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This is easily one of the worst Bioware games ever.


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#451
Elhanan

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As said, the gunner sequences and the only required airbike one are EXTREMELY easy (you can literally tear through them with one hand), so I don't really see how they could be an entry barrier....


Perhaps for others, but was the reason I chose to not return. My lack of reflexes is a reason I prefer to stick with RPG's primarily. It is also a source of wonder why those more gifted in playing are seemingly having so much more difficulty with DAI, as my controls are fine, though I do utilize the Pause and Tac-Cam features frequently.

#452
Akka le Vil

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Perhaps for others, but was the reason I chose to not return. My lack of reflexes is a reason I prefer to stick with RPG's primarily. It is also a source of wonder why those more gifted in playing are seemingly having so much more difficulty with DAI, as my controls are fine, though I do utilize the Pause and Tac-Cam features frequently.

 

I'm rather speechless at how you can consider that the gunner minigame and the only mandatory race require any amount of reflexes :huh:

They just play on (ahah) auto-pilot.

 

Though maybe it can explain in a VERY roundabout way why you don't have problem with DAI UI : it's problem are clunkiness, lack of responsivity and weird control scheme (it's an abolutely TERRIBLE UI), but maybe if you tend to play very slowly it doesn't get as much in the way.
Still pretty weird, but that's the only conclusion I can draw.



#453
Elhanan

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I'm rather speechless at how you can consider that the gunner minigame and the only mandatory race require any amount of reflexes :huh:
They just play on (ahah) auto-pilot.
 
Though maybe it can explain in a VERY roundabout way why you don't have problem with DAI UI : it's problem are clunkiness, lack of responsivity and weird control scheme (it's an abolutely TERRIBLE UI), but maybe if you tend to play very slowly it doesn't get as much in the way.
Still pretty weird, but that's the only conclusion I can draw.


Poor reflexes and nerve damage lead me away from most games where controller is recommended.

However, SWTOR received an award from those with Disabilities for their controls; after re-mapping the Keys, DAI plays much like it, IMO. Main difference is now I can Pause, and look at the entire screen, and not just the UI.

#454
Elhanan

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I'm rather speechless at how you can consider that the gunner minigame and the only mandatory race require any amount of reflexes :huh:
They just play on (ahah) auto-pilot.
 
Though maybe it can explain in a VERY roundabout way why you don't have problem with DAI UI : it's problem are clunkiness, lack of responsivity and weird control scheme (it's an abolutely TERRIBLE UI), but maybe if you tend to play very slowly it doesn't get as much in the way.
Still pretty weird, but that's the only conclusion I can draw.


Poor reflexes and nerve damage lead me away from most games where a controller is recommended.

However, SWTOR received an award from those with Disabilities for their controls; after re-mapping the Keys, DAI plays much like it, IMO. Main difference is now I can Pause, and look at the entire screen, and not just the UI.

#455
Akka le Vil

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Err, you could already pause in KotOR.

And it didn't require a constant button-pressing to have a character attacking, no irritating shuffling and shifting of characters, no "flail in the air" attacks when you click said button after said shuffling, and the like.

I had no problem with KotOR's UI, while DAI makes me want to smash the head of the guy who developped it against a concrete wall. Hard.


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#456
Elhanan

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Err, you could already pause in KotOR.
And it didn't require a constant button-pressing to have a character attacking, no irritating shuffling and shifting of characters, no "flail in the air" attacks when you click said button after said shuffling, and the like.
I had no problem with KotOR's UI, while DAI makes me want to smash the head of the guy who developped it against a concrete wall. Hard.


SWTOR does not have Pause; tis a MMO. KOTOR might have Pause, but maybe not in the middle of that mini-game.

And I have little problems with DAI, though I do prefer the Point & Click movement. NWN has both; must be the engine.

#457
Razir-Samus

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SWTOR does not have Pause; tis a MMO. KOTOR might have Pause, but maybe not in the middle of that mini-game.

And I have little problems with DAI, though I do prefer the Point & Click movement. NWN has both; must be the engine.

i've seen mention of this infamous "minigame", pray tell, what is it?



#458
AlanC9

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i've seen mention of this infamous "minigame", pray tell, what is it?


When you're flying in the spaceship, there's occasionally a bit where fighters attack and your PC has to man the gun turret. It's a ripoff of -- er, homage to -- the escape from the Death Star in SW Ep. IV, with Luke and Han at the Falcon's guns. It's not very difficult as arcade games go, but if you don't like or can't play those you're in trouble, since if you lose you die.

#459
BWGungan

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For reasons already mentioned in another thread, this game is a 7/10 for me.  I could easily forgive the excessive filler and broken melee combat if the story were actually worth experiencing, but the companions and campaign in this game are disappointingly bland and forgettable.



