Here you go, a point by point break down.
-I enjoy the combat. The AI is a little screwy at times, but it's not game breaking. I can get through combat and even have some challenges. Sometimes I let them do what they want, because I usually build my characters to be single playing armies with an entourage. Other times I require micromanaging. Adapt to the situation. Saying it's actually horrible is an exaggeration.
No. Saying the companion AI is horrible is not an exaggeration. The AI is significantly challenged as it is. Things I have observed across my playthrough:
- Companions do not move out of AoE attacks.
- Ranged companions do not attempt to withdraw when enemy gets too close. In fact they try to close range in a lot of cases.
- Barriers are cast before anyone starts taking damage.
- Companions fail to create combos.
- Companions use AoE abilities on single targets.
Now this kind of AI would be excusable if they had the tactics settings from the previous two DA games implemented. But they don't, and for a lot of us, that makes the gameplay very taxing.
-Role playing? Really? I thought they created some really fantastic characters this time around. To the point, I actually entered the fandom of one. Which I have never before done. Characters play off of each other and for once, I even get to add input to some of their banter. That was swell. Not sure how that shows lack of roleplay, since you have more control that their others games. Before the banter went on without you. You just got to listen. The characters also evolve as time goes by. The IB and Dorian bit was tasty and hilarious. They did remove the more "evil" options for dialogue, but story wise it made sense. Having a sinister Herald would have been....odd. Maybe because I enjoy being the typical hero, that loss didn't bother me.
-I actually did address the side quests already. Leaving it at that. It's part of the "role-play" which you say the game lacks. You don't have an insta-army. You have to build it up somehow.
The quality of writing of the companion characters has nothing to do with role playing. It's how you as the player is allowed to react to those characters and the world around you that forms the basis of roleplaying. As you have acknowledged yourself, Inquisition gives us very little morality range for us to shape our own characters. Already that is a significant blow to personal character development.
I'm interested in why you seem to think that the Herald can't be bad? How is a bad Herald any less likely than a bad Hero of Ferelden or a bad Champion of Kirkwall? In fact it would make much more sense. The word inquisitor in traditional terms has fairly dark connotations; often associated with harsh, merciless torture. Inquisitions throughout history were indeed brutal religious persecutions. Those themes could have integrated well given the games political and religious focus. Instead of the Inquisition growing to become saviour of the people and the Chantry, we could have had the ability to make it a fanatical force, disillusioned with the Chantry, Templars, Mages ect and bent on retribution and conversion. Indeed Bioware have failed to identify how morality could have had deeper meaning in this game than any other RPG. Even worse, they failed to give us the ability to determine our own characters moral direction, a feature typical of every other Bioware game.