Aller au contenu

Photo

This is easily one of the worst Bioware games ever.


  • Veuillez vous connecter pour répondre
530 réponses à ce sujet

#401
Maverick827

Maverick827
  • Members
  • 3 193 messages

That's ridiculous. DAO has so many MMO-like features compared to BG2. Regenerating health and mana. Mana in the first place. Cooldowns instead of item-like use/day caps. Nebulous statistics that increase at level up with no connection to the game world.

That's putting aside that you're wrong in what MMO like means. But let's pretend you're right about that part. You're still wrong in the comparison and very much wrong in saying that DAO wasn't critizised on those grounds. This was the biggest source of hate pre-release besides the origins themselves, which also got a lot of hate for being anti-RP.

 

Regenerating health and mana isn't an MMO-specific mechanic any more than a combat log is.  Just because a mechanic wasn't in Baldur's Gate and is in any random MMO doesn't mean that said mechanic is an "MMO mechanic" and doesn't make DAO "MMO-like."



#402
Aurok

Aurok
  • Members
  • 468 messages

Bioware's reputation after NWN was complete garbage. After KoTOR they were console sellouts. After ME and JE they weren't even an RPG maker. And while DAO garnered a lot of new fans it got tons of hate both pre and post release because of how MMO-like it was and how unlike BG2 it became. Really the idea Bioware had some incredible reputation is a myth - it's really just a gamer dating himself or herself to the date whatever the last Bioware game liked.


I'm talking about their actual reputation, not whatever tantrums heartbroken die-hard fans have had along the way.

For a while Bioware was the prestige brand in wRPGs, which is why EA paid so much to acquire them and then slapped the brand on everything in sight. In general, the BG games, KOTOR, ME 1 & 2 and Origins are all held in very high regard. People would see 'Bioware' and could assume a certain level of quality (maybe not to their exact taste, but quality nonetheless), just as they do with Blizzard and Valve. The brand is still enough to guarantee attention, but post DA2 and ME3 the assumption of quality is gone and probably never coming back.

You've just spent too much time on this forum if you really think that Bioware never had an incredible reputation, or that it hasn't now faded from where it once was.
  • Rizilliant aime ceci

#403
Reymoose

Reymoose
  • Members
  • 80 messages

How would the budget work for that? Could you reasonably project that the additional SP polishing would produce comparable revenue to what MP would bring in? And if that would be so, shouldn't they have done both?

 

Sure, it could and does. Again, I don't know Bioware's internal policies, but since they're not a Valve-type company, they operate within the same framework as and other AAA or medium sized studio. There's always going to be polish, quality control to a degree, it just depends on what you focus on.  And, despite the enormous budget, like the game, it seems Bioware spread themselves too thin.

 

 

In the simplest terms, you could design the game as SP only, and aside from DLC, you could generate revenue by selling (in DA:I's case), different skins for companions (ME2/3 style), weapons/armor (although this would only really work if there was a lot more quality/variety in existing armor so the player didn't feel like they have to purchase to 'look good'). 

 

There aren't as many ways to monetize SP, but again, your initial product, by it's own merit should produce more than enough revenue to cover everything you need. 

 

You mean walk out on Bio and start a new company? There's no real evidence that the staff has any problem with being part of EA; those who did are already gone. Bio's always wanted to play in the AAA space, even if a fraction of the fanbase likes to think of them as a niche publisher.

As for being a creative person, the old aphorism about Broadway is "there's a reason it's called show business." If you don't keep making money, you don't get to keep making games.

And none of this has much to do with whether Bio should have cut MP in order to polish the SP more.

 

You can ask around during conventions, or just research this, but you'll find out that most of those people who are already gone were the people that were the most creative, and helped build Bioware up to what it was when DA:O released. Hell, the people responsible for music/ambiance/sound have all revolved out.

 

A lot of indie developers would argue with your second point, the video game industry is nothing like the television/movie industry. The first thing you have to know when getting into games is you won't be making money, but still have all the tools and talent that any AAA studio has. In fact, that very term 'indie developer' is misleading because many of them, besides the designers, the animators, artists, sound devs, are all former-AAA people.