#460
Xralius

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"Excessive filler""broken melee combat""story (not) worth experiencing""campaign... disappointingly bland and forgettable"....
STILL GIVES GAME 7/10. WTF?

#461
BWGungan

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"Excessive filler""broken melee combat""story (not) worth experiencing""campaign... disappointingly bland and forgettable"....
STILL GIVES GAME 7/10. WTF?

 

The environments were excellent overall.  The parts of the zones that actually let you explore ruins and delve into dungeons for lore were quite grand.  The problem was that all of the environments were under utilized for the story, and contained too many collection/fetch/kill quests.

 

Ranged combat was fine, and the game almost shines when playing that way.

 

The characters were mostly forgettable because of the writing, but the quality of the acting was quite good.  Definitely better than filler content, but I didn't end up developing any attachment to any of these people.  It's more than most other games even attempt though.

 

The campaign was short and generic.  It made very little use of the environments presented by the game.  There was no sense of impending threat when the enemy has so little screen time as to be almost an after thought.

 

Overall I was disappointed mostly with the forgettable companions and story, but I still consider this an above average effort due to the sheer amount of stuff they crammed into this thing.



#462
AlanC9

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Around 90 percent of the quests found in the game are shallow fetch quests. Nothing more. Not sure if its even quests. I'd call it content, instead. If you do absolutely everything in the game, I am sure only 10 percent of it will be directly related to the story, or have a story of its own.


Um... you do realize that you just ducked my question completely, right? If it was a deliberate duck, then well played, sir.

#463
Rawgrim

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Um... you do realize that you just ducked my question completely, right? If it was a deliberate duck, then well played, sir.

 

Didn't duck anything deliberately. What was the question again?



#464
AlanC9

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Didn't duck anything deliberately. What was the question again?

What percentage of the playing time do those quests represent? The raw numbers don't say much about the playing experience. Something over a quarter of the missions in ME3 were the so-called "fetch quests," but it takes less than an hour to do all of them.

The real numbers will still make DAI look a bit worse than DAO. DAO had you doing a lot of dopey things, but this wasn't a very large fraction of the game.

#465
Razir-Samus

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"Excessive filler""broken melee combat""story (not) worth experiencing""campaign... disappointingly bland and forgettable"....
STILL GIVES GAME 7/10. WTF?

reminds me of the dude that rated it "disappointing 8/10"



#466
Rawgrim

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What percentage of the playing time do those quests represent? The raw numbers don't say much about the playing experience. Something over a quarter of the missions in ME3 were the so-called "fetch quests," but it takes less than an hour to do all of them

 

I answered that. Probably around 90 percent of the playing time. If you do everything in the game. I doubt you can do a quarter of the fetch quests in this game, in less than an hour.



#467
katokires

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Inquisition thinks it is Tony Stark. But no, Inquisition is actually just a suit, not even a guy in a suit. Not a functional suit also. Just the looks. So Inquisition is ultimately a plastic iron man armor with sound system and LOTS of flashes. Good for a funny party not for fighting the badies.


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#468
AlanC9

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I answered that. Probably around 90 percent of the playing time. If you do everything in the game. I doubt you can do a quarter of the fetch quests in this game, in less than an hour.


You said "90 percent of the quests." When you said "quests" you meant playing time? If so, OK, but why'd you say "quests"?

#469
Rawgrim

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You said "90 percent of the quests." When you said "quests" you meant playing time? If so, OK, but why'd you say "quests"?

 

Same thing. What you do in this game, the actual content, is a huge pile of quests.



#470
AlanC9

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Same thing. What you do in this game, the actual content, is a huge pile of quests.

So all DAI quests take the exact same amount of time? Or close enough so the different types average out the same?

I suppose whether or not you're playing a completionist game matters here too.

#471
Merlik

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DA2 is the worst Bioware game ever.



#472
Razir-Samus

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DA2 is the worst Bioware game ever.

i've never seen a reason provided that would support such a statement



#473
Rawgrim

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So all DAI quests take the exact same amount of time? Or close enough so the different types average out the same?

 

Nope. I am talking about the entire game. If you do everything in it. Side quests, main quests etc. The main quests would have taken (roughly) 10 percent of the total playthrough of the game. The rest is pretty much fetch quests. You can see it all over these boards. People say they spent 150 to 200 hours on the game, and they say the main quest just took 6-20 hours, at the most.



#474
Rawgrim

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i've never seen a reason provided that would support such a statement

 

The game was half-done when it came out. And they didn't even bother fixing it.



#475
Razir-Samus

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The game was half-done when it came out. And they didn't even bother fixing it.

in what sense?