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This is easily one of the worst Bioware games ever.


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#26
Bliss

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Nothing you said contradicts what I said. You may as well have refrained from posting altogether. You keep naming things you enjoy and truly it's awesome that you are enjoying this game. What I don't understand is why you're in this thread if you don't have points that contradict mine. You just go around in every thread talking about how much you love this game?

 

 

 

Oi, really? You want to go that route? You want me to sit and explain and give examples as to why I don't agree? And no, I don't post in every thread, I still have a life, and considering the numbers. I don't need to, because I'm not the only one in love with the game. :P Nor did I create an account on a forum just to go and rant how much I don't like a game and how it's one of the worst bioware games ever. Granted I haven't played every single game they have released, so maybe all of their other games were pure gold and in comparison this would seem bad. Each game has had it's merits and unless you've run a spreadsheet to compare and contrast all of them (which....I'd actually admit would be impressive, if a bit sad) in order to actually issue out a running order....you are no more validated in your opinion than I am.


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#27
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I honestly feel bad for a generation of gamers where Skyrim is the best RPG they'll ever play.


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#28
Zatche

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What does tac cam accomplish over simply pausing and switching characters periodically? Tac cam is actually worse at times because the AI is just that bad. You can't have a rogue use their skills properly without taking control of the character, stealthing, walking up behind the enemy, then carrying out your combo one step at a time. If you just go into tac cam and have them walk up and attack, they won't utilize any of the damage modifiers or attack from the back or do anything right at all. Tac cam is garbage.


Tac cam is very useful for scoping out an encounter, and giving orders in regards to who to attack, what abilities to use to take advantage of combos. (Though, they often figure that out anyway)

It's annoying that it takes a bit of trial and error to figure out which orders companions will carry out reliably. Some work well, some don't. But, again, it's an AI issue, not a camera issue.

#29
xrayspex73

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Just as I feel bad for a generation of gamers who dismiss any RPGs that were released after 2002 as inferior. It's like the hipsters who bemoan how things are never as good as the "good old days".

 

I will agree with you that Hordes of the Underdark was far superior to the original NWN campaign, but then again so is almost everything.


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#30
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Oi, really? You want to go that route? You want me to sit and explain and give examples as to why I don't agree? And no, I don't post in every thread, I still have a life, and considering the numbers. I don't need to, because I'm not the only one in love with the game. :P Nor did I create an account on a forum just to go and rant how much I don't like a game and how it's one of the worst bioware games ever. Granted I haven't played every single game they have released, so maybe all of their other games were pure gold and in comparison this would seem bad. Each game has had it's merits and unless you've run a spreadsheet to compare and contrast all of them (which....I'd actually admit would be impressive, if a bit sad) in order to actually issue out a running order....you are no more validated in your opinion than I am.

Well at least you posted something this time. 

 

Yes, I am more validated, because I have played almost all of their games and you haven't. I also played some of the greatest games ever created by any company in any genre. But that's only if you consider opinions and not facts. When considering facts, this game is easily one of Bioware's worst. Let's take a look at some facts.

 

You have less customization over your character (not aesthetically, statistically) than many of their past games.

 

It's the buggiest Bioware game I've ever played.

 

You're forced to acquire power to purchase quests.

 

The amount of your companions' behavior you can edit is about 1/100th of the first DA.

 

You're forced to do tedious side quests that require stupid resource gathering and such.

 

They've taken away in insane amount of combat choices.

 

Your choices through out the game no longer effect anything.

 

Honestly I could keep going forever but I won't. Granted, there are things I really like about this game, but in comparison to other Bioware games this one just isn't up to par.


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#31
Razir-Samus

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I honestly feel bad for a generation of gamers where Skyrim is the best RPG they'll ever play.

skyrim isn't universally thought of as the best rpg, nowhere even close... i don't see it as one... though i'm a person that grew up with FF7 and that's the kind of game i regard as an rpg more than anything

 

saying that, i've played the dragon age series, mass effect series, fallout 3/NV, a few of the elder scrolls games, so many more that all fall under the RPG umbrella... and DA:I is simply deplorable, what they've done to a franchise right here is nothing short of destructive...

 

this is how i see it: DA:O - tactical rpg > DA2 - mix of action and tactical rpg > DA:I - full-blown action with the tactical aspect ripped apart, shredded, **** on, fed to a dog then **** out...

 

with each iteration they tried to pander to a (forgive my bluntness) dumber and dumber audience, and look where we've ended up, a so called role-playing game that is so full of filler content that the very idea of what constitutes an rpg is lost, along with the tactical combat that made the previous 2 games what they were


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#32
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Just as I feel bad for a generation of gamers who dismiss any RPGs that were released after 2002 as inferior. It's like the hipsters who bemoan how things are never as good as the "good old days".