 

Do you know why the independent development is and has been rising? Because on an individual level, developers are sick of AAA. It's a source of pride to work somewhere like Bioware but that also comes with a massive bureaucracy, limits on creative expression, massive workloads, lack of communication, and generally from the publisher's side, a huge focus on marketing while the development team as a whole are treated like a factory, rather than the reason the marketing/publisher has anything to publish.

 

Go ahead, talk to someone who has been in the industry for at *least* 5-6 years, not a kid fresh out of school who's just glad to work there. They will universally tell you that there is a crash coming because the current AAA environment is unsustainable. One of the major problems is marketing and the publisher dictating what they think would sell well, having little to no experience that it would do so other than looking at other companies sales.

 

THQ was a giant publisher, and besides their myriad problems, one of the things they wanted to chase was what OTHER games were doing, rather than focus on their own strengths, what they were doing well. 


  • Zachriel, Akka le Vil, Ashevajak et 2 autres aiment ceci

#404
scrutinizer

scrutinizer
  • Members
  • 125 messages

I'd like to add to what Reymoose said that the bigger the company, the harder it gets to have all its components working in sync.

Look at The Vanishing of Ethan Carter - made by eight people. Banished made by one person. Papers, please - one guy. Divinity Original Sin by Larian Studios, which is ~40 employees. FTL - two people. The Banner Saga developed by three persons, formery of Bioware (!). Bastion and Transistor by Supergiant Games - 12 employees. Amplitude Studios (Endless Legend, Endless Space, Dungeon of the Endless) created by former Ubisoft employees is ~11 to 50 people. 

Just a bunch of examples. These are all small studios, mostly consisting of people who decided to leave AAA studios to work on their own. Every single game I listed above - when you play it, the first thing you gonna notice is how polished the game is, how coherent the vision is, how much love was poured to respective development processes.  

 

It's quality first. Once you have the quality, money will take care of itself. As Reymoose said your initial product, by it's own merit should produce more than enough revenue to cover everything you need.  

 

Bioware/EA doesn't give a squat if the real quality is there (they do care, however, to implement all the characteristics that are selling great today in the industry - action, big world, fantastic graphics; everything else is secondary to this trifecta). It's about hitting on the current trends and increasing their reach. Again, it's all about the money, and I won't support such a stance. 

 

Peace.


  • Zachriel, Akka le Vil, Tak of the Archives et 2 autres aiment ceci

#405
ThreeF

ThreeF
  • Members
  • 2 245 messages

Bioware's reputation after NWN was complete garbage. After KoTOR they were console sellouts. After ME and JE they weren't even an RPG maker. And while DAO garnered a lot of new fans it got tons of hate both pre and post release because of how MMO-like it was and how unlike BG2 it became. Really the idea Bioware had some incredible reputation is a myth - it's really just a gamer dating himself or herself to the date whatever the last Bioware game liked.

 

NWN is fairly forgettable game, with HotU being the only thing saving it and HotU is a baby Dragon Age. HotU is also imo a point where NWN hit a wall with all the ridiculous classes and specializations due to your character being a ridiculously high level and NWN2 was just dull all around.

 

Dragon Age has many faults, but it also has many thing done right and I think DAI made some very good steps forward in a number of issues that were holding the game back previously. It might not look like a tradtional PnP RPG, but frankly I was never a fan of those and I'm sure there are many people like that (and no we are not action games fans, far from it). I can see how those who want to play that sort of game may be disappointed but it all boils down to what you consider to be an RPG and whenever your expectations where met.

 



#406
tmp7704

tmp7704
  • Members
  • 11 156 messages

Do you know why the independent development is and has been rising? Because on an individual level, developers are sick of AAA.

Realistically, it's been rising because it becomes increasingly hard to get any sort of financing from established publishers for anything that isn't what they consider a 'safe' AAA title.

It's not 'being sick of AAA', it's not being able to get money for anything else. And that's because the publishers aren't interested in doing dozens of small potato projects when they can get much more money with a single large one.

For a more established example of this look no further than Hollywood. Game makers wanted so hard for their industry to be viewed like the movies... and surprise, when they got their wish it turns out it's not all kittens and rainbows.

