Because nobody had a previous Dragon Age game to view through rose-tinted glasses. 
I wasn't completly satisfied with Origins but - as a already mentioned in a few posts - it was the first game in a new franchise. Such always show some flaws and in it's whole it was quite promising so i expected the sequels to improve - which sadly did not happen.
Also: You might or might not remember but DAO was announced to be the heir to BG.
And claiming, others "view through rose-tinted glasses" while you alone see reality ain't much more objective. Honeslty, this way you appear more like someone throwing bricks when living in a glass house.
I look at a lot of the negatives being listed and go ... "You really miss that?" (Not to say they're not valid opinions -- lots of opinions getting thrown around as self-evident truths -- they're just not negatives for me personally.)
That's something absolutly subjective. If you don`t miss that, fine... but in that case you somehow don't seem to be someone who really understands what gave Bioware it's reputation back then in those days of BG2 or KotoR... at least not to me.
"Tactical combat."[/b] Turn-based bores me to tears. I prefer to play on a difficulty where companions can be pretty much left to do their own thing and thus feel like separate entities (with some micromanaging for special fights). As long as what I'm doing looks engaging, that's all I want from an RPG with this heavy an emphasis on story. I'm just so, so glad the awkward shuffle + females-using-male-skeletons is gone.
The combat you describe has ABSOLUTE NO NEED FOR COMPANIONS. It's the way Action-Rpgs work... titles like the Witcher 2 or Skyrim.
Games where you only control one guy all the time. But when i have a group of different characters with different classes and different skills, they should have some meaning... and not just be there to do their thing while you do your own.
It was this deep tactic-system which made BG and BG2 great. Everything influenced the outcome of the battle... every mage-spell, every potion used, even the position of your party-members. If you lost with one strategy, there were still tons of other to try and even alternative solutions.
Yeah, as i wrote, Origins wasn't that deep, but it was the first in the DA-Series, so room for improvement was given... and please, what's got the story or the animations to do with combat-mechanics? Nothing. It's like comparing apples with pears.
And the story can't be an excuse for everything... especially not within a party-based-Rpg made by the same company, which gave us legendary classics like BG, KotoR and yes even NWN.
Stat allocation.[/b] I don't actually care how gameplay is customized; skills, attributes, whatever, it all works for me (as long as it's less tedious and arcane than the DnD system). Can I play several characters of the same class and have it feel different? Yes? Mission accomplished. Same for companions. I appreciate that we can choose companions' skills and thus make it more practical to include any combo of them, but I can do that without stats. I get the part of stat allocation I cared about with Inquisition Perks that add new dialogue options.
Oh geez... how do i explain someone who's satisfied with the most simplistic gameplay the greatness of aD&D? I'm so astonished seeing someone calling her/himself a fan of RPGs, eventhough he/she doesn't get which core-features define a RPG.
It's not just to decide the way your character looks... it's the way he's build up by attributes, skills and equipment. This was part, what made older Rpgs great - you had to put a little bit of thought in what you did and sometimes plan ahead.
All those who say "don't need it" to this translate themself to me like: "i don't wanna use my brain, just give me explosions".
I'm sorry if i sound offensive but this is really the way i feel and i can't describe it any other way without missing the point.
I can't understand: are you really fine with just being allowed to pick your skills from a bunch of trees, while some are even mandatory like Barrier?
Are you relly fine with having no influence on your warrior except from his/her looks and wether if he/she wields sword and shield or 2-handed-weapons?
Are you really fine with having no parts in the game, where sneaking around with your rogue actual has some use or value?
And why even showing the attributes if you can do jack sh*t about them? Are they important for skills, gears or anything? No. They're just there for show.
[u]Fewer "filler" quests.[/b] I don't mind the "filler" quests that are drawing complaints as I can easily ignore the ones I don't feel like doing/don't feel a certain character would do, and have more replay value. I actually enjoy that not every quest and area is heavily, directly tied to the main story, and I enjoy actually building the reputation I get beyond just through "epic" feats.
You may not have noticed but... pretty much EVERYTHING aside the "story-missions" are filler-quests. They don't serve any purpose other than having you run around on those huge maps and making them appear a bit less empty.
There's no deep story behind any of them... and still you gotta do a bunch because of the "power" and to level-up.
And this "building up reputation"... tell me, when did you really feel like this? Because of some strategy-table-missions?
Just getting some text-messages and suddenly at the ending hearing, that you're all this powerful?
I for my part would really need much fantasy to buy that.
In my opinion: The meaning of sidemissions and subquests in RPGs is to immerse the player into the game-universe. So why not showing those fights between nobility of orlais? Why not showing the inner conflicts between the Venatori and their opposiiton in Tevinter? Why not gaining "power" and"reputation" by deciding, weither you wanna quest for the dwarven-king or the carta?
Why is there no Siege for Skyhold?
With so much unused potential i don't understand how anyone can be satisfied with those "go and get" or "go and kill" quests... or having to collect thiose stupid shards while hopping around?
Chaotic stupi -- sorry, evil options.[/b] Let's face it, most "evil" options are actually just stupid options imo, and playing a dumb sociopath is no more entertaining than a Mary Sue/Stu. I don't mind a less extreme morality range available if it's more sensible. (I would like to see the ability to kill neutral NPCs, but oh well.)[
Once again very subjective. I myself are not really a fan of playing "bad guys" as well but there are people who like to take this road for diversion.
And there would be room to play more like an anti-hero... or use all that "power" of the inquisitionmore for his own good. F.E: in halamshiral, there were some moments when i thought "oh man, i wished i could note this or that guy's name and repay him later for that insolence".
While I realize this is a flame-bait thread I'm replying to, just offering my 2 coppers as someone who thinks it's a step up from both DA:O and DA:2.
A coin for your braveness but... how do i put it... not all criticsm is flaming. As long as arguements are given and opinions are tried to explain i give the benefit of the doubt.