 

I will agree with you that Hordes of the Underdark was far superior to the original NWN campaign, but then again so is almost everything.

Actually, I don't feel that way at all. I thought Diablo 3 would be the greatest ARPG ever created and loved DAO just as much as almost any game I've played. I'm sure great games will come out in the future, but the way they approach game development now is totally different.

 

You use to have a bunch of super creative individuals with complete freedom that were set loose with a budget, now they target a specific audience with a specific product and do insane amounts of market research to determine when they should even release the game. They also all but eliminate the darker aspects and more challenging, thought provoking aspects of games so they can appeal to a broad audience. Basically, it's all about turning a profit for major corporations at this point where it use to be a bunch of artists creating art. The sad thing is that creating an amazing product isn't the best way to turn a massive profit, so as long as that's the sole desire, the quality of the game will suffer.


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#33
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skyrim isn't universally thought of as the best rpg, nowhere even close... i don't see it as one... though i'm a person that grew up with FF7 and that's the kind of game i regard as an rpg more than anything

 

saying that, i've played the dragon age series, mass effect series, fallout 3/NV, a few of the elder scrolls games, so many more that all fall under the RPG umbrella... and DA:I is simply deplorable, what they've done to a franchise right here is nothing short of destructive...

 

this is how i see it: DA:O - tactical rpg > DA2 - mix of action and tactical rpg > DA:I - full-blown action with the tactical aspect ripped apart, shredded, **** on, fed to a dog then **** out...

 

with each iteration they tried to pander to a (forgive my bluntness) dumber and dumber audience, and look where we've ended up, a so called role-playing game that is so full of filler content that the very idea of what constitutes an rpg is lost, along with the tactical combat that made the previous 2 games what they were

Totally agree and I wouldn't mind the shift away from the tactical combat if they actually had good combat. I can enjoy fast paced click fests, but the combat in DAI just plain isn't good. I honestly wouldn't even mind the terrible combat if the rest of the game was good, but you're forced to go and fight constantly while grinding for power, so the combat makes up 90% of the game. Not only that but the story isn't good either.

 

And you're totally right about trying to appeal to a dumber audience. They've done that with every long term franchise out there.


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#34
AlanC9

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I want a game that allows for tactical combat or fast paced real time combat. I never said I was dead set on one or the other and even said I enjoy both. Oh and it doesn't matter if you control them all the time, you obviously haven't tried to actually do that if you think that will solve the combat problems in this game.


My point was that you mentioned not having AI tactics as an offense against "tactical combat." This doesn't make sense since plenty of tactical games have required the player to do everything. Hell, when DA:O shipped I remember people saying that AI tactics dumbed down the game, though since you could turn them off it wasn't actually a problem for anyone.

If you'd said "No tactics? Boo!" I wouldn't have said anything.

#35
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My point was that you mentioned not having AI tactics as an offense against "tactical combat." This doesn't make sense since plenty of tactical games have required the player to do everything. Hell, when DA:O shipped I remember people saying that AI tactics dumbed down the game, though since you could turn them off it wasn't actually a problem for anyone.

If you'd said "No tactics? Boo!" I wouldn't have said anything.

Not having AI tactics is certainly an offense against tactical combat. WTF are you even saying? Are you saying that someone who likes tactical combat would enjoy the current state of combat in this game? Because tactical camera is absolute garbage and less tactical than just switching characters and positioning your characters, then carrying out combos all on your own. If you're saying that someone who really likes tactical combat would be using the tactical cam then please go back and re read my first reply to you. That's right, tactical cam sucks. 


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#36
VilhoDog13

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I'm just expressing an opinion, don't like it? Ignore it. To me DAI is one of the best games BioWare made while Mass Effect 1 is rock bottom with its lame controls.

 

 

Glad I'm not the only one who thought this. ME1 was horrid. The mako, positioning squadmates, telling them to attack (and they just shoot at walls). Horrid.


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#37
Razir-Samus

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Glad I'm not the only one who thought this. ME1 was horrid. The mako, positioning squadmates, telling them to attack (and they just shoot at walls). Horrid.

oh the humanity, a few technical flaws/glitches and you tear the game apart, just leave mass effect alone! it's done nothing to you!! :(

 

playing through the mass effect series right now as a matter of fact, and the only issues i found with the controls were that at times my party would bug out and be stuck with the wrong weapons drawn but the HUD was locked so i couldn't switch them to another weapon, and shepard was liable to stick to walls used as cover even after moving quite a way away from them... don't you dare insult the mako either, it was a magical experience! a rollercoaster of doom at best!

 

by the way, are you a person that thinks DA:I is awesome? because i wouldn't like that at all


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#38
Decepticon Leader Sully

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Your entitled to your oppinion.

mine is that you are being pedantic and over reacting.

why do you feel the need to attack anyone who dissagrees whith you?