#407
tmp7704

tmp7704
  • Members
  • 11 156 messages

I didn't see anyone saying that DAO was "MMO-like" back when the game was released.  DAO released right after the height of WoW, when every MMO was a WoW clone (like they're still not...) and the very phrase "MMO" was synonymous with "WoW."  
 
Anyone who compared DAO to MMOs certainly wouldn't have been doing it as a complaint, because the game looked and played absolutely nothing like WoW.

After DAO launched there were people complaining and making youtube videos showing up how DAO is "like a MMO" because it had combat with skill cooldowns, autoattack and taunt-based agro mechanics.

Saying "it's not MMO specific" is meaningless -- you'd say that back then and they'd disagree because they thought they knew better. Just like, not to look far for example, people claim now that the fetch quests and the semi-open zones of DAI make this game "like a MMO" even though you could make the same argument, that these things aren't MMO specific.

#408
blahblahblah

blahblahblah
  • Members
  • 400 messages

Bioware's reputation after NWN was complete garbage. After KoTOR they were console sellouts. After ME and JE they weren't even an RPG maker. And while DAO garnered a lot of new fans it got tons of hate both pre and post release because of how MMO-like it was and how unlike BG2 it became. Really the idea Bioware had some incredible reputation is a myth - it's really just a gamer dating himself or herself to the date whatever the last Bioware game liked.

If you're talking about the RPG codex, I agree completely.



#409
Cultist

Cultist
  • Members
  • 846 messages

Don't act like you didn't saw this before.

Dead Space 3 - Hey, our executives think that it's too scary and shun off younger playerbase. Make it funny, less scary, add microtranactions and coop.

Tiberium Twilight - Hey, our executives think that building bases and gathering resources is too complex and we must strive to get new playerbase, previously scared by the perspective of thinking and planning.

Syndicate - Hey, our executives think that tactical combat with econimic element is too complex for our target audiences. let's make it FPS with covers and regeneration!

SimCity - Hey, our executives think the game should be online-only and  showered with DLCs.

Dungeon keeper Mobile - Hey, our executives think the game should have cartoonish style, less scary and charge money for every action.


  • Akka le Vil aime ceci

#410
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

the combat is horrible. horrible

i really like the lore part, the writing. but that game is not a RPG, it's a interactive movie with exploration theme. i hate griding, farming and being bound by a story. it isn't the worst game i've played but it's pretty damn low. the farming in single player is ridiculous - if i cannot beat something in a new area, i need to change gear which means farming for hours to prepare for new enemies.

and the crafting? oh man... i always dreamt about mage staff with strength! where is schematics research, change slots... anyone?

i liked the moment in eprise du lion, the keep assault or whatever: a group red templars ran away from my team. i followed them only to be flanked by archers and heavy units - that was awesome - that was a f..n moment of brilliance, that should happen more often - especially on higher difficulties, not bloated hp pools, absurd damage to prolong the fight (boring me to death in the process).

the mechanics is annoying - it's not only the lack of healing and MassEffectish armour/barier thingy. just - why those skills are so damn useless and why my mage is mostly using staff weapon? i'm a mage, i want to cast spells, not swing a stick - warriors do that! the only way to enhance spells is to use a damn ring (which i need to farm)? passives which are not working? i mean, come on!

and i'm not even mentioning the horror of tactical camera. this thing is a complete misunderstanding of the concept, especially in tight spaces.

 

i loathe the gameplay. i do like the interactive story bit, the setting and the NPCs (npcs are more interesting than my own character, awesome. not). you guys should make movies, not games.

 

EDIT:

also... i cannot see sh...t on the battlefield, everything is occluded by annoying visuals, look at <this> there are four enemies (blessed minimap). four. the view is slightly better thanks to outdoors & cheat engine


  • Akka le Vil aime ceci

#411
Akka le Vil

Akka le Vil
  • Members
  • 1 466 messages

..Because it was boring? Turned based combat doesn't bother me, but the whole auto-attack bit needs to be a thing of the past

Wut ?

Are you going to say that having to hold a button to attack is in any way an improvement, when it's one of the most retardedly annoying idea in gaming since 1980 ?



