by now, modders would've already fixed some of the issues we have with the game. What's more, mods can enrich the story...one need to look no further than Dahlia's DA:O mods to realize that.
Anyway, I've rambled enough. My point is that this game is not horrible. It has problems that need to be fixed, and with a few additions via a small DLC, the annoyances of the fetch quests could be removed.