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#39
Shechinah

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(to light_bearer) Your choices do actually affect things. We've actually had threads complaining about this - the most prominent being in regards to the Divine being selected based upon the decisions you've made throughout the game which you were uninformed about so it snuck up on a lot of players. I actually liked that.

 

Which are the missions in which you are forced to gather resources for? I know there are some but those I am thinking of are incredible minor, entirely voluntary and even Origins had it fair share of gathering/making quests.


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#40
ElvaliaRavenHart

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There is no control any longer over tactics like in the previous two games.  All of those choices are gone.  I'm like are you kidding me??????  What do we have - two bloody choices at the most.  All I can say is it's a b**** to play on the PC version.  


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#41
RenAdaar

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Your entitled to your oppinion.

mine is that you are being pedantic and over reacting.

why do you feel the need to attack anyone who dissagrees whith you?

I have learned from these threads that if you like the game your a filthy fanboy.


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#42
Razir-Samus

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I have learned from these threads that if you like the game your a filthy fanboy.

i find that the fanboys are the ones that just spout their opinions in an ambiguous nature, not really explaining why they think x y and z are awesome... these same fanboys call anyone with negative criticism "haters" and refuse to accept that maybe, just maybe, there are people that have different expectations and standards than they do

 

it certainly can work both ways though, both sides can be stubborn and irrational


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#43
gay_wardens

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i don't know when i'm going to beat the campaign, but i'm starting to get burnt out on the multiplayer

 

honestly i know what you mean. campaign doesn't grab your attention as much as it should. they took the combat and butchered it for the sake of multiplayer, which makes absolutely no sense. and the devs obviously didn't realize you can't take the traditional Dragon Age formula for running around and finding items in linear dungeons, and copy paste it into an enormous overworld like this without making it INSANELY boring, which all but the most dedicated of DA fans will get tired of quick

 

i havent got very far past Val Royeaux but, the entire story feels like a giant cutscene, instead of an interactive fluid story that changes with your actions, like Bioware USED to make

 

i don't hate the game, i actually love it, but the numerous flaws that really shouldn't have been overlooked - ESPECIALLY the bugs...

 

i rated it 8/10 a while ago, and I'm sticking with that for now


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#44
tmp7704

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What does tac cam accomplish over simply pausing and switching characters periodically? Tac cam is actually worse at times because the AI is just that bad. You can't have a rogue use their skills properly without taking control of the character, stealthing, walking up behind the enemy, then carrying out your combo one step at a time. If you just go into tac cam and have them walk up and attack, they won't utilize any of the damage modifiers or attack from the back or do anything right at all. Tac cam is garbage.

I routinely have my rogue perform that exact sequence of moves you describe, using the tactical cam while also instructing step by step other characters so they simultaneously perform these actions, coordinating into combos and whatnot. That's what the tactical cam allows you to accomplish, over simply pausing and switching characters periodically.

edit:

If you're saying that someone who really likes tactical combat would be using the tactical cam then please go back and re read my first reply to you

I really like tactical combat and I'm using the tactical cam in this game pretty much exclusively. You can at best pretend to yourself people like me don't exist, but it won't change fact they do.
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#45
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I routinely have my rogue perform that exact sequence of moves you describe, using the tactical cam while also instructing step by step other characters so they simultaneously perform these actions, coordinating into combos and whatnot. That's what the tactical cam allows you to accomplish, over simply pausing and switching characters periodically.

edit:
I really like tactical combat and I'm using the tactical cam in this game pretty much exclusively. You can at best pretend to yourself people like me don't exist, but it won't change fact they do.

Why would I pretend that a tiny fraction of the fan base isn't ok with something? You being ok with the tac cam has nothing to do with anything.

 

My point was that tac cam offers no real benefit over pausing and handing out commands by way of switching characters. The AI in the older games was good enough that you could actually hand out commands and watch them unfold to plan. That doesn't happen now, so you have to do what you just described and do every minute task for what ever character you're directing. 


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#46
xrayspex73

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I agree that there should be more options in the tactics screen. I do miss setting up all of the rules and seeing how my party fared. But it is hyperbole to go to the extremes of WORST.GAME.EVER.

 

I find the combat the most fun of all 3 DAs. It IS different, but Iike it. There is a skill factor involved that was unneeded previously. Could I nitpick about all of the things that DA:O did better while ignoring the reams of things that DA:I does SO much better than DA:O, sure, but the pros outweigh the cons to me. I am enjoying this DA as much or more than the others.

 

No mod support is far more egregious than the nerfed tactics tab in my opinion.



#47
Mystichobo

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Here you go, a point by point break down.

 

-I enjoy the combat. The AI is a little screwy at times, but it's not game breaking. I can get through combat and even have some challenges. Sometimes I let them do what they want, because I usually build my characters to be single playing armies with an entourage. Other times I require micromanaging. Adapt to the situation. Saying it's actually horrible is an exaggeration.