#412
Zachriel

Zachriel
  • Members
  • 362 messages

A lot of indie developers would argue with your second point, the video game industry is nothing like the television/movie industry. The first thing you have to know when getting into games is you won't be making money, but still have all the tools and talent that any AAA studio has. In fact, that very term 'indie developer' is misleading because many of them, besides the designers, the animators, artists, sound devs, are all former-AAA people.

 

Do you know why the independent development is and has been rising? Because on an individual level, developers are sick of AAA. It's a source of pride to work somewhere like Bioware but that also comes with a massive bureaucracy, limits on creative expression, massive workloads, lack of communication, and generally from the publisher's side, a huge focus on marketing while the development team as a whole are treated like a factory, rather than the reason the marketing/publisher has anything to publish.

 

 

 

If you want another industry to compare to, look to companies that develop any other type of software.  I work for one of the software divisions of a large, global corporation that produces medical devices and software.   The company that originally hired me was a small, independent developer of Electronic Medical Record (EMR) software.  It was started by a small group of developers who were fed up with corporate bullshit and the way they were being treated.  They built up an excellent little company.  We had great people, an awesome training program for new hires, a really fun and relaxed work environment an an excellent pay scale paradigm that rewarded loyalty and ensured that the best people rose to the top more quickly.  Alas, we were purchased by the larger corporation shortly after I was hired because our software was the best software available at the time that could interface with their machines.  They bought us out so that they could be more competitive and offer a complete "turn key" package to their customers.  That was five years ago and it's been an utter disaster.

 

The company has since bought 3 other small developers so that we could offer a more robust suite to our customers.  Upper management keeps pushing this agenda of combining all of this disparate pieces of software together into a single cohesive product.  It's been years and there has been little to no progress.  Why?  Mostly for the same reasons quoted above.  Every since we became part of a larger corporation, we have been plagued with oppressive bureaucracy, extremely poor inter-departmental communication, and an executive "vision" that seems completely out of touch with reality and what customers actually want.  

 

Our hiring and training practices have changed.  Standards have gotten so low its laughable.  Our pay and promotion paradigm, which everyone loved when I was first hired on, has been replaced with a system that is basically "everybody gets a pitifully tiny raise every year, regardless of how dedicated you are or how hard you work" and our benefits get reduced a little bit every year.  We originally used that awesome pay scale paradigm because the guys who started out little software company knew that their employees were their most valuable resource.  It is painfully obvious that the people at the top don't give a flying **** about anyone who works here.  Hell, they just fired twelve of our most senior project managers for basically no reason.  Just reducing overheard by firing people.  Our customer service, which was once top notch, is now universally reviled.  The atmosphere in the office is no longer fun. It's a bleak, oppressive pit of vipers.  Most of our original software developers have gone.  The few that remain are now in management/supervisory roles.  Our product has gotten worse and worse with each new release.  It used to be the best on the market.  Now it's now a bloated, buggy, crash-ridden piece of **** and everyone knows it.  The only reason people keep using it is because we only have one direct competitor and their **** as just as bad as our ****.

 

I used to love my job and the company I worked for.  Now I hate it.  I only stick around for two reasons:  1) There just aren't a lot of jobs in my area for someone with my particular skill set, especially since almost everything I've learned since I started working here is of no value outside of this company and 2) Since I've been here so long my pay and benefit package is really hard to beat.  If I were to leave now, I'd have to take a huge reduction, and I just can't afford to do that right now.

 

So that was a lot of anecdotal personal experience.  I bring up because, purely from an outsider's perspective, it seems like Bioware has gone through something similar.  They started small, made a couple of really great games, then got bought up by a larger corporation and since then it seems like everything has gone south for them.  I would love to get a Bioware insider's perspective on what it was like to work there before being bought by EA and what it's like now.  Maybe I'm completely wrong about what's going on there.  We'll probably never know.

 

There is another parallel between my company and Bioware/EA that I'll mention.  I know from following various Bioware employees online that they use the AGILE software development cycle paradigm.  My company uses the AGILE paradigm as well.  The most common critique of AGILE is that it's nothing but a bunch of fancy marketing terms for processes that everyone already does anyway.  I agree with that sentiment.  Since we adopted AGILE, nothing about our process has changed except the terminology we used.  However, I would also contend that AGILE development fosters a "release it now and fix later" mentality.  That certainly seems to be the trend in my company (our current release has over 200 documented defects that are slated to be fixed.... eventually) since we "officially" made the switch to AGILE, and it seems to be what Bioware is doing lately as well.


