That...really only works when you have a handful of preset characters and actors that you can straight up capture acting out the scene together in real time in a setting that does not involve 9 foot horned giant people, Dwarves and 4 armed demons that can walk with their ass above their head.
Given the sheer size and range of DA:I's cast and PC you would have to basically re-film The Lord of The Rings in green bodysuits.
No it absolutely can work, because mo-cap has dropped so much in cost and production time. I'm not talking about character interaction, which is not bound to mo-cap by the way.
It is also much, much, much faster than 'working by hand' especially for the simple interactions of walking around, talking, gesturing that most DA:I cutscenes are made of. The Halamshiral dance sequence for example, is an especially complex thing to capture and animate either way.
Capture isn't restricted by size or type of model, as long as it fits a basic profile, so yes, it's possible to do 4 armed demons.
The range of DA:I is regards to the 'cutscene' animation is much smaller than you think it is. Because of the third-person conversations, the amount of animated cutscenes is less, and since all cutscene animations are pre-set, it isn't hard to generate a set of base motion captures to work from.





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