 

No. Saying the companion AI is horrible is not an exaggeration. The AI is significantly challenged as it is. Things I have observed across my playthrough:

 

 - Companions do not move out of AoE attacks.

 - Ranged companions do not attempt to withdraw when enemy gets too close. In fact they try to close range in a lot of cases.

 - Barriers are cast before anyone starts taking damage.

 - Companions fail to create combos.

 - Companions use AoE abilities on single targets.

 

Now this kind of AI would be excusable if they had the tactics settings from the previous two DA games implemented. But they don't, and for a lot of us, that makes the gameplay very taxing.

 

-Role playing? Really? I thought they created some really fantastic characters this time around. To the point, I actually entered the fandom of one. Which I have never before done. Characters play off of each other and for once, I even get to add input to some of their banter. That was swell. Not sure how that shows lack of roleplay, since you have more control that their others games. Before the banter went on without you. You just got to listen. The characters also evolve as time goes by. The IB and Dorian bit was tasty and hilarious. They did remove the more "evil" options for dialogue, but story wise it made sense. Having a sinister Herald would have been....odd. Maybe because I enjoy being the typical hero, that loss didn't bother me.

 

-I actually did address the side quests already. Leaving it at that. It's part of the "role-play" which you say the game lacks. You don't have an insta-army. You have to build it up somehow.

 

 

The quality of writing of the companion characters has nothing to do with role playing. It's how you as the player is allowed to react to those characters and the world around you that forms the basis of roleplaying. As you have acknowledged yourself, Inquisition gives us very little morality range for us to shape our own characters. Already that is a significant blow to personal character development.

 

I'm interested in why you seem to think that the Herald can't be bad? How is a bad Herald any less likely than a bad Hero of Ferelden or a bad Champion of Kirkwall? In fact it would make much more sense. The word inquisitor in traditional terms has fairly dark connotations; often associated with harsh, merciless torture. Inquisitions throughout history were indeed brutal religious persecutions. Those themes could have integrated well given the games political and religious focus. Instead of the Inquisition growing to become saviour of the people and the Chantry, we could have had the ability to make it a fanatical force, disillusioned with the Chantry, Templars, Mages ect and bent on retribution and conversion. Indeed Bioware have failed to identify how morality could have had deeper meaning in this game than any other RPG. Even worse, they failed to give us the ability to determine our own characters moral direction, a feature typical of every other Bioware game.


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#48
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Game is too buggy to honestly give it a 7.  I give this game a 4/10 due to the huge underlining problems being constantly ignored all the while adding content that breaks the game even more.

 

They fix the issues with hitboxes/skills breaking/keys not dropping/freezing frame rates/buggy mobs that just run around in circles/AI not properly using skills/Terrible itemization in multiplayer(Well the armor that is) i'll bump it up to an 8.  But right now, this game looks like it was put together by a bunch of scrubs.  And the fact that they just release DLC that is just as buggy while leaving the game breaking bugs prior is just absurd.

Fix your game Bioware, or be labeled Scrubware instead.  Cause really, this game feels like some third world F2P mmo company put it together.


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#49
Little Princess Peach

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You don't have to do every side quest. But it's logical that you have to do something to build up reputation and power. You need allies to face the armies of ebil. I've enjoyed a good 95% of it all. It's been a fun ride. As for bugs....well...most games have bugs upon release. This is nothing new. *shrug*

compared to Bethesda bugs this game is pretty polished lol


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#50
tmp7704

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Why would I pretend that a tiny fraction of the fan base isn't ok with something? You being ok with the tac cam has nothing to do with anything.

You already are pretending, telling yourself this is a "tiny fraction" without any way of knowing the actual numbers one way or the other. As to why -- because it contradicts your belief regarding the matter. So you can either try to ignore it or accept you're wrong. And it doesn't look like you're willing to choose the latter.
 

My point was that tac cam offers no real benefit over pausing and handing out commands by way of switching characters. The AI in the older games was good enough that you could actually hand out commands and watch them unfold to plan. That doesn't happen now, so you have to do what you just described and do every minute task for what ever character you're directing.

You have pretty much just contradicted yourself here. Because the AI in the new game is worse without the customizable behaviours etc, occasionally pausing to issue orders is no longer a real option. To have a coordinated fight with all four characters you'd pretty much need to pause constantly. So hey, one obvious benefit of the tac cam compared to constant pausing? Convenience. You don't have to press that pause button every couple seconds throughout the fight. You don't get upset because the dumb AI executed randomly one of their insta-cast abilities before you hit the pause again, and is now sitting with pants down and a cooldown. You don't get irritated when you unpause the game after issuing your orders and everyone but the character you control promptly forgets them and decides to do their own thing.

But sure, tell me again how none of these are real benefits.
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