  • blahblahblah, scrutinizer et Reymoose aiment ceci

#413
Akka le Vil

Akka le Vil
  • Members
  • 1 466 messages


I've been wondering, is it necessary to be a fan of Star Wars to enjoy KOTOR? I've seen all the movies and enjoyed some more than others; I would not describe myself as a fan, more IP neutral.

 

Not at all. I'm in your exact situation, perhaps even a bit more snide toward the franchise, and actually had a hard time with the concept of a Star Wars "RPG".

But KotOR is just plain good.

Oh, and do yourself two favours :

- Read nothing about it anywhere. There is a big twist at some place in the game that would ruin a lot of the story, and considering the age of the game, it's plastered everywhere on the Net. Don't even read reviews, they are very risky.

- Buy it on GoG. It's just ten bucks and you won't have to bother with useless and intrusive DRM.



#414
Akka le Vil

Akka le Vil
  • Members
  • 1 466 messages

They'd turn to kick starter to.. hope that they could raise the money to make a game on 5% of the budget and hopefully survive without starving long enough to make the same play again? Aside from a very small number of titles Kickstarter campaigns have been rather complete failures.

 

Yeah, because their sales increased so much since they've been bought by EA, right ?

 

How would the budget work for that? Could you reasonably project that the additional SP polishing would produce comparable revenue to what MP would bring in? And if that would be so, shouldn't they have done both?

Because you think that MP actually bring them money ? That a significant portion of their buyers get the game for MP ?

Are you serious ?

 

MP is in the game only because EA requires that every game has a MP component (so they can shove their online DRM down the throats of the users). It has NO other reason to exist in the game, just like ME3's one when the whole rest of the franchise didn't had it.

 

Do you know why the independent development is and has been rising? Because on an individual level, developers are sick of AAA. It's a source of pride to work somewhere like Bioware but that also comes with [...] a huge focus on marketing while the development team as a whole are treated like a factory, rather than the reason the marketing/publisher has anything to publish.

Go ahead, talk to someone who has been in the industry for at *least* 5-6 years, not a kid fresh out of school who's just glad to work there. They will universally tell you that there is a crash coming because the current AAA environment is unsustainable. One of the major problems is marketing and the publisher dictating what they think would sell well, having little to no experience that it would do so other than looking at other companies sales.

QFT


  • Zobert aime ceci

#415
robertthebard

robertthebard
  • Members
  • 6 108 messages

Yeah, because their sales increased so much since they've been bought by EA, right ?
 
 
 

Because you think that MP actually bring them money ? That a significant portion of their buyers get the game for MP ?

Are you serious ?


Do you have some numbers that show that they're not making money off of MP? I am not a fan of it, and they haven't made any money on it off of me, I only logged in once, to see what my little package was for pre-ordering the Digital Deluxe, but I haven't played one round, nor have I created more than the one character I needed to get access to the "perks". I am, however, far from representative of the player base for MP. How active are the DAMP forums? I haven't been in them since they were created.
 

MP is in the game only because EA requires that every game has a MP component (so they can shove their online DRM down the throats of the users). It has NO other reason to exist in the game, just like ME3's one when the whole rest of the franchise didn't had it.
 
 
 
QFT


Yet, when this was discussed very early on, while people were wishing for it, and we had a new thread every Tuesday, even if the old threads were on the first page, people were clamoring to get it. People wanted that ME 3 style of MP. My objection to it then is the same one I will carry going forward: I don't care if it's in or not. It's not a selling point for me, because I'm likely to never play it, but I don't want it affecting my SP campaign. It doesn't, I'm happy, obviously, I bought the game. If it had been any other way, we wouldn't be having this discussion, because I wouldn't have purchased the game, and I wouldn't be here to discuss it, I'd have better things to do than troll BioWare about a game I didn't buy. Note: I'm not implying that that's what you're doing here, but there are those that are, which is why I feel like we need a forum specifically for people that actually purchased the game.

#416
hostaman

hostaman
  • Members
  • 1 741 messages

These threads never go anywhere. Waste of space.

 

Just like the *** holes who post a binary score of either 0 or 10 on metacritic.

 

As a seasoned ME player I think DAI is a really good game, easily a 6.5/10.  But along with other posters it's not the best game ever, It has too many flaws, especially the UI.

 

I'll complete it, and I'm enjoying it, but I think it's my first and last DA game.



#417
Akka le Vil

Akka le Vil
  • Members
  • 1 466 messages

Do you have some numbers that show that they're not making money off of MP?

 

The answer is in the very part you quoted : from what few sources we can have, sales from post-EA games aren't significantly higher than those of pre-EA. So basically it's roughly the same amount of people who buy the games. Hence MP doesn't seem to have drawn a lot of people.

 

Also, let's be serious : Bioware is known for its SP games, and absolutely not for MP. It's not even that they are strangers to MP (after all, both BG could be played in MP), it's just that their appeal is overwhelmingly on SP.



#418
robertthebard

robertthebard
  • Members
  • 6 108 messages

The answer is in the very part you quoted : from what few sources we can have, sales from post-EA games aren't significantly higher than those of pre-EA. So basically it's roughly the same amount of people who buy the games. Hence MP doesn't seem to have drawn a lot of people.
 
Also, let's be serious : Bioware is known for its SP games, and absolutely not for MP. It's not even that they are strangers to MP (after all, both BG could be played in MP), it's just that their appeal is overwhelmingly on SP.


Let's be honest: Game sales are not indicative of micro transactions, unless you have some numbers for micro transactions for DAMP that you're not sharing? Speculation is all well and good, but stating those speculations as facts tends to be a bad thing. We have no idea how much money they are or aren't making on micro transactions.

#419
Rizilliant

Rizilliant
  • Members
  • 754 messages

I'm talking about their actual reputation, not whatever tantrums heartbroken die-hard fans have had along the way.

For a while Bioware was the prestige brand in wRPGs, which is why EA paid so much to acquire them and then slapped the brand on everything in sight. In general, the BG games, KOTOR, ME 1 & 2 and Origins are all held in very high regard. People would see 'Bioware' and could assume a certain level of quality (maybe not to their exact taste, but quality nonetheless), just as they do with Blizzard and Valve. The brand is still enough to guarantee attention, but post DA2 and ME3 the assumption of quality is gone and probably never coming back.

You've just spent too much time on this forum if you really think that Bioware never had an incredible reputation, or that it hasn't now faded from where it once was.

This, exactly this... Very similar to Blizzard in what they did best.. Theyve both thrown away doing what they do best, and instead going for a larger, less epic audience.. They had DIE HARD fans, that would buy anything they made, because we knew itd be epic.. TES likewise, has stopped making games they way they know how too, because the fanbase isnt as large as "everyone".. Make a great games, the same fans will continue to buy, and support, for years on end? Or make a watered down, easier game more random people will buy, play for a month, and buy the next hyped game.. Obviously the almighty dollar is far more enticing than the fans who made your company what it is.. 

 

Its a different world entirely. Loyalty, honesty, nor integrity are virtues that help you climb the corporate ladder anymore..



#420
Rizilliant

Rizilliant
  • Members
  • 754 messages

 

Not at all. I'm in your exact situation, perhaps even a bit more snide toward the franchise, and actually had a hard time with the concept of a Star Wars "RPG".

But KotOR is just plain good.

Oh, and do yourself two favours :

- Read nothing about it anywhere. There is a big twist at some place in the game that would ruin a lot of the story, and considering the age of the game, it's plastered everywhere on the Net. Don't even read reviews, they are very risky.

- Buy it on GoG. It's just ten bucks and you won't have to bother with useless and intrusive DRM.

And definitely play part 1 first, then part 2... Not only is part one faar greater, its a carry on story, youll want to have played through.. Excellent game.. Like ME1.. More rpg, less action, shooter, fighting.. Like ME2,3..   Not that i disliked ME2 or 3.. But i liked having  the ME games as rpg.. Theres plenty of 3rd person shooters out there, i just never understood why mass effect changed from epic rpg, to shooter?!



#421
Elhanan

Elhanan
  • Members
  • 18 439 messages

Not at all. I'm in your exact situation, perhaps even a bit more snide toward the franchise, and actually had a hard time with the concept of a Star Wars "RPG".
But KotOR is just plain good.
Oh, and do yourself two favours :
- Read nothing about it anywhere. There is a big twist at some place in the game that would ruin a lot of the story, and considering the age of the game, it's plastered everywhere on the Net. Don't even read reviews, they are very risky.
- Buy it on GoG. It's just ten bucks and you won't have to bother with useless and intrusive DRM.


Agreed on this; KOTOR is a wonderful story. However, the mandatory mini-games were difficult enough for me to complete that I only played a single completionist campaign. Still prefer DAI.

#422
Zobert

Zobert
  • Members
  • 973 messages

I though Mass Effect 3 was the worst.  This is far from that, but I'm angry about certain glitches and the whole bears respawn.  I was angrier that they made Zevran look like a grey alien in DA:2 than I am about some of the issues with this game, except the bears.



#423
Akka le Vil

Akka le Vil
  • Members
  • 1 466 messages

Agreed on this; KOTOR is a wonderful story. However, the mandatory mini-games were difficult enough for me to complete that I only played a single completionist campaign. Still prefer DAI.

 

What minigames ? There is one case of the easy three piles that you can find a solution in two clicks on the Internet, one race that was so stacked in your favour I'm not even sure you can actually lose not on purpose, and a few shoot-them-up that were rather boring because they were so easy and pointless, but are mercifully very short. Can't remember any other minigames that was mandatory, and if we're talking about non-mandatory, then DAI is one thousand times more annoying considering the godawful amount of collections to make and the size and irritating navigation on the maps.



#424
Elhanan

Elhanan
  • Members
  • 18 439 messages

What minigames ? There is one case of the easy three piles that you can find a solution in two clicks on the Internet, one race that was so stacked in your favour I'm not even sure you can actually lose not on purpose, and a few shoot-them-up that were rather boring because they were so easy and pointless, but are mercifully very short. Can't remember any other minigames that was mandatory, and if we're talking about non-mandatory, then DAI is one thousand times more annoying considering the godawful amount of collections to make and the size and irritating navigation on the maps.


The Gunner mechanics are what caused me to forgo any replays. But also the air-bikes, as I had to fly them at min speed removing any immersive quality about my superior abilities as a Jedi; hilarious!

Liked the card game, though; optional as are the minor quests in DAI.

#425
Reymoose

Reymoose
  • Members
  • 80 messages

Liked the card game, though; optional as are the minor quests in DAI.

 

This is a flawed statement, optional could be described as DLC, because besides any content that gets you from the opening title to the end credits, all content is optional. 

 

Whatever content that $60+ gets you on release is the content you have available, and all of it should be held up to some type of standard. To dismiss that "Oh, sure collecting bear asses is tedious, but it's optional." is disingenuous at best. You can forgive a smaller company with less of a budget, less resources, less experience than Bioware, but this is a multi-million dollar company with years of experience. You in effect, should expect and ask for higher quality, anything lower and you're essentially asking to be given a lowest-common denominator's worth of experience.

 

I'm talking about their actual reputation, not whatever tantrums heartbroken die-hard fans have had along the way.

For a while Bioware was the prestige brand in wRPGs, which is why EA paid so much to acquire them and then slapped the brand on everything in sight. In general, the BG games, KOTOR, ME 1 & 2 and Origins are all held in very high regard. People would see 'Bioware' and could assume a certain level of quality (maybe not to their exact taste, but quality nonetheless), just as they do with Blizzard and Valve. The brand is still enough to guarantee attention, but post DA2 and ME3 the assumption of quality is gone and probably never coming back.

You've just spent too much time on this forum if you really think that Bioware never had an incredible reputation, or that it hasn't now faded from where it once was.

 

This could be a topic in and of itself, but this video can explain things in context: 

 

http://www.ted.com/t...uce?language=en

 

If you don't have time, it's a 10 year old TED speech by Malcolm Gladwell. In a part of the speech he mentions why spaghetti sauce brands were failing, because they thought they could succeed by giving people one single perfect sauce they thought people wanted, rather than several 'perfect' sauces, catered to each unique palette.